DEADSOFTWARE

Reformat with clang-format. Nothing useful
authora1batross <a1ba.omarov@gmail.com>
Fri, 4 Nov 2016 14:13:32 +0000 (17:13 +0300)
committera1batross <a1ba.omarov@gmail.com>
Fri, 4 Nov 2016 14:13:32 +0000 (17:13 +0300)
GL/egl.h
GL/gl.h
GL/gl_entries.in
GL/glesinterface.h
GL/glu.h
GL/nanogl.h
eglwrap.cpp
nanoWrap.cpp
nanogl.cpp

index cbbd7d1a8bf0f94f5832e336f7a008b14a619997..9e80a065f8eee82ba765e84e3c6965986302ed95 100644 (file)
--- a/GL/egl.h
+++ b/GL/egl.h
@@ -1,8 +1,6 @@
 #ifndef __EGL__H__
 #define __EGL__H__
 
-
-
 typedef int EGLBoolean;
 typedef int EGLint;
 typedef int EGLDisplay;
@@ -11,8 +9,8 @@ typedef int EGLSurface;
 typedef int EGLContext;
 
 typedef int NativeDisplayType;
-typedef voidNativeWindowType;
-typedef voidNativePixmapType;
+typedef void *NativeWindowType;
+typedef void *NativePixmapType;
 
 #define EGL_DEFAULT_DISPLAY 0
 #define EGL_NO_CONTEXT 0
@@ -22,168 +20,168 @@ typedef void* NativePixmapType;
 /*
 ** Versioning and extensions
 */
-#define EGL_VERSION_1_0                1
-#define EGL_VERSION_1_1                       1
+#define EGL_VERSION_1_0 1
+#define EGL_VERSION_1_1 1
 
 /*
 ** Boolean
 */
-#define EGL_FALSE                      0
-#define EGL_TRUE                       1
+#define EGL_FALSE 0
+#define EGL_TRUE 1
 
 /*
 ** Errors
 */
-#define EGL_SUCCESS                    0x3000
-#define EGL_NOT_INITIALIZED            0x3001
-#define EGL_BAD_ACCESS                 0x3002
-#define EGL_BAD_ALLOC                  0x3003
-#define EGL_BAD_ATTRIBUTE              0x3004
-#define EGL_BAD_CONFIG                 0x3005
-#define EGL_BAD_CONTEXT                0x3006
-#define EGL_BAD_CURRENT_SURFACE        0x3007
-#define EGL_BAD_DISPLAY                0x3008
-#define EGL_BAD_MATCH                  0x3009
-#define EGL_BAD_NATIVE_PIXMAP          0x300A
-#define EGL_BAD_NATIVE_WINDOW          0x300B
-#define EGL_BAD_PARAMETER              0x300C
-#define EGL_BAD_SURFACE                0x300D
-#define EGL_CONTEXT_LOST              0x300E
+#define EGL_SUCCESS 0x3000
+#define EGL_NOT_INITIALIZED 0x3001
+#define EGL_BAD_ACCESS 0x3002
+#define EGL_BAD_ALLOC 0x3003
+#define EGL_BAD_ATTRIBUTE 0x3004
+#define EGL_BAD_CONFIG 0x3005
+#define EGL_BAD_CONTEXT 0x3006
+#define EGL_BAD_CURRENT_SURFACE 0x3007
+#define EGL_BAD_DISPLAY 0x3008
+#define EGL_BAD_MATCH 0x3009
+#define EGL_BAD_NATIVE_PIXMAP 0x300A
+#define EGL_BAD_NATIVE_WINDOW 0x300B
+#define EGL_BAD_PARAMETER 0x300C
+#define EGL_BAD_SURFACE 0x300D
+#define EGL_CONTEXT_LOST 0x300E
 /* 0x300F - 0x301F reserved for additional errors. */
 
 /*
 ** Config attributes
 */
-#define EGL_BUFFER_SIZE                0x3020
-#define EGL_ALPHA_SIZE                 0x3021
-#define EGL_BLUE_SIZE                  0x3022
-#define EGL_GREEN_SIZE                 0x3023
-#define EGL_RED_SIZE                   0x3024
-#define EGL_DEPTH_SIZE                 0x3025
-#define EGL_STENCIL_SIZE               0x3026
-#define EGL_CONFIG_CAVEAT              0x3027
-#define EGL_CONFIG_ID                  0x3028
-#define EGL_LEVEL                      0x3029
-#define EGL_MAX_PBUFFER_HEIGHT         0x302A
-#define EGL_MAX_PBUFFER_PIXELS         0x302B
-#define EGL_MAX_PBUFFER_WIDTH          0x302C
-#define EGL_NATIVE_RENDERABLE          0x302D
-#define EGL_NATIVE_VISUAL_ID           0x302E
-#define EGL_NATIVE_VISUAL_TYPE         0x302F
+#define EGL_BUFFER_SIZE 0x3020
+#define EGL_ALPHA_SIZE 0x3021
+#define EGL_BLUE_SIZE 0x3022
+#define EGL_GREEN_SIZE 0x3023
+#define EGL_RED_SIZE 0x3024
+#define EGL_DEPTH_SIZE 0x3025
+#define EGL_STENCIL_SIZE 0x3026
+#define EGL_CONFIG_CAVEAT 0x3027
+#define EGL_CONFIG_ID 0x3028
+#define EGL_LEVEL 0x3029
+#define EGL_MAX_PBUFFER_HEIGHT 0x302A
+#define EGL_MAX_PBUFFER_PIXELS 0x302B
+#define EGL_MAX_PBUFFER_WIDTH 0x302C
+#define EGL_NATIVE_RENDERABLE 0x302D
+#define EGL_NATIVE_VISUAL_ID 0x302E
+#define EGL_NATIVE_VISUAL_TYPE 0x302F
 /*#define EGL_PRESERVED_RESOURCES        0x3030*/
-#define EGL_SAMPLES                    0x3031
-#define EGL_SAMPLE_BUFFERS             0x3032
-#define EGL_SURFACE_TYPE               0x3033
-#define EGL_TRANSPARENT_TYPE           0x3034
-#define EGL_TRANSPARENT_BLUE_VALUE     0x3035
-#define EGL_TRANSPARENT_GREEN_VALUE    0x3036
-#define EGL_TRANSPARENT_RED_VALUE      0x3037
-
-#define EGL_NONE                      0x3038   /* Also a config value */
-#define EGL_BIND_TO_TEXTURE_RGB        0x3039
-#define EGL_BIND_TO_TEXTURE_RGBA       0x303A
-#define EGL_MIN_SWAP_INTERVAL         0x303B
-#define EGL_MAX_SWAP_INTERVAL         0x303C
+#define EGL_SAMPLES 0x3031
+#define EGL_SAMPLE_BUFFERS 0x3032
+#define EGL_SURFACE_TYPE 0x3033
+#define EGL_TRANSPARENT_TYPE 0x3034
+#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
+#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
+#define EGL_TRANSPARENT_RED_VALUE 0x3037
+
+#define EGL_NONE 0x3038 /* Also a config value */
+#define EGL_BIND_TO_TEXTURE_RGB 0x3039
+#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
+#define EGL_MIN_SWAP_INTERVAL 0x303B
+#define EGL_MAX_SWAP_INTERVAL 0x303C
 
 /*
 ** Config values
 */
-#define EGL_DONT_CARE                 ((EGLint) -1)
+#define EGL_DONT_CARE ( (EGLint)-1 )
 
-#define EGL_SLOW_CONFIG                       0x3050   /* EGL_CONFIG_CAVEAT value */
-#define EGL_NON_CONFORMANT_CONFIG      0x3051  /* " */
-#define EGL_TRANSPARENT_RGB           0x3052   /* EGL_TRANSPARENT_TYPE value */
-#define EGL_NO_TEXTURE                0x305C   /* EGL_TEXTURE_FORMAT/TARGET value */
-#define EGL_TEXTURE_RGB                       0x305D   /* EGL_TEXTURE_FORMAT value */
-#define EGL_TEXTURE_RGBA              0x305E   /* " */
-#define EGL_TEXTURE_2D                0x305F   /* EGL_TEXTURE_TARGET value */
+#define EGL_SLOW_CONFIG 0x3050           /* EGL_CONFIG_CAVEAT value */
+#define EGL_NON_CONFORMANT_CONFIG 0x3051 /* " */
+#define EGL_TRANSPARENT_RGB 0x3052       /* EGL_TRANSPARENT_TYPE value */
+#define EGL_NO_TEXTURE 0x305C            /* EGL_TEXTURE_FORMAT/TARGET value */
+#define EGL_TEXTURE_RGB 0x305D           /* EGL_TEXTURE_FORMAT value */
+#define EGL_TEXTURE_RGBA 0x305E          /* " */
+#define EGL_TEXTURE_2D 0x305F            /* EGL_TEXTURE_TARGET value */
 
 /*
 ** Config attribute mask bits
 */
-#define EGL_PBUFFER_BIT                       0x01     /* EGL_SURFACE_TYPE mask bit */
-#define EGL_PIXMAP_BIT                0x02     /* " */
-#define EGL_WINDOW_BIT                0x04     /* " */
+#define EGL_PBUFFER_BIT 0x01 /* EGL_SURFACE_TYPE mask bit */
+#define EGL_PIXMAP_BIT 0x02  /* " */
+#define EGL_WINDOW_BIT 0x04  /* " */
 
 /*
 ** String names
 */
-#define EGL_VENDOR                     0x3053
-#define EGL_VERSION                    0x3054
-#define EGL_EXTENSIONS                 0x3055
+#define EGL_VENDOR 0x3053
+#define EGL_VERSION 0x3054
+#define EGL_EXTENSIONS 0x3055
 
 /*
 ** Surface attributes
 */
-#define EGL_HEIGHT                     0x3056
-#define EGL_WIDTH                      0x3057
-#define EGL_LARGEST_PBUFFER            0x3058
-#define EGL_TEXTURE_FORMAT            0x3080   /* For pbuffers bound as textures */
-#define EGL_TEXTURE_TARGET            0x3081   /* " */
-#define EGL_MIPMAP_TEXTURE            0x3082   /* " */
-#define EGL_MIPMAP_LEVEL              0x3083   /* " */
+#define EGL_HEIGHT 0x3056
+#define EGL_WIDTH 0x3057
+#define EGL_LARGEST_PBUFFER 0x3058
+#define EGL_TEXTURE_FORMAT 0x3080 /* For pbuffers bound as textures */
+#define EGL_TEXTURE_TARGET 0x3081 /* " */
+#define EGL_MIPMAP_TEXTURE 0x3082 /* " */
+#define EGL_MIPMAP_LEVEL 0x3083   /* " */
 
 /*
 ** BindTexImage / ReleaseTexImage buffer target
 */
-#define EGL_BACK_BUFFER                       0x3084
+#define EGL_BACK_BUFFER 0x3084
 
 /*
 ** Current surfaces
 */
-#define EGL_DRAW                       0x3059
-#define EGL_READ                       0x305A
+#define EGL_DRAW 0x3059
+#define EGL_READ 0x305A
 
 /*
 ** Engines
 */
-#define EGL_CORE_NATIVE_ENGINE         0x305B
+#define EGL_CORE_NATIVE_ENGINE 0x305B
 
 #ifdef __cplusplus
 extern "C" {
 #endif
 
-EGLint eglGetError (void);
+EGLint eglGetError( void );
 
-EGLDisplay eglGetDisplay (NativeDisplayType display);
-EGLBoolean eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor);
-EGLBoolean eglTerminate (EGLDisplay dpy);
-const char * eglQueryString (EGLDisplay dpy, EGLint name);
+EGLDisplay eglGetDisplay( NativeDisplayType display );
+EGLBoolean eglInitialize( EGLDisplay dpy, EGLint *major, EGLint *minor );
+EGLBoolean eglTerminate( EGLDisplay dpy );
+const char *eglQueryString( EGLDisplay dpy, EGLint name );
 //#ifdef __cplusplus
 //void (* eglGetProcAddress (const char *procname))(...);
 //#else
-void * eglGetProcAddress (const char *procname);
+void *eglGetProcAddress( const char *procname );
 //#endif
 
-EGLBoolean eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
-EGLBoolean eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
-EGLBoolean eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
+EGLBoolean eglGetConfigs( EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config );
+EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config );
+EGLBoolean eglGetConfigAttrib( EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value );
 
-EGLSurface eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list);
-EGLSurface eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list);
-EGLSurface eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
-EGLBoolean eglDestroySurface (EGLDisplay dpy, EGLSurface surface);
-EGLBoolean eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
+EGLSurface eglCreateWindowSurface( EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list );
+EGLSurface eglCreatePixmapSurface( EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list );
+EGLSurface eglCreatePbufferSurface( EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list );
+EGLBoolean eglDestroySurface( EGLDisplay dpy, EGLSurface surface );
+EGLBoolean eglQuerySurface( EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value );
 /* EGL 1.1 render-to-texture APIs */
-EGLBoolean eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
-EGLBoolean eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
-EGLBoolean eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+EGLBoolean eglSurfaceAttrib( EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value );
+EGLBoolean eglBindTexImage( EGLDisplay dpy, EGLSurface surface, EGLint buffer );
+EGLBoolean eglReleaseTexImage( EGLDisplay dpy, EGLSurface surface, EGLint buffer );
 
 /* EGL 1.1 swap control API */
-EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval);
-
-EGLContext eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list);
-EGLBoolean eglDestroyContext (EGLDisplay dpy, EGLContext ctx);
-EGLBoolean eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
-EGLContext eglGetCurrentContext (void);
-EGLSurface eglGetCurrentSurface (EGLint readdraw);
-EGLDisplay eglGetCurrentDisplay (void);
-EGLBoolean eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
-
-EGLBoolean eglWaitGL (void);
-EGLBoolean eglWaitNative (EGLint engine);
-EGLBoolean eglSwapBuffers (EGLDisplay dpy, EGLSurface draw);
-EGLBoolean eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, NativePixmapType target);
+EGLBoolean eglSwapInterval( EGLDisplay dpy, EGLint interval );
+
+EGLContext eglCreateContext( EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list );
+EGLBoolean eglDestroyContext( EGLDisplay dpy, EGLContext ctx );
+EGLBoolean eglMakeCurrent( EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx );
+EGLContext eglGetCurrentContext( void );
+EGLSurface eglGetCurrentSurface( EGLint readdraw );
+EGLDisplay eglGetCurrentDisplay( void );
+EGLBoolean eglQueryContext( EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value );
+
+EGLBoolean eglWaitGL( void );
+EGLBoolean eglWaitNative( EGLint engine );
+EGLBoolean eglSwapBuffers( EGLDisplay dpy, EGLSurface draw );
+EGLBoolean eglCopyBuffers( EGLDisplay dpy, EGLSurface surface, NativePixmapType target );
 
 #ifdef __cplusplus
 }
diff --git a/GL/gl.h b/GL/gl.h
index 605864b5729d09429e5af927595469c41d9ca538..edf91028a413b84a2045ba1421d86f481d599f57 100644 (file)
--- a/GL/gl.h
+++ b/GL/gl.h
@@ -24,59 +24,58 @@ typedef int GLfixed;
 typedef int GLclampx;
 
 /* Boolean values */
-#define GL_FALSE                               0x0
-#define GL_TRUE                                        0x1
+#define GL_FALSE 0x0
+#define GL_TRUE 0x1
 
 /* Data types */
-#define GL_BYTE                                        0x1400
-#define GL_UNSIGNED_BYTE                       0x1401
-#define GL_SHORT                               0x1402
-#define GL_UNSIGNED_SHORT                      0x1403
-#define GL_INT                                 0x1404
-#define GL_UNSIGNED_INT                                0x1405
-#define GL_FLOAT                               0x1406
-#define GL_2_BYTES                             0x1407
-#define GL_3_BYTES                             0x1408
-#define GL_4_BYTES                             0x1409
-#define GL_DOUBLE                              0x140A
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+#define GL_DOUBLE 0x140A
 
 /* StringName */
-#define GL_VENDOR                         0x1F00
-#define GL_RENDERER                       0x1F01
-#define GL_VERSION                        0x1F02
-#define GL_EXTENSIONS                     0x1F03
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
 
 /* TextureEnvMode */
-#define GL_MODULATE                       0x2100
-#define GL_DECAL                          0x2101
+#define GL_MODULATE 0x2100
+#define GL_DECAL 0x2101
 /*      GL_BLEND */
-#define GL_ADD                            0x0104
+#define GL_ADD 0x0104
 /*      GL_REPLACE */
 
-
 /* Primitives */
-#define GL_POINTS                              0x0000
-#define GL_LINES                               0x0001
-#define GL_LINE_LOOP                           0x0002
-#define GL_LINE_STRIP                          0x0003
-#define GL_TRIANGLES                           0x0004
-#define GL_TRIANGLE_STRIP                      0x0005
-#define GL_TRIANGLE_FAN                                0x0006
-#define GL_QUADS                               0x0007
-#define GL_QUAD_STRIP                          0x0008
-#define GL_POLYGON                             0x0009
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON 0x0009
 
 /* EnableCap */
-#define GL_FOG                            0x0B60
-#define GL_LIGHTING                       0x0B50
-#define GL_TEXTURE_2D                     0x0DE1
-#define GL_CULL_FACE                      0x0B44
-#define GL_ALPHA_TEST                     0x0BC0
-#define GL_BLEND                          0x0BE2
-#define GL_COLOR_LOGIC_OP                 0x0BF2
-#define GL_DITHER                         0x0BD0
-#define GL_STENCIL_TEST                   0x0B90
-#define GL_DEPTH_TEST                     0x0B71
+#define GL_FOG 0x0B60
+#define GL_LIGHTING 0x0B50
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_CULL_FACE 0x0B44
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_BLEND 0x0BE2
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_DITHER 0x0BD0
+#define GL_STENCIL_TEST 0x0B90
+#define GL_DEPTH_TEST 0x0B71
 /*      GL_LIGHT0 */
 /*      GL_LIGHT1 */
 /*      GL_LIGHT2 */
@@ -85,553 +84,549 @@ typedef int GLclampx;
 /*      GL_LIGHT5 */
 /*      GL_LIGHT6 */
 /*      GL_LIGHT7 */
-#define GL_POINT_SMOOTH                   0x0B10
-#define GL_LINE_SMOOTH                    0x0B20
-#define GL_SCISSOR_TEST                   0x0C11
-#define GL_COLOR_MATERIAL                 0x0B57
-#define GL_NORMALIZE                      0x0BA1
-#define GL_RESCALE_NORMAL                 0x803A
-#define GL_POLYGON_OFFSET_FILL            0x8037
-#define GL_VERTEX_ARRAY                   0x8074
-#define GL_NORMAL_ARRAY                   0x8075
-#define GL_COLOR_ARRAY                    0x8076
-#define GL_TEXTURE_COORD_ARRAY            0x8078
-#define GL_MULTISAMPLE                    0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE            0x809F
-#define GL_SAMPLE_COVERAGE                0x80A0
-
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_NORMALIZE 0x0BA1
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
 
 /* Texture mapping */
-#define GL_TEXTURE_ENV                         0x2300
-#define GL_TEXTURE_ENV_MODE                    0x2200
-#define GL_TEXTURE_1D                          0x0DE0
-#define GL_TEXTURE_2D                          0x0DE1
-#define GL_TEXTURE_WRAP_S                      0x2802
-#define GL_TEXTURE_WRAP_T                      0x2803
-#define GL_TEXTURE_MAG_FILTER                  0x2800
-#define GL_TEXTURE_MIN_FILTER                  0x2801
-#define GL_TEXTURE_ENV_COLOR                   0x2201
-#define GL_TEXTURE_GEN_S                       0x0C60
-#define GL_TEXTURE_GEN_T                       0x0C61
-#define GL_TEXTURE_GEN_MODE                    0x2500
-#define GL_TEXTURE_BORDER_COLOR                        0x1004
-#define GL_TEXTURE_WIDTH                       0x1000
-#define GL_TEXTURE_HEIGHT                      0x1001
-#define GL_TEXTURE_BORDER                      0x1005
-#define GL_TEXTURE_COMPONENTS                  0x1003
-#define GL_TEXTURE_RED_SIZE                    0x805C
-#define GL_TEXTURE_GREEN_SIZE                  0x805D
-#define GL_TEXTURE_BLUE_SIZE                   0x805E
-#define GL_TEXTURE_ALPHA_SIZE                  0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE              0x8060
-#define GL_TEXTURE_INTENSITY_SIZE              0x8061
-#define GL_NEAREST_MIPMAP_NEAREST              0x2700
-#define GL_NEAREST_MIPMAP_LINEAR               0x2702
-#define GL_LINEAR_MIPMAP_NEAREST               0x2701
-#define GL_LINEAR_MIPMAP_LINEAR                        0x2703
-#define GL_OBJECT_LINEAR                       0x2401
-#define GL_OBJECT_PLANE                                0x2501
-#define GL_EYE_LINEAR                          0x2400
-#define GL_EYE_PLANE                           0x2502
-#define GL_SPHERE_MAP                          0x2402
-#define GL_DECAL                               0x2101
-#define GL_MODULATE                            0x2100
-#define GL_NEAREST                             0x2600
-#define GL_REPEAT                              0x2901
-#define GL_CLAMP                               0x2900
-#define GL_S                                   0x2000
-#define GL_T                                   0x2001
-#define GL_R                                   0x2002
-#define GL_Q                                   0x2003
-#define GL_TEXTURE_GEN_R                       0x0C62
-#define GL_TEXTURE_GEN_Q                       0x0C63
-#define GL_CLAMP_TO_EDGE                  0x812F
+#define GL_TEXTURE_ENV 0x2300
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_TEXTURE_COMPONENTS 0x1003
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_OBJECT_PLANE 0x2501
+#define GL_EYE_LINEAR 0x2400
+#define GL_EYE_PLANE 0x2502
+#define GL_SPHERE_MAP 0x2402
+#define GL_DECAL 0x2101
+#define GL_MODULATE 0x2100
+#define GL_NEAREST 0x2600
+#define GL_REPEAT 0x2901
+#define GL_CLAMP 0x2900
+#define GL_S 0x2000
+#define GL_T 0x2001
+#define GL_R 0x2002
+#define GL_Q 0x2003
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_CLAMP_TO_EDGE 0x812F
 
 /* Matrix Mode */
-#define GL_MATRIX_MODE                         0x0BA0
-#define GL_MODELVIEW                           0x1700
-#define GL_PROJECTION                          0x1701
-#define GL_TEXTURE                             0x1702
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
 
 /* Buffers, Pixel Drawing/Reading */
-#define GL_NONE                                        0x0
-#define GL_LEFT                                        0x0406
-#define GL_RIGHT                               0x0407
+#define GL_NONE 0x0
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
 /*GL_FRONT                                     0x0404 */
 /*GL_BACK                                      0x0405 */
 /*GL_FRONT_AND_BACK                            0x0408 */
-#define GL_FRONT_LEFT                          0x0400
-#define GL_FRONT_RIGHT                         0x0401
-#define GL_BACK_LEFT                           0x0402
-#define GL_BACK_RIGHT                          0x0403
-#define GL_AUX0                                        0x0409
-#define GL_AUX1                                        0x040A
-#define GL_AUX2                                        0x040B
-#define GL_AUX3                                        0x040C
-#define GL_COLOR_INDEX                         0x1900
-#define GL_RED                                 0x1903
-#define GL_GREEN                               0x1904
-#define GL_BLUE                                        0x1905
-#define GL_ALPHA                               0x1906
-#define GL_LUMINANCE                           0x1909
-#define GL_LUMINANCE_ALPHA                     0x190A
-#define GL_ALPHA_BITS                          0x0D55
-#define GL_RED_BITS                            0x0D52
-#define GL_GREEN_BITS                          0x0D53
-#define GL_BLUE_BITS                           0x0D54
-#define GL_INDEX_BITS                          0x0D51
-#define GL_SUBPIXEL_BITS                       0x0D50
-#define GL_AUX_BUFFERS                         0x0C00
-#define GL_READ_BUFFER                         0x0C02
-#define GL_DRAW_BUFFER                         0x0C01
-#define GL_DOUBLEBUFFER                                0x0C32
-#define GL_STEREO                              0x0C33
-#define GL_BITMAP                              0x1A00
-#define GL_COLOR                               0x1800
-#define GL_DEPTH                               0x1801
-#define GL_STENCIL                             0x1802
-#define GL_DITHER                              0x0BD0
-#define GL_RGB                                 0x1907
-#define GL_RGBA                                        0x1908
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_COLOR_INDEX 0x1900
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_ALPHA_BITS 0x0D55
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_INDEX_BITS 0x0D51
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_READ_BUFFER 0x0C02
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_BITMAP 0x1A00
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_DITHER 0x0BD0
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
 
 /* Fog */
-#define GL_FOG                                 0x0B60
-#define GL_FOG_MODE                            0x0B65
-#define GL_FOG_DENSITY                         0x0B62
-#define GL_FOG_COLOR                           0x0B66
-#define GL_FOG_INDEX                           0x0B61
-#define GL_FOG_START                           0x0B63
-#define GL_FOG_END                             0x0B64
-#define GL_LINEAR                              0x2601
-#define GL_EXP                                 0x0800
-#define GL_EXP2                                        0x0801
+#define GL_FOG 0x0B60
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_COLOR 0x0B66
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_LINEAR 0x2601
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
 
 /* Polygons */
-#define GL_POINT                               0x1B00
-#define GL_LINE                                        0x1B01
-#define GL_FILL                                        0x1B02
-#define GL_CW                                  0x0900
-#define GL_CCW                                 0x0901
-#define GL_FRONT                               0x0404
-#define GL_BACK                                        0x0405
-#define GL_POLYGON_MODE                                0x0B40
-#define GL_POLYGON_SMOOTH                      0x0B41
-#define GL_POLYGON_STIPPLE                     0x0B42
-#define GL_EDGE_FLAG                           0x0B43
-#define GL_CULL_FACE                           0x0B44
-#define GL_CULL_FACE_MODE                      0x0B45
-#define GL_FRONT_FACE                          0x0B46
-#define GL_POLYGON_OFFSET_FACTOR               0x8038
-#define GL_POLYGON_OFFSET_UNITS                        0x2A00
-#define GL_POLYGON_OFFSET_POINT                        0x2A01
-#define GL_POLYGON_OFFSET_LINE                 0x2A02
-#define GL_POLYGON_OFFSET_FILL                 0x8037
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_EDGE_FLAG 0x0B43
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_FILL 0x8037
 
 /* Lighting */
-#define GL_LIGHTING                            0x0B50
-#define GL_LIGHT0                              0x4000
-#define GL_LIGHT1                              0x4001
-#define GL_LIGHT2                              0x4002
-#define GL_LIGHT3                              0x4003
-#define GL_LIGHT4                              0x4004
-#define GL_LIGHT5                              0x4005
-#define GL_LIGHT6                              0x4006
-#define GL_LIGHT7                              0x4007
-#define GL_SPOT_EXPONENT                       0x1205
-#define GL_SPOT_CUTOFF                         0x1206
-#define GL_CONSTANT_ATTENUATION                        0x1207
-#define GL_LINEAR_ATTENUATION                  0x1208
-#define GL_QUADRATIC_ATTENUATION               0x1209
-#define GL_AMBIENT                             0x1200
-#define GL_DIFFUSE                             0x1201
-#define GL_SPECULAR                            0x1202
-#define GL_SHININESS                           0x1601
-#define GL_EMISSION                            0x1600
-#define GL_POSITION                            0x1203
-#define GL_SPOT_DIRECTION                      0x1204
-#define GL_AMBIENT_AND_DIFFUSE                 0x1602
-#define GL_COLOR_INDEXES                       0x1603
-#define GL_LIGHT_MODEL_TWO_SIDE                        0x0B52
-#define GL_LIGHT_MODEL_LOCAL_VIEWER            0x0B51
-#define GL_LIGHT_MODEL_AMBIENT                 0x0B53
-#define GL_FRONT_AND_BACK                      0x0408
-#define GL_SHADE_MODEL                         0x0B54
-#define GL_FLAT                                        0x1D00
-#define GL_SMOOTH                              0x1D01
-#define GL_COLOR_MATERIAL                      0x0B57
-#define GL_COLOR_MATERIAL_FACE                 0x0B55
-#define GL_COLOR_MATERIAL_PARAMETER            0x0B56
-#define GL_NORMALIZE                           0x0BA1
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_SHININESS 0x1601
+#define GL_EMISSION 0x1600
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_COLOR_INDEXES 0x1603
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_SHADE_MODEL 0x0B54
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_NORMALIZE 0x0BA1
 
 /* Blending */
-#define GL_BLEND                               0x0BE2
-#define GL_BLEND_SRC                           0x0BE1
-#define GL_BLEND_DST                           0x0BE0
-#define GL_ZERO                                        0x0
-#define GL_ONE                                 0x1
-#define GL_SRC_COLOR                           0x0300
-#define GL_ONE_MINUS_SRC_COLOR                 0x0301
-#define GL_SRC_ALPHA                           0x0302
-#define GL_ONE_MINUS_SRC_ALPHA                 0x0303
-#define GL_DST_ALPHA                           0x0304
-#define GL_ONE_MINUS_DST_ALPHA                 0x0305
-#define GL_DST_COLOR                           0x0306
-#define GL_ONE_MINUS_DST_COLOR                 0x0307
-#define GL_SRC_ALPHA_SATURATE                  0x0308
+#define GL_BLEND 0x0BE2
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND_DST 0x0BE0
+#define GL_ZERO 0x0
+#define GL_ONE 0x1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
 
 /* ClipPlaneName */
-#define GL_CLIP_PLANE0                    0x3000
-#define GL_CLIP_PLANE1                    0x3001
-#define GL_CLIP_PLANE2                    0x3002
-#define GL_CLIP_PLANE3                    0x3003
-#define GL_CLIP_PLANE4                    0x3004
-#define GL_CLIP_PLANE5                    0x3005
-
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
 
 /* OpenGL 1.1 */
-#define GL_PROXY_TEXTURE_1D                    0x8063
-#define GL_PROXY_TEXTURE_2D                    0x8064
-#define GL_TEXTURE_PRIORITY                    0x8066
-#define GL_TEXTURE_RESIDENT                    0x8067
-#define GL_TEXTURE_BINDING_1D                  0x8068
-#define GL_TEXTURE_BINDING_2D                  0x8069
-#define GL_TEXTURE_INTERNAL_FORMAT             0x1003
-#define GL_ALPHA4                              0x803B
-#define GL_ALPHA8                              0x803C
-#define GL_ALPHA12                             0x803D
-#define GL_ALPHA16                             0x803E
-#define GL_LUMINANCE4                          0x803F
-#define GL_LUMINANCE8                          0x8040
-#define GL_LUMINANCE12                         0x8041
-#define GL_LUMINANCE16                         0x8042
-#define GL_LUMINANCE4_ALPHA4                   0x8043
-#define GL_LUMINANCE6_ALPHA2                   0x8044
-#define GL_LUMINANCE8_ALPHA8                   0x8045
-#define GL_LUMINANCE12_ALPHA4                  0x8046
-#define GL_LUMINANCE12_ALPHA12                 0x8047
-#define GL_LUMINANCE16_ALPHA16                 0x8048
-#define GL_INTENSITY                           0x8049
-#define GL_INTENSITY4                          0x804A
-#define GL_INTENSITY8                          0x804B
-#define GL_INTENSITY12                         0x804C
-#define GL_INTENSITY16                         0x804D
-#define GL_R3_G3_B2                            0x2A10
-#define GL_RGB4                                        0x804F
-#define GL_RGB5                                        0x8050
-#define GL_RGB8                                        0x8051
-#define GL_RGB10                               0x8052
-#define GL_RGB12                               0x8053
-#define GL_RGB16                               0x8054
-#define GL_RGBA2                               0x8055
-#define GL_RGBA4                               0x8056
-#define GL_RGB5_A1                             0x8057
-#define GL_RGBA8                               0x8058
-#define GL_RGB10_A2                            0x8059
-#define GL_RGBA12                              0x805A
-#define GL_RGBA16                              0x805B
-#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
-#define GL_UNSIGNED_SHORT_5_6_5           0x8363
-
-
-#define GL_CLIENT_PIXEL_STORE_BIT              0x00000001
-#define GL_CLIENT_VERTEX_ARRAY_BIT             0x00000002
-#define GL_ALL_CLIENT_ATTRIB_BITS              0xFFFFFFFF
-#define GL_CLIENT_ALL_ATTRIB_BITS              0xFFFFFFFF
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_R3_G3_B2 0x2A10
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
 
 /* Stencil */
-#define GL_STENCIL_TEST                                0x0B90
-#define GL_STENCIL_WRITEMASK                   0x0B98
-#define GL_STENCIL_BITS                                0x0D57
-#define GL_STENCIL_FUNC                                0x0B92
-#define GL_STENCIL_VALUE_MASK                  0x0B93
-#define GL_STENCIL_REF                         0x0B97
-#define GL_STENCIL_FAIL                                0x0B94
-#define GL_STENCIL_PASS_DEPTH_PASS             0x0B96
-#define GL_STENCIL_PASS_DEPTH_FAIL             0x0B95
-#define GL_STENCIL_CLEAR_VALUE                 0x0B91
-#define GL_STENCIL_INDEX                       0x1901
-#define GL_KEEP                                        0x1E00
-#define GL_REPLACE                             0x1E01
-#define GL_INCR                                        0x1E02
-#define GL_DECR                                        0x1E03
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STENCIL_BITS 0x0D57
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_INDEX 0x1901
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
 
 /* Hints */
-#define GL_FOG_HINT                            0x0C54
-#define GL_LINE_SMOOTH_HINT                    0x0C52
-#define GL_PERSPECTIVE_CORRECTION_HINT         0x0C50
-#define GL_POINT_SMOOTH_HINT                   0x0C51
-#define GL_POLYGON_SMOOTH_HINT                 0x0C53
-#define GL_DONT_CARE                           0x1100
-#define GL_FASTEST                             0x1101
-#define GL_NICEST                              0x1102
+#define GL_FOG_HINT 0x0C54
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
 
