summary | shortlog | log | commit | commitdiff | tree
raw | patch | inline | side by side (parent: e38d4f7)
raw | patch | inline | side by side (parent: e38d4f7)
author | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Mon, 7 Jun 2021 15:56:28 +0000 (18:56 +0300) | ||
committer | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Fri, 9 Jun 2023 07:40:41 +0000 (10:40 +0300) |
src/game/Doom2DF.lpr | patch | blob | history | |
src/game/g_game.pas | patch | blob | history | |
src/game/g_main.pas | patch | blob | history | |
src/game/g_menu.pas | patch | blob | history | |
src/game/g_netmaster.pas | patch | blob | history | |
src/game/g_window.pas | patch | blob | history | |
src/game/opengl/r_console.pas | patch | blob | history | |
src/game/opengl/r_game.pas | [new file with mode: 0644] | patch | blob |
diff --git a/src/game/Doom2DF.lpr b/src/game/Doom2DF.lpr
index 73a73a92291cd70c3ffc1eb44c146efd01cdfecc..0a18aa66da809235d0054167040c5faf6c6b460c 100644 (file)
--- a/src/game/Doom2DF.lpr
+++ b/src/game/Doom2DF.lpr
{$ENDIF}
r_console in 'opengl/r_console.pas',
+ r_game in 'opengl/r_game.pas',
{$IFDEF USE_FMOD}
fmod in '../lib/FMOD/fmod.pas',
diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index 9c3291c38485b12e84f298e858b8e8d26b887420..9226201986178582c9a617bc8e8889d065848d23 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
procedure g_Game_FreeData();
procedure g_Game_Update();
procedure g_Game_PreUpdate();
-procedure g_Game_Draw();
procedure g_Game_Quit();
procedure g_Game_SetupScreenSize();
procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
procedure g_Game_StepLoading(Value: Integer = -1);
procedure g_Game_ClearLoading();
procedure g_Game_SetDebugMode();
-procedure DrawLoadingStat();
-procedure DrawMenuBackground(tex: AnsiString);
+
+function IsActivePlayer(p: TPlayer): Boolean;
+function GetActivePlayerID_Next(Skip: Integer = -1): Integer;
+procedure SortGameStat(var stat: TPlayerStatArray);
{ procedure SetWinPause(Enable: Boolean); }
function conIsCheatsEnabled (): Boolean; inline;
function gPause (): Boolean; inline;
+ type (* private state *)
+ TEndCustomGameStat = record
+ PlayerStat: TPlayerStatArray;
+ TeamStat: TTeamStat;
+ GameTime: LongWord;
+ GameMode: Byte;
+ Map, MapName: String;
+ end;
+
+ TEndSingleGameStat = record
+ PlayerStat: Array [0..1] of record
+ Kills: Integer;
+ Secrets: Integer;
+ end;
+ GameTime: LongWord;
+ TwoPlayers: Boolean;
+ TotalSecrets: Integer;
+ end;
+
+ TLoadingStat = record
+ CurValue: Integer;
+ MaxValue: Integer;
+ ShowCount: Integer;
+ Msgs: Array of String;
+ NextMsg: Word;
+ PBarWasHere: Boolean; // did we draw a progress bar for this message?
+ end;
+
+ TDynLight = record
+ x, y, radius: Integer;
+ r, g, b, a: Single;
+ exploCount: Integer;
+ exploRadius: Integer;
+ end;
+
+ var (* private state *)
+ CustomStat: TEndCustomGameStat;
+ StatShotDone: Boolean;
+ StatFilename: string = ''; // used by stat screenshot to save with the same name as the csv
+ SingleStat: TEndSingleGameStat;
+ hasPBarGfx: Boolean;
+ LoadingStat: TLoadingStat;
+ MessageText: String;
+ IsDrawStat: Boolean;
+ EndingGameCounter: Byte;
+ UPS: Word;
+ g_playerLight: Boolean;
+ g_dynLights: array of TDynLight = nil;
+ g_dynLightCount: Integer = 0;
implementation
sfs, wadreader, g_system;
-var
- hasPBarGfx: Boolean = false;
-
-
// ////////////////////////////////////////////////////////////////////////// //
function gPause (): Boolean; inline; begin result := gPauseMain or gPauseHolmes; end;
-
-// ////////////////////////////////////////////////////////////////////////// //
-function conIsCheatsEnabled (): Boolean; inline;
-begin
- result := false;
- if g_Game_IsNet then exit;
- if not gDebugMode then
- begin
- //if not gCheats then exit;
- if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
- if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then exit;
- end;
- result := true;
-end;
-
-
-// ////////////////////////////////////////////////////////////////////////// //
-var
- profileFrameDraw: TProfiler = nil;
-
-
-// ////////////////////////////////////////////////////////////////////////// //
-type
- TDynLight = record
- x, y, radius: Integer;
- r, g, b, a: Single;
- exploCount: Integer;
- exploRadius: Integer;
- end;
-
-var
- g_dynLights: array of TDynLight = nil;
- g_dynLightCount: Integer = 0;
- g_playerLight: Boolean = false;
-
procedure g_ResetDynlights ();
var
lnum, idx: Integer;
Inc(g_dynLightCount);
end;
-
// ////////////////////////////////////////////////////////////////////////// //
-function calcProfilesHeight (prof: TProfiler): Integer;
-begin
- result := 0;
- if (prof = nil) then exit;
- if (length(prof.bars) = 0) then exit;
- result := length(prof.bars)*(16+2);
-end;
-
-// returns width
-function drawProfiles (x, y: Integer; prof: TProfiler): Integer;
-var
- wdt, hgt: Integer;
- yy: Integer;
- ii: Integer;
+function conIsCheatsEnabled (): Boolean; inline;
begin
- result := 0;
- if (prof = nil) then exit;
- // gScreenWidth
- if (length(prof.bars) = 0) then exit;
- wdt := 192;
- hgt := calcProfilesHeight(prof);
- if (x < 0) then x := gScreenWidth-(wdt-1)+x;
- if (y < 0) then y := gScreenHeight-(hgt-1)+y;
- // background
- //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
- //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
- e_DarkenQuadWH(x, y, wdt, hgt, 150);
- // title
- yy := y+2;
- for ii := 0 to High(prof.bars) do
- begin
- e_TextureFontPrintEx(x+2+4*prof.bars[ii].level, yy, Format('%s: %d', [prof.bars[ii].name, prof.bars[ii].value]), gStdFont, 255, 255, 0, 1, false);
- Inc(yy, 16+2);
- end;
- result := wdt;
+ result := false;
+ if g_Game_IsNet then exit;
+ if not gDebugMode then
+ begin
+ //if not gCheats then exit;
+ if not (gGameSettings.GameType in [GT_SINGLE, GT_CUSTOM]) then exit;
+ if not (gGameSettings.GameMode in [GM_COOP, GM_SINGLE]) then exit;
+ end;
+ result := true;
end;
-
// ////////////////////////////////////////////////////////////////////////// //
type
- TEndCustomGameStat = record
- PlayerStat: TPlayerStatArray;
- TeamStat: TTeamStat;
- GameTime: LongWord;
- GameMode: Byte;
- Map, MapName: String;
- end;
-
- TEndSingleGameStat = record
- PlayerStat: Array [0..1] of record
- Kills: Integer;
- Secrets: Integer;
- end;
- GameTime: LongWord;
- TwoPlayers: Boolean;
- TotalSecrets: Integer;
- end;
-
- TLoadingStat = record
- CurValue: Integer;
- MaxValue: Integer;
- ShowCount: Integer;
- Msgs: Array of String;
- NextMsg: Word;
- PBarWasHere: Boolean; // did we draw a progress bar for this message?
