else
{
glEsImpl->glDisableClientState( GL_COLOR_ARRAY );
+ glEsImpl->glColor4f( currentVertexAttrib.red/255.0f, currentVertexAttrib.green/255.0f,
+ currentVertexAttrib.blue/255.0f, currentVertexAttrib.alpha/255.0f );
+
}
glEsImpl->glColorPointer( tmuState0.color_array.size,
tmuState0.color_array.type,
else
{
glEsImpl->glDisableClientState( GL_COLOR_ARRAY );
+ glEsImpl->glColor4f( currentVertexAttrib.red/255.0f, currentVertexAttrib.green/255.0f,
+ currentVertexAttrib.blue/255.0f, currentVertexAttrib.alpha/255.0f );
+
}
glEsImpl->glColorPointer( tmuState0.color_array.size,
tmuState0.color_array.type,