 /* Gets */
-#define GL_ATTRIB_STACK_DEPTH                  0x0BB0
-#define GL_CLIENT_ATTRIB_STACK_DEPTH           0x0BB1
-#define GL_COLOR_CLEAR_VALUE                   0x0C22
-#define GL_COLOR_WRITEMASK                     0x0C23
-#define GL_CURRENT_INDEX                       0x0B01
-#define GL_CURRENT_COLOR                       0x0B00
-#define GL_CURRENT_NORMAL                      0x0B02
-#define GL_CURRENT_RASTER_COLOR                        0x0B04
-#define GL_CURRENT_RASTER_DISTANCE             0x0B09
-#define GL_CURRENT_RASTER_INDEX                        0x0B05
-#define GL_CURRENT_RASTER_POSITION             0x0B07
-#define GL_CURRENT_RASTER_TEXTURE_COORDS       0x0B06
-#define GL_CURRENT_RASTER_POSITION_VALID       0x0B08
-#define GL_CURRENT_TEXTURE_COORDS              0x0B03
-#define GL_INDEX_CLEAR_VALUE                   0x0C20
-#define GL_INDEX_MODE                          0x0C30
-#define GL_INDEX_WRITEMASK                     0x0C21
-#define GL_MODELVIEW_MATRIX                    0x0BA6
-#define GL_MODELVIEW_STACK_DEPTH               0x0BA3
-#define GL_NAME_STACK_DEPTH                    0x0D70
-#define GL_PROJECTION_MATRIX                   0x0BA7
-#define GL_PROJECTION_STACK_DEPTH              0x0BA4
-#define GL_RENDER_MODE                         0x0C40
-#define GL_RGBA_MODE                           0x0C31
-#define GL_TEXTURE_MATRIX                      0x0BA8
-#define GL_TEXTURE_STACK_DEPTH                 0x0BA5
-#define GL_VIEWPORT                            0x0BA2
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_MODE 0x0C30
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_RENDER_MODE 0x0C40
+#define GL_RGBA_MODE 0x0C31
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_VIEWPORT 0x0BA2
 
 /* glPush/PopAttrib bits */
-#define GL_CURRENT_BIT                         0x00000001
-#define GL_POINT_BIT                           0x00000002
-#define GL_LINE_BIT                            0x00000004
-#define GL_POLYGON_BIT                         0x00000008
-#define GL_POLYGON_STIPPLE_BIT                 0x00000010
-#define GL_PIXEL_MODE_BIT                      0x00000020
-#define GL_LIGHTING_BIT                                0x00000040
-#define GL_FOG_BIT                             0x00000080
-#define GL_DEPTH_BUFFER_BIT                    0x00000100
-#define GL_ACCUM_BUFFER_BIT                    0x00000200
-#define GL_STENCIL_BUFFER_BIT                  0x00000400
-#define GL_VIEWPORT_BIT                                0x00000800
-#define GL_TRANSFORM_BIT                       0x00001000
-#define GL_ENABLE_BIT                          0x00002000
-#define GL_COLOR_BUFFER_BIT                    0x00004000
-#define GL_HINT_BIT                            0x00008000
-#define GL_EVAL_BIT                            0x00010000
-#define GL_LIST_BIT                            0x00020000
-#define GL_TEXTURE_BIT                         0x00040000
-#define GL_SCISSOR_BIT                         0x00080000
-#define GL_ALL_ATTRIB_BITS                     0x000FFFFF
+#define GL_CURRENT_BIT 0x00000001
+#define GL_POINT_BIT 0x00000002
+#define GL_LINE_BIT 0x00000004
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_FOG_BIT 0x00000080
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_ENABLE_BIT 0x00002000
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_HINT_BIT 0x00008000
+#define GL_EVAL_BIT 0x00010000
+#define GL_LIST_BIT 0x00020000
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_ALL_ATTRIB_BITS 0x000FFFFF
 
 /* Depth buffer */
-#define GL_NEVER                               0x0200
-#define GL_LESS                                        0x0201
-#define GL_EQUAL                               0x0202
-#define GL_LEQUAL                              0x0203
-#define GL_GREATER                             0x0204
-#define GL_NOTEQUAL                            0x0205
-#define GL_GEQUAL                              0x0206
-#define GL_ALWAYS                              0x0207
-#define GL_DEPTH_TEST                          0x0B71
-#define GL_DEPTH_BITS                          0x0D56
-#define GL_DEPTH_CLEAR_VALUE                   0x0B73
-#define GL_DEPTH_FUNC                          0x0B74
-#define GL_DEPTH_RANGE                         0x0B70
-#define GL_DEPTH_WRITEMASK                     0x0B72
-#define GL_DEPTH_COMPONENT                     0x1902
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_BITS 0x0D56
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_COMPONENT 0x1902
 
 /* TextureUnit */
-#define GL_TEXTURE0                       0x84C0
-#define GL_TEXTURE1                       0x84C1
-#define GL_TEXTURE2                       0x84C2
-#define GL_TEXTURE3                       0x84C3
-#define GL_TEXTURE4                       0x84C4
-#define GL_TEXTURE5                       0x84C5
-#define GL_TEXTURE6                       0x84C6
-#define GL_TEXTURE7                       0x84C7
-#define GL_TEXTURE8                       0x84C8
-#define GL_TEXTURE9                       0x84C9
-#define GL_TEXTURE10                      0x84CA
-#define GL_TEXTURE11                      0x84CB
-#define GL_TEXTURE12                      0x84CC
-#define GL_TEXTURE13                      0x84CD
-#define GL_TEXTURE14                      0x84CE
-#define GL_TEXTURE15                      0x84CF
-#define GL_TEXTURE16                      0x84D0
-#define GL_TEXTURE17                      0x84D1
-#define GL_TEXTURE18                      0x84D2
-#define GL_TEXTURE19                      0x84D3
-#define GL_TEXTURE20                      0x84D4
-#define GL_TEXTURE21                      0x84D5
-#define GL_TEXTURE22                      0x84D6
-#define GL_TEXTURE23                      0x84D7
-#define GL_TEXTURE24                      0x84D8
-#define GL_TEXTURE25                      0x84D9
-#define GL_TEXTURE26                      0x84DA
-#define GL_TEXTURE27                      0x84DB
-#define GL_TEXTURE28                      0x84DC
-#define GL_TEXTURE29                      0x84DD
-#define GL_TEXTURE30                      0x84DE
-#define GL_TEXTURE31                      0x84DF
-#define GL_ACTIVE_TEXTURE                 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
 
 /* GetPName */
-#define GL_CURRENT_COLOR                  0x0B00
-#define GL_CURRENT_NORMAL                 0x0B02
-#define GL_CURRENT_TEXTURE_COORDS         0x0B03
-#define GL_POINT_SIZE                     0x0B11
-#define GL_POINT_SIZE_MIN                 0x8126
-#define GL_POINT_SIZE_MAX                 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
-#define GL_POINT_DISTANCE_ATTENUATION     0x8129
-#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
-#define GL_LINE_WIDTH                     0x0B21
-#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
-#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
-#define GL_CULL_FACE_MODE                 0x0B45
-#define GL_FRONT_FACE                     0x0B46
-#define GL_SHADE_MODEL                    0x0B54
-#define GL_DEPTH_RANGE                    0x0B70
-#define GL_DEPTH_WRITEMASK                0x0B72
-#define GL_DEPTH_CLEAR_VALUE              0x0B73
-#define GL_DEPTH_FUNC                     0x0B74
-#define GL_STENCIL_CLEAR_VALUE            0x0B91
-#define GL_STENCIL_FUNC                   0x0B92
-#define GL_STENCIL_VALUE_MASK             0x0B93
-#define GL_STENCIL_FAIL                   0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
-#define GL_STENCIL_REF                    0x0B97
-#define GL_STENCIL_WRITEMASK              0x0B98
-#define GL_MATRIX_MODE                    0x0BA0
-#define GL_VIEWPORT                       0x0BA2
-#define GL_MODELVIEW_STACK_DEPTH          0x0BA3
-#define GL_PROJECTION_STACK_DEPTH         0x0BA4
-#define GL_TEXTURE_STACK_DEPTH            0x0BA5
-#define GL_MODELVIEW_MATRIX               0x0BA6
-#define GL_PROJECTION_MATRIX              0x0BA7
-#define GL_TEXTURE_MATRIX                 0x0BA8
-#define GL_ALPHA_TEST_FUNC                0x0BC1
-#define GL_ALPHA_TEST_REF                 0x0BC2
-#define GL_BLEND_DST                      0x0BE0
-#define GL_BLEND_SRC                      0x0BE1
-#define GL_LOGIC_OP_MODE                  0x0BF0
-#define GL_SCISSOR_BOX                    0x0C10
-#define GL_SCISSOR_TEST                   0x0C11
-#define GL_COLOR_CLEAR_VALUE              0x0C22
-#define GL_COLOR_WRITEMASK                0x0C23
-#define GL_UNPACK_ALIGNMENT               0x0CF5
-#define GL_PACK_ALIGNMENT                 0x0D05
-#define GL_MAX_LIGHTS                     0x0D31
-#define GL_MAX_CLIP_PLANES                0x0D32
-#define GL_MAX_TEXTURE_SIZE               0x0D33
-#define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
-#define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
-#define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
-#define GL_MAX_VIEWPORT_DIMS              0x0D3A
-#define GL_MAX_ELEMENTS_VERTICES          0x80E8
-#define GL_MAX_ELEMENTS_INDICES           0x80E9
-#define GL_MAX_TEXTURE_UNITS              0x84E2
-#define GL_SUBPIXEL_BITS                  0x0D50
-#define GL_RED_BITS                       0x0D52
-#define GL_GREEN_BITS                     0x0D53
-#define GL_BLUE_BITS                      0x0D54
-#define GL_ALPHA_BITS                     0x0D55
-#define GL_DEPTH_BITS                     0x0D56
-#define GL_STENCIL_BITS                   0x0D57
-#define GL_POLYGON_OFFSET_UNITS           0x2A00
-#define GL_POLYGON_OFFSET_FILL            0x8037
-#define GL_POLYGON_OFFSET_FACTOR          0x8038
-#define GL_TEXTURE_BINDING_2D             0x8069
-#define GL_VERTEX_ARRAY_SIZE              0x807A
-#define GL_VERTEX_ARRAY_TYPE              0x807B
-#define GL_VERTEX_ARRAY_STRIDE            0x807C
-#define GL_NORMAL_ARRAY_TYPE              0x807E
-#define GL_NORMAL_ARRAY_STRIDE            0x807F
-#define GL_COLOR_ARRAY_SIZE               0x8081
-#define GL_COLOR_ARRAY_TYPE               0x8082
-#define GL_COLOR_ARRAY_STRIDE             0x8083
-#define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
-#define GL_VERTEX_ARRAY_POINTER           0x808E
-#define GL_NORMAL_ARRAY_POINTER           0x808F
-#define GL_COLOR_ARRAY_POINTER            0x8090
-#define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
-#define GL_SAMPLE_BUFFERS                 0x80A8
-#define GL_SAMPLES                        0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
-
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_LINE_WIDTH 0x0B21
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_SHADE_MODEL 0x0B54
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_VIEWPORT 0x0BA2
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_SRC 0x0BE1
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
 
 /* ErrorCode */
-#define GL_NO_ERROR                       0
-#define GL_INVALID_ENUM                   0x0500
-#define GL_INVALID_VALUE                  0x0501
-#define GL_INVALID_OPERATION              0x0502
-#define GL_STACK_OVERFLOW                 0x0503
-#define GL_STACK_UNDERFLOW                0x0504
-#define GL_OUT_OF_MEMORY                  0x0505
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
 
 // Vladimir
-#define glVertex2i(x,y) glVertex3f(x,y,0.0)
+#define glVertex2i( x, y ) glVertex3f( x, y, 0.0 )
 #define glTexCoord2d glTexCoord2f
 #define glVertex3d glVertex3f
 //#define glColor4ub(x,y,z,p) glColor4f(x,y,z,p) //nicknekit: wtf???
 #define glFogi glFogf
 //
 
-void glBegin(GLenum mode);
-void glEnd(void);
-void glEnable (GLenum cap);
-void glDisable (GLenum cap);
-void glVertex2f(GLfloat x, GLfloat y);
-void glColor3f(        GLfloat red, GLfloat green, GLfloat blue);
-void glTexCoord2f(GLfloat s, GLfloat t);
-void glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-void glLoadIdentity (void);
-void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void glOrtho (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-void glMatrixMode (GLenum mode);
-void glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-void glDrawBuffer(GLenum mode);
-void glTranslatef (GLfloat x, GLfloat y, GLfloat z);
-void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-void glScalef (GLfloat x, GLfloat y, GLfloat z);
-void glDepthRange(GLclampf zNear, GLclampf zFar);
-void glDepthFunc (GLenum func);
-void glFinish (void);
-void glGetFloatv (GLenum pname, GLfloat *params);
-void glGetIntegerv (GLenum pname, GLint *params);
-void glCullFace (GLenum mode);
-void glFrustum (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-void glClear (GLbitfield mask);
+void glBegin( GLenum mode );
+void glEnd( void );
+void glEnable( GLenum cap );
+void glDisable( GLenum cap );
+void glVertex2f( GLfloat x, GLfloat y );
+void glColor3f( GLfloat red, GLfloat green, GLfloat blue );
+void glTexCoord2f( GLfloat s, GLfloat t );
+void glViewport( GLint x, GLint y, GLsizei width, GLsizei height );
+void glLoadIdentity( void );
+void glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
+void glOrtho( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar );
+void glMatrixMode( GLenum mode );
+void glTexParameterf( GLenum target, GLenum pname, GLfloat param );
+void glTexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
+void glDrawBuffer( GLenum mode );
+void glTranslatef( GLfloat x, GLfloat y, GLfloat z );
+void glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
+void glScalef( GLfloat x, GLfloat y, GLfloat z );
+void glDepthRange( GLclampf zNear, GLclampf zFar );
+void glDepthFunc( GLenum func );
+void glFinish( void );
+void glGetFloatv( GLenum pname, GLfloat *params );
+void glGetIntegerv( GLenum pname, GLint *params );
+void glCullFace( GLenum mode );
+void glFrustum( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar );
+void glClear( GLbitfield mask );
 void glVertex3f( GLfloat x, GLfloat y, GLfloat z );
 void glColor4fv( const GLfloat *v );
-void glHint (GLenum target, GLenum mode);
-void glBlendFunc (GLenum sfactor, GLenum dfactor);
-void glPopMatrix (void);
-void glShadeModel (GLenum mode);
-void glPushMatrix (void);
-void glTexEnvf (GLenum target, GLenum pname, GLfloat param);
+void glHint( GLenum target, GLenum mode );
+void glBlendFunc( GLenum sfactor, GLenum dfactor );
+void glPopMatrix( void );
+void glShadeModel( GLenum mode );
+void glPushMatrix( void );
+void glTexEnvf( GLenum target, GLenum pname, GLfloat param );
 void glVertex3fv( const GLfloat *v );
-void glDepthMask (GLboolean flag);
-void glBindTexture (GLenum target, GLuint texture);
-const GLubyte* glGetString (GLenum name);
-void glAlphaFunc (GLenum func, GLclampf ref);
-void glFlush (void);
-void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+void glDepthMask( GLboolean flag );
+void glBindTexture( GLenum target, GLuint texture );
+const GLubyte *glGetString( GLenum name );
+void glAlphaFunc( GLenum func, GLclampf ref );
+void glFlush( void );
+void glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels );
 void glReadBuffer( GLenum mode );
-void glLoadMatrixf (const GLfloat *m);
-void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-GLenum glGetError (void);
-void glActiveTexture (GLenum texture);
-void glClientActiveTexture (GLenum texture);
-void glColor3ubv( const GLubyte* v);
+void glLoadMatrixf( const GLfloat *m );
+void glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
+void glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
+GLenum glGetError( void );
+void glActiveTexture( GLenum texture );
+void glClientActiveTexture( GLenum texture );
+void glColor3ubv( const GLubyte *v );
 void glPolygonMode( GLenum face, GLenum mode );
 
-void glArrayElement(GLint i);
-void glLineWidth(GLfloat width);
+void glArrayElement( GLint i );
+void glLineWidth( GLfloat width );
 void glCallList( GLuint list );
 void glTexCoord2fv( const GLfloat *v );
 void glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
@@ -641,87 +636,82 @@ void glColor4ubv( const GLubyte *v );
 
 void glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices );
 void glEnableClientState( GLenum array );
-void glDisableClientState(GLenum  array);
-void glVertexPointer(  GLint size,     GLenum type,GLsizei     stride, const GLvoid *pointer );
-void glTexCoordPointer( GLint  size,  GLenum type,  GLsizei stride,  const     GLvoid *pointer );
-void glColorPointer( GLint size,  GLenum type,  GLsizei stride,  const GLvoid *pointer );
-void glPolygonOffset(  GLfloat factor, GLfloat units );
+void glDisableClientState( GLenum array );
+void glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
+void glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
+void glColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
+void glPolygonOffset( GLfloat factor, GLfloat units );
 void glClearDepth( GLclampf depth );
-void glDeleteTextures( GLsizei n,       const GLuint *textures );
-void glTexParameterfv( GLenum          target, GLenum          pname,  const GLfloat *         params);
+void glDeleteTextures( GLsizei n, const GLuint *textures );
+void glTexParameterfv( GLenum target, GLenum pname, const GLfloat *params );
 void glStencilMask( GLuint mask );
 void glClearStencil( GLint s );
-void glScissor( GLint  x,  GLint       y,  GLsizei width,  GLsizei height );
+void glScissor( GLint x, GLint y, GLsizei width, GLsizei height );
 void glClipPlane( GLenum plane, const GLdouble *equation );
 void glColor3fv( const GLfloat *v );
 void glPointSize( GLfloat size );
 
 // Vladimir
-void glDrawArrays( GLenum mode, int first, int count); 
-void glMultMatrixf (const GLfloat *m);
-void glPixelStorei (GLenum pname, GLint param);
-void glFogf (GLenum pname, GLfloat param);
-void glFogfv (GLenum pname, const GLfloat *params);
-void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
-
-void glTexParameteri (GLenum target, GLenum pname, GLint param);
-void glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-void glTexParameterx (GLenum target, GLenum pname, GLfixed param);
-void glGenTextures (GLsizei n, GLuint *textures);
-void glFrontFace (GLenum mode);
-
-
+void glDrawArrays( GLenum mode, int first, int count );
+void glMultMatrixf( const GLfloat *m );
+void glPixelStorei( GLenum pname, GLint param );
+void glFogf( GLenum pname, GLfloat param );
+void glFogfv( GLenum pname, const GLfloat *params );
+void glGetTexParameteriv( GLenum target, GLenum pname, GLint *params );
+
+void glTexParameteri( GLenum target, GLenum pname, GLint param );
+void glTexParameterf( GLenum target, GLenum pname, GLfloat param );
+void glTexParameterx( GLenum target, GLenum pname, GLfixed param );
+void glGenTextures( GLsizei n, GLuint *textures );
+void glFrontFace( GLenum mode );
 
 //nicknekit: for xash3d
 
-void glColor3ub( GLubyte red, GLubyte green, GLubyte blue);
+void glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
 void glNormal3fv( const GLfloat *v );
 void glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border );
-void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+void glTexImage1D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
+void glTexImage3D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
 void glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels );
 void glTexSubImage3D( GLenum target, GLint level,
-                                         GLint xoffset, GLint yoffset,
-                                         GLint zoffset, GLsizei width,
-                                         GLsizei height, GLsizei depth,
-                                         GLenum format,
-                                         GLenum type, const GLvoid *pixels);
-GLboolean glIsTexture(GLuint texture);
+                      GLint xoffset, GLint yoffset,
+                      GLint zoffset, GLsizei width,
+                      GLsizei height, GLsizei depth,
+                      GLenum format,
+                      GLenum type, const GLvoid *pixels );
+GLboolean glIsTexture( GLuint texture );
 void glTexGeni( GLenum coord, GLenum pname, GLint param );
 void glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
-void glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+void glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
 
 // for XashXT
 
-void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
 
-void glTexEnvi(GLenum target, GLenum pname, GLint param);
+void glTexEnvi( GLenum target, GLenum pname, GLint param );
 
-void glBindFramebuffer(GLenum target, GLuint framebuffer);
-void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
-void glGenFramebuffers (GLsizei n, GLuint *framebuffers);
-GLenum glCheckFramebufferStatus(GLenum target);
+void glBindFramebuffer( GLenum target, GLuint framebuffer );
+void glDeleteFramebuffers( GLsizei n, const GLuint *framebuffers );
+void glGenFramebuffers( GLsizei n, GLuint *framebuffers );
+GLenum glCheckFramebufferStatus( GLenum target );
 
 //GLboolean glIsRenderbuffer (GLuint renderbuffer);
-void glBindRenderbuffer (GLenum target, GLuint renderbuffer);
-void glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
-void glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
-
-
-void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+void glBindRenderbuffer( GLenum target, GLuint renderbuffer );
+void glDeleteRenderbuffers( GLsizei n, const GLuint *renderbuffers );
+void glGenRenderbuffers( GLsizei n, GLuint *renderbuffers );
 
+void glRenderbufferStorage( GLenum target, GLenum internalformat, GLsizei width, GLsizei height );
 
-void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+void glFramebufferTexture2D( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level );
 
-void glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+void glFramebufferRenderbuffer( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer );
 
+void glNormalPointer( GLenum type, GLsizei stride, const void *ptr );
 
-void glNormalPointer(GLenum type, GLsizei stride, const void *ptr);
+void glMultiTexCoord3f( GLenum, GLfloat, GLfloat, GLfloat );
+void glMultiTexCoord3fARB( GLenum, GLfloat, GLfloat, GLfloat );
 
-void glMultiTexCoord3f(GLenum, GLfloat, GLfloat, GLfloat);
-void glMultiTexCoord3fARB(GLenum, GLfloat, GLfloat, GLfloat);
-
-void glMultiTexCoord2f(GLenum, GLfloat, GLfloat);
+void glMultiTexCoord2f( GLenum, GLfloat, GLfloat );
 
 void glDrawArrays( GLenum mode, GLint first, GLsizei count );
 
@@ -729,5 +719,4 @@ void glDrawArrays( GLenum mode, GLint first, GLsizei count );
 }
 #endif
 
-
 #endif
index 19220c2532bae8c7dd50f73eb71e4f898d6d5fac..250431c1dcfaf57e15b9e0c9f833e3dd3c435552 100644 (file)
-// 
-    GL_ENTRY(int,eglChooseConfig,int dpy, const int *attrib_list, int *configs, int config_size, int *num_config)
-    GL_ENTRY(int,eglCopyBuffers,int dpy, int surface, void* target)
-    GL_ENTRY(int,eglCreateContext,int dpy, int config, int share_list, const int *attrib_list)
-    GL_ENTRY(int,eglCreatePbufferSurface,int dpy, int config, const int *attrib_list)
-    GL_ENTRY(int,eglCreatePixmapSurface,int dpy, int config, void* pixmap, const int *attrib_list)
-    GL_ENTRY(int,eglCreateWindowSurface,int dpy, int config, void* window, const int *attrib_list)
-    GL_ENTRY(int,eglDestroyContext,int dpy, int ctx)
-    GL_ENTRY(int,eglDestroySurface,int dpy, int surface)
-    GL_ENTRY(int,eglGetConfigAttrib,int dpy, int config, int attribute, int *value)
-    GL_ENTRY(int,eglGetConfigs,int dpy, int *configs, int config_size, int *num_config)
-    GL_ENTRY(int,eglGetCurrentContext,void)
-    GL_ENTRY(int,eglGetCurrentDisplay,void)
-    GL_ENTRY(int,eglGetCurrentSurface,int readdraw)
-    GL_ENTRY(int,eglGetDisplay,int display)
-    GL_ENTRY(int,eglGetError,void)
+//
+GL_ENTRY( int, eglChooseConfig, int dpy, const int *attrib_list, int *configs, int config_size, int *num_config )
+GL_ENTRY( int, eglCopyBuffers, int dpy, int surface, void *target )
+GL_ENTRY( int, eglCreateContext, int dpy, int config, int share_list, const int *attrib_list )
+GL_ENTRY( int, eglCreatePbufferSurface, int dpy, int config, const int *attrib_list )
+GL_ENTRY( int, eglCreatePixmapSurface, int dpy, int config, void *pixmap, const int *attrib_list )
+GL_ENTRY( int, eglCreateWindowSurface, int dpy, int config, void *window, const int *attrib_list )
+GL_ENTRY( int, eglDestroyContext, int dpy, int ctx )
+GL_ENTRY( int, eglDestroySurface, int dpy, int surface )
+GL_ENTRY( int, eglGetConfigAttrib, int dpy, int config, int attribute, int *value )
+GL_ENTRY( int, eglGetConfigs, int dpy, int *configs, int config_size, int *num_config )
+GL_ENTRY( int, eglGetCurrentContext, void )
+GL_ENTRY( int, eglGetCurrentDisplay, void )
+GL_ENTRY( int, eglGetCurrentSurface, int readdraw )
+GL_ENTRY( int, eglGetDisplay, int display )
+GL_ENTRY( int, eglGetError, void )
 
-    GL_ENTRY(void, eglGetProcAddress,const char *procname)
+GL_ENTRY( void, eglGetProcAddress, const char *procname )
 
-    GL_ENTRY(int,eglInitialize,int dpy, int *major, int *minor)
-    GL_ENTRY(int,eglMakeCurrent,int dpy, int draw, int read, int ctx)
-    GL_ENTRY(int,eglQueryContext,int dpy, int ctx, int attribute, int *value)
-    GL_ENTRY(const char * ,eglQueryString,int dpy, int name)
-    GL_ENTRY(int,eglQuerySurface,int dpy, int surface, int attribute, int *value)
-    GL_ENTRY(int,eglSwapBuffers,int dpy, int draw)
-    GL_ENTRY(int,eglTerminate,int dpy)
-    GL_ENTRY(int,eglWaitGL,void)
-    GL_ENTRY(int,eglWaitNative,int engine)     
+GL_ENTRY( int, eglInitialize, int dpy, int *major, int *minor )
+GL_ENTRY( int, eglMakeCurrent, int dpy, int draw, int read, int ctx )
+GL_ENTRY( int, eglQueryContext, int dpy, int ctx, int attribute, int *value )
+GL_ENTRY( const char *, eglQueryString, int dpy, int name )
+GL_ENTRY( int, eglQuerySurface, int dpy, int surface, int attribute, int *value )
+GL_ENTRY( int, eglSwapBuffers, int dpy, int draw )
+GL_ENTRY( int, eglTerminate, int dpy )
+GL_ENTRY( int, eglWaitGL, void )
+GL_ENTRY( int, eglWaitNative, int engine )
 