- end;
-
TParamStrValue = record
Name: String;
Value: String;
INTER_ACTION_MUSIC = 3;
var
- FPS, UPS: Word;
- FPSCounter, UPSCounter: Word;
- FPSTime, UPSTime: LongWord;
+ UPSCounter: Word;
+ UPSTime: LongWord;
DataLoaded: Boolean = False;
- IsDrawStat: Boolean = False;
- CustomStat: TEndCustomGameStat;
- SingleStat: TEndSingleGameStat;
- LoadingStat: TLoadingStat;
- EndingGameCounter: Byte = 0;
- MessageText: String;
MessageTime: Word;
MessageLineLength: Integer = 80;
MapList: SSArray = nil;
MapIndex: Integer = -1;
InterReadyTime: Integer = -1;
- StatShotDone: Boolean = False;
- StatFilename: string = ''; // used by stat screenshot to save with the same name as the csv
StatDate: string = '';
MegaWAD: record
info: TMegaWADInfo;
g_Texture_CreateWADEx('TEXTURE_endpic', s);
TEXTUREFILTER := GL_NEAREST;
end;
- MegaWAD.endmus := cfg.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
+ MegaWAD.endmus := cfg.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\КОНЕЦ');
if MegaWAD.endmus <> '' then
begin
s := e_GetResourcePath(WadDirs, MegaWAD.endmus, WAD);
if g_Game_IsNet and g_Game_IsServer then
MH_SEND_GameEvent(NET_EV_MAPEND, Byte(gMissionFailed));
-// Ñòîï èãðà:
+// Стоп игра:
gPauseMain := false;
gPauseHolmes := false;
gGameOn := false;
gLMSRespawnTime := 0;
case gExit of
- EXIT_SIMPLE: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
+ EXIT_SIMPLE: // Выход через меню или конец теста
begin
g_Game_Free();
if gMapOnce then
- begin // Ýòî áûë òåñò
+ begin // Это был тест
g_Game_Quit();
end
else
- begin // Âûõîä â ãëàâíîå ìåíþ
+ begin // Выход в главное меню
gMusic.SetByName('MUSIC_MENU');
gMusic.Play();
if gState <> STATE_SLIST then
gState := STATE_MENU;
end else
begin
- // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
+ // Обновляем список серверов
slReturnPressed := True;
if g_Net_Slist_Fetch(slCurrent) then
begin
end;
end;
- EXIT_RESTART: // Íà÷àòü óðîâåíü ñíà÷àëà
+ EXIT_RESTART: // Начать уровень сначала
begin
if not g_Game_IsClient then g_Game_Restart();
end;
- EXIT_ENDLEVELCUSTOM: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
+ EXIT_ENDLEVELCUSTOM: // Закончился уровень в Своей игре
begin
- // Ñòàòèñòèêà Ñâîåé èãðû:
+ // Статистика Своей игры:
FileName := g_ExtractWadName(gMapInfo.Map);
CustomStat.GameTime := gTime;
CustomStat.PlayerStat := nil;
- // Ñòàòèñòèêà èãðîêîâ:
+ // Статистика игроков:
if gPlayers <> nil then
begin
for a := 0 to High(gPlayers) do
if not g_Game_IsClient then g_Player_ResetReady;
gInterReadyCount := 0;
- // Çàòóõàþùèé ýêðàí:
+ // Затухающий экран:
EndingGameCounter := 255;
gState := STATE_FOLD;
gInterTime := 0;
gInterEndTime := gDefInterTime * 1000;
end;
- EXIT_ENDLEVELSINGLE: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
+ EXIT_ENDLEVELSINGLE: // Закончился уровень в Одиночной игре
begin
- // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
+ // Статистика Одиночной игры:
SingleStat.GameTime := gTime;
SingleStat.TwoPlayers := gPlayer2 <> nil;
SingleStat.TotalSecrets := gSecretsCount;
- // Ñòàòèñòèêà ïåðâîãî èãðîêà:
+ // Статистика первого игрока:
SingleStat.PlayerStat[0].Kills := gPlayer1.MonsterKills;
SingleStat.PlayerStat[0].Secrets := gPlayer1.Secrets;
- // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
+ // Статистика второго игрока (если есть):
if SingleStat.TwoPlayers then
begin
SingleStat.PlayerStat[1].Kills := gPlayer2.MonsterKills;
g_Game_ExecuteEvent('onmapend');
- // Åñòü åùå êàðòû:
+ // Есть еще карты:
if gNextMap <> '' then
begin
gMusic.SetByName('MUSIC_INTERMUS');
g_Game_ExecuteEvent('oninter');
end
- else // Áîëüøå íåò êàðò
+ else // Больше нет карт
begin
- // Çàòóõàþùèé ýêðàí:
+ // Затухающий экран:
EndingGameCounter := 255;
gState := STATE_FOLD;
end;
end;
end;
-// Îêîí÷àíèå îáðàáîòàíî:
+// Окончание обработано:
if gExit <> EXIT_QUIT then
gExit := 0;
end;
-procedure drawTime(X, Y: Integer); inline;
-begin
- e_TextureFontPrint(x, y,
- Format('%d:%.2d:%.2d', [
- gTime div 1000 div 3600,
- (gTime div 1000 div 60) mod 60,
- gTime div 1000 mod 60
- ]),
- gStdFont);
-end;
-
-procedure DrawStat();
-var
- pc, x, y, w, h: Integer;
- w1, w2, w3, w4: Integer;
- a, aa: Integer;
- cw, ch, r, g, b, rr, gg, bb: Byte;
- s1, s2, s3: String;
- _y: Integer;
- stat: TPlayerStatArray;
- wad, map: string;
- mapstr: string;
- namestr: string;
-begin
- s1 := '';
- s2 := '';
- s3 := '';
- pc := g_Player_GetCount;
- e_TextureFontGetSize(gStdFont, cw, ch);
-
- w := gScreenWidth-(gScreenWidth div 5);
- if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
- h := 32+ch*(11+pc)
- else
- h := 40+ch*5+(ch+8)*pc;
- x := (gScreenWidth div 2)-(w div 2);
- y := (gScreenHeight div 2)-(h div 2);
-
- e_DrawFillQuad(x, y, x+w-1, y+h-1, 64, 64, 64, 32);
- e_DrawQuad(x, y, x+w-1, y+h-1, 255, 127, 0);
-
- drawTime(x+w-78, y+8);
-
- wad := g_ExtractWadNameNoPath(gMapInfo.Map);
- map := g_ExtractFileName(gMapInfo.Map);
- mapstr := wad + ':\' + map + ' - ' + gMapInfo.Name;
-
- case gGameSettings.GameMode of
- GM_DM:
- begin
- if gGameSettings.MaxLives = 0 then
- s1 := _lc[I_GAME_DM]
- else
- s1 := _lc[I_GAME_LMS];
- s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.ScoreLimit]);
- s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
- end;
-
- GM_TDM:
- begin
- if gGameSettings.MaxLives = 0 then
- s1 := _lc[I_GAME_TDM]
- else
- s1 := _lc[I_GAME_TLMS];
- s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.ScoreLimit]);
- s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
- end;
-
- GM_CTF:
- begin
- s1 := _lc[I_GAME_CTF];
- s2 := Format(_lc[I_GAME_SCORE_LIMIT], [gGameSettings.ScoreLimit]);
- s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
- end;
-
- GM_COOP:
- begin
- if gGameSettings.MaxLives = 0 then
- s1 := _lc[I_GAME_COOP]
- else
- s1 := _lc[I_GAME_SURV];
- s2 := _lc[I_GAME_MONSTERS] + ' ' + IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters);
- s3 := _lc[I_GAME_SECRETS] + ' ' + IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount);
- end;
-
- else
- begin
- s1 := '';
- s2 := '';
- end;
- end;
-
- _y := y+8;