 // GL
-    GL_ENTRY(void,glActiveTexture,unsigned int texture)
-    GL_ENTRY(void,glAlphaFunc,unsigned int func, float ref)
-    GL_ENTRY(void,glAlphaFuncx,unsigned int func, int ref)
-    GL_ENTRY(void,glBindTexture,unsigned int target, unsigned int texture)
-    GL_ENTRY(void,glBlendFunc,unsigned int sfactor, unsigned int dfactor)
-    GL_ENTRY(void,glClear,unsigned int mask)
-    GL_ENTRY(void,glClearColor,float red, float green, float blue, float alpha)
-    GL_ENTRY(void,glClearColorx,int red, int green, int blue, int alpha)
-    GL_ENTRY(void,glClearDepthf,float depth)
-       GL_ENTRY(void,glClearDepthx,int depth)
-    GL_ENTRY(void,glClearStencil,int s)
-    GL_ENTRY(void,glClientActiveTexture,unsigned int texture)
-    GL_ENTRY(void,glColor4f,float red, float green, float blue, float alpha)
-    GL_ENTRY(void,glColor4x,int red, int green, int blue, int alpha)    
-    GL_ENTRY(void,glColorMask,unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha)
-    GL_ENTRY(void,glColorPointer,int size, unsigned int type, int stride, const void *pointer)
-    GL_ENTRY(void,glCompressedTexImage2D,unsigned int target, int level, unsigned int internalformat, int width, int height, int border, int imageSize, const void *data)
-    GL_ENTRY(void,glCompressedTexSubImage2D,unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, const void *data)
-    GL_ENTRY(void,glCopyTexImage2D,unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border)
-    GL_ENTRY(void,glCopyTexSubImage2D,unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
-    GL_ENTRY(void,glCullFace,unsigned int mode)
-    GL_ENTRY(void,glDeleteTextures,int n, const unsigned int *textures)
-    GL_ENTRY(void,glDepthFunc,unsigned int func)
-    GL_ENTRY(void,glDepthMask,unsigned char flag)
-    GL_ENTRY(void,glDepthRangef,float zNear, float zFar)
-    GL_ENTRY(void,glDepthRangex,int zNear, int zFar)
-    GL_ENTRY(void,glDisable,unsigned int cap)
-    GL_ENTRY(void,glDisableClientState,unsigned int array)
-    GL_ENTRY(void,glDrawArrays,unsigned int mode, int first, int count)
-    GL_ENTRY(void,glDrawElements,unsigned int mode, int count, unsigned int type, const void *indices)
-    GL_ENTRY(void,glEnable,unsigned int cap)
-    GL_ENTRY(void,glEnableClientState,unsigned int array)
-    GL_ENTRY(void,glFinish,void)
-    GL_ENTRY(void,glFlush,void)
-    GL_ENTRY(void,glFogf,unsigned int pname, float param)
-    GL_ENTRY(void,glFogfv,unsigned int pname, const float *params)
-    GL_ENTRY(void,glFogx,unsigned int pname, int param)
-    GL_ENTRY(void,glFogxv,unsigned int pname, const int *params)
-    GL_ENTRY(void,glFrontFace,unsigned int mode)
-    GL_ENTRY(void,glFrustumf,float left, float right, float bottom, float top, float zNear, float zFar)
-    GL_ENTRY(void,glFrustumx,int left, int right, int bottom, int top, int zNear, int zFar)
-    GL_ENTRY(void,glGenTextures,int n, unsigned int *textures)
-    GL_ENTRY(unsigned int , glGetError,void)
-    GL_ENTRY(void,glGetIntegerv,unsigned int pname, int *params)
-    GL_ENTRY(const unsigned char * , glGetString,unsigned int name)
-    GL_ENTRY(void,glHint,unsigned int target, unsigned int mode)
-    GL_ENTRY(void,glLightModelf,unsigned int pname, float param)
-    GL_ENTRY(void,glLightModelfv,unsigned int pname, const float *params)
-    GL_ENTRY(void,glLightModelx,unsigned int pname, int param)
-    GL_ENTRY(void,glLightModelxv,unsigned int pname, const int *params)
-    GL_ENTRY(void,glLightf,unsigned int light, unsigned int pname, float param)
-    GL_ENTRY(void,glLightfv,unsigned int light, unsigned int pname, const float *params)
-    GL_ENTRY(void,glLightx,unsigned int light, unsigned int pname, int param)
-    GL_ENTRY(void,glLightxv,unsigned int light, unsigned int pname, const int *params)
-    GL_ENTRY(void,glLineWidth,float width)
-    GL_ENTRY(void,glLineWidthx,int width)
-    GL_ENTRY(void,glLoadIdentity,void)
-    GL_ENTRY(void,glLoadMatrixf,const float *m)
-    GL_ENTRY(void,glLoadMatrixx,const int *m)
-    GL_ENTRY(void,glLogicOp,unsigned int opcode)
-    GL_ENTRY(void,glMaterialf,unsigned int face, unsigned int pname, float param)     
-    GL_ENTRY(void,glMaterialfv,unsigned int face, unsigned int pname, const float *params)
-    GL_ENTRY(void,glMaterialx,unsigned int face, unsigned int pname, int param)
-    GL_ENTRY(void,glMaterialxv,unsigned int face, unsigned int pname, const int *params)
-    GL_ENTRY(void,glMatrixMode,unsigned int mode)
-    GL_ENTRY(void,glMultMatrixf,const float *m)
-    GL_ENTRY(void,glMultMatrixx,const int *m)
-    GL_ENTRY(void,glMultiTexCoord4f,unsigned int target, float s, float t, float r, float q)  
-    GL_ENTRY(void,glMultiTexCoord4x,unsigned int target, int s, int t, int r, int q)
-    GL_ENTRY(void,glNormal3f,float nx, float ny, float nz)
-    GL_ENTRY(void,glNormal3x,int nx, int ny, int nz)
-    GL_ENTRY(void,glNormalPointer,unsigned int type, int stride, const void *pointer)
-    GL_ENTRY(void,glOrthof,float left, float right, float bottom, float top, float zNear, float zFar)
-    GL_ENTRY(void,glOrthox,int left, int right, int bottom, int top, int zNear, int zFar)
-    GL_ENTRY(void,glPixelStorei,unsigned int pname, int param)
-    GL_ENTRY(void,glPointSize,float size)
-    GL_ENTRY(void,glPointSizex,int size)
-    GL_ENTRY(void,glPolygonOffset,float factor, float units)
-    GL_ENTRY(void,glPolygonOffsetx,int factor, int units)
-    GL_ENTRY(void,glPopMatrix,void)
-    GL_ENTRY(void,glPushMatrix,void)
-    GL_ENTRY(unsigned int , glQueryMatrixxOES,int mantissa[16], int exponent[16])
-    GL_ENTRY(void,glReadPixels,int x, int y, int width, int height, unsigned int format, unsigned int type, void *pixels)
-    GL_ENTRY(void,glRotatef,float angle, float x, float y, float z)
-    GL_ENTRY(void,glRotatex,int angle, int x, int y, int z)
-    GL_ENTRY(void,glSampleCoverage,float value, unsigned char invert)
-    GL_ENTRY(void,glSampleCoveragex,int value, unsigned char invert)
-    GL_ENTRY(void,glScalef,float x, float y, float z)
-    GL_ENTRY(void,glScalex,int x, int y, int z)
-    GL_ENTRY(void,glScissor,int x, int y, int width, int height)
-    GL_ENTRY(void,glShadeModel,unsigned int mode)
-    GL_ENTRY(void,glStencilFunc,unsigned int func, int ref, unsigned int mask)
-    GL_ENTRY(void,glStencilMask,unsigned int mask)
-    GL_ENTRY(void,glStencilOp,unsigned int fail, unsigned int zfail, unsigned int zpass)
-    GL_ENTRY(void,glTexCoordPointer,int size, unsigned int type, int stride, const void *pointer)
-    GL_ENTRY(void,glTexEnvf,unsigned int target, unsigned int pname, float param)
-    GL_ENTRY(void,glTexEnvfv,unsigned int target, unsigned int pname, const float *params)
-    GL_ENTRY(void,glTexEnvx,unsigned int target, unsigned int pname, int param)
-    GL_ENTRY(void,glTexEnvxv,unsigned int target, unsigned int pname, const int *params)
-    GL_ENTRY(void,glTexImage2D,unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int type, const void *pixels)
-    GL_ENTRY(void,glTexParameterf,unsigned int target, unsigned int pname, float param)
-    GL_ENTRY(void,glTexParameterx,unsigned int target, unsigned int pname, int param)
-    GL_ENTRY(void,glTexSubImage2D,unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int type, const void *pixels)
-    GL_ENTRY(void,glTranslatef,float x, float y, float z)
-    GL_ENTRY(void,glTranslatex,int x, int y, int z)
-    GL_ENTRY(void,glVertexPointer,int size, unsigned int type, int stride, const void *pointer)
-    GL_ENTRY(void,glViewport,int x, int y, int width, int height)
-    GL_ENTRY(int , eglSwapInterval,int dpy, int interval)
-    GL_ENTRY(void,glBindBuffer,unsigned int target, unsigned int buffer)
-    GL_ENTRY(void,glBufferData,unsigned int target, int size, const void *data, unsigned int usage)
-    GL_ENTRY(void,glBufferSubData,unsigned int target, int offset,int size, const void *data)
-    GL_ENTRY(void,glClipPlanef,unsigned int plane, const float *equation)
-    GL_ENTRY(void,glClipPlanex,unsigned int plane, const int *equation)
-    GL_ENTRY(void,glColor4ub,unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha)
-    GL_ENTRY(void,glDeleteBuffers,int n, const unsigned int *buffers)
-    GL_ENTRY(void,glGenBuffers,int n, unsigned int *buffers)
-    GL_ENTRY(void,glGetBooleanv,unsigned int pname, unsigned char *params)
-    GL_ENTRY(void,glGetBufferParameteriv,unsigned int target, unsigned int pname, int *params)
-    GL_ENTRY(void,glGetClipPlanef,unsigned int pname, float eqn[4])
-    GL_ENTRY(void,glGetClipPlanex,unsigned int pname, int eqn[4])
-    GL_ENTRY(void,glGetFixedv,unsigned int pname, int *params)
-    GL_ENTRY(void,glGetFloatv,unsigned int pname, float *params)
-    GL_ENTRY(void,glGetLightfv,unsigned int light, unsigned int pname, float *params)
-    GL_ENTRY(void,glGetLightxv,unsigned int light, unsigned int pname, int *params)
-    GL_ENTRY(void,glGetMaterialfv,unsigned int face, unsigned int pname, float *params)
-    GL_ENTRY(void,glGetMaterialxv,unsigned int face, unsigned int pname, int *params)
-    GL_ENTRY(void,glGetPointerv,unsigned int pname, void **params)
-    GL_ENTRY(void,glGetTexEnvfv,unsigned int env, unsigned int pname, float *params)
-    GL_ENTRY(void,glGetTexEnviv,unsigned int env, unsigned int pname, int *params)
-    GL_ENTRY(void,glGetTexEnvxv,unsigned int env, unsigned int pname, int *params)     
-    GL_ENTRY(void,glGetTexParameterfv,unsigned int target, unsigned int pname, float *params)
-    GL_ENTRY(void,glGetTexParameteriv,unsigned int target, unsigned int pname, int *params)
-    GL_ENTRY(void,glGetTexParameterxv,unsigned int target, unsigned int pname, int *params)
-    GL_ENTRY(unsigned char ,glIsBuffer,unsigned int buffer)
-    GL_ENTRY(unsigned char ,glIsEnabled,unsigned int cap)
-    GL_ENTRY(unsigned char ,glIsTexture,unsigned int texture)
-    GL_ENTRY(void,glPointParameterf,unsigned int pname, float param)
-    GL_ENTRY(void,glPointParameterfv,unsigned int pname, const float *params)  
-    GL_ENTRY(void,glPointParameterx,unsigned int pname, int param)
-    GL_ENTRY(void,glPointParameterxv,unsigned int pname, const int *params)
-    GL_ENTRY(void,glPointSizePointerOES,unsigned int type, int stride, const void *pointer)
-    GL_ENTRY(void,glTexEnvi,unsigned int target, unsigned int pname, int param)
-    GL_ENTRY(void,glTexEnviv,unsigned int target, unsigned int pname, const int *params)
-    GL_ENTRY(void,glTexParameterfv,unsigned int target, unsigned int pname, const float *params)
-    GL_ENTRY(void,glTexParameteri,unsigned int target, unsigned int pname, int param)
-    GL_ENTRY(void,glTexParameteriv,unsigned int target, unsigned int pname, const int *params)
-    GL_ENTRY(void,glTexParameterxv,unsigned int target, unsigned int pname, const int *params)
+GL_ENTRY( void, glActiveTexture, unsigned int texture )
+GL_ENTRY( void, glAlphaFunc, unsigned int func, float ref )
+GL_ENTRY( void, glAlphaFuncx, unsigned int func, int ref )
+GL_ENTRY( void, glBindTexture, unsigned int target, unsigned int texture )
+GL_ENTRY( void, glBlendFunc, unsigned int sfactor, unsigned int dfactor )
+GL_ENTRY( void, glClear, unsigned int mask )
+GL_ENTRY( void, glClearColor, float red, float green, float blue, float alpha )
+GL_ENTRY( void, glClearColorx, int red, int green, int blue, int alpha )
+GL_ENTRY( void, glClearDepthf, float depth )
+GL_ENTRY( void, glClearDepthx, int depth )
+GL_ENTRY( void, glClearStencil, int s )
+GL_ENTRY( void, glClientActiveTexture, unsigned int texture )
+GL_ENTRY( void, glColor4f, float red, float green, float blue, float alpha )
+GL_ENTRY( void, glColor4x, int red, int green, int blue, int alpha )
+GL_ENTRY( void, glColorMask, unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha )
+GL_ENTRY( void, glColorPointer, int size, unsigned int type, int stride, const void *pointer )
+GL_ENTRY( void, glCompressedTexImage2D, unsigned int target, int level, unsigned int internalformat, int width, int height, int border, int imageSize, const void *data )
+GL_ENTRY( void, glCompressedTexSubImage2D, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, const void *data )
+GL_ENTRY( void, glCopyTexImage2D, unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border )
+GL_ENTRY( void, glCopyTexSubImage2D, unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height )
+GL_ENTRY( void, glCullFace, unsigned int mode )
+GL_ENTRY( void, glDeleteTextures, int n, const unsigned int *textures )
+GL_ENTRY( void, glDepthFunc, unsigned int func )
+GL_ENTRY( void, glDepthMask, unsigned char flag )
+GL_ENTRY( void, glDepthRangef, float zNear, float zFar )
+GL_ENTRY( void, glDepthRangex, int zNear, int zFar )
+GL_ENTRY( void, glDisable, unsigned int cap )
+GL_ENTRY( void, glDisableClientState, unsigned int array )
+GL_ENTRY( void, glDrawArrays, unsigned int mode, int first, int count )
+GL_ENTRY( void, glDrawElements, unsigned int mode, int count, unsigned int type, const void *indices )
+GL_ENTRY( void, glEnable, unsigned int cap )
+GL_ENTRY( void, glEnableClientState, unsigned int array )
+GL_ENTRY( void, glFinish, void )
+GL_ENTRY( void, glFlush, void )
+GL_ENTRY( void, glFogf, unsigned int pname, float param )
+GL_ENTRY( void, glFogfv, unsigned int pname, const float *params )
+GL_ENTRY( void, glFogx, unsigned int pname, int param )
+GL_ENTRY( void, glFogxv, unsigned int pname, const int *params )
+GL_ENTRY( void, glFrontFace, unsigned int mode )
+GL_ENTRY( void, glFrustumf, float left, float right, float bottom, float top, float zNear, float zFar )
+GL_ENTRY( void, glFrustumx, int left, int right, int bottom, int top, int zNear, int zFar )
+GL_ENTRY( void, glGenTextures, int n, unsigned int *textures )
+GL_ENTRY( unsigned int, glGetError, void )
+GL_ENTRY( void, glGetIntegerv, unsigned int pname, int *params )
+GL_ENTRY( const unsigned char *, glGetString, unsigned int name )
+GL_ENTRY( void, glHint, unsigned int target, unsigned int mode )
+GL_ENTRY( void, glLightModelf, unsigned int pname, float param )
+GL_ENTRY( void, glLightModelfv, unsigned int pname, const float *params )
+GL_ENTRY( void, glLightModelx, unsigned int pname, int param )
+GL_ENTRY( void, glLightModelxv, unsigned int pname, const int *params )
+GL_ENTRY( void, glLightf, unsigned int light, unsigned int pname, float param )
+GL_ENTRY( void, glLightfv, unsigned int light, unsigned int pname, const float *params )
+GL_ENTRY( void, glLightx, unsigned int light, unsigned int pname, int param )
+GL_ENTRY( void, glLightxv, unsigned int light, unsigned int pname, const int *params )
+GL_ENTRY( void, glLineWidth, float width )
+GL_ENTRY( void, glLineWidthx, int width )
+GL_ENTRY( void, glLoadIdentity, void )
+GL_ENTRY( void, glLoadMatrixf, const float *m )
+GL_ENTRY( void, glLoadMatrixx, const int *m )
+GL_ENTRY( void, glLogicOp, unsigned int opcode )
+GL_ENTRY( void, glMaterialf, unsigned int face, unsigned int pname, float param )
+GL_ENTRY( void, glMaterialfv, unsigned int face, unsigned int pname, const float *params )
+GL_ENTRY( void, glMaterialx, unsigned int face, unsigned int pname, int param )
+GL_ENTRY( void, glMaterialxv, unsigned int face, unsigned int pname, const int *params )
+GL_ENTRY( void, glMatrixMode, unsigned int mode )
+GL_ENTRY( void, glMultMatrixf, const float *m )
+GL_ENTRY( void, glMultMatrixx, const int *m )
+GL_ENTRY( void, glMultiTexCoord4f, unsigned int target, float s, float t, float r, float q )
+GL_ENTRY( void, glMultiTexCoord4x, unsigned int target, int s, int t, int r, int q )
+GL_ENTRY( void, glNormal3f, float nx, float ny, float nz )
+GL_ENTRY( void, glNormal3x, int nx, int ny, int nz )
+GL_ENTRY( void, glNormalPointer, unsigned int type, int stride, const void *pointer )
+GL_ENTRY( void, glOrthof, float left, float right, float bottom, float top, float zNear, float zFar )
+GL_ENTRY( void, glOrthox, int left, int right, int bottom, int top, int zNear, int zFar )
+GL_ENTRY( void, glPixelStorei, unsigned int pname, int param )
+GL_ENTRY( void, glPointSize, float size )
+GL_ENTRY( void, glPointSizex, int size )
+GL_ENTRY( void, glPolygonOffset, float factor, float units )
+GL_ENTRY( void, glPolygonOffsetx, int factor, int units )
+GL_ENTRY( void, glPopMatrix, void )
+GL_ENTRY( void, glPushMatrix, void )
+GL_ENTRY( unsigned int, glQueryMatrixxOES, int mantissa[16], int exponent[16] )
+GL_ENTRY( void, glReadPixels, int x, int y, int width, int height, unsigned int format, unsigned int type, void *pixels )
+GL_ENTRY( void, glRotatef, float angle, float x, float y, float z )
+GL_ENTRY( void, glRotatex, int angle, int x, int y, int z )
+GL_ENTRY( void, glSampleCoverage, float value, unsigned char invert )
+GL_ENTRY( void, glSampleCoveragex, int value, unsigned char invert )
+GL_ENTRY( void, glScalef, float x, float y, float z )
+GL_ENTRY( void, glScalex, int x, int y, int z )
+GL_ENTRY( void, glScissor, int x, int y, int width, int height )
+GL_ENTRY( void, glShadeModel, unsigned int mode )
+GL_ENTRY( void, glStencilFunc, unsigned int func, int ref, unsigned int mask )
+GL_ENTRY( void, glStencilMask, unsigned int mask )
+GL_ENTRY( void, glStencilOp, unsigned int fail, unsigned int zfail, unsigned int zpass )
+GL_ENTRY( void, glTexCoordPointer, int size, unsigned int type, int stride, const void *pointer )
+GL_ENTRY( void, glTexEnvf, unsigned int target, unsigned int pname, float param )
+GL_ENTRY( void, glTexEnvfv, unsigned int target, unsigned int pname, const float *params )
+GL_ENTRY( void, glTexEnvx, unsigned int target, unsigned int pname, int param )
+GL_ENTRY( void, glTexEnvxv, unsigned int target, unsigned int pname, const int *params )
+GL_ENTRY( void, glTexImage2D, unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int type, const void *pixels )
+GL_ENTRY( void, glTexParameterf, unsigned int target, unsigned int pname, float param )
+GL_ENTRY( void, glTexParameterx, unsigned int target, unsigned int pname, int param )
+GL_ENTRY( void, glTexSubImage2D, unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int type, const void *pixels )
+GL_ENTRY( void, glTranslatef, float x, float y, float z )
+GL_ENTRY( void, glTranslatex, int x, int y, int z )
+GL_ENTRY( void, glVertexPointer, int size, unsigned int type, int stride, const void *pointer )
+GL_ENTRY( void, glViewport, int x, int y, int width, int height )
+GL_ENTRY( int, eglSwapInterval, int dpy, int interval )
+GL_ENTRY( void, glBindBuffer, unsigned int target, unsigned int buffer )
+GL_ENTRY( void, glBufferData, unsigned int target, int size, const void *data, unsigned int usage )
+GL_ENTRY( void, glBufferSubData, unsigned int target, int offset, int size, const void *data )
+GL_ENTRY( void, glClipPlanef, unsigned int plane, const float *equation )
+GL_ENTRY( void, glClipPlanex, unsigned int plane, const int *equation )
+GL_ENTRY( void, glColor4ub, unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha )
+GL_ENTRY( void, glDeleteBuffers, int n, const unsigned int *buffers )
+GL_ENTRY( void, glGenBuffers, int n, unsigned int *buffers )
+GL_ENTRY( void, glGetBooleanv, unsigned int pname, unsigned char *params )
+GL_ENTRY( void, glGetBufferParameteriv, unsigned int target, unsigned int pname, int *params )
+GL_ENTRY( void, glGetClipPlanef, unsigned int pname, float eqn[4] )
+GL_ENTRY( void, glGetClipPlanex, unsigned int pname, int eqn[4] )
+GL_ENTRY( void, glGetFixedv, unsigned int pname, int *params )
+GL_ENTRY( void, glGetFloatv, unsigned int pname, float *params )
+GL_ENTRY( void, glGetLightfv, unsigned int light, unsigned int pname, float *params )
+GL_ENTRY( void, glGetLightxv, unsigned int light, unsigned int pname, int *params )
+GL_ENTRY( void, glGetMaterialfv, unsigned int face, unsigned int pname, float *params )
+GL_ENTRY( void, glGetMaterialxv, unsigned int face, unsigned int pname, int *params )
+GL_ENTRY( void, glGetPointerv, unsigned int pname, void **params )
+GL_ENTRY( void, glGetTexEnvfv, unsigned int env, unsigned int pname, float *params )
+GL_ENTRY( void, glGetTexEnviv, unsigned int env, unsigned int pname, int *params )
+GL_ENTRY( void, glGetTexEnvxv, unsigned int env, unsigned int pname, int *params )
+GL_ENTRY( void, glGetTexParameterfv, unsigned int target, unsigned int pname, float *params )
+GL_ENTRY( void, glGetTexParameteriv, unsigned int target, unsigned int pname, int *params )
+GL_ENTRY( void, glGetTexParameterxv, unsigned int target, unsigned int pname, int *params )
+GL_ENTRY( unsigned char, glIsBuffer, unsigned int buffer )
+GL_ENTRY( unsigned char, glIsEnabled, unsigned int cap )
+GL_ENTRY( unsigned char, glIsTexture, unsigned int texture )
+GL_ENTRY( void, glPointParameterf, unsigned int pname, float param )
+GL_ENTRY( void, glPointParameterfv, unsigned int pname, const float *params )
+GL_ENTRY( void, glPointParameterx, unsigned int pname, int param )
+GL_ENTRY( void, glPointParameterxv, unsigned int pname, const int *params )
+GL_ENTRY( void, glPointSizePointerOES, unsigned int type, int stride, const void *pointer )
+GL_ENTRY( void, glTexEnvi, unsigned int target, unsigned int pname, int param )
+GL_ENTRY( void, glTexEnviv, unsigned int target, unsigned int pname, const int *params )
+GL_ENTRY( void, glTexParameterfv, unsigned int target, unsigned int pname, const float *params )
+GL_ENTRY( void, glTexParameteri, unsigned int target, unsigned int pname, int param )
+GL_ENTRY( void, glTexParameteriv, unsigned int target, unsigned int pname, const int *params )
+GL_ENTRY( void, glTexParameterxv, unsigned int target, unsigned int pname, const int *params )
 
 // EGL EXT
-    GL_ENTRY(int,eglBindTexImage,int dpy, int surface, int buffer)
-    GL_ENTRY(int,eglReleaseTexImage,int dpy, int surface, int buffer)
-    GL_ENTRY(int,eglSurfaceAttrib,int dpy, int surface, int attribute, int value)
+GL_ENTRY( int, eglBindTexImage, int dpy, int surface, int buffer )
+GL_ENTRY( int, eglReleaseTexImage, int dpy, int surface, int buffer )
+GL_ENTRY( int, eglSurfaceAttrib, int dpy, int surface, int attribute, int value )
 
 #ifdef USE_CORE_PROFILE
-    GL_ENTRY(void,glOrtho,double left, double right, double bottom, double top, double zNear, double zFar)
-    GL_ENTRY(void,glDepthRange,double zNear, double zFar)
+GL_ENTRY( void, glOrtho, double left, double right, double bottom, double top, double zNear, double zFar )
+GL_ENTRY( void, glDepthRange, double zNear, double zFar )
 #endif
 
 // fbo
-GL_ENTRY(void,glGenFramebuffersOES, GLsizei n, GLuint* framebuffers)
-GL_ENTRY(void,glGenRenderbuffersOES, GLsizei n, GLuint* renderbuffers)
-GL_ENTRY(void,glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-GL_ENTRY(void,glBindFramebufferOES, GLenum target, GLuint framebuffer)
-GL_ENTRY(void,glBindRenderbufferOES, GLenum target, GLuint renderbuffer)
-GL_ENTRY(void,glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-GL_ENTRY(void,glDeleteRenderbuffersOES, GLsizei n, const GLuint* renderbuffers)
-GL_ENTRY(void,glDeleteFramebuffersOES, GLsizei n, const GLuint* framebuffers)
-GL_ENTRY(void,glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+GL_ENTRY( void, glGenFramebuffersOES, GLsizei n, GLuint *framebuffers )
+GL_ENTRY( void, glGenRenderbuffersOES, GLsizei n, GLuint *renderbuffers )
+GL_ENTRY( void, glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height )
+GL_ENTRY( void, glBindFramebufferOES, GLenum target, GLuint framebuffer )
+GL_ENTRY( void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer )
+GL_ENTRY( void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level )
+GL_ENTRY( void, glDeleteRenderbuffersOES, GLsizei n, const GLuint *renderbuffers )
+GL_ENTRY( void, glDeleteFramebuffersOES, GLsizei n, const GLuint *framebuffers )
+GL_ENTRY( void, glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer )
index 0003ef690d16a56c30b0c8a0e77f3b9217a34272..8231fda870bb45aacf681f01954a2e7d57b1201c 100644 (file)
@@ -21,15 +21,14 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #ifndef __GLESINTERFACE_H__
 #define __GLESINTERFACE_H__
 
-
-#if !defined (__WINS__)
-    #if        defined(__TARGET_FPU_VFP)
-        #pragma softfp_linkage
-    #endif
+#if !defined( __WINS__ )
+#if defined( __TARGET_FPU_VFP )
+#pragma softfp_linkage
+#endif
 #endif
 
 #ifdef SOFTFP_LINK
-#define S __attribute__((pcs("aapcs")))
+#define S __attribute__( ( pcs( "aapcs" ) ) )
 #else
 #define S
 #endif
@@ -46,206 +45,204 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #endif
 
 struct GlESInterface
-    {
-    int (*eglChooseConfig) (int dpy, const int *attrib_list, int *configs, int config_size, int *num_config) S;
-       int (*eglCopyBuffers) (int dpy, int surface, void* target) S;
-    int (*eglCreateContext) (int dpy, int config, int share_list, const int *attrib_list) S;
-    int (*eglCreatePbufferSurface) (int dpy, int config, const int *attrib_list) S;
-    int (*eglCreatePixmapSurface) (int dpy, int config, void* pixmap, const int *attrib_list) S;
-    int (*eglCreateWindowSurface) (int dpy, int config, void* window, const int *attrib_list) S;
-    int (*eglDestroyContext) (int dpy, int ctx) S;
-    int (*eglDestroySurface) (int dpy, int surface) S;
-    int (*eglGetConfigAttrib) (int dpy, int config, int attribute, int *value) S;
-    int (*eglGetConfigs) (int dpy, int *configs, int config_size, int *num_config) S;
-    int (*eglGetCurrentContext) (void) S;
-    int (*eglGetCurrentDisplay) (void) S;
-    int (*eglGetCurrentSurface) (int readdraw) S;
-    int (*eglGetDisplay) (int display) S;
-    int (*eglGetError) (void) S;
-
-    void (*(*eglGetProcAddress) (const char *procname))(...) S;
-
-    int (*eglInitialize) (int dpy, int *major, int *minor) S;
-    int (*eglMakeCurrent) (int dpy, int draw, int read, int ctx) S;
-    int (*eglQueryContext) (int dpy, int ctx, int attribute, int *value) S;
-    const char * (*eglQueryString) (int dpy, int name) S;
-    int (*eglQuerySurface) (int dpy, int surface, int attribute, int *value) S;
-    int (*eglSwapBuffers) (int dpy, int draw) S;
-    int (*eglTerminate) (int dpy) S;
-    int (*eglWaitGL) (void) S;
-    int (*eglWaitNative) (int engine) S;
-    void ( APIENTRY *glActiveTexture) (unsigned int texture) S;
-    void ( APIENTRY *glAlphaFunc) (unsigned int func, float ref) S;
-    void ( APIENTRY *glAlphaFuncx) (unsigned int func, int ref) S;
-    void ( APIENTRY *glBindTexture) (unsigned int target, unsigned int texture) S;
-    void ( APIENTRY *glBlendFunc) (unsigned int sfactor, unsigned int dfactor) S;
-    void ( APIENTRY *glClear) (unsigned int mask) S;
-    void ( APIENTRY *glClearColor) (float red, float green, float blue, float alpha) S;
-    void ( APIENTRY *glClearColorx) (int red, int green, int blue, int alpha) S;
-    void ( APIENTRY *glClearDepthf) (float depth) S;
-    void ( APIENTRY *glClearDepthx) (int depth) S;
-    void ( APIENTRY *glClearStencil) (int s) S;
-    void ( APIENTRY *glClientActiveTexture) (unsigned int texture) S;
-    void ( APIENTRY *glColor4f) (float red, float green, float blue, float alpha) S;
-    void ( APIENTRY *glColor4x) (int red, int green, int blue, int alpha) S;
-    void ( APIENTRY *glColorMask) (unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha) S;
-    void ( APIENTRY *glColorPointer) (int size, unsigned int type, int stride, const void *pointer) S;
-       void ( APIENTRY *glCompressedTexImage2D) (unsigned int target, int level, unsigned int internalformat, int width, int height, int border, int imageSize, const void *data) S;
-       void ( APIENTRY *glCompressedTexSubImage2D) (unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, const void *data) S;
-       void ( APIENTRY *glCopyTexImage2D) (unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border) S;
-       void ( APIENTRY *glCopyTexSubImage2D) (unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) S;
-       void ( APIENTRY *glCullFace) (unsigned int mode) S;
-    void ( APIENTRY *glDeleteTextures) (int n, const unsigned int *textures) S;
-    void ( APIENTRY *glDepthFunc) (unsigned int func) S;
-    void ( APIENTRY *glDepthMask) (unsigned char flag) S;
-    void ( APIENTRY *glDepthRangef) (float zNear, float zFar) S;
-    void ( APIENTRY *glDepthRangex) (int zNear, int zFar) S;
-    void ( APIENTRY *glDisable) (unsigned int cap) S;
-    void ( APIENTRY *glDisableClientState) (unsigned int array) S;
-    void ( APIENTRY *glDrawArrays) (unsigned int mode, int first, int count) S;
-    void ( APIENTRY *glDrawElements) (unsigned int mode, int count, unsigned int type, const void *indices) S;
-    void ( APIENTRY *glEnable) (unsigned int cap) S;
-    void ( APIENTRY *glEnableClientState) (unsigned int array) S;
-    void ( APIENTRY *glFinish) (void) S;
-    void ( APIENTRY *glFlush) (void) S;
-    void ( APIENTRY *glFogf) (unsigned int pname, float param) S;
-       void ( APIENTRY *glFogfv) (unsigned int pname, const float *params) S;
-    void ( APIENTRY *glFogx) (unsigned int pname, int param) S;
-    void ( APIENTRY *glFogxv) (unsigned int pname, const int *params) S;
-    void ( APIENTRY *glFrontFace) (unsigned int mode) S;
-    void ( APIENTRY *glFrustumf) (float left, float right, float bottom, float top, float zNear, float zFar) S;
-       void ( APIENTRY *glFrustumx) (int left, int right, int bottom, int top, int zNear, int zFar) S;
-    void ( APIENTRY *glGenTextures) (int n, unsigned int *textures) S;
-    unsigned int ( APIENTRY *glGetError) (void) S;
-       void ( APIENTRY *glGetIntegerv) (unsigned int pname, int *params) S;
-    const unsigned char * ( APIENTRY *glGetString) (unsigned int name) S;
-    void ( APIENTRY *glHint) (unsigned int target, unsigned int mode) S;
-       void ( APIENTRY *glLightModelf) (unsigned int pname, float param) S;
-    void ( APIENTRY *glLightModelfv) (unsigned int pname, const float *params) S;
-    void ( APIENTRY *glLightModelx) (unsigned int pname, int param) S;
-    void ( APIENTRY *glLightModelxv) (unsigned int pname, const int *params) S;
-    void ( APIENTRY *glLightf) (unsigned int light, unsigned int pname, float param) S;
-    void ( APIENTRY *glLightfv) (unsigned int light, unsigned int pname, const float *params) S;
-    void ( APIENTRY *glLightx) (unsigned int light, unsigned int pname, int param) S;
-    void ( APIENTRY *glLightxv) (unsigned int light, unsigned int pname, const int *params) S;
-    void ( APIENTRY *glLineWidth) (float width) S;
-    void ( APIENTRY *glLineWidthx) (int width) S;
-    void ( APIENTRY *glLoadIdentity) (void) S;
-    void ( APIENTRY *glLoadMatrixf) (const float *m) S;
-    void ( APIENTRY *glLoadMatrixx) (const int *m) S;
-    void ( APIENTRY *glLogicOp) (unsigned int opcode) S;
-    void ( APIENTRY *glMaterialf) (unsigned int face, unsigned int pname, float param) S;
-    void ( APIENTRY *glMaterialfv) (unsigned int face, unsigned int pname, const float *params) S;
-    void ( APIENTRY *glMaterialx) (unsigned int face, unsigned int pname, int param) S;
-    void ( APIENTRY *glMaterialxv) (unsigned int face, unsigned int pname, const int *params) S;
-    void ( APIENTRY *glMatrixMode) (unsigned int mode) S;
-    void ( APIENTRY *glMultMatrixf) (const float *m) S;
-    void ( APIENTRY *glMultMatrixx) (const int *m) S;
-    void ( APIENTRY *glMultiTexCoord4f) (unsigned int target, float s, float t, float r, float q) S;
-    void ( APIENTRY *glMultiTexCoord4x) (unsigned int target, int s, int t, int r, int q) S;
-    void ( APIENTRY *glNormal3f) (float nx, float ny, float nz) S;
-    void ( APIENTRY *glNormal3x) (int nx, int ny, int nz) S;
-    void ( APIENTRY *glNormalPointer) (unsigned int type, int stride, const void *pointer) S;
-    void ( APIENTRY *glOrthof) (float left, float right, float bottom, float top, float zNear, float zFar) S;
-    void ( APIENTRY *glOrthox) (int left, int right, int bottom, int top, int zNear, int zFar) S;
-    void ( APIENTRY *glPixelStorei) (unsigned int pname, int param) S;
-    void ( APIENTRY *glPointSize) (float size) S;
-    void ( APIENTRY *glPointSizex) (int size) S;
-    void ( APIENTRY *glPolygonOffset) (float factor, float units) S;
-    void ( APIENTRY *glPolygonOffsetx) (int factor, int units) S;
-    void ( APIENTRY *glPopMatrix) (void) S;
-    void ( APIENTRY *glPushMatrix) (void) S;
-    unsigned int ( APIENTRY *glQueryMatrixxOES) (int mantissa[16], int exponent[16]) S;
-    void ( APIENTRY *glReadPixels) (int x, int y, int width, int height, unsigned int format, unsigned int type, void *pixels) S;
-    void ( APIENTRY *glRotatef) (float angle, float x, float y, float z) S;
-    void ( APIENTRY *glRotatex) (int angle, int x, int y, int z) S;
-    void ( APIENTRY *glSampleCoverage) (float value, unsigned char invert) S;
-    void ( APIENTRY *glSampleCoveragex) (int value, unsigned char invert) S;
-    void ( APIENTRY *glScalef) (float x, float y, float z) S;
-    void ( APIENTRY *glScalex) (int x, int y, int z) S;
-    void ( APIENTRY *glScissor) (int x, int y, int width, int height) S;
-    void ( APIENTRY *glShadeModel) (unsigned int mode) S;
-    void ( APIENTRY *glStencilFunc) (unsigned int func, int ref, unsigned int mask) S;
-    void ( APIENTRY *glStencilMask) (unsigned int mask) S;
-    void ( APIENTRY *glStencilOp) (unsigned int fail, unsigned int zfail, unsigned int zpass) S;
-    void ( APIENTRY *glTexCoordPointer) (int size, unsigned int type, int stride, const void *pointer) S;
-    void ( APIENTRY *glTexEnvf) (unsigned int target, unsigned int pname, float param) S;
-    void ( APIENTRY *glTexEnvfv) (unsigned int target, unsigned int pname, const float *params) S;
-    void ( APIENTRY *glTexEnvx) (unsigned int target, unsigned int pname, int param) S;
-    void ( APIENTRY *glTexEnvxv) (unsigned int target, unsigned int pname, const int *params) S;
-    void ( APIENTRY *glTexImage2D) (unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int type, const void *pixels) S;
-    void ( APIENTRY *glTexParameterf) (unsigned int target, unsigned int pname, float param) S;
-    void ( APIENTRY *glTexParameterx) (unsigned int target, unsigned int pname, int param) S;
-    void ( APIENTRY *glTexSubImage2D) (unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int type, const void *pixels) S;
-    void ( APIENTRY *glTranslatef) (float x, float y, float z) S;
-    void ( APIENTRY *glTranslatex) (int x, int y, int z) S;
-    void ( APIENTRY *glVertexPointer) (int size, unsigned int type, int stride, const void *pointer) S;
-    void ( APIENTRY *glViewport) (int x, int y, int width, int height) S;
-    int (*eglSwapInterval) (int dpy, int interval) S;
-    void ( APIENTRY *glBindBuffer) (unsigned int target, unsigned int buffer) S;
-    void ( APIENTRY *glBufferData) (unsigned int target, int size, const void *data, unsigned int usage) S;
-    void ( APIENTRY *glBufferSubData) (unsigned int target, int offset,int size, const void *data) S;
-    void ( APIENTRY *glClipPlanef) (unsigned int plane, const float *equation) S;
-    void ( APIENTRY *glClipPlanex) (unsigned int plane, const int *equation) S;
-    void ( APIENTRY *glColor4ub) (unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha) S;
-    void ( APIENTRY *glDeleteBuffers) (int n, const unsigned int *buffers) S;
-    void ( APIENTRY *glGenBuffers) (int n, unsigned int *buffers) S;
-    void ( APIENTRY *glGetBooleanv) (unsigned int pname, unsigned char *params) S;
-    void ( APIENTRY *glGetBufferParameteriv) (unsigned int target, unsigned int pname, int *params) S;
-    void ( APIENTRY *glGetClipPlanef) (unsigned int pname, float eqn[4]) S;
-    void ( APIENTRY *glGetClipPlanex) (unsigned int pname, int eqn[4]) S;
-    void ( APIENTRY *glGetFixedv) (unsigned int pname, int *params) S;
-    void ( APIENTRY *glGetFloatv) (unsigned int pname, float *params) S;
-    void ( APIENTRY *glGetLightfv) (unsigned int light, unsigned int pname, float *params) S;
-    void ( APIENTRY *glGetLightxv) (unsigned int light, unsigned int pname, int *params) S;
-    void ( APIENTRY *glGetMaterialfv) (unsigned int face, unsigned int pname, float *params) S;
-    void ( APIENTRY *glGetMaterialxv) (unsigned int face, unsigned int pname, int *params) S;
-    void ( APIENTRY *glGetPointerv) (unsigned int pname, void **params) S;
-    void ( APIENTRY *glGetTexEnvfv) (unsigned int env, unsigned int pname, float *params) S;
-    void ( APIENTRY *glGetTexEnviv) (unsigned int env, unsigned int pname, int *params) S;
-    void ( APIENTRY *glGetTexEnvxv) (unsigned int env, unsigned int pname, int *params) S;
-    void ( APIENTRY *glGetTexParameterfv) (unsigned int target, unsigned int pname, float *params) S;
-    void ( APIENTRY *glGetTexParameteriv) (unsigned int target, unsigned int pname, int *params) S;
-    void ( APIENTRY *glGetTexParameterxv) (unsigned int target, unsigned int pname, int *params) S;
-    unsigned char ( APIENTRY *glIsBuffer) (unsigned int buffer) S;
-    unsigned char ( APIENTRY *glIsEnabled) (unsigned int cap) S;
-    unsigned char ( APIENTRY *glIsTexture) (unsigned int texture) S;
-    void ( APIENTRY *glPointParameterf) (unsigned int pname, float param) S;
-    void ( APIENTRY *glPointParameterfv) (unsigned int pname, const float *params) S;
-    void ( APIENTRY *glPointParameterx) (unsigned int pname, int param) S;
-    void ( APIENTRY *glPointParameterxv) (unsigned int pname, const int *params) S;
-    void ( APIENTRY *glPointSizePointerOES) (unsigned int type, int stride, const void *pointer) S;
-    void ( APIENTRY *glTexEnvi) (unsigned int target, unsigned int pname, int param) S;
-    void ( APIENTRY *glTexEnviv) (unsigned int target, unsigned int pname, const int *params) S;
-    void ( APIENTRY *glTexParameterfv) (unsigned int target, unsigned int pname, const float *params) S;
-    void ( APIENTRY *glTexParameteri) (unsigned int target, unsigned int pname, int param) S;
-    void ( APIENTRY *glTexParameteriv) (unsigned int target, unsigned int pname, const int *params) S;
-    void ( APIENTRY *glTexParameterxv) (unsigned int target, unsigned int pname, const int *params) S;
-
-    int (*eglBindTexImage) (int dpy, int surface, int buffer) S;
-    int (*eglReleaseTexImage) (int dpy, int surface, int buffer) S;
-    int (*eglSurfaceAttrib) (int dpy, int surface, int attribute, int value) S;
+{
+       int ( *eglChooseConfig )( int dpy, const int *attrib_list, int *configs, int config_size, int *num_config ) S;
+       int ( *eglCopyBuffers )( int dpy, int surface, void *target ) S;
+       int ( *eglCreateContext )( int dpy, int config, int share_list, const int *attrib_list ) S;
+       int ( *eglCreatePbufferSurface )( int dpy, int config, const int *attrib_list ) S;
+       int ( *eglCreatePixmapSurface )( int dpy, int config, void *pixmap, const int *attrib_list ) S;
+       int ( *eglCreateWindowSurface )( int dpy, int config, void *window, const int *attrib_list ) S;
+       int ( *eglDestroyContext )( int dpy, int ctx ) S;
+       int ( *eglDestroySurface )( int dpy, int surface ) S;
+       int ( *eglGetConfigAttrib )( int dpy, int config, int attribute, int *value ) S;
+       int ( *eglGetConfigs )( int dpy, int *configs, int config_size, int *num_config ) S;
+       int ( *eglGetCurrentContext )( void ) S;
+       int ( *eglGetCurrentDisplay )( void ) S;
+       int ( *eglGetCurrentSurface )( int readdraw ) S;
+       int ( *eglGetDisplay )( int display ) S;
+       int ( *eglGetError )( void ) S;
+
+       void ( *( *eglGetProcAddress )( const char *procname ) )( ... ) S;
+
+       int ( *eglInitialize )( int dpy, int *major, int *minor ) S;
+       int ( *eglMakeCurrent )( int dpy, int draw, int read, int ctx ) S;
+       int ( *eglQueryContext )( int dpy, int ctx, int attribute, int *value ) S;
+       const char *( *eglQueryString )(int dpy, int name)S;
+       int ( *eglQuerySurface )( int dpy, int surface, int attribute, int *value ) S;
+       int ( *eglSwapBuffers )( int dpy, int draw ) S;
+       int ( *eglTerminate )( int dpy ) S;
+       int ( *eglWaitGL )( void ) S;
+       int ( *eglWaitNative )( int engine ) S;
+       void( APIENTRY *glActiveTexture )( unsigned int texture ) S;
+       void( APIENTRY *glAlphaFunc )( unsigned int func, float ref ) S;
+       void( APIENTRY *glAlphaFuncx )( unsigned int func, int ref ) S;
+       void( APIENTRY *glBindTexture )( unsigned int target, unsigned int texture ) S;
+       void( APIENTRY *glBlendFunc )( unsigned int sfactor, unsigned int dfactor ) S;
+       void( APIENTRY *glClear )( unsigned int mask ) S;
+       void( APIENTRY *glClearColor )( float red, float green, float blue, float alpha ) S;
+       void( APIENTRY *glClearColorx )( int red, int green, int blue, int alpha ) S;
+       void( APIENTRY *glClearDepthf )( float depth ) S;
+       void( APIENTRY *glClearDepthx )( int depth ) S;
+       void( APIENTRY *glClearStencil )( int s ) S;
+       void( APIENTRY *glClientActiveTexture )( unsigned int texture ) S;
+       void( APIENTRY *glColor4f )( float red, float green, float blue, float alpha ) S;
+       void( APIENTRY *glColor4x )( int red, int green, int blue, int alpha ) S;
+       void( APIENTRY *glColorMask )( unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha ) S;
+       void( APIENTRY *glColorPointer )( int size, unsigned int type, int stride, const void *pointer ) S;
+       void( APIENTRY *glCompressedTexImage2D )( unsigned int target, int level, unsigned int internalformat, int width, int height, int border, int imageSize, const void *data ) S;
+       void( APIENTRY *glCompressedTexSubImage2D )( unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, int imageSize, const void *data ) S;
+       void( APIENTRY *glCopyTexImage2D )( unsigned int target, int level, unsigned int internalformat, int x, int y, int width, int height, int border ) S;
+       void( APIENTRY *glCopyTexSubImage2D )( unsigned int target, int level, int xoffset, int yoffset, int x, int y, int width, int height ) S;
+       void( APIENTRY *glCullFace )( unsigned int mode ) S;
+       void( APIENTRY *glDeleteTextures )( int n, const unsigned int *textures ) S;
+       void( APIENTRY *glDepthFunc )( unsigned int func ) S;
+       void( APIENTRY *glDepthMask )( unsigned char flag ) S;
+       void( APIENTRY *glDepthRangef )( float zNear, float zFar ) S;
+       void( APIENTRY *glDepthRangex )( int zNear, int zFar ) S;
+       void( APIENTRY *glDisable )( unsigned int cap ) S;
+       void( APIENTRY *glDisableClientState )( unsigned int array ) S;
+       void( APIENTRY *glDrawArrays )( unsigned int mode, int first, int count ) S;
+       void( APIENTRY *glDrawElements )( unsigned int mode, int count, unsigned int type, const void *indices ) S;
+       void( APIENTRY *glEnable )( unsigned int cap ) S;
+       void( APIENTRY *glEnableClientState )( unsigned int array ) S;
+       void( APIENTRY *glFinish )( void ) S;
+       void( APIENTRY *glFlush )( void ) S;
+       void( APIENTRY *glFogf )( unsigned int pname, float param ) S;
+       void( APIENTRY *glFogfv )( unsigned int pname, const float *params ) S;
+       void( APIENTRY *glFogx )( unsigned int pname, int param ) S;
+       void( APIENTRY *glFogxv )( unsigned int pname, const int *params ) S;
+       void( APIENTRY *glFrontFace )( unsigned int mode ) S;
+       void( APIENTRY *glFrustumf )( float left, float right, float bottom, float top, float zNear, float zFar ) S;
+       void( APIENTRY *glFrustumx )( int left, int right, int bottom, int top, int zNear, int zFar ) S;
+       void( APIENTRY *glGenTextures )( int n, unsigned int *textures ) S;
+       unsigned int( APIENTRY *glGetError )( void ) S;
+       void( APIENTRY *glGetIntegerv )( unsigned int pname, int *params ) S;
+       const unsigned char *( APIENTRY *glGetString )(unsigned int name)S;
+       void( APIENTRY *glHint )( unsigned int target, unsigned int mode ) S;
+       void( APIENTRY *glLightModelf )( unsigned int pname, float param ) S;
+       void( APIENTRY *glLightModelfv )( unsigned int pname, const float *params ) S;
+       void( APIENTRY *glLightModelx )( unsigned int pname, int param ) S;
+       void( APIENTRY *glLightModelxv )( unsigned int pname, const int *params ) S;
+       void( APIENTRY *glLightf )( unsigned int light, unsigned int pname, float param ) S;
+       void( APIENTRY *glLightfv )( unsigned int light, unsigned int pname, const float *params ) S;
+       void( APIENTRY *glLightx )( unsigned int light, unsigned int pname, int param ) S;
+       void( APIENTRY *glLightxv )( unsigned int light, unsigned int pname, const int *params ) S;
+       void( APIENTRY *glLineWidth )( float width ) S;
+       void( APIENTRY *glLineWidthx )( int width ) S;
+       void( APIENTRY *glLoadIdentity )( void ) S;
+       void( APIENTRY *glLoadMatrixf )( const float *m ) S;
+       void( APIENTRY *glLoadMatrixx )( const int *m ) S;
+       void( APIENTRY *glLogicOp )( unsigned int opcode ) S;
+       void( APIENTRY *glMaterialf )( unsigned int face, unsigned int pname, float param ) S;
+       void( APIENTRY *glMaterialfv )( unsigned int face, unsigned int pname, const float *params ) S;
+       void( APIENTRY *glMaterialx )( unsigned int face, unsigned int pname, int param ) S;
+       void( APIENTRY *glMaterialxv )( unsigned int face, unsigned int pname, const int *params ) S;
+       void( APIENTRY *glMatrixMode )( unsigned int mode ) S;
+       void( APIENTRY *glMultMatrixf )( const float *m ) S;
+       void( APIENTRY *glMultMatrixx )( const int *m ) S;
+       void( APIENTRY *glMultiTexCoord4f )( unsigned int target, float s, float t, float r, float q ) S;
+       void( APIENTRY *glMultiTexCoord4x )( unsigned int target, int s, int t, int r, int q ) S;
+       void( APIENTRY *glNormal3f )( float nx, float ny, float nz ) S;
+       void( APIENTRY *glNormal3x )( int nx, int ny, int nz ) S;
+       void( APIENTRY *glNormalPointer )( unsigned int type, int stride, const void *pointer ) S;
+       void( APIENTRY *glOrthof )( float left, float right, float bottom, float top, float zNear, float zFar ) S;
+       void( APIENTRY *glOrthox )( int left, int right, int bottom, int top, int zNear, int zFar ) S;
+       void( APIENTRY *glPixelStorei )( unsigned int pname, int param ) S;
+       void( APIENTRY *glPointSize )( float size ) S;
+       void( APIENTRY *glPointSizex )( int size ) S;
+       void( APIENTRY *glPolygonOffset )( float factor, float units ) S;
+       void( APIENTRY *glPolygonOffsetx )( int factor, int units ) S;
+       void( APIENTRY *glPopMatrix )( void ) S;
+       void( APIENTRY *glPushMatrix )( void ) S;
+       unsigned int( APIENTRY *glQueryMatrixxOES )( int mantissa[16], int exponent[16] ) S;
+       void( APIENTRY *glReadPixels )( int x, int y, int width, int height, unsigned int format, unsigned int type, void *pixels ) S;
+       void( APIENTRY *glRotatef )( float angle, float x, float y, float z ) S;
+       void( APIENTRY *glRotatex )( int angle, int x, int y, int z ) S;
+       void( APIENTRY *glSampleCoverage )( float value, unsigned char invert ) S;
+       void( APIENTRY *glSampleCoveragex )( int value, unsigned char invert ) S;
+       void( APIENTRY *glScalef )( float x, float y, float z ) S;
+       void( APIENTRY *glScalex )( int x, int y, int z ) S;
+       void( APIENTRY *glScissor )( int x, int y, int width, int height ) S;
+       void( APIENTRY *glShadeModel )( unsigned int mode ) S;
+       void( APIENTRY *glStencilFunc )( unsigned int func, int ref, unsigned int mask ) S;
+       void( APIENTRY *glStencilMask )( unsigned int mask ) S;
+       void( APIENTRY *glStencilOp )( unsigned int fail, unsigned int zfail, unsigned int zpass ) S;
+       void( APIENTRY *glTexCoordPointer )( int size, unsigned int type, int stride, const void *pointer ) S;
+       void( APIENTRY *glTexEnvf )( unsigned int target, unsigned int pname, float param ) S;
+       void( APIENTRY *glTexEnvfv )( unsigned int target, unsigned int pname, const float *params ) S;
+       void( APIENTRY *glTexEnvx )( unsigned int target, unsigned int pname, int param ) S;
+       void( APIENTRY *glTexEnvxv )( unsigned int target, unsigned int pname, const int *params ) S;
+       void( APIENTRY *glTexImage2D )( unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int type, const void *pixels ) S;
+       void( APIENTRY *glTexParameterf )( unsigned int target, unsigned int pname, float param ) S;
+       void( APIENTRY *glTexParameterx )( unsigned int target, unsigned int pname, int param ) S;
+       void( APIENTRY *glTexSubImage2D )( unsigned int target, int level, int xoffset, int yoffset, int width, int height, unsigned int format, unsigned int type, const void *pixels ) S;
+       void( APIENTRY *glTranslatef )( float x, float y, float z ) S;
+       void( APIENTRY *glTranslatex )( int x, int y, int z ) S;
+       void( APIENTRY *glVertexPointer )( int size, unsigned int type, int stride, const void *pointer ) S;
+       void( APIENTRY *glViewport )( int x, int y, int width, int height ) S;
+       int ( *eglSwapInterval )( int dpy, int interval ) S;
+       void( APIENTRY *glBindBuffer )( unsigned int target, unsigned int buffer ) S;
+       void( APIENTRY *glBufferData )( unsigned int target, int size, const void *data, unsigned int usage ) S;
+       void( APIENTRY *glBufferSubData )( unsigned int target, int offset, int size, const void *data ) S;
+       void( APIENTRY *glClipPlanef )( unsigned int plane, const float *equation ) S;
+       void( APIENTRY *glClipPlanex )( unsigned int plane, const int *equation ) S;
+       void( APIENTRY *glColor4ub )( unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha ) S;
+       void( APIENTRY *glDeleteBuffers )( int n, const unsigned int *buffers ) S;
+       void( APIENTRY *glGenBuffers )( int n, unsigned int *buffers ) S;
+       void( APIENTRY *glGetBooleanv )( unsigned int pname, unsigned char *params ) S;
+       void( APIENTRY *glGetBufferParameteriv )( unsigned int target, unsigned int pname, int *params ) S;
+       void( APIENTRY *glGetClipPlanef )( unsigned int pname, float eqn[4] ) S;
+       void( APIENTRY *glGetClipPlanex )( unsigned int pname, int eqn[4] ) S;
+       void( APIENTRY *glGetFixedv )( unsigned int pname, int *params ) S;
+       void( APIENTRY *glGetFloatv )( unsigned int pname, float *params ) S;
+       void( APIENTRY *glGetLightfv )( unsigned int light, unsigned int pname, float *params ) S;
+       void( APIENTRY *glGetLightxv )( unsigned int light, unsigned int pname, int *params ) S;
+       void( APIENTRY *glGetMaterialfv )( unsigned int face, unsigned int pname, float *params ) S;
+       void( APIENTRY *glGetMaterialxv )( unsigned int face, unsigned int pname, int *params ) S;
+       void( APIENTRY *glGetPointerv )( unsigned int pname, void **params ) S;
+       void( APIENTRY *glGetTexEnvfv )( unsigned int env, unsigned int pname, float *params ) S;
+       void( APIENTRY *glGetTexEnviv )( unsigned int env, unsigned int pname, int *params ) S;
+       void( APIENTRY *glGetTexEnvxv )( unsigned int env, unsigned int pname, int *params ) S;
+       void( APIENTRY *glGetTexParameterfv )( unsigned int target, unsigned int pname, float *params ) S;
+       void( APIENTRY *glGetTexParameteriv )( unsigned int target, unsigned int pname, int *params ) S;
+       void( APIENTRY *glGetTexParameterxv )( unsigned int target, unsigned int pname, int *params ) S;
+       unsigned char( APIENTRY *glIsBuffer )( unsigned int buffer ) S;
+       unsigned char( APIENTRY *glIsEnabled )( unsigned int cap ) S;
+       unsigned char( APIENTRY *glIsTexture )( unsigned int texture ) S;
+       void( APIENTRY *glPointParameterf )( unsigned int pname, float param ) S;
+       void( APIENTRY *glPointParameterfv )( unsigned int pname, const float *params ) S;
+       void( APIENTRY *glPointParameterx )( unsigned int pname, int param ) S;
+       void( APIENTRY *glPointParameterxv )( unsigned int pname, const int *params ) S;
+       void( APIENTRY *glPointSizePointerOES )( unsigned int type, int stride, const void *pointer ) S;
+       void( APIENTRY *glTexEnvi )( unsigned int target, unsigned int pname, int param ) S;
+       void( APIENTRY *glTexEnviv )( unsigned int target, unsigned int pname, const int *params ) S;
+       void( APIENTRY *glTexParameterfv )( unsigned int target, unsigned int pname, const float *params ) S;
+       void( APIENTRY *glTexParameteri )( unsigned int target, unsigned int pname, int param ) S;
+       void( APIENTRY *glTexParameteriv )( unsigned int target, unsigned int pname, const int *params ) S;
+       void( APIENTRY *glTexParameterxv )( unsigned int target, unsigned int pname, const int *params ) S;
+
+       int ( *eglBindTexImage )( int dpy, int surface, int buffer ) S;
+       int ( *eglReleaseTexImage )( int dpy, int surface, int buffer ) S;
+       int ( *eglSurfaceAttrib )( int dpy, int surface, int attribute, int value ) S;
 
 #ifdef USE_CORE_PROFILE
-       void ( APIENTRY *glOrtho) (double left, double right, double bottom, double top, double zNear, double zFar) S;
-       void ( APIENTRY *glDepthRange) (double zNear, double zFar) S;
+       void( APIENTRY *glOrtho )( double left, double right, double bottom, double top, double zNear, double zFar ) S;
+       void( APIENTRY *glDepthRange )( double zNear, double zFar ) S;
 #endif
-    void ( APIENTRY *glGenFramebuffers) (unsigned int n, unsigned int* framebuffers) S;
-    void ( APIENTRY *glGenRenderbuffers) (unsigned int n, unsigned int* renderbuffers) S;
-    void ( APIENTRY *glRenderbufferStorage) (unsigned int target, unsigned int internalformat, unsigned int width, unsigned int height) S;
-    void ( APIENTRY *glBindFramebuffer) (unsigned int target, unsigned int framebuffer) S;
-    void ( APIENTRY *glBindRenderbuffer) (unsigned int target, unsigned int renderbuffer) S;
-    void ( APIENTRY *glFramebufferTexture2D) (unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level) S;
-    void ( APIENTRY *glDeleteRenderbuffers) (unsigned int n, const unsigned int* renderbuffers) S;
-    void ( APIENTRY *glDeleteFramebuffers) (unsigned int n, const unsigned int* framebuffers) S;
-    void ( APIENTRY *glFramebufferRenderbuffer) (unsigned int target, unsigned int attachment, unsigned int renderbuffertarget, unsigned int renderbuffer) S;
-
+       void( APIENTRY *glGenFramebuffers )( unsigned int n, unsigned int *framebuffers ) S;
+       void( APIENTRY *glGenRenderbuffers )( unsigned int n, unsigned int *renderbuffers ) S;
+       void( APIENTRY *glRenderbufferStorage )( unsigned int target, unsigned int internalformat, unsigned int width, unsigned int height ) S;
+       void( APIENTRY *glBindFramebuffer )( unsigned int target, unsigned int framebuffer ) S;
+       void( APIENTRY *glBindRenderbuffer )( unsigned int target, unsigned int renderbuffer ) S;
+       void( APIENTRY *glFramebufferTexture2D )( unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level ) S;
+       void( APIENTRY *glDeleteRenderbuffers )( unsigned int n, const unsigned int *renderbuffers ) S;
+       void( APIENTRY *glDeleteFramebuffers )( unsigned int n, const unsigned int *framebuffers ) S;
+       void( APIENTRY *glFramebufferRenderbuffer )( unsigned int target, unsigned int attachment, unsigned int renderbuffertarget, unsigned int renderbuffer ) S;
 };
-#if !defined (__WINS__)
-    #if        defined(__TARGET_FPU_VFP)
-        #pragma no_softfp_linkage
-    #endif
+#if !defined( __WINS__ )
+#if defined( __TARGET_FPU_VFP )
+#pragma no_softfp_linkage
+#endif
 #endif
-
 
 #endif
index 844876613fcc41d24700677c9c4eac7a9808f6aa..5045903202bbd793bac6fc41cef6ea6457f58604 100644 (file)
--- a/GL/glu.h
+++ b/GL/glu.h
@@ -20,20 +20,19 @@ extern "C" {
 #define M_PI 3.14159265358979323846
 #endif
 
-
 void gluLookAt( GLdouble eyex, GLdouble eyey, GLdouble eyez,
-               GLdouble centerx, GLdouble centery, GLdouble centerz,
-               GLdouble upx, GLdouble upy, GLdouble upz );
+                GLdouble centerx, GLdouble centery, GLdouble centerz,
+                GLdouble upx, GLdouble upy, GLdouble upz );
 
 void gluPerspective( GLdouble fovy, GLdouble aspect,
                      GLdouble zNear, GLdouble zFar );
 
 GLint gluScaleImage( GLenum format,
-                    GLint widthin, GLint heightin,
-                    GLenum typein, const void *datain,
-                    GLint widthout, GLint heightout,
-                    GLenum typeout, void *dataout );
-                                        
+                     GLint widthin, GLint heightin,
+                     GLenum typein, const void *datain,
+                     GLint widthout, GLint heightout,
+                     GLenum typeout, void *dataout );
+
 GLint gluBuild2DMipmaps( GLenum target, GLint components,
                          GLint width, GLint height, GLenum format,
                          GLenum type, const void *data );
index 99102fa01187f14159b4f414338f083c6c54a0c0..c5bc7b6f45880c53c9b5dc269344c621b98681b2 100644 (file)
@@ -25,14 +25,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 extern "C" {
 #endif
 
-int nanoGL_Init(void);
-void nanoGL_Destroy(void);
-void nanoGL_Flush();
-void *nanoGL_GetProcAddress(const char *);
-void nanoGL_Reset();
+int nanoGL_Init( void );
+void nanoGL_Destroy( void );
+void nanoGL_Flush( );
+void *nanoGL_GetProcAddress( const char * );
+void nanoGL_Reset( );
 #ifdef __cplusplus
 }
 #endif
 
-
 #endif
index 7237c5be7278fa2f76a552c1de06dca73c1f7a64..a3870b758155cf8447e0c60c814800181cfbad52 100644 (file)
@@ -18,184 +18,181 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 */
 
-
 #include "egl.h"
 #include "glesinterface.h"
 #include "gl.h"
 
 #include <string.h>
 
-
-extern "C++" GlESInterface* glEsImpl;
-extern "C++" void FlushOnStateChange();
-void APIENTRY gl_unimplemented(GLenum none);
-
-EGLint eglGetError (void)
-    {
-    return glEsImpl->eglGetError();
-    }
-
-EGLDisplay eglGetDisplay (NativeDisplayType display)
-    {
-    return glEsImpl->eglGetDisplay(display);
-    }
-
-EGLBoolean eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor)
-    {
-    return glEsImpl->eglInitialize(dpy,major,minor);
-    }
-    
-EGLBoolean eglTerminate (EGLDisplay dpy)
-    {
-    return glEsImpl->eglTerminate(dpy);
-    }
-const char * eglQueryString (EGLDisplay dpy, EGLint name)
-    {
-    return glEsImpl->eglQueryString(dpy,name);
-    }
-
-#if defined(__MULTITEXTURE_SUPPORT__)
+extern "C++" GlESInterface *glEsImpl;
+extern "C++" void FlushOnStateChange( );
+void APIENTRY gl_unimplemented( GLenum none );
+
+EGLint eglGetError( void )
+{
+       return glEsImpl->eglGetError( );
+}
+
+EGLDisplay eglGetDisplay( NativeDisplayType display )
+{
+       return glEsImpl->eglGetDisplay( display );
+}
+
+EGLBoolean eglInitialize( EGLDisplay dpy, EGLint *major, EGLint *minor )
+{
+       return glEsImpl->eglInitialize( dpy, major, minor );
+}
+
+EGLBoolean eglTerminate( EGLDisplay dpy )
+{
+       return glEsImpl->eglTerminate( dpy );
+}
+const char *eglQueryString( EGLDisplay dpy, EGLint name )
+{
+       return glEsImpl->eglQueryString( dpy, name );
+}
+
+#if defined( __MULTITEXTURE_SUPPORT__ )
 extern "C" void glMultiTexCoord2fARB( GLenum target, GLfloat s, GLfloat t );
 #endif
 
-void * eglGetProcAddress (const char *procname)
-    {
-#if defined(__MULTITEXTURE_SUPPORT__)
-    if (!strcmp(procname, "glMultiTexCoord2fARB"))
-        {
-        return (void*)&glMultiTexCoord2fARB;
-        }
-    else if (!strcmp(procname, "glActiveTextureARB"))
-        {
-        return (void*)&glActiveTexture;
-        }        
-    else if (!strcmp(procname, "glClientActiveTextureARB"))
-        {
-        return (void*)&glClientActiveTexture;
-        }        
+void *eglGetProcAddress( const char *procname )
+{
+#if defined( __MULTITEXTURE_SUPPORT__ )
+       if ( !strcmp( procname, "glMultiTexCoord2fARB" ) )
+       {
+               return (void *)&glMultiTexCoord2fARB;
+       }
+       else if ( !strcmp( procname, "glActiveTextureARB" ) )
+       {
+               return (void *)&glActiveTexture;
+       }
+       else if ( !strcmp( procname, "glClientActiveTextureARB" ) )
+       {
+               return (void *)&glClientActiveTexture;
+       }
 
 #endif
-    return (void*)glEsImpl->eglGetProcAddress(procname);
-    }
-
-EGLBoolean eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config)
-    {
-    return glEsImpl->eglGetConfigs(dpy,configs, config_size, num_config);
-    }
-    
-EGLBoolean eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)
-    {
-    return glEsImpl->eglChooseConfig(dpy,attrib_list,configs,config_size, num_config);
-    }
-    
-EGLBoolean eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)
-    {
-    return glEsImpl->eglGetConfigAttrib(dpy,config,attribute,value);
-    }
-
-EGLSurface eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list)
-    {
-    return glEsImpl->eglCreateWindowSurface(dpy,config,window,attrib_list);
-    }
-    
-EGLSurface eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list)
-    {
-    return glEsImpl->eglCreatePixmapSurface(dpy,config,pixmap,attrib_list);
-    }
-    
-EGLSurface eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
-    {
-    return glEsImpl->eglCreatePbufferSurface(dpy, config, attrib_list);
-    }
-    
-EGLBoolean eglDestroySurface (EGLDisplay dpy, EGLSurface surface)
-    {
-    return glEsImpl->eglDestroySurface(dpy,surface);
-    }
-EGLBoolean eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value)
-    {
-    return glEsImpl->eglQuerySurface(dpy,surface,attribute,value);
-    }
+       return (void *)glEsImpl->eglGetProcAddress( procname );
+}
+
+EGLBoolean eglGetConfigs( EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config )
+{
+       return glEsImpl->eglGetConfigs( dpy, configs, config_size, num_config );
+}
+
+EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config )
+{
+       return glEsImpl->eglChooseConfig( dpy, attrib_list, configs, config_size, num_config );
+}
+
+EGLBoolean eglGetConfigAttrib( EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value )
+{
+       return glEsImpl->eglGetConfigAttrib( dpy, config, attribute, value );
+}
+
+EGLSurface eglCreateWindowSurface( EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list )
+{
+       return glEsImpl->eglCreateWindowSurface( dpy, config, window, attrib_list );
+}
+
+EGLSurface eglCreatePixmapSurface( EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list )
+{
+       return glEsImpl->eglCreatePixmapSurface( dpy, config, pixmap, attrib_list );
+}
+
+EGLSurface eglCreatePbufferSurface( EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list )
+{
+       return glEsImpl->eglCreatePbufferSurface( dpy, config, attrib_list );
+}
+
+EGLBoolean eglDestroySurface( EGLDisplay dpy, EGLSurface surface )
+{
+       return glEsImpl->eglDestroySurface( dpy, surface );
+}
+EGLBoolean eglQuerySurface( EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value )
+{
+       return glEsImpl->eglQuerySurface( dpy, surface, attribute, value );
+}
 /* EGL 1.1 render-to-texture APIs */
-EGLBoolean eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
-    {
-    return glEsImpl->eglSurfaceAttrib(dpy,surface,attribute,value);
-    }
-
-EGLBoolean eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
-    {
-    return glEsImpl->eglBindTexImage(dpy,surface,buffer);    
-    }
-EGLBoolean eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
-    {
-    return glEsImpl->eglReleaseTexImage(dpy,surface,buffer);
-    }
+EGLBoolean eglSurfaceAttrib( EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value )
+{
+       return glEsImpl->eglSurfaceAttrib( dpy, surface, attribute, value );
+}
+
+EGLBoolean eglBindTexImage( EGLDisplay dpy, EGLSurface surface, EGLint buffer )
+{
+       return glEsImpl->eglBindTexImage( dpy, surface, buffer );
+}
+EGLBoolean eglReleaseTexImage( EGLDisplay dpy, EGLSurface surface, EGLint buffer )
+{
+       return glEsImpl->eglReleaseTexImage( dpy, surface, buffer );
+}
 
 /* EGL 1.1 swap control API */
-EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval)
-    {
-    return glEsImpl->eglSwapInterval(dpy,interval);
-    }
-
-EGLContext eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list)
-    {
-    return glEsImpl->eglCreateContext(dpy,config,share_list,attrib_list);
-    }
-    
-EGLBoolean eglDestroyContext (EGLDisplay dpy, EGLContext ctx)
-    {
-    return glEsImpl->eglDestroyContext(dpy,ctx);
-    }
-    
-EGLBoolean eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
-    {
-    FlushOnStateChange();
-    return glEsImpl->eglMakeCurrent(dpy,draw,read,ctx);
-    }
-    
-EGLContext eglGetCurrentContext (void)
-    {
-    return glEsImpl->eglGetCurrentContext();
-    }
-EGLSurface eglGetCurrentSurface (EGLint readdraw)
-    {
-       if( (void*)glEsImpl->eglGetCurrentSurface == (void*)gl_unimplemented )
+EGLBoolean eglSwapInterval( EGLDisplay dpy, EGLint interval )
+{
+       return glEsImpl->eglSwapInterval( dpy, interval );
+}
+
+EGLContext eglCreateContext( EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list )
+{
+       return glEsImpl->eglCreateContext( dpy, config, share_list, attrib_list );
+}
+
+EGLBoolean eglDestroyContext( EGLDisplay dpy, EGLContext ctx )
+{
+       return glEsImpl->eglDestroyContext( dpy, ctx );
+}
+
+EGLBoolean eglMakeCurrent( EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx )
+{
+       FlushOnStateChange( );
+       return glEsImpl->eglMakeCurrent( dpy, draw, read, ctx );
+}
+
+EGLContext eglGetCurrentContext( void )
+{
+       return glEsImpl->eglGetCurrentContext( );
+}
+EGLSurface eglGetCurrentSurface( EGLint readdraw )
+{
+       if ( (void *)glEsImpl->eglGetCurrentSurface == (void *)gl_unimplemented )
                return EGL_NO_SURFACE;
-    return glEsImpl->eglGetCurrentSurface(readdraw);
-    }
-EGLDisplay eglGetCurrentDisplay (void)
-    {
-       if( (void*)glEsImpl->eglGetCurrentDisplay == (void*)gl_unimplemented )
+       return glEsImpl->eglGetCurrentSurface( readdraw );
+}
+EGLDisplay eglGetCurrentDisplay( void )
+{
+       if ( (void *)glEsImpl->eglGetCurrentDisplay == (void *)gl_unimplemented )
                return EGL_NO_DISPLAY;
-    return glEsImpl->eglGetCurrentDisplay();
-    }
-    
-EGLBoolean eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value)
-    {
-    return glEsImpl->eglQueryContext(dpy,ctx,attribute,value);
-    }
-
-EGLBoolean eglWaitGL (void)
-    {
-    FlushOnStateChange();
-    return glEsImpl->eglWaitGL();
-    }
-    
-EGLBoolean eglWaitNative (EGLint engine)
-    {
-    FlushOnStateChange();
-    return glEsImpl->eglWaitNative(engine);
-    }
-    
-
-EGLBoolean eglSwapBuffers (EGLDisplay dpy, EGLSurface draw)
-    {
-    FlushOnStateChange();
-    return glEsImpl->eglSwapBuffers(dpy,draw);
-    }
-    
-EGLBoolean eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, NativePixmapType target)
-    {
-    FlushOnStateChange();
-    return glEsImpl->eglCopyBuffers(dpy,surface,target);
-    }
+       return glEsImpl->eglGetCurrentDisplay( );
+}
+
+EGLBoolean eglQueryContext( EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value )
+{
+       return glEsImpl->eglQueryContext( dpy, ctx, attribute, value );
+}
+
+EGLBoolean eglWaitGL( void )
+{
+       FlushOnStateChange( );
+       return glEsImpl->eglWaitGL( );
+}
+
+EGLBoolean eglWaitNative( EGLint engine )
+{
+       FlushOnStateChange( );
+       return glEsImpl->eglWaitNative( engine );
+}
+
+EGLBoolean eglSwapBuffers( EGLDisplay dpy, EGLSurface draw )
+{
+       FlushOnStateChange( );
+       return glEsImpl->eglSwapBuffers( dpy, draw );
+}
+
+EGLBoolean eglCopyBuffers( EGLDisplay dpy, EGLSurface surface, NativePixmapType target )
+{
+       FlushOnStateChange( );
+       return glEsImpl->eglCopyBuffers( dpy, surface, target );
+}
index 8ded7b86f1619add94d252b5bf12c40064dab835..e159046488ad94dbd24f21818ec451b63992eea3 100644 (file)
@@ -30,155 +30,152 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "glesinterface.h"
 #include "nanogl.h"
 
-#define GL_TEXTURE0_ARB                     0x84C0
-#define GL_TEXTURE1_ARB                     0x84C1
-
-struct nanoState                 
-    {                                  
-    GLboolean alpha_test;              
-    GLboolean blend;                   
-    GLboolean clip_planei;             
-    GLboolean color_logic_op;          
-    GLboolean color_material;          
-    GLboolean cull_face;               
-    GLboolean depth_test;              
-    GLboolean dither;                  
-    GLboolean fog;                     
-    GLboolean lighti;                  
-    GLboolean lighting;                
-    GLboolean line_smooth;             
-    GLboolean matrix_palette_oes;      
-    GLboolean multisample;             
-    GLboolean normalize;               
-    GLboolean point_smooth;            
-    GLboolean point_sprite_oes;        
-    GLboolean polygon_offset_fill;     
-    GLboolean rescale_normal;          
-    GLboolean sample_alpha_to_coverage;
-    GLboolean sample_alpha_to_one;     
-    GLboolean sample_coverage;         
-    GLboolean scissor_test;            
-    GLboolean stencil_test;            
-    GLboolean depthmask;               
-    GLclampf depth_range_near;         
-    GLclampf depth_range_far;          
-    GLenum depth_func;                 
-    GLenum cullface;                   
-    GLenum shademodel;                 
-    GLenum sfactor;                    
-    GLenum dfactor;                    
-    GLenum matrixmode;                 
-    };                                 
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+
+struct nanoState
+{
+       GLboolean alpha_test;
+       GLboolean blend;
+       GLboolean clip_planei;
+       GLboolean color_logic_op;
+       GLboolean color_material;
+       GLboolean cull_face;
+       GLboolean depth_test;
+       GLboolean dither;
+       GLboolean fog;
+       GLboolean lighti;
+       GLboolean lighting;
+       GLboolean line_smooth;
+       GLboolean matrix_palette_oes;
+       GLboolean multisample;
+       GLboolean normalize;
+       GLboolean point_smooth;
+       GLboolean point_sprite_oes;
+       GLboolean polygon_offset_fill;
+       GLboolean rescale_normal;
+       GLboolean sample_alpha_to_coverage;
+       GLboolean sample_alpha_to_one;
+       GLboolean sample_coverage;
+       GLboolean scissor_test;
+       GLboolean stencil_test;
+       GLboolean depthmask;
+       GLclampf depth_range_near;
+       GLclampf depth_range_far;
+       GLenum depth_func;
+       GLenum cullface;
+       GLenum shademodel;
+       GLenum sfactor;
+       GLenum dfactor;
+       GLenum matrixmode;
+};
 
 static struct nanoState nanoglState;
 