- e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*cw div 2), _y, s1, gStdFont, 255, 255, 255, 1);
- _y := _y+ch+8;
- e_TextureFontPrintEx(x+(w div 2)-(Length(mapstr)*cw div 2), _y, mapstr, gStdFont, 200, 200, 200, 1);
- _y := _y+ch+8;
- e_TextureFontPrintEx(x+16, _y, s2, gStdFont, 200, 200, 200, 1);
-
- e_TextureFontPrintEx(x+w-16-(Length(s3))*cw, _y, s3,
- gStdFont, 200, 200, 200, 1);
-
- if NetMode = NET_SERVER then
- e_TextureFontPrintEx(x+8, y + 8, _lc[I_NET_SERVER], gStdFont, 255, 255, 255, 1)
- else
- if NetMode = NET_CLIENT then
- e_TextureFontPrintEx(x+8, y + 8,
- NetClientIP + ':' + IntToStr(NetClientPort), gStdFont, 255, 255, 255, 1);
-
- if pc = 0 then
- Exit;
- stat := g_Player_GetStats();
- SortGameStat(stat);
-
- w2 := (w-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
- w3 := (w-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
- w4 := w3;
- w1 := w-16-w2-w3-w4; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
-
- if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
- begin
- _y := _y+ch+ch;
-
- for a := TEAM_RED to TEAM_BLUE do
- begin
- if a = TEAM_RED then
- begin
- s1 := _lc[I_GAME_TEAM_RED];
- r := 255;
- g := 0;
- b := 0;
- end
- else
- begin
- s1 := _lc[I_GAME_TEAM_BLUE];
- r := 0;
- g := 0;
- b := 255;
- end;
-
- e_TextureFontPrintEx(x+16, _y, s1, gStdFont, r, g, b, 1);
- e_TextureFontPrintEx(x+w1+16, _y, IntToStr(gTeamStat[a].Score),
- gStdFont, r, g, b, 1);
-
- _y := _y+ch+(ch div 4);
- e_DrawLine(1, x+16, _y, x+w-16, _y, r, g, b);
- _y := _y+(ch div 4);
-
- for aa := 0 to High(stat) do
- if stat[aa].Team = a then
- with stat[aa] do
- begin
- if Spectator then
- begin
- rr := r div 2;
- gg := g div 2;
- bb := b div 2;
- end
- else
- begin
- rr := r;
- gg := g;
- bb := b;
- end;
- if gShowPIDs then
- namestr := Format('[%5d] %s', [UID, Name])
- else
- namestr := Name;
- // Èìÿ
- e_TextureFontPrintEx(x+16, _y, namestr, gStdFont, rr, gg, bb, 1);
- // Ïèíã/ïîòåðè
- e_TextureFontPrintEx(x+w1+16, _y, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, rr, gg, bb, 1);
- // Ôðàãè
- e_TextureFontPrintEx(x+w1+w2+16, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
- // Ñìåðòè
- e_TextureFontPrintEx(x+w1+w2+w3+16, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
- _y := _y+ch;
- end;
-
- _y := _y+ch;
- end;
- end
- else if gGameSettings.GameMode in [GM_DM, GM_COOP] then
- begin
- _y := _y+ch+ch;
- e_TextureFontPrintEx(x+16, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
- e_TextureFontPrintEx(x+16+w1, _y, _lc[I_GAME_PING], gStdFont, 255, 127, 0, 1);
- e_TextureFontPrintEx(x+16+w1+w2, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
- e_TextureFontPrintEx(x+16+w1+w2+w3, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
-
- _y := _y+ch+8;
- for aa := 0 to High(stat) do
- with stat[aa] do
- begin
- if Spectator then
- begin
- r := 127;
- g := 64;
- end
- else
- begin
- r := 255;
- g := 127;
- end;
- if gShowPIDs then
- namestr := Format('[%5d] %s', [UID, Name])
- else
- namestr := Name;
- // Öâåò èãðîêà
- e_DrawFillQuad(x+16, _y+4, x+32-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
- e_DrawQuad(x+16, _y+4, x+32-1, _y+16+4-1, 192, 192, 192);
- // Èìÿ
- e_TextureFontPrintEx(x+16+16+8, _y+4, namestr, gStdFont, r, g, 0, 1);
- // Ïèíã/ïîòåðè
- e_TextureFontPrintEx(x+w1+16, _y+4, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, r, g, 0, 1);
- // Ôðàãè
- e_TextureFontPrintEx(x+w1+w2+16, _y+4, IntToStr(Frags), gStdFont, r, g, 0, 1);
- // Ñìåðòè
- e_TextureFontPrintEx(x+w1+w2+w3+16, _y+4, IntToStr(Deaths), gStdFont, r, g, 0, 1);
- _y := _y+ch+8;
- end;
- end
-end;
-
procedure g_Game_Init();
var
SR: TSearchRec;
Result := (not p.FDummy) and (not p.FSpectator);
end;
-function GetActivePlayer_ByID(ID: Integer): TPlayer;
-var
- a: Integer;
-begin
- Result := nil;
- if ID < 0 then
- Exit;
- if gPlayers = nil then
- Exit;
- for a := Low(gPlayers) to High(gPlayers) do
- if IsActivePlayer(gPlayers[a]) then
- begin
- if gPlayers[a].UID <> ID then
- continue;
- Result := gPlayers[a];
- break;
- end;
-end;
-
function GetActivePlayerID_Next(Skip: Integer = -1): Integer;
var
a, idx: Integer;
MoveButton := MoveButton and $0F;
if gPlayerAction[p, ACTION_MOVELEFT] and (not gPlayerAction[p, ACTION_MOVERIGHT]) then
- MoveButton := 1 // Íàæàòà òîëüêî "Âëåâî"
+ MoveButton := 1 // Нажата только "Влево"
else if (not gPlayerAction[p, ACTION_MOVELEFT]) and gPlayerAction[p, ACTION_MOVERIGHT] then
- MoveButton := 2 // Íàæàòà òîëüêî "Âïðàâî"
+ MoveButton := 2 // Нажата только "Вправо"
else if (not gPlayerAction[p, ACTION_MOVELEFT]) and (not gPlayerAction[p, ACTION_MOVERIGHT]) then
- MoveButton := 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
+ MoveButton := 0; // Не нажаты ни "Влево", ни "Вправо"
- // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
+ // Сейчас или раньше были нажаты "Влево"/"Вправо" => передаем игроку:
if MoveButton = 1 then
plr.PressKey(KEY_LEFT, time)
else if MoveButton = 2 then
else
begin
strafeDir := 0; // not strafing anymore
- // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
+ // РанÑ\8cÑ\88е бÑ\8bла нажаÑ\82а "Ð\92пÑ\80аво", а Ñ\81ейÑ\87аÑ\81 "Ð\92лево" => бежим впÑ\80аво, Ñ\81моÑ\82Ñ\80им влево:
if (MoveButton = 2) and gPlayerAction[p, ACTION_MOVELEFT] then
plr.SetDirection(TDirection.D_LEFT)
- // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
+ // РанÑ\8cÑ\88е бÑ\8bла нажаÑ\82а "Ð\92лево", а Ñ\81ейÑ\87аÑ\81 "Ð\92пÑ\80аво" => бежим влево, Ñ\81моÑ\82Ñ\80им впÑ\80аво:
else if (MoveButton = 1) and gPlayerAction[p, ACTION_MOVERIGHT] then
plr.SetDirection(TDirection.D_RIGHT)
- // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
+ // Что-то было нажато и не изменилось => куда бежим, туда и смотрим:
else if MoveButton <> 0 then
plr.SetDirection(TDirection(MoveButton-1))
end;
// fix movebutton state
MoveButton := MoveButton or (strafeDir shl 4);
- // Îñòàëüíûå êëàâèøè:
+ // Остальные клавиши:
if gPlayerAction[p, ACTION_JUMP] then plr.PressKey(KEY_JUMP, time);
if gPlayerAction[p, ACTION_LOOKUP] then plr.PressKey(KEY_UP, time);