-static struct nanoState nanoglInitState = 
-    {                                
-    GL_FALSE,                        
-    GL_FALSE,                        
-    GL_FALSE,                        
-    GL_FALSE,                        
-    GL_FALSE,                        
-    GL_FALSE,                        
-    GL_FALSE,                        
-    GL_TRUE,                         
-    GL_FALSE,                        
-    GL_FALSE,                        
-    GL_FALSE,                        
-    GL_FALSE,                        
-    GL_FALSE,                        
-    GL_TRUE,                         
-    GL_FALSE,                        
-    GL_FALSE,                        
-    GL_FALSE,                        
-    GL_FALSE,                        
-    GL_FALSE,                        
-    GL_FALSE,                        
-    GL_FALSE,                        
-    GL_FALSE,                        
-    GL_FALSE,                        
-    GL_FALSE,                        
-    GL_TRUE,                         
-    0.0f,                            
-    1.0f,                            
-    GL_LESS,                         
-    GL_BACK,                         
-    GL_SMOOTH,                       
-    GL_ONE,                          
-    GL_ZERO,                         
-    GL_MODELVIEW,                                        
-    };                               
+static struct nanoState nanoglInitState =
+    {
+        GL_FALSE,
+        GL_FALSE,
+        GL_FALSE,
+        GL_FALSE,
+        GL_FALSE,
+        GL_FALSE,
+        GL_FALSE,
+        GL_TRUE,
+        GL_FALSE,
+        GL_FALSE,
+        GL_FALSE,
+        GL_FALSE,
+        GL_FALSE,
+        GL_TRUE,
+        GL_FALSE,
+        GL_FALSE,
+        GL_FALSE,
+        GL_FALSE,
+        GL_FALSE,
+        GL_FALSE,
+        GL_FALSE,
+        GL_FALSE,
+        GL_FALSE,
+        GL_FALSE,
+        GL_TRUE,
+        0.0f,
+        1.0f,
+        GL_LESS,
+        GL_BACK,
+        GL_SMOOTH,
+        GL_ONE,
+        GL_ZERO,
+        GL_MODELVIEW,
+};
 
 struct booleanstate
-    {
-    GLboolean value;
-    GLboolean changed;
-    };
+{
+       GLboolean value;
+       GLboolean changed;
+};
 
 struct floatstate
-    {
-    GLfloat value;
-    GLboolean changed;
-    };
-    
+{
+       GLfloat value;
+       GLboolean changed;
+};
+
 struct uintstate
-    {
-    GLuint value;
-    GLboolean changed;
-    };
-    
-struct ptrstate
-    {
-    GLint size;
-    GLenum type;
-    GLsizei stride;
-    GLvoid* ptr;
-    GLboolean changed;
-    GLboolean enabled;
-    };
+{
+       GLuint value;
+       GLboolean changed;
+};
 
+struct ptrstate
+{
+       GLint size;
+       GLenum type;
+       GLsizei stride;
+       GLvoid *ptr;
+       GLboolean changed;
+       GLboolean enabled;
+};
 
 struct nanotmuState
-    {
-    struct booleanstate texture_2d;
-    struct floatstate texture_env_mode;                                         
-    struct uintstate boundtexture;      
-    struct ptrstate vertex_array;                                       
-    struct ptrstate color_array;
-    struct ptrstate texture_coord_array;
-    struct ptrstate normal_array;
-
-    };
+{
+       struct booleanstate texture_2d;
+       struct floatstate texture_env_mode;
+       struct uintstate boundtexture;
+       struct ptrstate vertex_array;
+       struct ptrstate color_array;
+       struct ptrstate texture_coord_array;
+       struct ptrstate normal_array;
+};
 
 static struct nanotmuState tmuState0;
 static struct nanotmuState tmuState1;
-        
-static struct nanotmuState tmuInitState = 
+
+static struct nanotmuState tmuInitState =
     {
-    {GL_FALSE, GL_FALSE},           
-    {GL_MODULATE,GL_FALSE},        
-    {0x7fffffff,GL_FALSE},
-    {4,GL_FLOAT,0, NULL, GL_FALSE, GL_FALSE},
-    {4,GL_FLOAT,0, NULL, GL_FALSE, GL_FALSE},
-    {4,GL_FLOAT,0, NULL, GL_FALSE, GL_FALSE},
-    {3,GL_FLOAT,0, NULL, GL_FALSE, GL_FALSE},
-    };   
+        {GL_FALSE, GL_FALSE},
+        {GL_MODULATE, GL_FALSE},
+        {0x7fffffff, GL_FALSE},
+        {4, GL_FLOAT, 0, NULL, GL_FALSE, GL_FALSE},
+        {4, GL_FLOAT, 0, NULL, GL_FALSE, GL_FALSE},
+        {4, GL_FLOAT, 0, NULL, GL_FALSE, GL_FALSE},
+        {3, GL_FLOAT, 0, NULL, GL_FALSE, GL_FALSE},
+};
 
-static struct nanotmuStateactivetmuState = &tmuState0;
+static struct nanotmuState *activetmuState = &tmuState0;
 
-extern "C++" GlESInterfaceglEsImpl;
+extern "C++" GlESInterface *glEsImpl;
 
 static GLenum wrapperPrimitiveMode = GL_QUADS;
-GLboolean useTexCoordArray = GL_FALSE;
-static GLenum activetmu = GL_TEXTURE0;
-static GLenum clientactivetmu = GL_TEXTURE0;
+GLboolean useTexCoordArray         = GL_FALSE;
+static GLenum activetmu            = GL_TEXTURE0;
+static GLenum clientactivetmu      = GL_TEXTURE0;
 
-#if defined(__MULTITEXTURE_SUPPORT__)
+#if defined( __MULTITEXTURE_SUPPORT__ )
 GLboolean useMultiTexCoordArray = GL_FALSE;
 #endif
 
-
-#if !defined (__WINS__)
+#if !defined( __WINS__ )
 //#define __FORCEINLINE __forceinline
 #define __FORCEINLINE inline
 #else
@@ -186,1659 +183,1653 @@ GLboolean useMultiTexCoordArray = GL_FALSE;
 #endif
 
 static GLboolean delayedttmuchange = GL_FALSE;
-static GLenum delayedtmutarget = GL_TEXTURE0;
+static GLenum delayedtmutarget     = GL_TEXTURE0;
 
 struct VertexAttrib
-    {
-    float x;
-    float y;
-    float z;
-#if !defined(__MULTITEXTURE_SUPPORT__)
-    float padding;
+{
+       float x;
+       float y;
+       float z;
+#if !defined( __MULTITEXTURE_SUPPORT__ )
+       float padding;
 #endif
-    unsigned char red;
-    unsigned char green;
-    unsigned char blue;
-    unsigned char alpha;
-    
-    float s;
-    float t;
-#if defined(__MULTITEXTURE_SUPPORT__)
-    float s_multi;
-    float t_multi;
+       unsigned char red;
+       unsigned char green;
+       unsigned char blue;
+       unsigned char alpha;
+
+       float s;
+       float t;
+#if defined( __MULTITEXTURE_SUPPORT__ )
+       float s_multi;
+       float t_multi;
 #endif
-    };
+};
 
 static VertexAttrib vertexattribs[60000];
 
 static GLushort indexArray[50000];
 
 static GLuint vertexCount = 0;
-static GLuint indexCount = 0;
-static GLuint vertexMark = 0;
-static int indexbase = 0;
+static GLuint indexCount  = 0;
+static GLuint vertexMark  = 0;
+static int indexbase      = 0;
 
-static VertexAttrib* ptrVertexAttribArray = NULL;
-static VertexAttribptrVertexAttribArrayMark = NULL;
+static VertexAttrib *ptrVertexAttribArray     = NULL;
+static VertexAttrib *ptrVertexAttribArrayMark = NULL;
 
 static VertexAttrib currentVertexAttrib;
-#if defined(__MULTITEXTURE_SUPPORT__)
-static VertexAttrib currentVertexAttribInit = {0.0f,0.0f,0.0f,
-                                    255,255,255,255,
-                                    0.0f,0.0f,
-                                    0.0f,0.0f
-                                    };
+#if defined( __MULTITEXTURE_SUPPORT__ )
+static VertexAttrib currentVertexAttribInit = {0.0f, 0.0f, 0.0f, 255, 255, 255, 255, 0.0f, 0.0f, 0.0f, 0.0f};
 #else
-static VertexAttrib currentVertexAttribInit = {0.0f,0.0f,0.0f,0.0f,
-                                    255,255,255,255,
-                                    0.0f,0.0f,
-                                    };
+static VertexAttrib currentVertexAttribInit = {
+    0.0f, 0.0f, 0.0f, 0.0f, 255, 255, 255, 255, 0.0f, 0.0f,
+};
 #endif
-static GLushortptrIndexArray = NULL;
+static GLushort *ptrIndexArray = NULL;
 
 static GLboolean arraysValid = GL_FALSE;
 
-void InitGLStructs()
-    {
-    ptrVertexAttribArray = vertexattribs;
-    ptrVertexAttribArrayMark = ptrVertexAttribArray;
-    ptrIndexArray = indexArray;
-    
-    memcpy(&nanoglState, &nanoglInitState, sizeof(struct nanoState));
-    memcpy(&tmuState0,&tmuInitState,sizeof(struct nanotmuState));
-    memcpy(&tmuState1,&tmuInitState,sizeof(struct nanotmuState));    
-    memcpy(&currentVertexAttrib,&currentVertexAttribInit,sizeof(struct VertexAttrib));
-    
-    activetmuState = &tmuState0;
-    wrapperPrimitiveMode = GL_QUADS;
-    useTexCoordArray = GL_FALSE;
-    activetmu = GL_TEXTURE0;
-    clientactivetmu = GL_TEXTURE0;
-    delayedttmuchange = GL_FALSE;
-    delayedtmutarget = GL_TEXTURE0;
-    vertexCount = 0;
-    indexCount = 0;
-    vertexMark = 0;
-    indexbase = 0;
-    arraysValid = GL_FALSE;
-    }
-
-void ResetNanoState()
-{
-
-       if (tmuState0.color_array.enabled)
-       {
-               glEsImpl->glEnableClientState(GL_COLOR_ARRAY);
+void InitGLStructs( )
+{
+       ptrVertexAttribArray     = vertexattribs;
+       ptrVertexAttribArrayMark = ptrVertexAttribArray;
+       ptrIndexArray            = indexArray;
+
+       memcpy( &nanoglState, &nanoglInitState, sizeof( struct nanoState ) );
+       memcpy( &tmuState0, &tmuInitState, sizeof( struct nanotmuState ) );
+       memcpy( &tmuState1, &tmuInitState, sizeof( struct nanotmuState ) );
+       memcpy( &currentVertexAttrib, &currentVertexAttribInit, sizeof( struct VertexAttrib ) );
+
+       activetmuState       = &tmuState0;
+       wrapperPrimitiveMode = GL_QUADS;
+       useTexCoordArray     = GL_FALSE;
+       activetmu            = GL_TEXTURE0;
+       clientactivetmu      = GL_TEXTURE0;
+       delayedttmuchange    = GL_FALSE;
+       delayedtmutarget     = GL_TEXTURE0;
+       vertexCount          = 0;
+       indexCount           = 0;
+       vertexMark           = 0;
+       indexbase            = 0;
+       arraysValid          = GL_FALSE;
+}
+
+void ResetNanoState( )
+{
+
+       if ( tmuState0.color_array.enabled )
+       {
+               glEsImpl->glEnableClientState( GL_COLOR_ARRAY );
        }
        else
        {
-               glEsImpl->glDisableClientState(GL_COLOR_ARRAY);
+               glEsImpl->glDisableClientState( GL_COLOR_ARRAY );
        }
 
-       if (tmuState0.vertex_array.enabled)
+       if ( tmuState0.vertex_array.enabled )
        {
-               glEsImpl->glEnableClientState(GL_VERTEX_ARRAY);
+               glEsImpl->glEnableClientState( GL_VERTEX_ARRAY );
        }
        else
        {
-               glEsImpl->glDisableClientState(GL_VERTEX_ARRAY);
+               glEsImpl->glDisableClientState( GL_VERTEX_ARRAY );
        }
 
-       if (tmuState0.texture_coord_array.enabled)
+       if ( tmuState0.texture_coord_array.enabled )
        {
-               glEsImpl->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+               glEsImpl->glEnableClientState( GL_TEXTURE_COORD_ARRAY );
        }
        else
        {
-               glEsImpl->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+               glEsImpl->glDisableClientState( GL_TEXTURE_COORD_ARRAY );
        }
 
-    if (tmuState0.normal_array.enabled)
-    {
-        glEsImpl->glEnableClientState(GL_NORMAL_ARRAY);
-    }
-    else
-    {
-        glEsImpl->glDisableClientState(GL_NORMAL_ARRAY);
-    }
-       glEsImpl->glVertexPointer(tmuState0.vertex_array.size,
-                       tmuState0.vertex_array.type,
-                       tmuState0.vertex_array.stride,
-                       tmuState0.vertex_array.ptr);
-
-       glEsImpl->glTexCoordPointer(tmuState0.texture_coord_array.size,
-                       tmuState0.texture_coord_array.type,
-                       tmuState0.texture_coord_array.stride,
-                       tmuState0.texture_coord_array.ptr);
-
-       glEsImpl->glColorPointer(tmuState0.color_array.size,
-                       tmuState0.color_array.type,
-                       tmuState0.color_array.stride,
-                       tmuState0.color_array.ptr);
+       if ( tmuState0.normal_array.enabled )
+       {
+               glEsImpl->glEnableClientState( GL_NORMAL_ARRAY );
+       }
+       else
+       {
+               glEsImpl->glDisableClientState( GL_NORMAL_ARRAY );
+       }
+       glEsImpl->glVertexPointer( tmuState0.vertex_array.size,
+                                  tmuState0.vertex_array.type,
+                                  tmuState0.vertex_array.stride,
+                                  tmuState0.vertex_array.ptr );
 
-    glEsImpl->glNormalPointer(
-            tmuState0.normal_array.type,
-            tmuState0.normal_array.stride,
-            tmuState0.normal_array.ptr);
+       glEsImpl->glTexCoordPointer( tmuState0.texture_coord_array.size,
+                                    tmuState0.texture_coord_array.type,
+                                    tmuState0.texture_coord_array.stride,
+                                    tmuState0.texture_coord_array.ptr );
 
-       glEsImpl->glMatrixMode(nanoglState.matrixmode);
+       glEsImpl->glColorPointer( tmuState0.color_array.size,
+                                 tmuState0.color_array.type,
+                                 tmuState0.color_array.stride,
+                                 tmuState0.color_array.ptr );
 
+       glEsImpl->glNormalPointer(
+           tmuState0.normal_array.type,
+           tmuState0.normal_array.stride,
+           tmuState0.normal_array.ptr );
 
+       glEsImpl->glMatrixMode( nanoglState.matrixmode );
 
-       glEsImpl->glColor4f (currentVertexAttrib.red, currentVertexAttrib.green, currentVertexAttrib.blue, currentVertexAttrib.alpha);
+       glEsImpl->glColor4f( currentVertexAttrib.red, currentVertexAttrib.green, currentVertexAttrib.blue, currentVertexAttrib.alpha );
 
-       glEsImpl->glBlendFunc(nanoglState.sfactor, nanoglState.dfactor);
+       glEsImpl->glBlendFunc( nanoglState.sfactor, nanoglState.dfactor );
 
        //glEsImpl->glBindTexture(GL_TEXTURE_2D, stackTextureState);
 
-       glEsImpl->glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, activetmuState->texture_env_mode.value);
+       glEsImpl->glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, activetmuState->texture_env_mode.value );
 
        arraysValid = GL_FALSE;
 }
 
-void FlushOnStateChange()
-    {
-    if (delayedttmuchange)
-        {
-        delayedttmuchange = GL_FALSE;
+void FlushOnStateChange( )
+{
+       if ( delayedttmuchange )
+       {
+               delayedttmuchange = GL_FALSE;
 #ifndef USE_CORE_PROFILE
-        glEsImpl->glActiveTexture(delayedtmutarget);
-#endif
-        }
-
-    if (!vertexCount)
-        return;
-
-    if (!arraysValid)
-        {
-        glEsImpl->glClientActiveTexture(GL_TEXTURE0);
-        glEsImpl->glVertexPointer(3, GL_FLOAT, sizeof(VertexAttrib), &vertexattribs[0].x);
-        glEsImpl->glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(VertexAttrib), &vertexattribs[0].red);
-        glEsImpl->glTexCoordPointer(2, GL_FLOAT, sizeof(VertexAttrib), &vertexattribs[0].s);    
-        glEsImpl->glEnableClientState(GL_VERTEX_ARRAY);
-        glEsImpl->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-        glEsImpl->glEnableClientState(GL_COLOR_ARRAY);
-#if defined(__MULTITEXTURE_SUPPORT__)        
-        glEsImpl->glClientActiveTexture(GL_TEXTURE1);
-        glEsImpl->glTexCoordPointer(2, GL_FLOAT, sizeof(VertexAttrib), &vertexattribs[0].s_multi); 
-        glEsImpl->glEnableClientState(GL_TEXTURE_COORD_ARRAY);  
-        glEsImpl->glClientActiveTexture(GL_TEXTURE0);   
+               glEsImpl->glActiveTexture( delayedtmutarget );
 #endif
-        arraysValid = GL_TRUE;
-        }
-
-    glEsImpl->glDrawElements( GL_TRIANGLES,vertexCount,GL_UNSIGNED_SHORT, indexArray );
+       }
 
+       if ( !vertexCount )
+               return;
 
-#if defined(__MULTITEXTURE_SUPPORT__)            
-    useMultiTexCoordArray = GL_FALSE;
-#endif
-    vertexCount = 0;
-    indexCount = 0;
-    ptrVertexAttribArray = vertexattribs;
-    ptrVertexAttribArrayMark = ptrVertexAttribArray;
-    ptrIndexArray = indexArray;
-    useTexCoordArray = GL_FALSE;
-    }
-void nanoGL_Flush()
+       if ( !arraysValid )
        {
-       FlushOnStateChange();
+               glEsImpl->glClientActiveTexture( GL_TEXTURE0 );
+               glEsImpl->glVertexPointer( 3, GL_FLOAT, sizeof( VertexAttrib ), &vertexattribs[0].x );
+               glEsImpl->glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( VertexAttrib ), &vertexattribs[0].red );
+               glEsImpl->glTexCoordPointer( 2, GL_FLOAT, sizeof( VertexAttrib ), &vertexattribs[0].s );
+               glEsImpl->glEnableClientState( GL_VERTEX_ARRAY );
+               glEsImpl->glEnableClientState( GL_TEXTURE_COORD_ARRAY );
+               glEsImpl->glEnableClientState( GL_COLOR_ARRAY );
+#if defined( __MULTITEXTURE_SUPPORT__ )
+               glEsImpl->glClientActiveTexture( GL_TEXTURE1 );
+               glEsImpl->glTexCoordPointer( 2, GL_FLOAT, sizeof( VertexAttrib ), &vertexattribs[0].s_multi );
+               glEsImpl->glEnableClientState( GL_TEXTURE_COORD_ARRAY );
+               glEsImpl->glClientActiveTexture( GL_TEXTURE0 );
+#endif
+               arraysValid = GL_TRUE;
        }
-void nanoGL_Reset()
+
+       glEsImpl->glDrawElements( GL_TRIANGLES, vertexCount, GL_UNSIGNED_SHORT, indexArray );
+
+#if defined( __MULTITEXTURE_SUPPORT__ )
+       useMultiTexCoordArray = GL_FALSE;
+#endif
+       vertexCount              = 0;
+       indexCount               = 0;
+       ptrVertexAttribArray     = vertexattribs;
+       ptrVertexAttribArrayMark = ptrVertexAttribArray;
+       ptrIndexArray            = indexArray;
+       useTexCoordArray         = GL_FALSE;
+}
+void nanoGL_Flush( )
 {
-       ResetNanoState();
+       FlushOnStateChange( );
+}
+void nanoGL_Reset( )
+{
+       ResetNanoState( );
+}
+void glBegin( GLenum mode )
+{
+       wrapperPrimitiveMode     = mode;
+       vertexMark               = vertexCount;
+       ptrVertexAttribArrayMark = ptrVertexAttribArray;
+       indexbase                = indexCount;
 }
-void glBegin(GLenum mode)
-    {
-    wrapperPrimitiveMode = mode;
-    vertexMark = vertexCount;    
-    ptrVertexAttribArrayMark = ptrVertexAttribArray;
-    indexbase = indexCount;
-    }
-    
-void glEnd(void)
-    {
-    vertexCount+=((unsigned char*)ptrVertexAttribArray-(unsigned char*)ptrVertexAttribArrayMark)/sizeof(VertexAttrib);
-    if (vertexCount < 3)
-        {
-        return;
-        }
-    switch (wrapperPrimitiveMode)
-        {
-        case GL_QUADS:
-            {
-            *ptrIndexArray++ = indexCount;
-            *ptrIndexArray++ = indexCount+1;
-            *ptrIndexArray++ = indexCount+2;
-            *ptrIndexArray++ = indexCount;
-            *ptrIndexArray++ = indexCount+2;
-            *ptrIndexArray++ = indexCount+3;
-            indexCount+=4;
-            vertexCount+=2;
-            }
-            break;
-        case GL_TRIANGLES:
-            {
-            int  vcount = (vertexCount-vertexMark)/3;
-            for (int count = 0; count < vcount; count++)
-                {
-                *ptrIndexArray++ = indexCount;
-                *ptrIndexArray++ = indexCount+1;
-                *ptrIndexArray++ = indexCount+2;            
-                indexCount+=3;    
-                }
-            }
-            break;
-        case GL_TRIANGLE_STRIP:
-            {
-            *ptrIndexArray++ = indexCount;
-            *ptrIndexArray++ = indexCount+1;
-            *ptrIndexArray++ = indexCount+2;
-            indexCount+=3;
-            int vcount = ((vertexCount-vertexMark)-3);
-            if (vcount && ((long)ptrIndexArray & 0x02))
-                {
-                *ptrIndexArray++ = indexCount-1; // 2 
-                *ptrIndexArray++ = indexCount-2; // 1
-                *ptrIndexArray++ = indexCount;   // 3
-                indexCount++;
-                vcount-=1;    
-                int odd = vcount&1;
-                vcount/=2;
-                unsigned int* longptr = (unsigned int*) ptrIndexArray;
-
-                for (int count = 0; count < vcount; count++)
-                    {
-                    *(longptr++) = (indexCount-2) | ((indexCount-1)<<16);                    
-                    *(longptr++) = (indexCount) | ((indexCount)<<16);                    
-                    *(longptr++) = (indexCount-1) | ((indexCount+1)<<16);
-                    indexCount+=2;
-                    }
-                ptrIndexArray = (unsigned short*)(longptr);
-                if (odd)
-                    {
-                    *ptrIndexArray++ = indexCount-2; // 2 
-                    *ptrIndexArray++ = indexCount-1; // 1
-                    *ptrIndexArray++ = indexCount;   // 3
-                    indexCount++;    
-                    }
-                }
-           else
-                {
-                //already aligned
-                int odd = vcount&1;
-                vcount/=2;
-                unsigned int* longptr = (unsigned int*) ptrIndexArray;
-
-                for (int count = 0; count < vcount; count++)
-                    {                    
-                    *(longptr++) = (indexCount-1) | ((indexCount-2)<<16);                    
-                    *(longptr++) = (indexCount) | ((indexCount-1)<<16);                    
-                    *(longptr++) = (indexCount) | ((indexCount+1)<<16);
-                    indexCount+=2;
-
-                    }
-                ptrIndexArray = (unsigned short*)(longptr);
-                if (odd)
-                    {
-                    
-                    *ptrIndexArray++ = indexCount-1; // 2 
-                    *ptrIndexArray++ = indexCount-2; // 1
-                    *ptrIndexArray++ = indexCount;   // 3
-                    indexCount++;    
-                    }
-                }            
-            vertexCount+=(vertexCount-vertexMark-3)*2;
-            }
-            break;
-        case GL_POLYGON:
-        case GL_TRIANGLE_FAN:
-            {
-            *ptrIndexArray++ = indexCount++;
-            *ptrIndexArray++ = indexCount++;
-            *ptrIndexArray++ = indexCount++;
-            int vcount = ((vertexCount-vertexMark)-3);
-            for (int count = 0; count < vcount; count++)
-                {
-                *ptrIndexArray++ = indexbase;
-                *ptrIndexArray++ = indexCount-1;
-                *ptrIndexArray++ = indexCount++;                
-                vertexCount+=2;
-                }
-             }   
-            break;
 
-        default:
-            break;
-        }
-               if( ptrVertexAttribArray - vertexattribs > 20000 * sizeof(VertexAttrib) ||
-                               ptrIndexArray - indexArray > 15000 * sizeof(GLushort) )
-                       FlushOnStateChange();
-    }
+void glEnd( void )
+{
+       vertexCount += ( (unsigned char *)ptrVertexAttribArray - (unsigned char *)ptrVertexAttribArrayMark ) / sizeof( VertexAttrib );
+       if ( vertexCount < 3 )
+       {
+               return;
+       }
+       switch ( wrapperPrimitiveMode )
+       {
+       case GL_QUADS:
+       {
+               *ptrIndexArray++ = indexCount;
+               *ptrIndexArray++ = indexCount + 1;
+               *ptrIndexArray++ = indexCount + 2;
+               *ptrIndexArray++ = indexCount;
+               *ptrIndexArray++ = indexCount + 2;
+               *ptrIndexArray++ = indexCount + 3;
+               indexCount += 4;
+               vertexCount += 2;
+       }
+       break;
+       case GL_TRIANGLES:
+       {
+               int vcount = ( vertexCount - vertexMark ) / 3;
+               for ( int count = 0; count < vcount; count++ )
+               {
+                       *ptrIndexArray++ = indexCount;
+                       *ptrIndexArray++ = indexCount + 1;
+                       *ptrIndexArray++ = indexCount + 2;
+                       indexCount += 3;
+               }
+       }
+       break;
+       case GL_TRIANGLE_STRIP:
+       {
+               *ptrIndexArray++ = indexCount;
+               *ptrIndexArray++ = indexCount + 1;
+               *ptrIndexArray++ = indexCount + 2;
+               indexCount += 3;
+               int vcount = ( ( vertexCount - vertexMark ) - 3 );
+               if ( vcount && ( (long)ptrIndexArray & 0x02 ) )
+               {
+                       *ptrIndexArray++ = indexCount - 1; // 2
+                       *ptrIndexArray++ = indexCount - 2; // 1
+                       *ptrIndexArray++ = indexCount;     // 3
+                       indexCount++;
+                       vcount -= 1;
+                       int odd = vcount & 1;
+                       vcount /= 2;
+                       unsigned int *longptr = (unsigned int *)ptrIndexArray;
+
+                       for ( int count = 0; count < vcount; count++ )
+                       {
+                               *( longptr++ ) = ( indexCount - 2 ) | ( ( indexCount - 1 ) << 16 );
+                               *( longptr++ ) = ( indexCount ) | ( ( indexCount ) << 16 );
+                               *( longptr++ ) = ( indexCount - 1 ) | ( ( indexCount + 1 ) << 16 );
+                               indexCount += 2;
+                       }
+                       ptrIndexArray = (unsigned short *)( longptr );
+                       if ( odd )
+                       {
+                               *ptrIndexArray++ = indexCount - 2; // 2
+                               *ptrIndexArray++ = indexCount - 1; // 1
+                               *ptrIndexArray++ = indexCount;     // 3
+                               indexCount++;
+                       }
+               }
+               else
+               {
+                       //already aligned
+                       int odd = vcount & 1;
+                       vcount /= 2;
+                       unsigned int *longptr = (unsigned int *)ptrIndexArray;
 
-void glEnable (GLenum cap)
-    {
-    GLboolean statechanged = GL_FALSE;
-    switch(cap)
-        {
-        case GL_ALPHA_TEST:
+                       for ( int count = 0; count < vcount; count++ )
+                       {
+                               *( longptr++ ) = ( indexCount - 1 ) | ( ( indexCount - 2 ) << 16 );
+                               *( longptr++ ) = ( indexCount ) | ( ( indexCount - 1 ) << 16 );
+                               *( longptr++ ) = ( indexCount ) | ( ( indexCount + 1 ) << 16 );
+                               indexCount += 2;
+                       }
+                       ptrIndexArray = (unsigned short *)( longptr );
+                       if ( odd )
+                       {
+
+                               *ptrIndexArray++ = indexCount - 1; // 2
+                               *ptrIndexArray++ = indexCount - 2; // 1
+                               *ptrIndexArray++ = indexCount;     // 3
+                               indexCount++;
+                       }
+               }
+               vertexCount += ( vertexCount - vertexMark - 3 ) * 2;
+       }
+       break;
+       case GL_POLYGON:
+       case GL_TRIANGLE_FAN:
+       {
+               *ptrIndexArray++ = indexCount++;
+               *ptrIndexArray++ = indexCount++;
+               *ptrIndexArray++ = indexCount++;
+               int vcount = ( ( vertexCount - vertexMark ) - 3 );
+               for ( int count = 0; count < vcount; count++ )
+               {
+                       *ptrIndexArray++ = indexbase;
+                       *ptrIndexArray++ = indexCount - 1;
+                       *ptrIndexArray++ = indexCount++;
+                       vertexCount += 2;
+               }
+       }
+       break;
+
+       default:
+               break;
+       }
+       if ( ptrVertexAttribArray - vertexattribs > 20000 * sizeof( VertexAttrib ) ||
+            ptrIndexArray - indexArray > 15000 * sizeof( GLushort ) )
+               FlushOnStateChange( );
+}
+
+void glEnable( GLenum cap )
+{
+       GLboolean statechanged = GL_FALSE;
+       switch ( cap )
+       {
+       case GL_ALPHA_TEST:
+       {
+               if ( !nanoglState.alpha_test )
+               {
+                       nanoglState.alpha_test = GL_TRUE;
+                       statechanged           = GL_TRUE;
+               }
+               break;
+       }
+       case GL_BLEND:
+       {
+               if ( !nanoglState.blend )
+               {
+                       nanoglState.blend = GL_TRUE;
+                       statechanged      = GL_TRUE;
+               }
+               break;
+       }
+       //case GL_CLIP_PLANEi
+       case GL_COLOR_LOGIC_OP:
+       {
+               if ( !nanoglState.color_logic_op )
+               {
+                       nanoglState.color_logic_op = GL_TRUE;
+                       statechanged               = GL_TRUE;
+               }
+               break;
+       }
+       case GL_COLOR_MATERIAL:
+       {
+               if ( !nanoglState.color_material )
+               {
+                       nanoglState.color_material = GL_TRUE;
+                       statechanged               = GL_TRUE;
+               }
+               break;
+       }
+       case GL_CULL_FACE:
+       {
+               if ( !nanoglState.cull_face )
+               {
+                       nanoglState.cull_face = GL_TRUE;
+                       statechanged          = GL_TRUE;
+               }
+               break;
+       }
+       case GL_DEPTH_TEST:
+       {
+               if ( !nanoglState.depth_test )
+               {
+                       nanoglState.depth_test = GL_TRUE;
+                       statechanged           = GL_TRUE;
+               }
+               break;
+       }
+       case GL_DITHER:
+       {
+               if ( !nanoglState.dither )
+               {
+                       nanoglState.dither = GL_TRUE;
+                       statechanged       = GL_TRUE;
+               }
+               break;
+       }
+       case GL_FOG:
+               //case GL_LIGHTi
+               {
+                       if ( !nanoglState.fog )
+                       {
+                               nanoglState.fog = GL_TRUE;
+                               statechanged    = GL_TRUE;
+                       }
+                       break;
+               }
+       case GL_LIGHTING:
+       {
+               if ( !nanoglState.lighting )
+               {
+                       nanoglState.lighting = GL_TRUE;
+                       statechanged         = GL_TRUE;
+               }
+               break;
+       }
+       case GL_LINE_SMOOTH:
+       {
+               if ( !nanoglState.line_smooth )
+               {
+                       nanoglState.line_smooth = GL_TRUE;
+                       statechanged            = GL_TRUE;
+               }
+               break;
+       }
+       /*        case GL_MATRIX_PALETTE_OES:
             {
-            if (!nanoglState.alpha_test)
+            if (!nanoglState.matrix_palette_oes)
                 {
-                nanoglState.alpha_test = GL_TRUE;
+                nanoglState.matrix_palette_oes = GL_TRUE;
                 statechanged = GL_TRUE;
                 }
             break;
-            }
-        case GL_BLEND:
+            }*/
+       case GL_MULTISAMPLE:
+       {
+               if ( !nanoglState.multisample )
+               {
+                       nanoglState.multisample = GL_TRUE;
+                       statechanged            = GL_TRUE;
+               }
+               break;
+       }
+       case GL_NORMALIZE:
+       {
+               if ( !nanoglState.normalize )
+               {
+                       nanoglState.normalize = GL_TRUE;
+                       statechanged          = GL_TRUE;
+               }
+               break;
+       }
+       /*        case GL_POINT_SPRITE_OES:
             {
-            if (!nanoglState.blend)
+            if (!nanoglState.point_sprite_oes)
                 {
-                nanoglState.blend = GL_TRUE;
+                nanoglState.point_sprite_oes = GL_TRUE;
                 statechanged = GL_TRUE;
                 }
             break;
-            }
-        //case GL_CLIP_PLANEi
-        case GL_COLOR_LOGIC_OP:
+            }*/
+       case GL_POLYGON_OFFSET_FILL:
+       {
+               if ( !nanoglState.polygon_offset_fill )
+               {
+                       nanoglState.polygon_offset_fill = GL_TRUE;
+                       statechanged                    = GL_TRUE;
+               }
+               break;
+       }
+       case GL_RESCALE_NORMAL:
+       {
+               if ( !nanoglState.rescale_normal )
+               {
+                       nanoglState.rescale_normal = GL_TRUE;
+                       statechanged               = GL_TRUE;
+               }
+               break;
+       }
+       case GL_SAMPLE_ALPHA_TO_COVERAGE:
+       {
+               if ( !nanoglState.sample_alpha_to_coverage )
+               {
+                       nanoglState.sample_alpha_to_coverage = GL_TRUE;
+                       statechanged                         = GL_TRUE;
+               }
+               break;
+       }
+       case GL_SAMPLE_ALPHA_TO_ONE:
+       {
+               if ( !nanoglState.sample_alpha_to_one )
+               {
+                       nanoglState.sample_alpha_to_one = GL_TRUE;
+                       statechanged                    = GL_TRUE;
+               }
+               break;
+       }
+       case GL_SAMPLE_COVERAGE:
+       {
+               if ( !nanoglState.sample_coverage )
+               {
+                       nanoglState.sample_coverage = GL_TRUE;
+                       statechanged                = GL_TRUE;
+               }
+               break;
+       }
+       case GL_SCISSOR_TEST:
+       {
+               if ( !nanoglState.scissor_test )
+               {
+                       nanoglState.scissor_test = GL_TRUE;
+                       statechanged             = GL_TRUE;
+               }
+               break;
+       }
+       case GL_STENCIL_TEST:
+       {
+               return;
+               /*            if (!nanoglState.stencil_test)
+                {
+                nanoglState.stencil_test = GL_TRUE;
+                statechanged = GL_TRUE;
+                }*/
+               break;
+       }
+       case GL_TEXTURE_2D:
+       {
+               if ( !activetmuState->texture_2d.value )
+               {
+                       FlushOnStateChange( );
+                       glEsImpl->glEnable( cap );
+                       activetmuState->texture_2d.value = GL_TRUE;
+                       return;
+               }
+               break;
+       }
+       default:
+               break;
+       }
+
+       if ( statechanged )
+       {
+               FlushOnStateChange( );
+               glEsImpl->glEnable( cap );
+       }
+}
+
+void glDisable( GLenum cap )
+{
+       GLboolean statechanged = GL_FALSE;
+       switch ( cap )
+       {
+       case GL_ALPHA_TEST:
+       {
+               if ( nanoglState.alpha_test )
+               {
+                       nanoglState.alpha_test = GL_FALSE;
+                       statechanged           = GL_TRUE;
+               }
+               break;
+       }
+       case GL_BLEND:
+       {
+               if ( nanoglState.blend )
+               {
+                       nanoglState.blend = GL_FALSE;
+                       statechanged      = GL_TRUE;
+               }
+               break;
+       }
+       //case GL_CLIP_PLANEi
+       case GL_COLOR_LOGIC_OP:
+       {
+               if ( nanoglState.color_logic_op )
+               {
+                       nanoglState.color_logic_op = GL_FALSE;
+                       statechanged               = GL_TRUE;
+               }
+               break;
+       }
+       case GL_COLOR_MATERIAL:
+       {
+               if ( nanoglState.color_material )
+               {
+                       nanoglState.color_material = GL_FALSE;
+                       statechanged               = GL_TRUE;
+               }
+               break;
+       }
+       case GL_CULL_FACE:
+       {
+               if ( nanoglState.cull_face )
+               {
+                       nanoglState.cull_face = GL_FALSE;
+                       statechanged          = GL_TRUE;
+               }
+               break;
+       }
+       case GL_DEPTH_TEST:
+       {
+               if ( nanoglState.depth_test )
+               {
+                       nanoglState.depth_test = GL_FALSE;
+                       statechanged           = GL_TRUE;
+               }
+               break;
+       }
+       case GL_DITHER:
+       {
+               if ( nanoglState.dither )
+               {
+                       nanoglState.dither = GL_FALSE;
+                       statechanged       = GL_TRUE;
+               }
+               break;
+       }
+       case GL_FOG:
+               //case GL_LIGHTi
+               {
+                       if ( nanoglState.fog )
+                       {
+                               nanoglState.fog = GL_FALSE;
+                               statechanged    = GL_TRUE;
+                       }
+                       break;
+               }
+       case GL_LIGHTING:
+       {
+               if ( nanoglState.lighting )
+               {
+                       nanoglState.lighting = GL_FALSE;
+                       statechanged         = GL_TRUE;
+               }
+               break;
+       }
+       case GL_LINE_SMOOTH:
+       {
+               if ( nanoglState.line_smooth )
+               {
+                       nanoglState.line_smooth = GL_FALSE;
+                       statechanged            = GL_TRUE;
+               }
+               break;
+       }
+       /*        case GL_MATRIX_PALETTE_OES:
             {
-            if (!nanoglState.color_logic_op)
+            if (nanoglState.matrix_palette_oes)
                 {
-                nanoglState.color_logic_op = GL_TRUE;
+                nanoglState.matrix_palette_oes = GL_FALSE;
                 statechanged = GL_TRUE;
                 }
             break;
-            }
-        case GL_COLOR_MATERIAL:
+            }*/
+       case GL_MULTISAMPLE:
+       {
+               if ( nanoglState.multisample )
+               {
+                       nanoglState.multisample = GL_FALSE;
+                       statechanged            = GL_TRUE;
+               }
+               break;
+       }
+       case GL_NORMALIZE:
+       {
+               if ( nanoglState.normalize )
+               {
+                       nanoglState.normalize = GL_FALSE;
+                       statechanged          = GL_TRUE;
+               }
+               break;
+       }
+       /*        case GL_POINT_SPRITE_OES:
             {
-            if (!nanoglState.color_material)
+            if (nanoglState.point_sprite_oes)
                 {
-                nanoglState.color_material = GL_TRUE;
-                statechanged = GL_TRUE;
-                }
-            break;
-            }
-        case GL_CULL_FACE:
-            {
-            if (!nanoglState.cull_face)
-                {
-                nanoglState.cull_face = GL_TRUE;
-                statechanged = GL_TRUE;
-                }
-            break;
-            }
-        case GL_DEPTH_TEST:
-            {
-            if (!nanoglState.depth_test)
-                {
-                nanoglState.depth_test = GL_TRUE;
-                statechanged = GL_TRUE;
-                }
-            break;
-            }
-        case GL_DITHER:
-            {
-            if (!nanoglState.dither)
-                {
-                nanoglState.dither = GL_TRUE;
-                statechanged = GL_TRUE;
-                }
-            break;
-            }
-        case GL_FOG:
-        //case GL_LIGHTi
-            {
-            if (!nanoglState.fog)
-                {
-                nanoglState.fog = GL_TRUE;
-                statechanged = GL_TRUE;
-                }
-            break;
-            }
-        case GL_LIGHTING:
-            {
-            if (!nanoglState.lighting)
-                {
-                nanoglState.lighting = GL_TRUE;
-                statechanged = GL_TRUE;
-                }
-            break;
-            }
-        case GL_LINE_SMOOTH:
-            {
-            if (!nanoglState.line_smooth)
-                {
-                nanoglState.line_smooth = GL_TRUE;
-                statechanged = GL_TRUE;
-                }
-            break;
-            }
-/*        case GL_MATRIX_PALETTE_OES:
-            {
-            if (!nanoglState.matrix_palette_oes)
-                {
-                nanoglState.matrix_palette_oes = GL_TRUE;
-                statechanged = GL_TRUE;
-                }
-            break;
-            }*/
-        case GL_MULTISAMPLE:
-            {
-            if (!nanoglState.multisample)
-                {
-                nanoglState.multisample = GL_TRUE;
-                statechanged = GL_TRUE;
-                }
-            break;
-            }
-        case GL_NORMALIZE:
-            {
-            if (!nanoglState.normalize)
-                {
-                nanoglState.normalize = GL_TRUE;
-                statechanged = GL_TRUE;
-                }
-            break;
-            }
-/*        case GL_POINT_SPRITE_OES:
-            {
-            if (!nanoglState.point_sprite_oes)
-                {
-                nanoglState.point_sprite_oes = GL_TRUE;
-                statechanged = GL_TRUE;
-                }
-            break;
-            }*/
-        case GL_POLYGON_OFFSET_FILL:
-            {
-            if (!nanoglState.polygon_offset_fill)
-                {
-                nanoglState.polygon_offset_fill = GL_TRUE;
-                statechanged = GL_TRUE;
-                }
-            break;
-            }
-        case GL_RESCALE_NORMAL:
-            {
-            if (!nanoglState.rescale_normal)
-                {
-                nanoglState.rescale_normal = GL_TRUE;
-                statechanged = GL_TRUE;
-                }
-            break;
-            }
-        case GL_SAMPLE_ALPHA_TO_COVERAGE:
-            {
-            if (!nanoglState.sample_alpha_to_coverage)
-                {
-                nanoglState.sample_alpha_to_coverage = GL_TRUE;
-                statechanged = GL_TRUE;
-                }
-            break;
-            }
-        case GL_SAMPLE_ALPHA_TO_ONE:
-            {
-            if (!nanoglState.sample_alpha_to_one)
-                {
-                nanoglState.sample_alpha_to_one = GL_TRUE;
-                statechanged = GL_TRUE;
-                }
-            break;
-            }
-        case GL_SAMPLE_COVERAGE:
-            {
-            if (!nanoglState.sample_coverage)
-                {
-                nanoglState.sample_coverage = GL_TRUE;
-                statechanged = GL_TRUE;
-                }
-            break;
-            }
-        case GL_SCISSOR_TEST:
-            {
-            if (!nanoglState.scissor_test)
-                {
-                nanoglState.scissor_test = GL_TRUE;
-                statechanged = GL_TRUE;
-                }
-            break;
-            }
-        case GL_STENCIL_TEST:
-            {
-            return;
-/*            if (!nanoglState.stencil_test)
-                {
-                nanoglState.stencil_test = GL_TRUE;
-                statechanged = GL_TRUE;
-                }*/
-            break;
-            }
-        case GL_TEXTURE_2D:   
-            {
-            if (!activetmuState->texture_2d.value)
-                {
-                FlushOnStateChange();
-                glEsImpl->glEnable(cap);
-                activetmuState->texture_2d.value = GL_TRUE;
-                return;              
-                }
-            break;
-            }
-        default:
-            break;
-        }
-        
-    if (statechanged)
-        {
-        FlushOnStateChange();
-        glEsImpl->glEnable(cap);
-        }    
-    }
-
-void glDisable (GLenum cap)
-    {
-    GLboolean statechanged = GL_FALSE;
-    switch(cap)
-        {
-        case GL_ALPHA_TEST:
-            {
-            if (nanoglState.alpha_test)
-                {
-                nanoglState.alpha_test = GL_FALSE;
-                statechanged = GL_TRUE;
-                }
-            break;
-            }
-        case GL_BLEND:
-            {
-            if (nanoglState.blend)
-                {
-                nanoglState.blend = GL_FALSE;
-                statechanged = GL_TRUE;
-                }
-            break;
-            }
-        //case GL_CLIP_PLANEi
-        case GL_COLOR_LOGIC_OP:
-            {
-            if (nanoglState.color_logic_op)
-                {
-                nanoglState.color_logic_op = GL_FALSE;
-                statechanged = GL_TRUE;
-                }
-            break;
-            }
-        case GL_COLOR_MATERIAL:
-            {
-            if (nanoglState.color_material)
-                {
-                nanoglState.color_material = GL_FALSE;
-                statechanged = GL_TRUE;
-                }
-            break;
-            }
-        case GL_CULL_FACE:
-            {
-            if (nanoglState.cull_face)
-                {
-                nanoglState.cull_face = GL_FALSE;
-                statechanged = GL_TRUE;
-                }
-            break;
-            }
-        case GL_DEPTH_TEST:
-            {
-            if (nanoglState.depth_test)
-                {
-                nanoglState.depth_test = GL_FALSE;
-                statechanged = GL_TRUE;
-                }
-            break;
-            }
-        case GL_DITHER:
-            {
-            if (nanoglState.dither)
-                {
-                nanoglState.dither = GL_FALSE;
-                statechanged = GL_TRUE;
-                }
-            break;
-            }
-        case GL_FOG:
-        //case GL_LIGHTi
-            {
-            if (nanoglState.fog)
-                {
-                nanoglState.fog = GL_FALSE;
-                statechanged = GL_TRUE;
-                }
-            break;
-            }
-        case GL_LIGHTING:
-            {
-            if (nanoglState.lighting)
-                {
-                nanoglState.lighting = GL_FALSE;
-                statechanged = GL_TRUE;
-                }
-            break;
-            }
-        case GL_LINE_SMOOTH:
-            {
-            if (nanoglState.line_smooth)
-                {
-                nanoglState.line_smooth = GL_FALSE;
-                statechanged = GL_TRUE;
-                }
-            break;
-            }
-/*        case GL_MATRIX_PALETTE_OES:
-            {
-            if (nanoglState.matrix_palette_oes)
-                {
-                nanoglState.matrix_palette_oes = GL_FALSE;
-                statechanged = GL_TRUE;
-                }
-            break;
-            }*/
-        case GL_MULTISAMPLE:
-            {
-            if (nanoglState.multisample)
-                {
-                nanoglState.multisample = GL_FALSE;
-                statechanged = GL_TRUE;
-                }
-            break;
-            }
-        case GL_NORMALIZE:
-            {
-            if (nanoglState.normalize)
-                {
-                nanoglState.normalize = GL_FALSE;
-                statechanged = GL_TRUE;
-                }
-            break;
-            }
-/*        case GL_POINT_SPRITE_OES:
-            {
-            if (nanoglState.point_sprite_oes)
-                {
-                nanoglState.point_sprite_oes = GL_FALSE;
+                nanoglState.point_sprite_oes = GL_FALSE;
                 statechanged = GL_TRUE;
                 }
             break;
             }*/
-        case GL_POLYGON_OFFSET_FILL:
-            {
-            if (nanoglState.polygon_offset_fill)
-                {
-                nanoglState.polygon_offset_fill = GL_FALSE;
-                statechanged = GL_TRUE;
-                }
-            break;
-            }
-        case GL_RESCALE_NORMAL:
-            {
-            if (nanoglState.rescale_normal)
-                {
-                nanoglState.rescale_normal = GL_FALSE;
-                statechanged = GL_TRUE;
-                }
-            break;
-            }
-        case GL_SAMPLE_ALPHA_TO_COVERAGE:
-            {
-            if (nanoglState.sample_alpha_to_coverage)
-                {
-                nanoglState.sample_alpha_to_coverage = GL_FALSE;
-                statechanged = GL_TRUE;
-                }
-            break;
-            }
-        case GL_SAMPLE_ALPHA_TO_ONE:
-            {
-            if (nanoglState.sample_alpha_to_one)
-                {
-                nanoglState.sample_alpha_to_one = GL_FALSE;
-                statechanged = GL_TRUE;
-                }
-            break;
-            }
-        case GL_SAMPLE_COVERAGE:
-            {
-            if (nanoglState.sample_coverage)
-                {
-                nanoglState.sample_coverage = GL_FALSE;
-                statechanged = GL_TRUE;
-                }
-            break;
-            }
-        case GL_SCISSOR_TEST:
-            {
-            if (nanoglState.scissor_test)
-                {
-                nanoglState.scissor_test = GL_FALSE;
-                statechanged = GL_TRUE;
-                }
-            break;
-            }
-        case GL_STENCIL_TEST:
-            {
-            return;
-/*            if (nanoglState.stencil_test)
+       case GL_POLYGON_OFFSET_FILL:
+       {
+               if ( nanoglState.polygon_offset_fill )
+               {
+                       nanoglState.polygon_offset_fill = GL_FALSE;
+                       statechanged                    = GL_TRUE;
+               }
+               break;
+       }
+       case GL_RESCALE_NORMAL:
+       {
+               if ( nanoglState.rescale_normal )
+               {
+                       nanoglState.rescale_normal = GL_FALSE;
+                       statechanged               = GL_TRUE;
+               }
+               break;
+       }
+       case GL_SAMPLE_ALPHA_TO_COVERAGE:
+       {
+               if ( nanoglState.sample_alpha_to_coverage )
+               {
+                       nanoglState.sample_alpha_to_coverage = GL_FALSE;
+                       statechanged                         = GL_TRUE;
+               }
+               break;
+       }
+       case GL_SAMPLE_ALPHA_TO_ONE:
+       {
+               if ( nanoglState.sample_alpha_to_one )
+               {
+                       nanoglState.sample_alpha_to_one = GL_FALSE;
+                       statechanged                    = GL_TRUE;
+               }
+               break;
+       }
+       case GL_SAMPLE_COVERAGE:
+       {
+               if ( nanoglState.sample_coverage )
+               {
+                       nanoglState.sample_coverage = GL_FALSE;
+                       statechanged                = GL_TRUE;
+               }
+               break;
+       }
+       case GL_SCISSOR_TEST:
+       {
+               if ( nanoglState.scissor_test )
+               {
+                       nanoglState.scissor_test = GL_FALSE;
+                       statechanged             = GL_TRUE;
+               }
+               break;
+       }
+       case GL_STENCIL_TEST:
+       {
+               return;
+               /*            if (nanoglState.stencil_test)
                 {
                 nanoglState.stencil_test = GL_FALSE;
                 statechanged = GL_TRUE;
                 }*/
-            break;
-            }
-        case GL_TEXTURE_2D:   
-            {
-            if (activetmuState->texture_2d.value)
-                {
-                FlushOnStateChange();
-                glEsImpl->glDisable(cap);
-                activetmuState->texture_2d.value = GL_FALSE;
-                return;
+               break;
+       }
+       case GL_TEXTURE_2D:
+       {
+               if ( activetmuState->texture_2d.value )
+               {
+                       FlushOnStateChange( );
+                       glEsImpl->glDisable( cap );
+                       activetmuState->texture_2d.value = GL_FALSE;
+                       return;
+               }
+               break;
+       }
+       default:
+               break;
+       }
 
+       if ( statechanged )
+       {
+               FlushOnStateChange( );
+               glEsImpl->glDisable( cap );
+       }
+}
 
-                }
-            break;
-            }
-        default:
-            break;
-        }
-        
-    if (statechanged)
-        {
-        FlushOnStateChange();
-        glEsImpl->glDisable(cap);
-        }    
-    }
-    
-void glVertex2f(GLfloat x, GLfloat y)
-    {
-    glVertex3f(x,y,0.0f);
-    }
+void glVertex2f( GLfloat x, GLfloat y )
+{
+       glVertex3f( x, y, 0.0f );
+}
 
+__FORCEINLINE unsigned int ClampTo255( float value )
+{
+       unsigned int retval = (unsigned int)( value );
+       if ( retval > 255 )
+       {
+               retval = 255;
+       }
+       return retval;
+}
 
-__FORCEINLINE unsigned int ClampTo255(float value)
-    {
-    unsigned int retval = (unsigned int)(value);
-    if (retval > 255)
-        {
-        retval = 255;
-        }
-    return retval;
-    }
-
-void glColor3f(        GLfloat red, GLfloat green, GLfloat blue)
-    {
-    currentVertexAttrib.red = (unsigned char)ClampTo255(red*255.0f);
-    currentVertexAttrib.green = (unsigned char)ClampTo255(green*255.0f);
-    currentVertexAttrib.blue = (unsigned char)ClampTo255(blue*255.0f);
-    currentVertexAttrib.alpha = 255;
-    }
+void glColor3f( GLfloat red, GLfloat green, GLfloat blue )
+{
+       currentVertexAttrib.red   = (unsigned char)ClampTo255( red * 255.0f );
+       currentVertexAttrib.green = (unsigned char)ClampTo255( green * 255.0f );
+       currentVertexAttrib.blue  = (unsigned char)ClampTo255( blue * 255.0f );
+       currentVertexAttrib.alpha = 255;
+}
+
+void glTexCoord2fv( const GLfloat *v )
+{
+       memcpy( &currentVertexAttrib.s, v, 2 * sizeof( float ) );
+}
 
+void glTexCoord2f( GLfloat s, GLfloat t )
+{
+       currentVertexAttrib.s = s;
+       currentVertexAttrib.t = t;
+}
 
-void glTexCoord2fv( const GLfloat *v ) 
-    {
-    memcpy(&currentVertexAttrib.s, v, 2*sizeof(float));
-    }
+void glViewport( GLint x, GLint y, GLsizei width, GLsizei height )
+{
+       FlushOnStateChange( );
+       glEsImpl->glViewport( x, y, width, height );
+}
 
+void glLoadIdentity( void )
+{
+       FlushOnStateChange( );
+       glEsImpl->glLoadIdentity( );
+}
 
-void glTexCoord2f(GLfloat s, GLfloat t)
-    {
-    currentVertexAttrib.s = s;
-    currentVertexAttrib.t = t;
-    }
-    
-void glViewport (GLint x, GLint y, GLsizei width, GLsizei height)
-    {
-    FlushOnStateChange();
-    glEsImpl->glViewport(x,y,width,height);
-    }
-    
-void glLoadIdentity (void)
-    {
-    FlushOnStateChange();
-    glEsImpl->glLoadIdentity();
-    }
-    
-void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-    {
-    currentVertexAttrib.red = (unsigned char)ClampTo255(red*255.0f);
-    currentVertexAttrib.green = (unsigned char)ClampTo255(green*255.0f);
-    currentVertexAttrib.blue = (unsigned char)ClampTo255(blue*255.0f);
-    currentVertexAttrib.alpha = (unsigned char)ClampTo255(alpha*255.0f);
-    }
+void glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
+{
+       currentVertexAttrib.red   = (unsigned char)ClampTo255( red * 255.0f );
+       currentVertexAttrib.green = (unsigned char)ClampTo255( green * 255.0f );
+       currentVertexAttrib.blue  = (unsigned char)ClampTo255( blue * 255.0f );
+       currentVertexAttrib.alpha = (unsigned char)ClampTo255( alpha * 255.0f );
+}
 
-void glOrtho (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-    {
-    FlushOnStateChange();
+void glOrtho( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
+{
+       FlushOnStateChange( );
 #ifdef USE_CORE_PROFILE
-       glEsImpl->glOrtho(left,right,bottom,top, zNear,zFar);
+       glEsImpl->glOrtho( left, right, bottom, top, zNear, zFar );
 #else
-    glEsImpl->glOrthof(left,right,bottom,top, zNear,zFar);
+       glEsImpl->glOrthof( left, right, bottom, top, zNear, zFar );
 #endif
-    }
+}
 
-void glMatrixMode (GLenum mode)
-    {
-    if (nanoglState.matrixmode == mode)
-        {
-        return;
-        }
-    nanoglState.matrixmode = mode;
-    FlushOnStateChange();
-    glEsImpl->glMatrixMode(mode);
-    }
+void glMatrixMode( GLenum mode )
+{
+       if ( nanoglState.matrixmode == mode )
+       {
+               return;
+       }
+       nanoglState.matrixmode = mode;
+       FlushOnStateChange( );
+       glEsImpl->glMatrixMode( mode );
+}
 
-void glTexParameterf (GLenum target, GLenum pname, GLfloat param)
-    {
-    if (pname == GL_TEXTURE_BORDER_COLOR)
-        {
-        return; // not supported by opengl es
-        }
-    if (    (pname == GL_TEXTURE_WRAP_S ||
-             pname == GL_TEXTURE_WRAP_T) &&
-             param == GL_CLAMP)
-             {
-             param = 0x812F;
-             }
+void glTexParameterf( GLenum target, GLenum pname, GLfloat param )
+{
+       if ( pname == GL_TEXTURE_BORDER_COLOR )
+       {
+               return; // not supported by opengl es
+       }
+       if ( ( pname == GL_TEXTURE_WRAP_S ||
+              pname == GL_TEXTURE_WRAP_T ) &&
+            param == GL_CLAMP )
+       {
+               param = 0x812F;
+       }
 
-    FlushOnStateChange();
-    glEsImpl->glTexParameterf(target, pname,param);
-    }
-    
-void glTexParameterfv( GLenum target, GLenum pname, const GLfloat *params) 
-    {
-    glTexParameterf(target, pname, params[0]);
-    }
+       FlushOnStateChange( );
+       glEsImpl->glTexParameterf( target, pname, param );
+}
 
-void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
-    {
-    FlushOnStateChange();
-    internalformat = format;
-    glEsImpl->glTexImage2D(target, level, internalformat, width, height,border,format,type,pixels);
-    }
+void glTexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
+{
+       glTexParameterf( target, pname, params[0] );
+}
 
-void glDrawBuffer(GLenum /*mode*/)
-    {
-    }
+void glTexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
+{
+       FlushOnStateChange( );
+       internalformat = format;
+       glEsImpl->glTexImage2D( target, level, internalformat, width, height, border, format, type, pixels );
+}
 
-void glTranslatef (GLfloat x, GLfloat y, GLfloat z)
-    {
-    FlushOnStateChange();
-    glEsImpl->glTranslatef(x,y,z);
-    }
-    
-void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-    {
-    FlushOnStateChange();
-    glEsImpl->glRotatef(angle, x, y, z);
-    }
+void glDrawBuffer( GLenum /*mode*/ )
+{
+}
 
-void glScalef (GLfloat x, GLfloat y, GLfloat z)
-    {
-    FlushOnStateChange();
-    glEsImpl->glScalef(x,y,z);
-    }
-    
-void glDepthRange(GLclampf zNear, GLclampf zFar)
-    {
-    if ((nanoglState.depth_range_near == zNear) &&(nanoglState.depth_range_far == zFar))
-        {
-        return;
-        }
-    else
-        {
-        nanoglState.depth_range_near = zNear;
-        nanoglState.depth_range_far = zFar;
-        }
-    FlushOnStateChange();
+void glTranslatef( GLfloat x, GLfloat y, GLfloat z )
+{
+       FlushOnStateChange( );
+       glEsImpl->glTranslatef( x, y, z );
+}
+
+void glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
+{
+       FlushOnStateChange( );
+       glEsImpl->glRotatef( angle, x, y, z );
+}
+
+void glScalef( GLfloat x, GLfloat y, GLfloat z )
+{
+       FlushOnStateChange( );
+       glEsImpl->glScalef( x, y, z );
+}
+
+void glDepthRange( GLclampf zNear, GLclampf zFar )
+{
+       if ( ( nanoglState.depth_range_near == zNear ) && ( nanoglState.depth_range_far == zFar ) )
+       {
+               return;
+       }
+       else
+       {
+               nanoglState.depth_range_near = zNear;
+               nanoglState.depth_range_far  = zFar;
+       }
+       FlushOnStateChange( );
 #ifdef USE_CORE_PROFILE
-       glEsImpl->glDepthRange(zNear, zFar);
+       glEsImpl->glDepthRange( zNear, zFar );
 #else
-    glEsImpl->glDepthRangef(zNear, zFar);
+       glEsImpl->glDepthRangef( zNear, zFar );
 #endif
-    }
-
-void glDepthFunc (GLenum func)
-    {
-    if (nanoglState.depth_func == func)
-        {
-        return;
-        }
-    else
-        {
-        nanoglState.depth_func = func;
-        }
-    FlushOnStateChange();
-    glEsImpl->glDepthFunc(func);
-    }
+}
 
-void glFinish (void)
-    {
-    FlushOnStateChange();
-    glEsImpl->glFinish();
-    }
+void glDepthFunc( GLenum func )
+{
+       if ( nanoglState.depth_func == func )
+       {
+               return;
+       }
+       else
+       {
+               nanoglState.depth_func = func;
+       }
+       FlushOnStateChange( );
+       glEsImpl->glDepthFunc( func );
+}
 
-void glGetFloatv (GLenum pname, GLfloat *params)
-    {
-    FlushOnStateChange();
-    glEsImpl->glGetFloatv(pname, params);
-    }
+void glFinish( void )
+{
+       FlushOnStateChange( );
+       glEsImpl->glFinish( );
+}
 
-void glCullFace (GLenum mode)
-    {
-    if (nanoglState.cullface == mode)
-        {
-        return;
-        }
-    else
-        {
-        nanoglState.cullface = mode;
-        }
-    FlushOnStateChange();
-    glEsImpl->glCullFace(mode);
-    }
+void glGetFloatv( GLenum pname, GLfloat *params )
+{
+       FlushOnStateChange( );
+       glEsImpl->glGetFloatv( pname, params );
+}
 
-void glFrustum (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-    {
-    FlushOnStateChange();
-    glEsImpl->glFrustumf(left,right,bottom,top,zNear,zFar);
-    }
+void glCullFace( GLenum mode )
+{
+       if ( nanoglState.cullface == mode )
+       {
+               return;
+       }
+       else
+       {
+               nanoglState.cullface = mode;
+       }
+       FlushOnStateChange( );
+       glEsImpl->glCullFace( mode );
+}
 
-void glClear (GLbitfield mask)
-    {
-    FlushOnStateChange();
-    glEsImpl->glClear(mask);
-    }
+void glFrustum( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
+{
+       FlushOnStateChange( );
+       glEsImpl->glFrustumf( left, right, bottom, top, zNear, zFar );
+}
 
+void glClear( GLbitfield mask )
+{
+       FlushOnStateChange( );
+       glEsImpl->glClear( mask );
+}
 
 void glVertex3f( GLfloat x, GLfloat y, GLfloat z )
-    {
-    GLfloat* vert = (GLfloat*)ptrVertexAttribArray++;
-    *vert++ = x;
-    *vert++ = y;
-    *vert++ = z;
-#if defined(__MULTITEXTURE_SUPPORT__)
-    memcpy(vert, &currentVertexAttrib.red, 5*sizeof(GLfloat));
+{
+       GLfloat *vert = (GLfloat *)ptrVertexAttribArray++;
+       *vert++       = x;
+       *vert++       = y;
+       *vert++ = z;
+#if defined( __MULTITEXTURE_SUPPORT__ )
+       memcpy( vert, &currentVertexAttrib.red, 5 * sizeof( GLfloat ) );
 #else
-    memcpy(vert+1, &currentVertexAttrib.red, 3*sizeof(GLfloat));
+       memcpy( vert + 1, &currentVertexAttrib.red, 3 * sizeof( GLfloat ) );
 #endif
-
-    }
+}
 
 void glColor4fv( const GLfloat *v )
-    {
-    currentVertexAttrib.red = (unsigned char)ClampTo255(v[0]*255.0f);
-    currentVertexAttrib.green = (unsigned char)ClampTo255(v[1]*255.0f);
-    currentVertexAttrib.blue = (unsigned char)ClampTo255(v[2]*255.0f);
-    currentVertexAttrib.alpha = (unsigned char)ClampTo255(v[3]*255.0f);
-    }
-    
-void glColor3ubv( const GLubyte* v)
-    {
-    currentVertexAttrib.red = v[0];
-    currentVertexAttrib.green = v[1];
-    currentVertexAttrib.blue = v[2];
-    currentVertexAttrib.alpha = 255;
-    }
-    
-void glColor4ubv( const GLubyte *v ) 
-    {  
-    //*((unsigned int*)(&currentVertexAttrib.red)) = *((unsigned int*)(v));
-    currentVertexAttrib.red = v[0];
-    currentVertexAttrib.green = v[1];
-    currentVertexAttrib.blue = v[2];
-    currentVertexAttrib.alpha = v[3];
-    }
-    
-void glColor3fv( const GLfloat *v ) 
-    {
-    currentVertexAttrib.red = (unsigned char)ClampTo255(v[0]*255.0f);
-    currentVertexAttrib.green = (unsigned char)ClampTo255(v[1]*255.0f);
-    currentVertexAttrib.blue = (unsigned char)ClampTo255(v[2]*255.0f);
-    currentVertexAttrib.alpha = 255;
-    }
+{
+       currentVertexAttrib.red   = (unsigned char)ClampTo255( v[0] * 255.0f );
+       currentVertexAttrib.green = (unsigned char)ClampTo255( v[1] * 255.0f );
+       currentVertexAttrib.blue  = (unsigned char)ClampTo255( v[2] * 255.0f );
+       currentVertexAttrib.alpha = (unsigned char)ClampTo255( v[3] * 255.0f );
+}
+
+void glColor3ubv( const GLubyte *v )
+{
+       currentVertexAttrib.red   = v[0];
+       currentVertexAttrib.green = v[1];
+       currentVertexAttrib.blue  = v[2];
+       currentVertexAttrib.alpha = 255;
+}
+
+void glColor4ubv( const GLubyte *v )
+{
+       //*((unsigned int*)(&currentVertexAttrib.red)) = *((unsigned int*)(v));
+       currentVertexAttrib.red   = v[0];
+       currentVertexAttrib.green = v[1];
+       currentVertexAttrib.blue  = v[2];
+       currentVertexAttrib.alpha = v[3];
+}
+
+void glColor3fv( const GLfloat *v )
+{
+       currentVertexAttrib.red   = (unsigned char)ClampTo255( v[0] * 255.0f );
+       currentVertexAttrib.green = (unsigned char)ClampTo255( v[1] * 255.0f );
+       currentVertexAttrib.blue  = (unsigned char)ClampTo255( v[2] * 255.0f );
+       currentVertexAttrib.alpha = 255;
+}
 
 //-- nicknekit: xash3d funcs --
 
-void glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
-    {
-    currentVertexAttrib.red = red;
-    currentVertexAttrib.green = green;
-    currentVertexAttrib.blue = blue;
-    currentVertexAttrib.alpha = alpha;
-    }
+void glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
+{
+       currentVertexAttrib.red   = red;
+       currentVertexAttrib.green = green;
+       currentVertexAttrib.blue  = blue;
+       currentVertexAttrib.alpha = alpha;
+}
 
-void glColor3ub( GLubyte red, GLubyte green, GLubyte blue)
-    {
-    currentVertexAttrib.red = red;
-    currentVertexAttrib.green = green;
-    currentVertexAttrib.blue = blue;
-    currentVertexAttrib.alpha = 255;
-    }
+void glColor3ub( GLubyte red, GLubyte green, GLubyte blue )
+{
+       currentVertexAttrib.red   = red;
+       currentVertexAttrib.green = green;
+       currentVertexAttrib.blue  = blue;
+       currentVertexAttrib.alpha = 255;
+}
 
-void glNormal3fv( const GLfloat *v ) 
-    {
-    FlushOnStateChange();
-    glEsImpl->glNormal3f(v[0],v[1],v[2]);
-    }
+void glNormal3fv( const GLfloat *v )
+{
+       FlushOnStateChange( );
+       glEsImpl->glNormal3f( v[0], v[1], v[2] );
+}
 
 void glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
-    {
-    FlushOnStateChange();
-    glEsImpl->glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
-    }
+{
+       FlushOnStateChange( );
+       glEsImpl->glCopyTexImage2D( target, level, internalformat, x, y, width, height, border );
+}
 
-void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
-    {
-    glTexImage2D(GL_TEXTURE_2D, level, internalformat,  width, 1, border, format, type, pixels);
-    }
+void glTexImage1D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
+{
+       glTexImage2D( GL_TEXTURE_2D, level, internalformat, width, 1, border, format, type, pixels );
+}
 
-void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
-    {
-    glTexImage2D(GL_TEXTURE_2D, level, internalformat,  width, height, border, format, type, pixels);
-    }
+void glTexImage3D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
+{
+       glTexImage2D( GL_TEXTURE_2D, level, internalformat, width, height, border, format, type, pixels );
+}
 
 void glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels )
-    {
-    glTexSubImage2D(target,level,xoffset,0,width,1,format,type,pixels);
-    }
+{
+       glTexSubImage2D( target, level, xoffset, 0, width, 1, format, type, pixels );
+}
 
 void glTexSubImage3D( GLenum target, GLint level,
-                                         GLint xoffset, GLint yoffset,
-                                         GLint zoffset, GLsizei width,
-                                         GLsizei height, GLsizei depth,
-                                         GLenum format,
-                                         GLenum type, const GLvoid *pixels)
-    {
-    glTexSubImage2D(target,level,xoffset,yoffset,width,height,format,type,pixels);
-    }
-
-
-
-GLboolean glIsTexture(GLuint texture)
-    {
-    FlushOnStateChange();
-    return glEsImpl->glIsTexture(texture);
-    }
+                      GLint xoffset, GLint yoffset,
+                      GLint zoffset, GLsizei width,
+                      GLsizei height, GLsizei depth,
+                      GLenum format,
+                      GLenum type, const GLvoid *pixels )
+{
+       glTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels );
+}
 
+GLboolean glIsTexture( GLuint texture )
+{
+       FlushOnStateChange( );
+       return glEsImpl->glIsTexture( texture );
+}
 
 void glTexGeni( GLenum coord, GLenum pname, GLint param )
 {
-//for mirrors? not needed for original hl?
+       //for mirrors? not needed for original hl?
 }
 
 void glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params )
 {
-//for mirrors? not needed for original hl?
+       //for mirrors? not needed for original hl?
 }
 
 //-- --//
 
-void glHint (GLenum target, GLenum mode)
-    {
-    FlushOnStateChange();
-    glEsImpl->glHint(target, mode);
-    }
+void glHint( GLenum target, GLenum mode )
+{
+       FlushOnStateChange( );
+       glEsImpl->glHint( target, mode );
+}
 