if gPlayerAction[p, ACTION_LOOKDOWN] then plr.PressKey(KEY_DOWN, time);
g_ResetDynlights();
framePool.reset();
-// Ïîðà âûêëþ÷àòü èãðó:
+// Пора выключать игру:
if gExit = EXIT_QUIT then
Exit;
-// Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
+// Игра закончилась - обрабатываем:
if gExit <> 0 then
begin
EndGame();
Exit;
end;
- // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
+ // Читаем клавиатуру и джойстик, если окно активно
// no need to, as we'll do it in event handler
-// Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
+// Обновляем консоль (движение и сообщения):
r_Console_Update;
g_Console_Update();
g_Net_Slist_Pulse();
case gState of
- STATE_INTERSINGLE, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
- STATE_INTERCUSTOM, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
- STATE_INTERTEXT, // Òåêñò ìåæäó óðîâíÿìè
- STATE_INTERPIC: // Êàðòèíêà ìåæäó óðîâíÿìè
+ STATE_INTERSINGLE, // Статистка после прохождения уровня в Одиночной игре
+ STATE_INTERCUSTOM, // Статистка после прохождения уровня в Своей игре
+ STATE_INTERTEXT, // Текст между уровнями
+ STATE_INTERPIC: // Картинка между уровнями
begin
if g_Game_IsNet and g_Game_IsServer then
begin
or (g_Game_IsNet and ((gInterTime > gInterEndTime) or ((gInterReadyCount >= NetClientCount) and (NetClientCount > 0))))
)
then
- begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
+ begin // Нажали <Enter>/<Пробел> или прошло достаточно времени:
g_Game_StopAllSounds(True);
- if gMapOnce then // Ýòî áûë òåñò
+ if gMapOnce then // Это был тест
gExit := EXIT_SIMPLE
else
- if gNextMap <> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
+ if gNextMap <> '' then // Переходим на следующую карту
g_Game_ChangeMap(gNextMap)
- else // Ñëåäóþùåé êàðòû íåò
+ else // Следующей карты нет
begin
if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER] then
begin
- // Âûõîä â ãëàâíîå ìåíþ:
+ // Выход в главное меню:
g_Game_Free;
g_GUI_ShowWindow('MainMenu');
gMusic.SetByName('MUSIC_MENU');
gState := STATE_MENU;
end else
begin
- // Ôèíàëüíàÿ êàðòèíêà:
+ // Финальная картинка:
g_Game_ExecuteEvent('onwadend');
g_Game_Free();
if not gMusic.SetByName('MUSIC_endmus') then
InterText.counter := InterText.counter - 1;
end;
- STATE_FOLD: // Çàòóõàíèå ýêðàíà
+ STATE_FOLD: // Затухание экрана
begin
if EndingGameCounter = 0 then
begin
- // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
+ // Закончился уровень в Своей игре:
if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
begin
gState := STATE_INTERCUSTOM;
gMusic.Play();
e_UnpressAllKeys();
end
- else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
+ else // Закончилась последняя карта в Одиночной игре
begin
gMusic.SetByName('MUSIC_INTERMUS');
gMusic.Play();
DecMin(EndingGameCounter, 6, 0);
end;
- STATE_ENDPIC: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
+ STATE_ENDPIC: // Картинка окончания мегаВада
begin
- if gMapOnce then // Ýòî áûë òåñò
+ if gMapOnce then // Это был тест
begin
gExit := EXIT_SIMPLE;
Exit;
g_Serverlist_Control(slCurrent, slTable);
end;
-// Ñòàòèñòèêà ïî Tab:
+// Статистика по Tab:
if gGameOn then
IsDrawStat := (not gConsoleShow) and (not gChatShow) and (gGameSettings.GameType <> GT_SINGLE) and g_Console_Action(ACTION_SCORES);
-// Èãðà èäåò:
+// Игра идет:
if gGameOn and not gPause and (gState <> STATE_FOLD) then
begin
- // Âðåìÿ += 28 ìèëëèñåêóíä:
+ // Время += 28 миллисекунд:
gTime := gTime + GAME_TICK;
- // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
+ // Сообщение посередине экрана:
if MessageTime = 0 then
MessageText := '';
if MessageTime > 0 then
if (g_Game_IsServer) then
begin
- // Áûë çàäàí ëèìèò âðåìåíè:
+ // Был задан лимит времени:
if (gGameSettings.TimeLimit > 0) then
if (gTime - gGameStartTime) div 1000 >= gGameSettings.TimeLimit then
- begin // Îí ïðîøåë => êîíåö óðîâíÿ
+ begin // Он прошел => конец уровня
g_Game_NextLevel();
Exit;
end;
- // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
+ // Надо респавнить игроков в LMS:
if (gLMSRespawn > LMS_RESPAWN_NONE) and (gLMSRespawnTime < gTime) then
g_Game_RestartRound(gLMSSoftSpawn);
- // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
+ // Проверим результат голосования, если время прошло
if gVoteInProgress and (gVoteTimer < gTime) then
g_Game_CheckVote
else if gVotePassed and (gVoteCmdTimer < gTime) then
gVotePassed := False;
end;
- // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
+ // Замеряем время захвата флагов
if gFlags[FLAG_RED].State = FLAG_STATE_CAPTURED then
gFlags[FLAG_RED].CaptureTime := gFlags[FLAG_RED].CaptureTime + GAME_TICK;
if gFlags[FLAG_BLUE].State = FLAG_STATE_CAPTURED then
gFlags[FLAG_BLUE].CaptureTime := gFlags[FLAG_BLUE].CaptureTime + GAME_TICK;
- // Áûë çàäàí ëèìèò ïîáåä:
+ // Был задан лимит побед:
if (gGameSettings.ScoreLimit > 0) then
begin
b := 0;
if gGameSettings.GameMode = GM_DM then
- begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
+ begin // В DM ищем игрока с max фрагами
for i := 0 to High(gPlayers) do
if gPlayers[i] <> nil then
if gPlayers[i].Frags > b then
end
else
if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
- begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
+ begin // В CTF/TDM выбираем команду с наибольшим счетом
b := Max(gTeamStat[TEAM_RED].Score, gTeamStat[TEAM_BLUE].Score);
end;
- // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
+ // Лимит побед набран => конец уровня:
if b >= gGameSettings.ScoreLimit then
begin
g_Game_NextLevel();
end;
end;
- // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
+ // Обрабатываем клавиши игроков:
if gPlayer1 <> nil then gPlayer1.ReleaseKeys();
if gPlayer2 <> nil then gPlayer2.ReleaseKeys();
if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
// process weapon switch queue
end; // if server
- // Íàáëþäàòåëü
+ // Наблюдатель
if (gPlayer1 = nil) and (gPlayer2 = nil) and
(not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
begin
end;
end;
- // Îáíîâëÿåì âñå îñòàëüíîå:
+ // Обновляем все остальное:
g_Map_Update();
g_Items_Update();
g_Triggers_Update();
end;
end; // if gameOn ...
-// Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
+// Активно окно интерфейса - передаем клавиши ему:
if g_ActiveWindow <> nil then
begin
w := e_GetFirstKeyPressed();
g_ActiveWindow.OnMessage(Msg);
end;
- // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
+ // Если оно от этого не закрылось, то обновляем:
if g_ActiveWindow <> nil then
g_ActiveWindow.Update();
- // Íóæíî ñìåíèòü ðàçðåøåíèå:
+ // Нужно сменить разрешение:
if gResolutionChange then
begin
e_WriteLog('Changing resolution', TMsgType.Notify);
g_ActiveWindow := nil;
end;
- // Íóæíî ñìåíèòü ÿçûê:
+ // Нужно сменить язык:
if gLanguageChange then
begin
//e_WriteLog('Read language file', MSG_NOTIFY);
end;
end;
-// Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
+// Горячая клавиша для вызова меню выхода из игры (F10):
if e_KeyPressed(IK_F10) and
gGameOn and
(not gConsoleShow) and
Time := sys_GetTicks() {div 1000};
-// Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
+// Обработка отложенных событий:
if gDelayedEvents <> nil then
for a := 0 to High(gDelayedEvents) do
if gDelayedEvents[a].Pending and
gDelayedEvents[a].Pending := False;
end;
-// Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
+// Каждую секунду обновляем счетчик обновлений:
UPSCounter := UPSCounter + 1;
if Time - UPSTime >= 1000 then
begin
DataLoaded := True;
end;
+procedure g_Game_Quit();
+begin
+ g_Game_StopAllSounds(True);
+ gMusic.Free();
+ g_Game_FreeData();
+ g_PlayerModel_FreeData();
+ g_Texture_DeleteAll();
+ g_Frames_DeleteAll();
+{$IFNDEF HEADLESS}
+ //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
+{$ENDIF}
+
+ if NetInitDone then g_Net_Free;
+
+// remove map after test
+ if gMapToDelete <> '' then
+ g_Game_DeleteTestMap();
+
+ gExit := EXIT_QUIT;
+ sys_RequestQuit;
+end;
+
procedure g_Game_FreeData();
begin
if not DataLoaded then Exit;
@@ -2711,1572 +2439,6 @@ begin
DataLoaded := False;
end;
-procedure DrawCustomStat();
-var
- pc, x, y, w, _y,
- w1, w2, w3,
- t, p, m: Integer;
- ww1, hh1: Word;
- ww2, hh2, r, g, b, rr, gg, bb: Byte;
- s1, s2, topstr: String;
-begin
- e_TextureFontGetSize(gStdFont, ww2, hh2);
-
- sys_HandleInput;
-
- if g_Console_Action(ACTION_SCORES) then
- begin
- if not gStatsPressed then
- begin
- gStatsOff := not gStatsOff;
- gStatsPressed := True;
- end;
- end
- else
- gStatsPressed := False;
-
- if gStatsOff then
- begin
- s1 := _lc[I_MENU_INTER_NOTICE_TAB];
- w := (Length(s1) * ww2) div 2;
- x := gScreenWidth div 2 - w;
- y := 8;
- e_TextureFontPrint(x, y, s1, gStdFont);
- Exit;
- end;
-
- if (gGameSettings.GameMode = GM_COOP) then
- begin
- if gMissionFailed then
- topstr := _lc[I_MENU_INTER_MISSION_FAIL]
- else
- topstr := _lc[I_MENU_INTER_LEVEL_COMPLETE];
- end
- else
- topstr := _lc[I_MENU_INTER_ROUND_OVER];
-
- e_CharFont_GetSize(gMenuFont, topstr, ww1, hh1);
- e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww1 div 2), 16, topstr);
-
- if g_Game_IsNet then
- begin
- topstr := Format(_lc[I_MENU_INTER_NOTICE_TIME], [gServInterTime]);
- if not gChatShow then
- e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
- gScreenHeight-(hh2+4)*2, topstr, gStdFont, 255, 255, 255, 1);
- end;
-
- if g_Game_IsClient then
- topstr := _lc[I_MENU_INTER_NOTICE_MAP]
- else
- topstr := _lc[I_MENU_INTER_NOTICE_SPACE];
- if not gChatShow then
- e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
- gScreenHeight-(hh2+4), topstr, gStdFont, 255, 255, 255, 1);
-
- x := 32;
- y := 16+hh1+16;
-
- w := gScreenWidth-x*2;
-
- w2 := (w-16) div 6;
- w3 := w2;
- w1 := w-16-w2-w3;
-
- e_DrawFillQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 64, 64, 64, 32);
- e_DrawQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 255, 127, 0);
-
- m := Max(Length(_lc[I_MENU_MAP])+1, Length(_lc[I_GAME_GAME_TIME])+1)*ww2;
-
- case CustomStat.GameMode of
- GM_DM:
- begin
- if gGameSettings.MaxLives = 0 then
- s1 := _lc[I_GAME_DM]
- else
- s1 := _lc[I_GAME_LMS];
- end;
- GM_TDM:
- begin
- if gGameSettings.MaxLives = 0 then
- s1 := _lc[I_GAME_TDM]
- else
- s1 := _lc[I_GAME_TLMS];
- end;
- GM_CTF: s1 := _lc[I_GAME_CTF];
- GM_COOP:
- begin
- if gGameSettings.MaxLives = 0 then
- s1 := _lc[I_GAME_COOP]
- else
- s1 := _lc[I_GAME_SURV];
- end;
- else s1 := '';
- end;
-
- _y := y+16;
- e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
- _y := _y+8;
-
- _y := _y+16;
- e_TextureFontPrintEx(x+8, _y, _lc[I_MENU_MAP], gStdFont, 255, 127, 0, 1);
- e_TextureFontPrint(x+8+m, _y, Format('%s - %s', [CustomStat.Map, CustomStat.MapName]), gStdFont);
-
- _y := _y+16;
- e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_GAME_TIME], gStdFont, 255, 127, 0, 1);
- e_TextureFontPrint(x+8+m, _y, Format('%d:%.2d:%.2d', [CustomStat.GameTime div 1000 div 3600,
- (CustomStat.GameTime div 1000 div 60) mod 60,
- CustomStat.GameTime div 1000 mod 60]), gStdFont);
-
- pc := Length(CustomStat.PlayerStat);
- if pc = 0 then Exit;
-
- if CustomStat.GameMode = GM_COOP then
- begin
- m := Max(Length(_lc[I_GAME_MONSTERS])+1, Length(_lc[I_GAME_SECRETS])+1)*ww2;
- _y := _y+32;
- s2 := _lc[I_GAME_MONSTERS];
- e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