-void glBlendFunc (GLenum sfactor, GLenum dfactor)
-    {
-    if ((nanoglState.sfactor == sfactor) && (nanoglState.dfactor == dfactor))
-        {
-        return;
-        }
-    nanoglState.sfactor = sfactor;
-    nanoglState.dfactor = dfactor;
-    FlushOnStateChange();
-    glEsImpl->glBlendFunc(sfactor, dfactor);
-    }
+void glBlendFunc( GLenum sfactor, GLenum dfactor )
+{
+       if ( ( nanoglState.sfactor == sfactor ) && ( nanoglState.dfactor == dfactor ) )
+       {
+               return;
+       }
+       nanoglState.sfactor = sfactor;
+       nanoglState.dfactor = dfactor;
+       FlushOnStateChange( );
+       glEsImpl->glBlendFunc( sfactor, dfactor );
+}
 
-void glPopMatrix (void)
-    {
-    FlushOnStateChange();
-    glEsImpl->glPopMatrix();
-    }
+void glPopMatrix( void )
+{
+       FlushOnStateChange( );
+       glEsImpl->glPopMatrix( );
+}
 
-void glShadeModel (GLenum mode)
-    {
-    if (nanoglState.shademodel == mode)
-        {
-        return;
-        }
-    nanoglState.shademodel = mode;
-    FlushOnStateChange();
-    glEsImpl->glShadeModel(mode);
-    }
+void glShadeModel( GLenum mode )
+{
+       if ( nanoglState.shademodel == mode )
+       {
+               return;
+       }
+       nanoglState.shademodel = mode;
+       FlushOnStateChange( );
+       glEsImpl->glShadeModel( mode );
+}
 
-void glPushMatrix (void)
-    {
-    FlushOnStateChange();
-    glEsImpl->glPushMatrix();
-    }
+void glPushMatrix( void )
+{
+       FlushOnStateChange( );
+       glEsImpl->glPushMatrix( );
+}
 
-void glTexEnvf (GLenum target, GLenum pname, GLfloat param)
-    {
-    if (target == GL_TEXTURE_ENV)
-        {
-        if (pname == GL_TEXTURE_ENV_MODE)
-            {
-            if (param == activetmuState->texture_env_mode.value)
-                {
-                return;
-                } 
-            else
-                {
-                FlushOnStateChange();
-                glEsImpl->glTexEnvf(target, pname, param);
-                activetmuState->texture_env_mode.value = param;
-                return;
-                }
-            }
-        }
-    FlushOnStateChange();
-    glEsImpl->glTexEnvf(target, pname, param);
-    }
+void glTexEnvf( GLenum target, GLenum pname, GLfloat param )
+{
+       if ( target == GL_TEXTURE_ENV )
+       {
+               if ( pname == GL_TEXTURE_ENV_MODE )
+               {
+                       if ( param == activetmuState->texture_env_mode.value )
+                       {
+                               return;
+                       }
+                       else
+                       {
+                               FlushOnStateChange( );
+                               glEsImpl->glTexEnvf( target, pname, param );
+                               activetmuState->texture_env_mode.value = param;
+                               return;
+                       }
+               }
+       }
+       FlushOnStateChange( );
+       glEsImpl->glTexEnvf( target, pname, param );
+}
 
 void glVertex3fv( const GLfloat *v )
-    {
-    GLfloat* vert = (GLfloat*)ptrVertexAttribArray++;
-    memcpy(vert, v, 3*sizeof(GLfloat));
-#if defined(__MULTITEXTURE_SUPPORT__)
-    memcpy(vert+3, &currentVertexAttrib.red, 5*sizeof(GLfloat));
+{
+       GLfloat *vert = (GLfloat *)ptrVertexAttribArray++;
+       memcpy( vert, v, 3 * sizeof( GLfloat ) );
+#if defined( __MULTITEXTURE_SUPPORT__ )
+       memcpy( vert + 3, &currentVertexAttrib.red, 5 * sizeof( GLfloat ) );
 #else
-    memcpy(vert+4, &currentVertexAttrib.red, 3*sizeof(GLfloat));
+       memcpy( vert + 4, &currentVertexAttrib.red, 3 * sizeof( GLfloat ) );
 #endif
-    }
-    
-
-void glDepthMask (GLboolean flag)
-    {
-    if (nanoglState.depthmask == flag)
-        {
-        return;
-        }
-    nanoglState.depthmask = flag;
-    FlushOnStateChange();
-    glEsImpl->glDepthMask(flag);
-    }
+}
 
-void glBindTexture (GLenum target, GLuint texture)
-    {
-    if (activetmuState->boundtexture.value == texture)
-        {
-        return;
-        }
-    FlushOnStateChange();
-    activetmuState->boundtexture.value = texture;
-    glEsImpl->glBindTexture(target, texture);
-    }
+void glDepthMask( GLboolean flag )
+{
+       if ( nanoglState.depthmask == flag )
+       {
+               return;
+       }
+       nanoglState.depthmask = flag;
+       FlushOnStateChange( );
+       glEsImpl->glDepthMask( flag );
+}
 
+void glBindTexture( GLenum target, GLuint texture )
+{
+       if ( activetmuState->boundtexture.value == texture )
+       {
+               return;
+       }
+       FlushOnStateChange( );
+       activetmuState->boundtexture.value = texture;
+       glEsImpl->glBindTexture( target, texture );
+}
 
-void glGetIntegerv (GLenum pname, GLint *params)
-    {
-    FlushOnStateChange();
-    glEsImpl->glGetIntegerv(pname, params);
-    }
+void glGetIntegerv( GLenum pname, GLint *params )
+{
+       FlushOnStateChange( );
+       glEsImpl->glGetIntegerv( pname, params );
+}
 
 GLubyte nano_extensions_string[4096];
-const GLubyte* glGetString (GLenum name)
-    {
+const GLubyte *glGetString( GLenum name )
+{
 
-    if (name == GL_EXTENSIONS)
-        {
-#if defined(__MULTITEXTURE_SUPPORT__)
-        sprintf((char*)nano_extensions_string,"%s %s",glEsImpl->glGetString(name),"GL_ARB_multitexture EXT_texture_env_add");
+       if ( name == GL_EXTENSIONS )
+       {
+#if defined( __MULTITEXTURE_SUPPORT__ )
+               sprintf( (char *)nano_extensions_string, "%s %s", glEsImpl->glGetString( name ), "GL_ARB_multitexture EXT_texture_env_add" );
 #else
-        sprintf((char*)nano_extensions_string,"%s %s",glEsImpl->glGetString(name),"EXT_texture_env_add");
+               sprintf( (char *)nano_extensions_string, "%s %s", glEsImpl->glGetString( name ), "EXT_texture_env_add" );
 #endif
-        return nano_extensions_string;
-        }
-    return glEsImpl->glGetString(name);
-    }
+               return nano_extensions_string;
+       }
+       return glEsImpl->glGetString( name );
+}
 
-void glAlphaFunc (GLenum func, GLclampf ref)
-    {
-    FlushOnStateChange();
-    glEsImpl->glAlphaFunc(func,ref);
-    }
+void glAlphaFunc( GLenum func, GLclampf ref )
+{
+       FlushOnStateChange( );
+       glEsImpl->glAlphaFunc( func, ref );
+}
 
-void glFlush (void)
-    {
-    FlushOnStateChange();
-    glEsImpl->glFlush();
-    }
+void glFlush( void )
+{
+       FlushOnStateChange( );
+       glEsImpl->glFlush( );
+}
 
-void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
-    {
-    if (format == GL_DEPTH_COMPONENT)
-        {
-        // OpenglEs 1.1 does not support reading depth buffer without an extension
-        memset(pixels, 0xff,4);
-        return;   
-        }
-    FlushOnStateChange();
-    glEsImpl->glReadPixels(x,y,width,height,format,type,pixels);
-    }
+void glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels )
+{
+       if ( format == GL_DEPTH_COMPONENT )
+       {
+               // OpenglEs 1.1 does not support reading depth buffer without an extension
+               memset( pixels, 0xff, 4 );
+               return;
+       }
+       FlushOnStateChange( );
+       glEsImpl->glReadPixels( x, y, width, height, format, type, pixels );
+}
 
 void glReadBuffer( GLenum /*mode*/ )
-    {
-    
-    }
+{
+}
 
-void glLoadMatrixf (const GLfloat *m)
-    {
-    FlushOnStateChange();
-    glEsImpl->glLoadMatrixf(m);
-    }
+void glLoadMatrixf( const GLfloat *m )
+{
+       FlushOnStateChange( );
+       glEsImpl->glLoadMatrixf( m );
+}
 
-void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
-    {
-    FlushOnStateChange();
-    glEsImpl->glTexSubImage2D(target,level,xoffset,yoffset,width,height,format,type,pixels);
-    }
+void glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
+{
+       FlushOnStateChange( );
+       glEsImpl->glTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels );
+}
 
-void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-    {
-    FlushOnStateChange();
-    glEsImpl->glClearColor(red,green,blue,alpha);
-    }
+void glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
+{
+       FlushOnStateChange( );
+       glEsImpl->glClearColor( red, green, blue, alpha );
+}
 
-GLenum glGetError (void)
-    {
-    //FlushOnStateChange();
-    return GL_NO_ERROR;//glEsImpl->glGetError();
-    }
+GLenum glGetError( void )
+{
+       //FlushOnStateChange();
+       return GL_NO_ERROR; //glEsImpl->glGetError();
+}
+
+void glActiveTexture( GLenum texture )
+{
+       if ( activetmu == texture )
+       {
+               return;
+       }
+       if ( delayedttmuchange )
+       {
+               delayedttmuchange = GL_FALSE;
+       }
+       else
+       {
+               delayedttmuchange = GL_TRUE;
+               delayedtmutarget  = texture;
+       }
+       if ( texture == GL_TEXTURE0 )
+       {
+               activetmuState = &tmuState0;
+       }
+       else
+       {
+               activetmuState = &tmuState1;
+       }
+       activetmu = texture;
+}
+
+void glClientActiveTexture( GLenum texture )
+{
+       clientactivetmu = texture;
+}
 
-void glActiveTexture (GLenum texture)
-    {
-    if (activetmu == texture)
-        {
-        return;
-        }
-    if (delayedttmuchange)
-        {
-        delayedttmuchange = GL_FALSE;
-        }
-    else
-        {
-        delayedttmuchange = GL_TRUE;
-        delayedtmutarget = texture;
-        }
-    if (texture == GL_TEXTURE0)
-        {
-        activetmuState = &tmuState0;
-        }
-    else
-        {
-        activetmuState = &tmuState1;
-        }
-    activetmu = texture;
-    }
-    
-void glClientActiveTexture (GLenum texture)
-    {
-    clientactivetmu = texture;
-    }
-    
 void glPolygonMode( GLenum face, GLenum mode )
-    {
-    }
+{
+}
 
-void glDeleteTextures( GLsizei n, const GLuint *textures ) 
-    {
-    FlushOnStateChange();
-    glEsImpl->glDeleteTextures(n,textures);
-    }
+void glDeleteTextures( GLsizei n, const GLuint *textures )
+{
+       FlushOnStateChange( );
+       glEsImpl->glDeleteTextures( n, textures );
+}
 
-void glClearDepth( GLclampf depth ) 
-    {
-    FlushOnStateChange();
-    glEsImpl->glClearDepthf( depth ); 
-    }
+void glClearDepth( GLclampf depth )
+{
+       FlushOnStateChange( );
+       glEsImpl->glClearDepthf( depth );
+}
 
-void glClipPlane( GLenum plane, const GLdouble *equation ) 
-    {
-    FlushOnStateChange();
-    float array[4];
-    array[0] = (GLfloat)(equation[0]);
-    array[1] = (GLfloat)(equation[1]);
-    array[2] = (GLfloat)(equation[2]);
-    array[3] = (GLfloat)(equation[3]);
-    glEsImpl->glClipPlanef( plane, array );
-    }
-
-void glScissor( GLint x, GLint y, GLsizei width, GLsizei height ) 
-    {
-    FlushOnStateChange();
-    glEsImpl->glScissor( x, y, width,height);
-    }
+void glClipPlane( GLenum plane, const GLdouble *equation )
+{
+       FlushOnStateChange( );
+       float array[4];
+       array[0] = ( GLfloat )( equation[0] );
+       array[1] = ( GLfloat )( equation[1] );
+       array[2] = ( GLfloat )( equation[2] );
+       array[3] = ( GLfloat )( equation[3] );
+       glEsImpl->glClipPlanef( plane, array );
+}
+
+void glScissor( GLint x, GLint y, GLsizei width, GLsizei height )
+{
+       FlushOnStateChange( );
+       glEsImpl->glScissor( x, y, width, height );
+}
+
+void glPointSize( GLfloat size )
+{
+       FlushOnStateChange( );
+       glEsImpl->glPointSize( size );
+}
+
+void glArrayElement( GLint i )
+{
+}
+void glLineWidth( GLfloat width )
+{
+}
+void glCallList( GLuint list )
+{
+}
+void glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
+{
+}
+void glStencilFunc( GLenum func, GLint ref, GLuint mask )
+{
+}
+void glStencilOp( GLenum fail, GLenum zfail, GLenum zpass )
+{
+}
+
+struct ptrstate vertex_array;
+struct ptrstate color_array;
+struct ptrstate texture_coord_array;
+
+void glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )
+{
+       // ensure that all primitives specified between glBegin/glEnd pairs
+       // are rendered first, and that we have correct tmu in use..
+       FlushOnStateChange( );
+       // setup correct vertex/color/texcoord pointers
+       if ( arraysValid ||
+            tmuState0.vertex_array.changed ||
+            tmuState0.color_array.changed ||
+            tmuState0.texture_coord_array.changed || tmuState0.normal_array.changed )
+       {
+               glEsImpl->glClientActiveTexture( GL_TEXTURE0 );
+       }
+       if ( arraysValid || tmuState0.vertex_array.changed )
+       {
+               if ( tmuState0.vertex_array.enabled )
+               {
+                       glEsImpl->glEnableClientState( GL_VERTEX_ARRAY );
+               }
+               else
+               {
+                       glEsImpl->glDisableClientState( GL_VERTEX_ARRAY );
+               }
+               glEsImpl->glVertexPointer( tmuState0.vertex_array.size,
+                                          tmuState0.vertex_array.type,
+                                          tmuState0.vertex_array.stride,
+                                          tmuState0.vertex_array.ptr );
+               tmuState0.vertex_array.changed = GL_FALSE;
+       }
+       if ( arraysValid || tmuState0.color_array.changed )
+       {
+               if ( tmuState0.color_array.enabled )
+               {
+                       glEsImpl->glEnableClientState( GL_COLOR_ARRAY );
+               }
+               else
+               {
+                       glEsImpl->glDisableClientState( GL_COLOR_ARRAY );
+               }
+               glEsImpl->glColorPointer( tmuState0.color_array.size,
+                                         tmuState0.color_array.type,
+                                         tmuState0.color_array.stride,
+                                         tmuState0.color_array.ptr );
+               tmuState0.color_array.changed = GL_FALSE;
+       }
+       if ( arraysValid || tmuState0.normal_array.changed )
+       {
+               if ( tmuState0.normal_array.enabled )
+               {
+                       glEsImpl->glEnableClientState( GL_NORMAL_ARRAY );
+               }
+               else
+               {
+                       glEsImpl->glDisableClientState( GL_NORMAL_ARRAY );
+               }
+               glEsImpl->glNormalPointer( tmuState0.normal_array.type,
+                                          tmuState0.normal_array.stride,
+                                          tmuState0.normal_array.ptr );
+               tmuState0.normal_array.changed = GL_FALSE;
+       }
+       if ( arraysValid || tmuState0.texture_coord_array.changed )
+       {
+               tmuState0.texture_coord_array.changed = GL_FALSE;
+               if ( tmuState0.texture_coord_array.enabled )
+               {
+                       glEsImpl->glEnableClientState( GL_TEXTURE_COORD_ARRAY );
+               }
+               else
+               {
+                       glEsImpl->glDisableClientState( GL_TEXTURE_COORD_ARRAY );
+               }
+               glEsImpl->glTexCoordPointer( tmuState0.texture_coord_array.size,
+                                            tmuState0.texture_coord_array.type,
+                                            tmuState0.texture_coord_array.stride,
+                                            tmuState0.texture_coord_array.ptr );
+       }
 
-void glPointSize( GLfloat size ) 
-    {
-    FlushOnStateChange();
-    glEsImpl->glPointSize( size );
-    }
+       if ( arraysValid || tmuState1.texture_coord_array.changed )
+       {
+               tmuState1.texture_coord_array.changed = GL_FALSE;
+               glEsImpl->glClientActiveTexture( GL_TEXTURE1 );
+               if ( tmuState1.texture_coord_array.enabled )
+               {
+                       glEsImpl->glEnableClientState( GL_TEXTURE_COORD_ARRAY );
+               }
+               else
+               {
+                       glEsImpl->glDisableClientState( GL_TEXTURE_COORD_ARRAY );
+               }
+               glEsImpl->glTexCoordPointer( tmuState1.texture_coord_array.size,
+                                            tmuState1.texture_coord_array.type,
+                                            tmuState1.texture_coord_array.stride,
+                                            tmuState1.texture_coord_array.ptr );
+       }
 
-void glArrayElement(GLint i) {}
-void glLineWidth(GLfloat width) {}
-void glCallList( GLuint list ) {}
-void glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) {}
-void glStencilFunc( GLenum func, GLint ref, GLuint mask ) {}
-void glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ) {}
+       arraysValid = GL_FALSE;
+       glEsImpl->glDrawElements( mode, count, type, indices );
+}
 
-struct ptrstate vertex_array;                                       
-struct ptrstate color_array;
-struct ptrstate texture_coord_array;
+void glEnableClientState( GLenum array )
+{
+       struct nanotmuState *clientstate = NULL;
+       if ( clientactivetmu == GL_TEXTURE0 )
+       {
+               clientstate = &tmuState0;
+       }
+       else if ( clientactivetmu == GL_TEXTURE1 )
+       {
+               clientstate = &tmuState1;
+       }
+       else
+       {
+               return;
+       }
+       switch ( array )
+       {
+       case GL_VERTEX_ARRAY:
+               if ( clientstate->vertex_array.enabled )
+               {
+                       return;
+               }
+               clientstate->vertex_array.enabled = GL_TRUE;
+               clientstate->vertex_array.changed = GL_TRUE;
+               break;
+       case GL_COLOR_ARRAY:
+               if ( clientstate->color_array.enabled )
+               {
+                       return;
+               }
+               clientstate->color_array.enabled = GL_TRUE;
+               clientstate->color_array.changed = GL_TRUE;
 
-void glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) 
-    {
-    // ensure that all primitives specified between glBegin/glEnd pairs
-    // are rendered first, and that we have correct tmu in use..
-    FlushOnStateChange();
-    // setup correct vertex/color/texcoord pointers
-    if (arraysValid || 
-        tmuState0.vertex_array.changed ||
-        tmuState0.color_array.changed ||
-        tmuState0.texture_coord_array.changed || tmuState0.normal_array.changed)
-        {
-        glEsImpl->glClientActiveTexture(GL_TEXTURE0);
-        }
-    if (arraysValid || tmuState0.vertex_array.changed)
-        {
-        if (tmuState0.vertex_array.enabled)
-            {
-            glEsImpl->glEnableClientState(GL_VERTEX_ARRAY);
-            }
-        else
-            {
-            glEsImpl->glDisableClientState(GL_VERTEX_ARRAY);
-            }
-        glEsImpl->glVertexPointer(tmuState0.vertex_array.size, 
-                                  tmuState0.vertex_array.type, 
-                                  tmuState0.vertex_array.stride, 
-                                  tmuState0.vertex_array.ptr);
-        tmuState0.vertex_array.changed = GL_FALSE;
-        }
-    if (arraysValid || tmuState0.color_array.changed)
-        {
-        if (tmuState0.color_array.enabled)
-            {
-            glEsImpl->glEnableClientState(GL_COLOR_ARRAY);
-            }
-        else
-            {
-            glEsImpl->glDisableClientState(GL_COLOR_ARRAY);
-            }
-        glEsImpl->glColorPointer(tmuState0.color_array.size, 
-                                 tmuState0.color_array.type, 
-                                 tmuState0.color_array.stride, 
-                                 tmuState0.color_array.ptr);
-        tmuState0.color_array.changed = GL_FALSE;
-        }
-    if (arraysValid || tmuState0.normal_array.changed)
-        {
-        if (tmuState0.normal_array.enabled)
-            {
-            glEsImpl->glEnableClientState(GL_NORMAL_ARRAY);
-            }
-        else
-            {
-            glEsImpl->glDisableClientState(GL_NORMAL_ARRAY);
-            }
-        glEsImpl->glNormalPointer(tmuState0.normal_array.type,
-                                 tmuState0.normal_array.stride,
-                                 tmuState0.normal_array.ptr);
-        tmuState0.normal_array.changed = GL_FALSE;
-        }
-    if (arraysValid || tmuState0.texture_coord_array.changed)
-        {
-        tmuState0.texture_coord_array.changed = GL_FALSE;
-        if (tmuState0.texture_coord_array.enabled)
-            {
-            glEsImpl->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-            }
-        else
-            {
-            glEsImpl->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-            }
-        glEsImpl->glTexCoordPointer(tmuState0.texture_coord_array.size, 
-                                        tmuState0.texture_coord_array.type, 
-                                        tmuState0.texture_coord_array.stride, 
-                                        tmuState0.texture_coord_array.ptr);
-        }
-    if (arraysValid || tmuState1.texture_coord_array.changed)
-        {
-        tmuState1.texture_coord_array.changed = GL_FALSE;
-        glEsImpl->glClientActiveTexture(GL_TEXTURE1);
-        if (tmuState1.texture_coord_array.enabled)
-            {
-            glEsImpl->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-            }
-        else
-            {
-            glEsImpl->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-            }
-        glEsImpl->glTexCoordPointer(tmuState1.texture_coord_array.size, 
-                                        tmuState1.texture_coord_array.type, 
-                                        tmuState1.texture_coord_array.stride, 
-                                        tmuState1.texture_coord_array.ptr);
-        }
-
-    arraysValid = GL_FALSE;
-    glEsImpl->glDrawElements(mode, count, type, indices);
-    }
-
-void glEnableClientState(GLenum  array) 
-    {
-    struct nanotmuState* clientstate = NULL;
-    if (clientactivetmu == GL_TEXTURE0)
-        {
-        clientstate = &tmuState0;
-        }
-    else if (clientactivetmu == GL_TEXTURE1)
-        {
-        clientstate = &tmuState1;
-        }
-    else
-        {
-        return;
-        }
-    switch (array)
-        {
-        case GL_VERTEX_ARRAY:
-            if (clientstate->vertex_array.enabled)
-                {
-                return;
-                }
-            clientstate->vertex_array.enabled = GL_TRUE;
-            clientstate->vertex_array.changed = GL_TRUE;
-            break;
-        case GL_COLOR_ARRAY:
-            if (clientstate->color_array.enabled)
-                {
-                return;
-                }
-            clientstate->color_array.enabled = GL_TRUE;
-            clientstate->color_array.changed = GL_TRUE;
+               break;
+       case GL_NORMAL_ARRAY:
+               if ( clientstate->normal_array.enabled )
+               {
+                       return;
+               }
+               clientstate->normal_array.enabled = GL_TRUE;
+               clientstate->normal_array.changed = GL_TRUE;
 
-            break;
-        case GL_NORMAL_ARRAY:
-            if (clientstate->normal_array.enabled)
-                {
-                return;
-                }
-            clientstate->normal_array.enabled = GL_TRUE;
-            clientstate->normal_array.changed = GL_TRUE;
+               break;
+       case GL_TEXTURE_COORD_ARRAY:
+               if ( clientstate->texture_coord_array.enabled )
+               {
+                       return;
+               }
+               clientstate->texture_coord_array.enabled = GL_TRUE;
+               clientstate->texture_coord_array.changed = GL_TRUE;
+               break;
+       default:
+               break;
+       }
+}
+void glDisableClientState( GLenum array )
+{
+       struct nanotmuState *clientstate = NULL;
+       if ( clientactivetmu == GL_TEXTURE0 )
+       {
+               clientstate = &tmuState0;
+       }
+       else if ( clientactivetmu == GL_TEXTURE1 )
+       {
+               clientstate = &tmuState1;
+       }
+       else
+       {
+               return;
+       }
+       switch ( array )
+       {
+       case GL_VERTEX_ARRAY:
+               if ( !clientstate->vertex_array.enabled )
+               {
+                       return;
+               }
+               clientstate->vertex_array.enabled = GL_FALSE;
+               clientstate->vertex_array.changed = GL_TRUE;
+               break;
+       case GL_COLOR_ARRAY:
+               if ( !clientstate->color_array.enabled )
+               {
+                       return;
+               }
+               clientstate->color_array.enabled = GL_FALSE;
+               clientstate->color_array.changed = GL_TRUE;
 
-            break;
-        case GL_TEXTURE_COORD_ARRAY:
-            if (clientstate->texture_coord_array.enabled)
-                {
-                return;
-                }
-            clientstate->texture_coord_array.enabled = GL_TRUE;
-            clientstate->texture_coord_array.changed = GL_TRUE;
-            break;
-        default:
-            break;
-        }
-    }
-void glDisableClientState(GLenum  array) 
-    {
-    struct nanotmuState* clientstate = NULL;
-    if (clientactivetmu == GL_TEXTURE0)
-        {
-        clientstate = &tmuState0;
-        }
-    else if (clientactivetmu == GL_TEXTURE1)
-        {
-        clientstate = &tmuState1;
-        }
-    else
-        {
-        return;
-        }
-    switch (array)
-        {
-        case GL_VERTEX_ARRAY:
-            if (!clientstate->vertex_array.enabled)
-                {
-                return;
-                }
-            clientstate->vertex_array.enabled = GL_FALSE;
-            clientstate->vertex_array.changed = GL_TRUE;
-            break;
-        case GL_COLOR_ARRAY:
-            if (!clientstate->color_array.enabled)
-                {
-                return;
-                }
-            clientstate->color_array.enabled = GL_FALSE;
-            clientstate->color_array.changed = GL_TRUE;
+               break;
+       case GL_NORMAL_ARRAY:
+               if ( !clientstate->normal_array.enabled )
+               {
+                       return;
+               }
+               clientstate->normal_array.enabled = GL_FALSE;
+               clientstate->normal_array.changed = GL_TRUE;
 
-            break;
-        case GL_NORMAL_ARRAY:
-            if (!clientstate->normal_array.enabled)
-                {
-                return;
-                }
-            clientstate->normal_array.enabled = GL_FALSE;
-            clientstate->normal_array.changed = GL_TRUE;
+               break;
+       case GL_TEXTURE_COORD_ARRAY:
+               if ( !clientstate->texture_coord_array.enabled )
+               {
+                       return;
+               }
+               clientstate->texture_coord_array.enabled = GL_FALSE;
+               clientstate->texture_coord_array.changed = GL_TRUE;
+               break;
+       default:
+               break;
+       }
+}
+void glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
+{
+       if ( tmuState0.vertex_array.size == size &&
+            tmuState0.vertex_array.stride == stride &&
+            tmuState0.vertex_array.type == type &&
+            tmuState0.vertex_array.ptr == pointer )
+       {
+               return;
+       }
+       tmuState0.vertex_array.size    = size;
+       tmuState0.vertex_array.stride  = stride;
+       tmuState0.vertex_array.type    = type;
+       tmuState0.vertex_array.ptr     = (GLvoid *)pointer;
+       tmuState0.vertex_array.changed = GL_TRUE;
+}
+void glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
+{
+       struct nanotmuState *clientstate = NULL;
+       if ( clientactivetmu == GL_TEXTURE0 )
+       {
+               clientstate = &tmuState0;
+       }
+       else if ( clientactivetmu == GL_TEXTURE1 )
+       {
+               clientstate = &tmuState1;
+       }
+       if ( clientstate->texture_coord_array.size == size &&
+            clientstate->texture_coord_array.stride == stride &&
+            clientstate->texture_coord_array.type == type &&
+            clientstate->texture_coord_array.ptr == pointer )
+       {
+               return;
+       }
+       clientstate->texture_coord_array.size    = size;
+       clientstate->texture_coord_array.stride  = stride;
+       clientstate->texture_coord_array.type    = type;
+       clientstate->texture_coord_array.ptr     = (GLvoid *)pointer;
+       clientstate->texture_coord_array.changed = GL_TRUE;
+}
+void glColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
+{
+       if ( tmuState0.color_array.size == size &&
+            tmuState0.color_array.stride == stride &&
+            tmuState0.color_array.type == type &&
+            tmuState0.color_array.ptr == pointer )
+       {
+               return;
+       }
+       tmuState0.color_array.size    = size;
+       tmuState0.color_array.stride  = stride;
+       tmuState0.color_array.type    = type;
+       tmuState0.color_array.ptr     = (GLvoid *)pointer;
+       tmuState0.color_array.changed = GL_TRUE;
+}
 
-            break;
-        case GL_TEXTURE_COORD_ARRAY:
-            if (!clientstate->texture_coord_array.enabled)
-                {
-                return;
-                }
-            clientstate->texture_coord_array.enabled = GL_FALSE;
-            clientstate->texture_coord_array.changed = GL_TRUE;
-            break;
-        default:
-            break;
-        }
-    }
-void glVertexPointer(  GLint size,     GLenum type,GLsizei     stride, const GLvoid *pointer ) 
-    {
-    if (tmuState0.vertex_array.size == size &&
-        tmuState0.vertex_array.stride == stride &&
-        tmuState0.vertex_array.type == type &&
-        tmuState0.vertex_array.ptr == pointer)
-        {
-        return;
-        }
-    tmuState0.vertex_array.size = size;
-    tmuState0.vertex_array.stride = stride;
-    tmuState0.vertex_array.type = type;
-    tmuState0.vertex_array.ptr  = (GLvoid*)pointer;
-    tmuState0.vertex_array.changed = GL_TRUE;
-    }
-void glTexCoordPointer( GLint  size,  GLenum type,  GLsizei stride,  const     GLvoid *pointer ) 
-    {
-    struct nanotmuState* clientstate = NULL;
-    if (clientactivetmu == GL_TEXTURE0)
-        {
-        clientstate = &tmuState0;
-        }
-    else if (clientactivetmu == GL_TEXTURE1)
-        {
-        clientstate = &tmuState1;
-        }
-    if (clientstate->texture_coord_array.size == size &&
-        clientstate->texture_coord_array.stride == stride &&
-        clientstate->texture_coord_array.type == type &&
-        clientstate->texture_coord_array.ptr == pointer)
-        {
-        return;
-        }
-    clientstate->texture_coord_array.size = size;
-    clientstate->texture_coord_array.stride = stride;
-    clientstate->texture_coord_array.type = type;
-    clientstate->texture_coord_array.ptr  = (GLvoid*)pointer;
-    clientstate->texture_coord_array.changed = GL_TRUE;
-    }
-void glColorPointer( GLint size,  GLenum type,  GLsizei stride,  const GLvoid *pointer ) 
-    {
-    if (tmuState0.color_array.size == size &&
-        tmuState0.color_array.stride == stride &&
-        tmuState0.color_array.type == type &&
-        tmuState0.color_array.ptr == pointer)
-        {
-        return;
-        }
-    tmuState0.color_array.size = size;
-    tmuState0.color_array.stride = stride;
-    tmuState0.color_array.type = type;
-    tmuState0.color_array.ptr  = (GLvoid*)pointer;
-    tmuState0.color_array.changed = GL_TRUE;
-    }
-
-void glNormalPointer( GLenum type,  GLsizei stride,  const GLvoid *pointer )
-    {
-    int size = 0;
-    if (tmuState0.normal_array.size == size &&
-        tmuState0.normal_array.stride == stride &&
-        tmuState0.normal_array.type == type &&
-        tmuState0.normal_array.ptr == pointer)
-        {
-        return;
-        }
-    tmuState0.normal_array.size = size;
-    tmuState0.normal_array.stride = stride;
-    tmuState0.normal_array.type = type;
-    tmuState0.normal_array.ptr  = (GLvoid*)pointer;
-    tmuState0.normal_array.changed = GL_TRUE;
-    }
-void glPolygonOffset( GLfloat factor, GLfloat units ) 
-    {
-    FlushOnStateChange();
-    glEsImpl->glPolygonOffset(factor, units);
-    }
-void glStencilMask( GLuint mask ) {}
-void glClearStencil( GLint s ) {}
+void glNormalPointer( GLenum type, GLsizei stride, const GLvoid *pointer )
+{
+       int size = 0;
+       if ( tmuState0.normal_array.size == size &&
+            tmuState0.normal_array.stride == stride &&
+            tmuState0.normal_array.type == type &&
+            tmuState0.normal_array.ptr == pointer )
+       {
+               return;
+       }
+       tmuState0.normal_array.size    = size;
+       tmuState0.normal_array.stride  = stride;
+       tmuState0.normal_array.type    = type;
+       tmuState0.normal_array.ptr     = (GLvoid *)pointer;
+       tmuState0.normal_array.changed = GL_TRUE;
+}
+void glPolygonOffset( GLfloat factor, GLfloat units )
+{
+       FlushOnStateChange( );
+       glEsImpl->glPolygonOffset( factor, units );
+}
+void glStencilMask( GLuint mask )
+{
+}
+void glClearStencil( GLint s )
+{
+}
 
-#if defined(__MULTITEXTURE_SUPPORT__)
+#if defined( __MULTITEXTURE_SUPPORT__ )
 
 extern "C" void glMultiTexCoord2fARB( GLenum target, GLfloat s, GLfloat t );
 
 void glMultiTexCoord2fARB( GLenum target, GLfloat s, GLfloat t )
-    {
-    if (target == GL_TEXTURE0)
-        {
-        glTexCoord2f(s,t);
-        }
-    else
-        {
-        currentVertexAttrib.s_multi = s;
-        currentVertexAttrib.t_multi = t;
-        }
-    }
+{
+       if ( target == GL_TEXTURE0 )
+       {
+               glTexCoord2f( s, t );
+       }
+       else
+       {
+               currentVertexAttrib.s_multi = s;
+               currentVertexAttrib.t_multi = t;
+       }
+}
 #endif
 
 /* Vladimir  */
@@ -1847,276 +1838,276 @@ void glMultiTexCoord2fARB( GLenum target, GLfloat s, GLfloat t )
     FlushOnStateChange();
     glEsImpl->glDrawArrays(mode, first , count);
 }*/
-void glMultMatrixf (const GLfloat *m)
+void glMultMatrixf( const GLfloat *m )
 {
-    FlushOnStateChange();
-    glEsImpl->glMultMatrixf(m);
+       FlushOnStateChange( );
+       glEsImpl->glMultMatrixf( m );
 }
 
-void glPixelStorei (GLenum pname, GLint param)
+void glPixelStorei( GLenum pname, GLint param )
 {
-    FlushOnStateChange();
-    glEsImpl->glPixelStorei(pname, param);
+       FlushOnStateChange( );
+       glEsImpl->glPixelStorei( pname, param );
 }
 
-
-void glFogf (GLenum pname, GLfloat param)
+void glFogf( GLenum pname, GLfloat param )
 {
-       FlushOnStateChange();
-       glEsImpl->glFogf(pname, param);
+       FlushOnStateChange( );
+       glEsImpl->glFogf( pname, param );
 }
 
-void glFogfv (GLenum pname, const GLfloat *params)
+void glFogfv( GLenum pname, const GLfloat *params )
 {
-       FlushOnStateChange();
-       glEsImpl->glFogfv(pname, params);
+       FlushOnStateChange( );
+       glEsImpl->glFogfv( pname, params );
 }
 
-void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params)
+void glGetTexParameteriv( GLenum target, GLenum pname, GLint *params )
 {
-       FlushOnStateChange();
-       glEsImpl->glGetTexParameteriv(target, pname, params);
+       FlushOnStateChange( );
+       glEsImpl->glGetTexParameteriv( target, pname, params );
 }
 
-
 // This gives: called unimplemented OpenGL ES API (Android)
-void glTexParameteri (GLenum target, GLenum pname, GLint param)
+void glTexParameteri( GLenum target, GLenum pname, GLint param )
 {
-    if (pname == GL_TEXTURE_BORDER_COLOR) {
+       if ( pname == GL_TEXTURE_BORDER_COLOR )
+       {
                return; // not supported by opengl es
        }
-    if (    (pname == GL_TEXTURE_WRAP_S ||
-             pname == GL_TEXTURE_WRAP_T) &&
-             param == GL_CLAMP)   {
+       if ( ( pname == GL_TEXTURE_WRAP_S ||
+              pname == GL_TEXTURE_WRAP_T ) &&
+            param == GL_CLAMP )
+       {
                param = 0x812F;
        }
 
-       FlushOnStateChange();
-       glEsImpl->glTexParameteri(target, pname, param);
+       FlushOnStateChange( );
+       glEsImpl->glTexParameteri( target, pname, param );
 }
 
-void glTexParameterx (GLenum target, GLenum pname, GLfixed param)
+void glTexParameterx( GLenum target, GLenum pname, GLfixed param )
 {
-    if (pname == GL_TEXTURE_BORDER_COLOR) {
+       if ( pname == GL_TEXTURE_BORDER_COLOR )
+       {
                return; // not supported by opengl es
        }
-    if (    (pname == GL_TEXTURE_WRAP_S ||
-             pname == GL_TEXTURE_WRAP_T) &&
-             param == GL_CLAMP)   {
+       if ( ( pname == GL_TEXTURE_WRAP_S ||
+              pname == GL_TEXTURE_WRAP_T ) &&
+            param == GL_CLAMP )
+       {
                param = 0x812F;
        }
-       FlushOnStateChange();
-       glEsImpl->glTexParameterx(target, pname, param);
+       FlushOnStateChange( );
+       glEsImpl->glTexParameterx( target, pname, param );
 }
 
-void glGenTextures (GLsizei n, GLuint *textures)
+void glGenTextures( GLsizei n, GLuint *textures )
 {
-       FlushOnStateChange();
-       glEsImpl->glGenTextures(n, textures);
+       FlushOnStateChange( );
+       glEsImpl->glGenTextures( n, textures );
 }
 
-void glFrontFace (GLenum mode)
+void glFrontFace( GLenum mode )
 {
-       FlushOnStateChange();
-       glEsImpl->glFrontFace(mode);
+       FlushOnStateChange( );
+       glEsImpl->glFrontFace( mode );
 }
 // End Vladimir
 
-void glTexEnvi (GLenum target, GLenum pname, GLint param)
-    {
-    if (target == GL_TEXTURE_ENV)
-        {
-        if (pname == GL_TEXTURE_ENV_MODE)
-            {
-            if (param == activetmuState->texture_env_mode.value)
-                {
-                return;
-                }
-            else
-                {
-                FlushOnStateChange();
-                glEsImpl->glTexEnvi(target, pname, param);
-                activetmuState->texture_env_mode.value = param;
-                return;
-                }
-            }
-        }
-    FlushOnStateChange();
-    glEsImpl->glTexEnvi(target, pname, param);
-    }
+void glTexEnvi( GLenum target, GLenum pname, GLint param )
+{
+       if ( target == GL_TEXTURE_ENV )
+       {
+               if ( pname == GL_TEXTURE_ENV_MODE )
+               {
+                       if ( param == activetmuState->texture_env_mode.value )
+                       {
+                               return;
+                       }
+                       else
+                       {
+                               FlushOnStateChange( );
+                               glEsImpl->glTexEnvi( target, pname, param );
+                               activetmuState->texture_env_mode.value = param;
+                               return;
+                       }
+               }
+       }
+       FlushOnStateChange( );
+       glEsImpl->glTexEnvi( target, pname, param );
+}
 
 #ifdef __MULTITEXTURE_SUPPORT__
-void glMultiTexCoord3fARB(GLenum a, GLfloat b, GLfloat c, GLfloat)
+void glMultiTexCoord3fARB( GLenum a, GLfloat b, GLfloat c, GLfloat )
 {
-       return glMultiTexCoord2fARB(a, b, c);
+       return glMultiTexCoord2fARB( a, b, c );
 }
 
-void glMultiTexCoord2f(GLenum, GLfloat, GLfloat)
+void glMultiTexCoord2f( GLenum, GLfloat, GLfloat )
 {
-
 }
 #endif
 void glDrawArrays( GLenum mode, GLint first, GLsizei count )
-       {
+{
        // ensure that all primitives specified between glBegin/glEnd pairs
        // are rendered first, and that we have correct tmu in use..
-       if( mode == GL_QUADS ) mode = GL_TRIANGLE_FAN;
-       FlushOnStateChange();
+       if ( mode == GL_QUADS )
+               mode = GL_TRIANGLE_FAN;
+       FlushOnStateChange( );
        // setup correct vertex/color/texcoord pointers
-       if (arraysValid ||
-               tmuState0.vertex_array.changed ||
-               tmuState0.color_array.changed ||
-               tmuState0.texture_coord_array.changed || tmuState0.normal_array.changed)
+       if ( arraysValid ||
+            tmuState0.vertex_array.changed ||
+            tmuState0.color_array.changed ||
+            tmuState0.texture_coord_array.changed || tmuState0.normal_array.changed )
+       {
+               glEsImpl->glClientActiveTexture( GL_TEXTURE0 );
+       }
+       if ( arraysValid || tmuState0.vertex_array.changed )
+       {
+               if ( tmuState0.vertex_array.enabled )
                {
-               glEsImpl->glClientActiveTexture(GL_TEXTURE0);
+                       glEsImpl->glEnableClientState( GL_VERTEX_ARRAY );
                }
-       if (arraysValid || tmuState0.vertex_array.changed)
-               {
-               if (tmuState0.vertex_array.enabled)
-                       {
-                       glEsImpl->glEnableClientState(GL_VERTEX_ARRAY);
-                       }
                else
-                       {
-                       glEsImpl->glDisableClientState(GL_VERTEX_ARRAY);
-                       }
-               glEsImpl->glVertexPointer(tmuState0.vertex_array.size,
-                                                                 tmuState0.vertex_array.type,
-                                                                 tmuState0.vertex_array.stride,
-                                                                 tmuState0.vertex_array.ptr);
-               tmuState0.vertex_array.changed = GL_FALSE;
+               {
+                       glEsImpl->glDisableClientState( GL_VERTEX_ARRAY );
                }
-       if (arraysValid || tmuState0.color_array.changed)
+               glEsImpl->glVertexPointer( tmuState0.vertex_array.size,
+                                          tmuState0.vertex_array.type,
+                                          tmuState0.vertex_array.stride,
+                                          tmuState0.vertex_array.ptr );
+               tmuState0.vertex_array.changed = GL_FALSE;
+       }
+       if ( arraysValid || tmuState0.color_array.changed )
+       {
+               if ( tmuState0.color_array.enabled )
                {
-               if (tmuState0.color_array.enabled)
-                       {
-                       glEsImpl->glEnableClientState(GL_COLOR_ARRAY);
-                       }
+                       glEsImpl->glEnableClientState( GL_COLOR_ARRAY );
+               }
                else
-                       {
-                       glEsImpl->glDisableClientState(GL_COLOR_ARRAY);
-                       }
-               glEsImpl->glColorPointer(tmuState0.color_array.size,
-                                                                tmuState0.color_array.type,
-                                                                tmuState0.color_array.stride,
-                                                                tmuState0.color_array.ptr);
-               tmuState0.color_array.changed = GL_FALSE;
+               {
+                       glEsImpl->glDisableClientState( GL_COLOR_ARRAY );
                }
-       if (arraysValid || tmuState0.normal_array.changed)
+               glEsImpl->glColorPointer( tmuState0.color_array.size,
+                                         tmuState0.color_array.type,
+                                         tmuState0.color_array.stride,
+                                         tmuState0.color_array.ptr );
+               tmuState0.color_array.changed = GL_FALSE;
+       }
+       if ( arraysValid || tmuState0.normal_array.changed )
+       {
+               if ( tmuState0.normal_array.enabled )
                {
-               if (tmuState0.normal_array.enabled)
-                       {
-                       glEsImpl->glEnableClientState(GL_NORMAL_ARRAY);
-                       }
-               else
-                       {
-                       glEsImpl->glDisableClientState(GL_NORMAL_ARRAY);
-                       }
-               glEsImpl->glNormalPointer(tmuState0.normal_array.type,
-                                                                tmuState0.normal_array.stride,
-                                                                tmuState0.normal_array.ptr);
-               tmuState0.normal_array.changed = GL_FALSE;
+                       glEsImpl->glEnableClientState( GL_NORMAL_ARRAY );
                }
-       if (arraysValid || tmuState0.texture_coord_array.changed)
+               else
                {
+                       glEsImpl->glDisableClientState( GL_NORMAL_ARRAY );
+               }
+               glEsImpl->glNormalPointer( tmuState0.normal_array.type,
+                                          tmuState0.normal_array.stride,
+                                          tmuState0.normal_array.ptr );
+               tmuState0.normal_array.changed = GL_FALSE;
+       }
+       if ( arraysValid || tmuState0.texture_coord_array.changed )
+       {
                tmuState0.texture_coord_array.changed = GL_FALSE;
-               if (tmuState0.texture_coord_array.enabled)
-                       {
-                       glEsImpl->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-                       }
+               if ( tmuState0.texture_coord_array.enabled )
+               {
+                       glEsImpl->glEnableClientState( GL_TEXTURE_COORD_ARRAY );
+               }
                else
-                       {
-                       glEsImpl->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-                       }
-               glEsImpl->glTexCoordPointer(tmuState0.texture_coord_array.size,
-                                                                               tmuState0.texture_coord_array.type,
-                                                                               tmuState0.texture_coord_array.stride,
-                                                                               tmuState0.texture_coord_array.ptr);
+               {
+                       glEsImpl->glDisableClientState( GL_TEXTURE_COORD_ARRAY );
                }
+               glEsImpl->glTexCoordPointer( tmuState0.texture_coord_array.size,
+                                            tmuState0.texture_coord_array.type,
+                                            tmuState0.texture_coord_array.stride,
+                                            tmuState0.texture_coord_array.ptr );
+       }
 
-       if (arraysValid || tmuState1.texture_coord_array.changed)
-               {
+       if ( arraysValid || tmuState1.texture_coord_array.changed )
+       {
                tmuState1.texture_coord_array.changed = GL_FALSE;
-               glEsImpl->glClientActiveTexture(GL_TEXTURE1);
-               if (tmuState1.texture_coord_array.enabled)
-                       {
-                       glEsImpl->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-                       }
+               glEsImpl->glClientActiveTexture( GL_TEXTURE1 );
+               if ( tmuState1.texture_coord_array.enabled )
+               {
+                       glEsImpl->glEnableClientState( GL_TEXTURE_COORD_ARRAY );
+               }
                else
-                       {
-                       glEsImpl->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-                       }
-               glEsImpl->glTexCoordPointer(tmuState1.texture_coord_array.size,
-                                                                               tmuState1.texture_coord_array.type,
-                                                                               tmuState1.texture_coord_array.stride,
-                                                                               tmuState1.texture_coord_array.ptr);
+               {
+                       glEsImpl->glDisableClientState( GL_TEXTURE_COORD_ARRAY );
                }
+               glEsImpl->glTexCoordPointer( tmuState1.texture_coord_array.size,
+                                            tmuState1.texture_coord_array.type,
+                                            tmuState1.texture_coord_array.stride,
+                                            tmuState1.texture_coord_array.ptr );
+       }
 
        arraysValid = GL_FALSE;
-       glEsImpl->glDrawArrays(mode, first, count);
-       }
+       glEsImpl->glDrawArrays( mode, first, count );
+}
 /*void glNormalPointer(GLenum type, GLsizei stride, const void *ptr)
 {
     glEsImpl->glNormalPointer( type, stride, ptr );
 }*/
 
-void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+void glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )
 {
-    FlushOnStateChange();
-    glEsImpl->glCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height );
+       FlushOnStateChange( );
+       glEsImpl->glCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height );
 }
 
-void glGenFramebuffers (GLsizei n, GLuint* framebuffers)
+void glGenFramebuffers( GLsizei n, GLuint *framebuffers )
 {
-    FlushOnStateChange();
-    glEsImpl->glGenFramebuffers( n, framebuffers );
+       FlushOnStateChange( );
+       glEsImpl->glGenFramebuffers( n, framebuffers );
 }
 
-
-void glGenRenderbuffers( GLsizei n, GLuint* renderbuffers )
+void glGenRenderbuffers( GLsizei n, GLuint *renderbuffers )
 {
-    FlushOnStateChange();
+       FlushOnStateChange( );
        glEsImpl->glGenRenderbuffers( n, renderbuffers );
 }
 
-void glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+void glBindRenderbuffer( GLenum target, GLuint renderbuffer )
 {
-    FlushOnStateChange();
-    glEsImpl->glBindRenderbuffer( target, renderbuffer );
+       FlushOnStateChange( );
+       glEsImpl->glBindRenderbuffer( target, renderbuffer );
 }
 
-void glBindFramebuffer(GLenum target, GLuint framebuffer)\
+void glBindFramebuffer( GLenum target, GLuint framebuffer )
 {
-    FlushOnStateChange();
-    glEsImpl->glBindFramebuffer( target, framebuffer );
+       FlushOnStateChange( );
+       glEsImpl->glBindFramebuffer( target, framebuffer );
 }
 
-void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+void glFramebufferRenderbuffer( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer )
 {
-    FlushOnStateChange();
-    glEsImpl->glFramebufferRenderbuffer( target, attachment, renderbuffertarget, renderbuffer );
+       FlushOnStateChange( );
+       glEsImpl->glFramebufferRenderbuffer( target, attachment, renderbuffertarget, renderbuffer );
 }
 
-void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
+void glDeleteFramebuffers( GLsizei n, const GLuint *framebuffers )
 {
-    FlushOnStateChange();
-    glEsImpl->glDeleteFramebuffers(n, framebuffers);
+       FlushOnStateChange( );
+       glEsImpl->glDeleteFramebuffers( n, framebuffers );
 }
 
-void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
+void glDeleteRenderbuffers( GLsizei n, const GLuint *renderbuffers )
 {
-    FlushOnStateChange();
-    glEsImpl->glDeleteRenderbuffers( n, renderbuffers );
+       FlushOnStateChange( );
+       glEsImpl->glDeleteRenderbuffers( n, renderbuffers );
 }
-void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+void glFramebufferTexture2D( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level )
 {
-    FlushOnStateChange();
-    glEsImpl->glFramebufferTexture2D(target, attachment,textarget,texture,level);
+       FlushOnStateChange( );
+       glEsImpl->glFramebufferTexture2D( target, attachment, textarget, texture, level );
 }
 
-void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+void glRenderbufferStorage( GLenum target, GLenum internalformat, GLsizei width, GLsizei height )
 {
-    FlushOnStateChange();
-    glEsImpl->glRenderbufferStorage(target, internalformat, width, height );
+       FlushOnStateChange( );
+       glEsImpl->glRenderbufferStorage( target, internalformat, width, height );
 }
-
index 53b6384848c5c47f115266f46baaf3fcb299e9f8..9af6d1d36a6fdc9f898f4c19809a6052b881024e 100644 (file)
@@ -23,30 +23,41 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include <stdio.h>
 #include <stdlib.h>
 
-
 //#include <cutils/log.h>
 
 #include "nanogl.h"
 #include "glesinterface.h"
 #include "gl.h"
 
-
 #define DEBUG_NANO 0
 
 #ifdef __ANDROID__
 #include <android/log.h>
 #define LOG __android_log_print
 
-#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
-#define LOGD(...) if (DEBUG_NANO) __android_log_print(ANDROID_LOG_DEBUG,LOG_TAG,__VA_ARGS__)
-#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG,__VA_ARGS__)
-#define LOGW(...) __android_log_print(ANDROID_LOG_WARN, LOG_TAG,__VA_ARGS__)
+#define LOGI( ... ) __android_log_print( ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__ )
+#define LOGD( ... )   \
+       if ( DEBUG_NANO ) \
+       __android_log_print( ANDROID_LOG_DEBUG, LOG_TAG, __VA_ARGS__ )
+#define LOGE( ... ) __android_log_print( ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__ )
+#define LOGW( ... ) __android_log_print( ANDROID_LOG_WARN, LOG_TAG, __VA_ARGS__ )
 #else
 #ifndef _MSC_VER
-#define LOGI(...) printf("I: "__VA_ARGS__);printf("\n")
-#define LOGD(...) if(DEBUG_NANO) {printf("D: "__VA_ARGS__);printf("\n");} 
-#define LOGE(...) printf("E: "__VA_ARGS__);printf("\n")
-#define LOGW(...) printf("W: "__VA_ARGS__);printf("\n")
+#define LOGI( ... )             \
+       printf( "I: "__VA_ARGS__ ); \
+       printf( "\n" )
+#define LOGD( ... )                 \
+       if ( DEBUG_NANO )               \
+       {                               \
+               printf( "D: "__VA_ARGS__ ); \
+               printf( "\n" );             \
+       }
+#define LOGE( ... )             \
+       printf( "E: "__VA_ARGS__ ); \
+       printf( "\n" )
+#define LOGW( ... )             \
+       printf( "W: "__VA_ARGS__ ); \
+       printf( "\n" )
 #else
 #define LOGI printf
 #define LOGD printf
@@ -58,32 +69,31 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #ifdef _WIN32
 #include <windows.h>
-#define dlopen(x,y) LoadLibraryA(x)
-#define dlsym(x,y) (void*)GetProcAddress((HINSTANCE)x,y)
-#define dlclose(x) FreeLibrary((HINSTANCE)x)
+#define dlopen( x, y ) LoadLibraryA( x )
+#define dlsym( x, y ) ( void * ) GetProcAddress( (HINSTANCE)x, y )
+#define dlclose( x ) FreeLibrary( (HINSTANCE)x )
 #else
 #include <dlfcn.h>
 #endif
 
-
 //#define GL_ENTRY(_r, _api, ...) #_api,
 
-static char const * const gl_names[] = {
-    #include "funcnames.h"
-    NULL
-};
+static char const *const gl_names[] = {
+#include "funcnames.h"
+    NULL};
 
 //const char * driver;
 
-static voidglesLib = NULL;
+static void *glesLib = NULL;
 
-GlESInterfaceglEsImpl = NULL;
+GlESInterface *glEsImpl = NULL;
 
-extern void InitGLStructs();
+extern void InitGLStructs( );
 
-void APIENTRY gl_unimplemented(GLenum none) {
+void APIENTRY gl_unimplemented( GLenum none )
+{
 #ifndef USE_CORE_PROFILE
-       LOGE ("Called unimplemented OpenGL ES API\n");
+       LOGE( "Called unimplemented OpenGL ES API\n" );
 #endif
 }
 
@@ -91,96 +101,104 @@ void APIENTRY gl_unimplemented(GLenum none) {
 #include "SDL.h"
 #endif
 
-void *nanoGL_GetProcAddress(const char *name)
+void *nanoGL_GetProcAddress( const char *name )
 {
        void *addr = NULL;
 #ifdef XASH_SDL
-       addr = SDL_GL_GetProcAddress( name ); 
-       if( !addr )
+       addr = SDL_GL_GetProcAddress( name );
+       if ( !addr )
 #endif
-       addr = dlsym(glesLib, name);
+               addr = dlsym( glesLib, name );
        return addr;
 }
 
-static int CreateGlEsInterface( const char * name, void * lib, void * lib1, void * default_func )
+static int CreateGlEsInterface( const char *name, void *lib, void *lib1, void *default_func )
 {
        // alloc space
        if ( !glEsImpl )
-               glEsImpl = (GlESInterface *) malloc(sizeof(GlESInterface)); 
+               glEsImpl = (GlESInterface *)malloc( sizeof( GlESInterface ) );
 
-       if (!glEsImpl) {
-        return 0;
-    }
+       if ( !glEsImpl )
+       {
+               return 0;
+       }
 
        // load GL API calls
-       char const * const * api;
+       char const *const *api;
        api = gl_names;
 
        // nanoGL interface pointer
-       void ** ptr = (void **)(glEsImpl);
+       void **ptr = (void **)( glEsImpl );
 
-       while (*api) 
+       while ( *api )
        {
-               void * f;
-               
-               f = dlsym(lib, *api); // try libGLESxx_CM.so
+               void *f;
+
+               f = dlsym( lib, *api ); // try libGLESxx_CM.so
 
 #ifdef USE_CORE_PROFILE
                // Hack: try ARB and EXT suffix
-               if (f == NULL) {
+               if ( f == NULL )
+               {
                        char namearb[256];
                        snprintf( namearb, 256, "%sARB", *api );
                        f = dlsym( lib, namearb );
                }
-               if (f == NULL) {
+               if ( f == NULL )
+               {
                        char namearb[256];
                        snprintf( namearb, 256, "%sEXT", *api );
                        f = dlsym( lib, namearb );
                }
 #endif
-               if (f == NULL) {
-                       LOGW( "<%s> not found in %s. Trying libEGL.so.", *api, name); //driver);
-                       
-                       // try lib1
-                       if ( lib1 ) {
-                               f = dlsym(lib1, *api); // libEGL.so
-                               
-                               if ( f == NULL ) {
-                                       LOGE ( "<%s> not found in libEGL.so", *api);
-                    if( glEsImpl->eglGetProcAddress && ( (void*)glEsImpl->eglGetProcAddress != (void*)gl_unimplemented ) )
-                        f = (void*)glEsImpl->eglGetProcAddress( *api );
-                    if(f == NULL)
-                        f = (void*)default_func; //(void*)gl_unimplemented;
+               if ( f == NULL )
+               {
+                       LOGW( "<%s> not found in %s. Trying libEGL.so.", *api, name ); //driver);
 
+                       // try lib1
+                       if ( lib1 )
+                       {
+                               f = dlsym( lib1, *api ); // libEGL.so
+
+                               if ( f == NULL )
+                               {
+                                       LOGE( "<%s> not found in libEGL.so", *api );
+                                       if ( glEsImpl->eglGetProcAddress && ( (void *)glEsImpl->eglGetProcAddress != (void *)gl_unimplemented ) )
+                                               f = (void *)glEsImpl->eglGetProcAddress( *api );
+                                       if ( f == NULL )
+                                               f = (void *)default_func; //(void*)gl_unimplemented;
                                }
-                               else {
-                                       LOGD ("<%s> @ 0x%p\n", *api, f);
+                               else
+                               {
+                                       LOGD( "<%s> @ 0x%p\n", *api, f );
                                }
                        }
                        else
                        {
-                               LOGE ( "libEGL.so not loaded!");
-                            if( glEsImpl->eglGetProcAddress && ( (void*)glEsImpl->eglGetProcAddress != (void*)gl_unimplemented ) )
-                                f = (void*)glEsImpl->eglGetProcAddress( *api );
-                if( !f )
-                               f = (void*)default_func;
+                               LOGE( "libEGL.so not loaded!" );
+                               if ( glEsImpl->eglGetProcAddress && ( (void *)glEsImpl->eglGetProcAddress != (void *)gl_unimplemented ) )
+                                       f = (void *)glEsImpl->eglGetProcAddress( *api );
+                               if ( !f )
+                                       f = (void *)default_func;
                        }
                }
-               else {
-                       LOGD ("<%s> @ 0x%p\n", *api, f);
+               else
+               {
+                       LOGD( "<%s> @ 0x%p\n", *api, f );
                }
-                       
-           *ptr++ = f;
-        api++;
-    }  
+
+               *ptr++ = f;
+               api++;
+       }
 
        return 1;
 }
 
 // Load using the dynamic loader
-static int loadDriver(const char * name) {
-       glesLib = dlopen(name, RTLD_NOW | RTLD_LOCAL);
-       int rc = (glesLib) ? 1 : 0;
+static int loadDriver( const char *name )
+{
+       glesLib = dlopen( name, RTLD_NOW | RTLD_LOCAL );
+       int rc  = ( glesLib ) ? 1 : 0;
        return rc;
 }
 
@@ -188,23 +206,24 @@ static int loadDriver(const char * name) {
  * Init
  */
 #ifdef _WIN32
-int nanoGL_Init()
+int nanoGL_Init( )
 {
-       const char * lib1 = "opengl32.dll";     // Has both gl* & egl* funcs SDK < 1.5
-       const char * lib2 = "opengl32.dll";     // Only gl* funcs SDK >= 1.5
-       const char * lib3 = "opengl32.dll";             // Only egl* funcs SDK >= 1.5
-       const char * driver;
-       
+       const char *lib1 = "opengl32.dll"; // Has both gl* & egl* funcs SDK < 1.5
+       const char *lib2 = "opengl32.dll"; // Only gl* funcs SDK >= 1.5
+       const char *lib3 = "opengl32.dll"; // Only egl* funcs SDK >= 1.5
+       const char *driver;
+
        // load lib
-       LOGI("nanoGL: Init loading driver %s\n", lib1);
+       LOGI( "nanoGL: Init loading driver %s\n", lib1 );
        //LOG (ANDROID_LOG_DEBUG, LOG_TAG, "nanoGL: Init loading driver %s\n", lib1);
 
-       if ( ! loadDriver(lib1) ) 
+       if ( !loadDriver( lib1 ) )
        {
-               LOGE("Failed to load driver %s. Trying %s\n", lib1, lib2);
+               LOGE( "Failed to load driver %s. Trying %s\n", lib1, lib2 );
 
-               if ( ! loadDriver(lib2) ) {
-                       LOGE ("Failed to load  %s.\n", lib2);
+               if ( !loadDriver( lib2 ) )
+               {
+                       LOGE( "Failed to load  %s.\n", lib2 );
                        return 0;
                }
                else
@@ -213,51 +232,53 @@ int nanoGL_Init()
        else
                driver = lib1;
 
-       void * eglLib;
-       
+       void *eglLib;
+
        //if ( strcmp(driver, lib2) == 0 ) {
-               LOGD ("**** Will Load EGL subs from %s ****", lib3);
-               
-               eglLib = dlopen(lib3, RTLD_NOW | RTLD_LOCAL);
-               
-               if ( ! eglLib ) {
-                       LOGE ( "Failed to load %s", lib3);
-               }
+       LOGD( "**** Will Load EGL subs from %s ****", lib3 );
+
+       eglLib = dlopen( lib3, RTLD_NOW | RTLD_LOCAL );
+
+       if ( !eglLib )
+       {
+               LOGE( "Failed to load %s", lib3 );
+       }
        //}
-       
-       // Load API gl* for 1.5+  else egl* gl* 
+
+       // Load API gl* for 1.5+  else egl* gl*
        //if (CreateGlEsInterface(driver, glesLib, eglLib, NULL) == -1)
-       if ( !CreateGlEsInterface(driver, glesLib, eglLib, (void *) gl_unimplemented) == -1)
-    {
+       if ( !CreateGlEsInterface( driver, glesLib, eglLib, (void *)gl_unimplemented ) == -1 )
+       {
                // release lib
-               LOGE ( "CreateGlEsInterface failed.");
+               LOGE( "CreateGlEsInterface failed." );
 
-               dlclose(glesLib);
-           return 0;
-    }
+               dlclose( glesLib );
+               return 0;
+       }
 
        // Init nanoGL
-       InitGLStructs();
+       InitGLStructs( );
        return 1;
 }
 #else
-int nanoGL_Init()
+int nanoGL_Init( )
 {
-       const char * lib1 = "libGLESv1_CM.so";  // Has both gl* & egl* funcs SDK < 1.5
-       const char * lib2 = "libGLESv2.so";     // Only gl* funcs SDK >= 1.5
-       const char * lib3 = "libEGL.so";                // Only egl* funcs SDK >= 1.5
-       const char * driver;
-       
+       const char *lib1 = "libGLESv1_CM.so"; // Has both gl* & egl* funcs SDK < 1.5
+       const char *lib2 = "libGLESv2.so";    // Only gl* funcs SDK >= 1.5
+       const char *lib3 = "libEGL.so";       // Only egl* funcs SDK >= 1.5
+       const char *driver;
+
        // load lib
-       LOGI("nanoGL: Init loading driver %s\n", lib1);
+       LOGI( "nanoGL: Init loading driver %s\n", lib1 );
        //LOG (ANDROID_LOG_DEBUG, LOG_TAG, "nanoGL: Init loading driver %s\n", lib1);
 
-       if ( ! loadDriver(lib1) ) 
+       if ( !loadDriver( lib1 ) )
        {
-               LOGE("Failed to load driver %s. Trying %s\n", lib1, lib2);
+               LOGE( "Failed to load driver %s. Trying %s\n", lib1, lib2 );
 
-               if ( ! loadDriver(lib2) ) {
-                       LOGE ("Failed to load  %s.\n", lib2);
+               if ( !loadDriver( lib2 ) )
+               {
+                       LOGE( "Failed to load  %s.\n", lib2 );
                        return 0;
                }
                else
@@ -266,56 +287,58 @@ int nanoGL_Init()
        else
                driver = lib1;
 
-       void * eglLib;
-       
+       void *eglLib;
+
        //if ( strcmp(driver, lib2) == 0 ) {
-               LOGD ("**** Will Load EGL subs from %s ****", lib3);
-               
-               eglLib = dlopen(lib3, RTLD_NOW | RTLD_LOCAL);
-               
-               if ( ! eglLib ) {
-                       LOGE ( "Failed to load %s", lib3);
-               }
+       LOGD( "**** Will Load EGL subs from %s ****", lib3 );
+
+       eglLib = dlopen( lib3, RTLD_NOW | RTLD_LOCAL );
+
+       if ( !eglLib )
+       {
+               LOGE( "Failed to load %s", lib3 );
+       }
        //}
-       
-       // Load API gl* for 1.5+  else egl* gl* 
+
+       // Load API gl* for 1.5+  else egl* gl*
        //if (CreateGlEsInterface(driver, glesLib, eglLib, NULL) == -1)
-       if ( !CreateGlEsInterface(driver, glesLib, eglLib, (void *) gl_unimplemented) == -1)
-    {
+       if ( !CreateGlEsInterface( driver, glesLib, eglLib, (void *)gl_unimplemented ) == -1 )
+       {
                // release lib
-               LOGE ( "CreateGlEsInterface failed.");
+               LOGE( "CreateGlEsInterface failed." );
 
-               dlclose(glesLib);
-           return 0;
-    }
+               dlclose( glesLib );
+               return 0;
+       }
 
 #ifdef __ANDROID__
        // somewhy it does not initialize correctly
-       *((void**)&glEsImpl->glGenFramebuffers) = (void*)glEsImpl->eglGetProcAddress( "glGenFramebuffersOES" );
-       *((void**)&glEsImpl->glGenRenderbuffers) = (void*)glEsImpl->eglGetProcAddress( "glGenRenderbuffersOES" );
-       *((void**)&glEsImpl->glRenderbufferStorage) = (void*)glEsImpl->eglGetProcAddress( "glRenderbufferStorageOES" );
-       *((void**)&glEsImpl->glBindFramebuffer) = (void*)glEsImpl->eglGetProcAddress( "glBindFramebufferOES" );
-       *((void**)&glEsImpl->glBindRenderbuffer) = (void*)glEsImpl->eglGetProcAddress( "glBindRenderbufferOES" );
-       *((void**)&glEsImpl->glFramebufferTexture2D) = (void*)glEsImpl->eglGetProcAddress( "glFramebufferTexture2DOES" );
-       *((void**)&glEsImpl->glDeleteRenderbuffers) = (void*)glEsImpl->eglGetProcAddress( "glDeleteRenderbuffersOES" );
-       *((void**)&glEsImpl->glDeleteFramebuffers) = (void*)glEsImpl->eglGetProcAddress( "glDeleteFramebuffersOES" );
-       *((void**)&glEsImpl->glFramebufferRenderbuffer) = (void*)glEsImpl->eglGetProcAddress( "glFramebufferRenderbufferOES" );
+       *( (void **)&glEsImpl->glGenFramebuffers ) = (void *)glEsImpl->eglGetProcAddress( "glGenFramebuffersOES" );
+       *( (void **)&glEsImpl->glGenRenderbuffers ) = (void *)glEsImpl->eglGetProcAddress( "glGenRenderbuffersOES" );
+       *( (void **)&glEsImpl->glRenderbufferStorage ) = (void *)glEsImpl->eglGetProcAddress( "glRenderbufferStorageOES" );
+       *( (void **)&glEsImpl->glBindFramebuffer ) = (void *)glEsImpl->eglGetProcAddress( "glBindFramebufferOES" );
+       *( (void **)&glEsImpl->glBindRenderbuffer ) = (void *)glEsImpl->eglGetProcAddress( "glBindRenderbufferOES" );
+       *( (void **)&glEsImpl->glFramebufferTexture2D ) = (void *)glEsImpl->eglGetProcAddress( "glFramebufferTexture2DOES" );
+       *( (void **)&glEsImpl->glDeleteRenderbuffers ) = (void *)glEsImpl->eglGetProcAddress( "glDeleteRenderbuffersOES" );
+       *( (void **)&glEsImpl->glDeleteFramebuffers ) = (void *)glEsImpl->eglGetProcAddress( "glDeleteFramebuffersOES" );
+       *( (void **)&glEsImpl->glFramebufferRenderbuffer ) = (void *)glEsImpl->eglGetProcAddress( "glFramebufferRenderbufferOES" );
 #endif
 
        // Init nanoGL
-       InitGLStructs();
+       InitGLStructs( );
        return 1;
 }
 #endif
-void nanoGL_Destroy()
+void nanoGL_Destroy( )
 {
-       LOGD ("nanoGL_Destroy");
-       
-       if (glEsImpl) {
-        free( glEsImpl);
-        glEsImpl = NULL;
-    }
-       
+       LOGD( "nanoGL_Destroy" );
+
+       if ( glEsImpl )
+       {
+               free( glEsImpl );
+               glEsImpl = NULL;
+       }
+
        // release lib
-       dlclose(glesLib);
+       dlclose( glesLib );
 }