- e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters), gStdFont, 255, 255, 255, 1);
- _y := _y+16;
- s2 := _lc[I_GAME_SECRETS];
- e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
- e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount), gStdFont, 255, 255, 255, 1);
- if gLastMap then
- begin
- m := Max(Length(_lc[I_GAME_MONSTERS_TOTAL])+1, Length(_lc[I_GAME_SECRETS_TOTAL])+1)*ww2;
- _y := _y-16;
- s2 := _lc[I_GAME_MONSTERS_TOTAL];
- e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
- e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalMonstersKilled) + '/' + IntToStr(gCoopTotalMonsters), gStdFont, 255, 255, 255, 1);
- _y := _y+16;
- s2 := _lc[I_GAME_SECRETS_TOTAL];
- e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
- e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalSecretsFound) + '/' + IntToStr(gCoopTotalSecrets), gStdFont, 255, 255, 255, 1);
- end;
- end;
-
- if CustomStat.GameMode in [GM_TDM, GM_CTF] then
- begin
- _y := _y+16+16;
-
- with CustomStat do
- if TeamStat[TEAM_RED].Score > TeamStat[TEAM_BLUE].Score then s1 := _lc[I_GAME_WIN_RED]
- else if TeamStat[TEAM_BLUE].Score > TeamStat[TEAM_RED].Score then s1 := _lc[I_GAME_WIN_BLUE]
- else s1 := _lc[I_GAME_WIN_DRAW];
-
- e_TextureFontPrintEx(x+8+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
- _y := _y+40;
-
- for t := TEAM_RED to TEAM_BLUE do
- begin
- if t = TEAM_RED then
- begin
- e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_RED],
- gStdFont, 255, 0, 0, 1);
- e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_RED].Score),
- gStdFont, 255, 0, 0, 1);
- r := 255;
- g := 0;
- b := 0;
- end
- else
- begin
- e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_BLUE],
- gStdFont, 0, 0, 255, 1);
- e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_BLUE].Score),
- gStdFont, 0, 0, 255, 1);
- r := 0;
- g := 0;
- b := 255;
- end;
-
- e_DrawLine(1, x+8, _y+20, x-8+w, _y+20, r, g, b);
- _y := _y+24;
-
- for p := 0 to High(CustomStat.PlayerStat) do
- if CustomStat.PlayerStat[p].Team = t then
- with CustomStat.PlayerStat[p] do
- begin
- if Spectator then
- begin
- rr := r div 2;
- gg := g div 2;
- bb := b div 2;
- end
- else
- begin
- rr := r;
- gg := g;
- bb := b;
- end;
- if (gPlayers[Num] <> nil) and (gPlayers[Num].FReady) then
- e_TextureFontPrintEx(x+16, _y, Name + ' *', gStdFont, rr, gg, bb, 1)
- else
- e_TextureFontPrintEx(x+16, _y, Name, gStdFont, rr, gg, bb, 1);
- e_TextureFontPrintEx(x+w1+16, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
- e_TextureFontPrintEx(x+w1+w2+16, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
- _y := _y+24;
- end;
-
- _y := _y+16+16;
- end;
- end
- else if CustomStat.GameMode in [GM_DM, GM_COOP] then
- begin
- _y := _y+40;
- e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
- e_TextureFontPrintEx(x+8+w1, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
- e_TextureFontPrintEx(x+8+w1+w2, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
-
- _y := _y+24;
- for p := 0 to High(CustomStat.PlayerStat) do
- with CustomStat.PlayerStat[p] do
- begin
- e_DrawFillQuad(x+8, _y+4, x+24-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
-
- if Spectator then
- r := 127
- else
- r := 255;
-
- if (gPlayers[Num] <> nil) and (gPlayers[Num].FReady) then
- e_TextureFontPrintEx(x+8+16+8, _y+4, Name + ' *', gStdFont, r, r, r, 1, True)
- else
- e_TextureFontPrintEx(x+8+16+8, _y+4, Name, gStdFont, r, r, r, 1, True);
- e_TextureFontPrintEx(x+w1+8+16+8, _y+4, IntToStr(Frags), gStdFont, r, r, r, 1, True);
- e_TextureFontPrintEx(x+w1+w2+8+16+8, _y+4, IntToStr(Deaths), gStdFont, r, r, r, 1, True);
- _y := _y+24;
- end;
- end;
-
- // HACK: take stats screenshot immediately after the first frame of the stats showing
- if gScreenshotStats and (not StatShotDone) and (Length(CustomStat.PlayerStat) > 1) then
- begin
- g_TakeScreenShot('stats/' + StatFilename);
- StatShotDone := True;
- end;
-end;
-
-procedure DrawSingleStat();
-var
- tm, key_x, val_x, y: Integer;
- w1, w2, h: Word;
- s1, s2: String;
-
- procedure player_stat(n: Integer);
- var
- kpm: Real;
-
- begin
- // "Kills: # / #":
- s1 := Format(' %d ', [SingleStat.PlayerStat[n].Kills]);
- s2 := Format(' %d', [gTotalMonsters]);
-
- e_CharFont_Print(gMenuFont, key_x, y, _lc[I_MENU_INTER_KILLS]);
- e_CharFont_PrintEx(gMenuFont, val_x, y, s1, _RGB(255, 0, 0));
- e_CharFont_GetSize(gMenuFont, s1, w1, h);
- e_CharFont_Print(gMenuFont, val_x+w1, y, '/');
- s1 := s1 + '/';
- e_CharFont_GetSize(gMenuFont, s1, w1, h);
- e_CharFont_PrintEx(gMenuFont, val_x+w1, y, s2, _RGB(255, 0, 0));
-
- // "Kills-per-minute: ##.#":
- s1 := _lc[I_MENU_INTER_KPM];
- if tm > 0 then
- kpm := (SingleStat.PlayerStat[n].Kills / tm) * 60
- else
- kpm := SingleStat.PlayerStat[n].Kills;
- s2 := Format(' %.1f', [kpm]);
-
- e_CharFont_Print(gMenuFont, key_x, y+32, s1);
- e_CharFont_PrintEx(gMenuFont, val_x, y+32, s2, _RGB(255, 0, 0));
-
- // "Secrets found: # / #":
- s1 := Format(' %d ', [SingleStat.PlayerStat[n].Secrets]);
- s2 := Format(' %d', [SingleStat.TotalSecrets]);
-
- e_CharFont_Print(gMenuFont, key_x, y+64, _lc[I_MENU_INTER_SECRETS]);
- e_CharFont_PrintEx(gMenuFont, val_x, y+64, s1, _RGB(255, 0, 0));
- e_CharFont_GetSize(gMenuFont, s1, w1, h);
- e_CharFont_Print(gMenuFont, val_x+w1, y+64, '/');
- s1 := s1 + '/';
- e_CharFont_GetSize(gMenuFont, s1, w1, h);
- e_CharFont_PrintEx(gMenuFont, val_x+w1, y+64, s2, _RGB(255, 0, 0));
- end;
-
-begin
-// "Level Complete":
- e_CharFont_GetSize(gMenuFont, _lc[I_MENU_INTER_LEVEL_COMPLETE], w1, h);
- e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 32, _lc[I_MENU_INTER_LEVEL_COMPLETE]);
-
-// Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
- s1 := _lc[I_MENU_INTER_KPM];
- e_CharFont_GetSize(gMenuFont, s1, w1, h);
- Inc(w1, 16);
- s1 := ' 9999.9';
- e_CharFont_GetSize(gMenuFont, s1, w2, h);
-
- key_x := (gScreenWidth-w1-w2) div 2;
- val_x := key_x + w1;
-
-// "Time: #:##:##":
- tm := SingleStat.GameTime div 1000;
- s1 := _lc[I_MENU_INTER_TIME];
- s2 := Format(' %d:%.2d:%.2d', [tm div (60*60), (tm mod (60*60)) div 60, tm mod 60]);
-
- e_CharFont_Print(gMenuFont, key_x, 80, s1);
- e_CharFont_PrintEx(gMenuFont, val_x, 80, s2, _RGB(255, 0, 0));
-
- if SingleStat.TwoPlayers then
- begin
- // "Player 1":
- s1 := _lc[I_MENU_PLAYER_1];
- e_CharFont_GetSize(gMenuFont, s1, w1, h);
- e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 128, s1);
-
- // Ñòàòèñòèêà ïåðâîãî èãðîêà:
- y := 176;
- player_stat(0);
-
- // "Player 2":
- s1 := _lc[I_MENU_PLAYER_2];
- e_CharFont_GetSize(gMenuFont, s1, w1, h);
- e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 288, s1);
-
- // Ñòàòèñòèêà âòîðîãî èãðîêà:
- y := 336;
- player_stat(1);
- end
- else
- begin
- // Ñòàòèñòèêà ïåðâîãî èãðîêà:
- y := 128;
- player_stat(0);
- end;
-end;
-
-procedure DrawLoadingStat();
- procedure drawRect (x, y, w, h: Integer);
- begin
- if (w < 1) or (h < 1) then exit;
- glBegin(GL_QUADS);
- glVertex2f(x+0.375, y+0.375);
- glVertex2f(x+w+0.375, y+0.375);
- glVertex2f(x+w+0.375, y+h+0.375);
- glVertex2f(x+0.375, y+h+0.375);
- glEnd();
- end;
-
- function drawPBar (cur, total: Integer; washere: Boolean): Boolean;
- var
- rectW, rectH: Integer;
- x0, y0: Integer;
- wdt: Integer;
- wl, hl: Integer;
- wr, hr: Integer;
- wb, hb: Integer;
- wm, hm: Integer;
- idl, idr, idb, idm: LongWord;
- f, my: Integer;
- begin
- result := false;
- if (total < 1) then exit;
- if (cur < 1) then exit; // don't blink
- if (not washere) and (cur >= total) then exit; // don't blink
- //if (cur < 0) then cur := 0;
- //if (cur > total) then cur := total;
- result := true;
-
- if (hasPBarGfx) then
- begin
- g_Texture_Get('UI_GFX_PBAR_LEFT', idl);
- g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl);
- g_Texture_Get('UI_GFX_PBAR_RIGHT', idr);
- g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr);
- g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb);
- g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb);
- g_Texture_Get('UI_GFX_PBAR_MARKER', idm);
- g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm);
-
- //rectW := gScreenWidth-360;
- rectW := trunc(624.0*gScreenWidth/1024.0);
- rectH := hl;
-
- x0 := (gScreenWidth-rectW) div 2;
- y0 := gScreenHeight-rectH-64;
- if (y0 < 2) then y0 := 2;
-
- glEnable(GL_SCISSOR_TEST);
-
- // left and right
- glScissor(x0, gScreenHeight-y0-rectH, rectW, rectH);
- e_DrawSize(idl, x0, y0, 0, true, false, wl, hl);
- e_DrawSize(idr, x0+rectW-wr, y0, 0, true, false, wr, hr);
-
- // body
- glScissor(x0+wl, gScreenHeight-y0-rectH, rectW-wl-wr, rectH);
- f := x0+wl;
- while (f < x0+rectW) do
- begin
- e_DrawSize(idb, f, y0, 0, true, false, wb, hb);
- f += wb;
- end;
-
- // filled part
- wdt := (rectW-wl-wr)*cur div total;
- if (wdt > rectW-wl-wr) then wdt := rectW-wr-wr;
- if (wdt > 0) then
- begin
- my := y0; // don't be so smart, ketmar: +(rectH-wm) div 2;
- glScissor(x0+wl, gScreenHeight-my-rectH, wdt, hm);
- f := x0+wl;
- while (wdt > 0) do
- begin
- e_DrawSize(idm, f, y0, 0, true, false, wm, hm);
- f += wm;
- wdt -= wm;
- end;
- end;
-
- glScissor(0, 0, gScreenWidth, gScreenHeight);
- end
- else
- begin
- rectW := gScreenWidth-64;
- rectH := 16;
-
- x0 := (gScreenWidth-rectW) div 2;
- y0 := gScreenHeight-rectH-64;
- if (y0 < 2) then y0 := 2;
-
- glDisable(GL_BLEND);
- glDisable(GL_TEXTURE_2D);
-
- //glClearColor(0, 0, 0, 0);
- //glClear(GL_COLOR_BUFFER_BIT);
-
- glColor4ub(127, 127, 127, 255);
- drawRect(x0-2, y0-2, rectW+4, rectH+4);
-
- glColor4ub(0, 0, 0, 255);
- drawRect(x0-1, y0-1, rectW+2, rectH+2);
-
- glColor4ub(127, 127, 127, 255);
- wdt := rectW*cur div total;
- if (wdt > rectW) then wdt := rectW;
- drawRect(x0, y0, wdt, rectH);
- end;
- end;
-
-var
- ww, hh: Word;
- xx, yy, i: Integer;
- s: String;
-begin
- if (Length(LoadingStat.Msgs) = 0) then exit;
-
- e_CharFont_GetSize(gMenuFont, _lc[I_MENU_LOADING], ww, hh);
- yy := (gScreenHeight div 3);
- e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww div 2), yy-2*hh, _lc[I_MENU_LOADING]);
- xx := (gScreenWidth div 3);
-
- with LoadingStat do
- begin
- for i := 0 to NextMsg-1 do
- begin
- if (i = (NextMsg-1)) and (MaxValue > 0) then
- s := Format('%s: %d/%d', [Msgs[i], CurValue, MaxValue])
- else
- s := Msgs[i];
-
- e_CharFont_PrintEx(gMenuSmallFont, xx, yy, s, _RGB(255, 0, 0));
- yy := yy + LOADING_INTERLINE;
- PBarWasHere := drawPBar(CurValue, MaxValue, PBarWasHere);
- end;
- end;
-end;
-
-procedure DrawMenuBackground(tex: AnsiString);
-var
- w, h: Word;
- ID: DWord;
-
-begin
- if g_Texture_Get(tex, ID) then
- begin
- e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
- e_GetTextureSize(ID, @w, @h);
- if w = h then
- w := round(w * 1.333 * (gScreenHeight / h))
- else
- w := trunc(w * (gScreenHeight / h));
- e_DrawSize(ID, (gScreenWidth - w) div 2, 0, 0, False, False, w, gScreenHeight);
- end
- else e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
-end;
-
-procedure DrawMinimap(p: TPlayer; RenderRect: e_graphics.TRect);
-var
- a, aX, aY, aX2, aY2, Scale, ScaleSz: Integer;
-
- function monDraw (mon: TMonster): Boolean;
- begin
- result := false; // don't stop
- with mon do
- begin
- if alive then
- begin
- // Ëåâûé âåðõíèé óãîë
- aX := Obj.X div ScaleSz + 1;
- aY := Obj.Y div ScaleSz + 1;
- // Ðàçìåðû
- aX2 := max(Obj.Rect.Width div ScaleSz, 1);
- aY2 := max(Obj.Rect.Height div ScaleSz, 1);
- // Ïðàâûé íèæíèé óãîë
- aX2 := aX + aX2 - 1;
- aY2 := aY + aY2 - 1;
- e_DrawFillQuad(aX, aY, aX2, aY2, 255, 255, 0, 0);
- end;
- end;
- end;
-
-begin
- if (gMapInfo.Width > RenderRect.Right - RenderRect.Left) or
- (gMapInfo.Height > RenderRect.Bottom - RenderRect.Top) then
- begin
- Scale := 1;
- // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
- ScaleSz := 16 div Scale;
- // Ðàçìåðû ìèíè-êàðòû:
- aX := max(gMapInfo.Width div ScaleSz, 1);
- aY := max(gMapInfo.Height div ScaleSz, 1);
- // Ðàìêà êàðòû:
- e_DrawFillQuad(0, 0, aX-1, aY-1, 0, 0, 0, 0);
-
- if gWalls <> nil then
- begin
- // Ðèñóåì ñòåíû:
- for a := 0 to High(gWalls) do
- with gWalls[a] do
- if PanelType <> 0 then
- begin
- // Ëåâûé âåðõíèé óãîë:
- aX := X div ScaleSz;
- aY := Y div ScaleSz;
- // Ðàçìåðû:
- aX2 := max(Width div ScaleSz, 1);
- aY2 := max(Height div ScaleSz, 1);
- // Ïðàâûé íèæíèé óãîë:
- aX2 := aX + aX2 - 1;
- aY2 := aY + aY2 - 1;
-
- case PanelType of
- PANEL_WALL: e_DrawFillQuad(aX, aY, aX2, aY2, 208, 208, 208, 0);
- PANEL_OPENDOOR, PANEL_CLOSEDOOR:
- if Enabled then e_DrawFillQuad(aX, aY, aX2, aY2, 160, 160, 160, 0);
- end;
- end;
- end;
- if gSteps <> nil then
- begin
- // Ðèñóåì ñòóïåíè:
- for a := 0 to High(gSteps) do
- with gSteps[a] do
- if PanelType <> 0 then
- begin
- // Ëåâûé âåðõíèé óãîë:
- aX := X div ScaleSz;
- aY := Y div ScaleSz;
- // Ðàçìåðû:
- aX2 := max(Width div ScaleSz, 1);
- aY2 := max(Height div ScaleSz, 1);
- // Ïðàâûé íèæíèé óãîë:
- aX2 := aX + aX2 - 1;
- aY2 := aY + aY2 - 1;
-
- e_DrawFillQuad(aX, aY, aX2, aY2, 128, 128, 128, 0);
- end;
- end;
- if gLifts <> nil then
- begin
- // Ðèñóåì ëèôòû:
- for a := 0 to High(gLifts) do
- with gLifts[a] do
- if PanelType <> 0 then
- begin
- // Ëåâûé âåðõíèé óãîë:
- aX := X div ScaleSz;
- aY := Y div ScaleSz;
- // Ðàçìåðû:
- aX2 := max(Width div ScaleSz, 1);
- aY2 := max(Height div ScaleSz, 1);
- // Ïðàâûé íèæíèé óãîë:
- aX2 := aX + aX2 - 1;
- aY2 := aY + aY2 - 1;
-
- case LiftType of
- LIFTTYPE_UP: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 72, 36, 0);
- LIFTTYPE_DOWN: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 124, 96, 0);
- LIFTTYPE_LEFT: e_DrawFillQuad(aX, aY, aX2, aY2, 200, 80, 4, 0);
- LIFTTYPE_RIGHT: e_DrawFillQuad(aX, aY, aX2, aY2, 252, 140, 56, 0);
- end;
- end;
- end;
- if gWater <> nil then
- begin
- // Ðèñóåì âîäó:
- for a := 0 to High(gWater) do
- with gWater[a] do
- if PanelType <> 0 then
- begin
- // Ëåâûé âåðõíèé óãîë:
- aX := X div ScaleSz;
- aY := Y div ScaleSz;
- // Ðàçìåðû:
- aX2 := max(Width div ScaleSz, 1);
- aY2 := max(Height div ScaleSz, 1);
- // Ïðàâûé íèæíèé óãîë:
- aX2 := aX + aX2 - 1;
- aY2 := aY + aY2 - 1;
-
- e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 192, 0);
- end;
- end;
- if gAcid1 <> nil then
- begin
- // Ðèñóåì êèñëîòó 1:
- for a := 0 to High(gAcid1) do
- with gAcid1[a] do
- if PanelType <> 0 then
- begin
- // Ëåâûé âåðõíèé óãîë:
- aX := X div ScaleSz;
- aY := Y div ScaleSz;
- // Ðàçìåðû:
- aX2 := max(Width div ScaleSz, 1);
- aY2 := max(Height div ScaleSz, 1);
- // Ïðàâûé íèæíèé óãîë:
- aX2 := aX + aX2 - 1;
- aY2 := aY + aY2 - 1;
-
- e_DrawFillQuad(aX, aY, aX2, aY2, 0, 176, 0, 0);
- end;
- end;
- if gAcid2 <> nil then
- begin
- // Ðèñóåì êèñëîòó 2:
- for a := 0 to High(gAcid2) do
- with gAcid2[a] do
- if PanelType <> 0 then
- begin
- // Ëåâûé âåðõíèé óãîë:
- aX := X div ScaleSz;
- aY := Y div ScaleSz;
- // Ðàçìåðû:
- aX2 := max(Width div ScaleSz, 1);
- aY2 := max(Height div ScaleSz, 1);
- // Ïðàâûé íèæíèé óãîë:
- aX2 := aX + aX2 - 1;
- aY2 := aY + aY2 - 1;
-
- e_DrawFillQuad(aX, aY, aX2, aY2, 176, 0, 0, 0);
- end;
- end;
- if gPlayers <> nil then
- begin
- // Ðèñóåì èãðîêîâ:
- for a := 0 to High(gPlayers) do
- if gPlayers[a] <> nil then with gPlayers[a] do
- if alive then begin
- // Ëåâûé âåðõíèé óãîë:
- aX := Obj.X div ScaleSz + 1;
- aY := Obj.Y div ScaleSz + 1;
- // Ðàçìåðû:
- aX2 := max(Obj.Rect.Width div ScaleSz, 1);
- aY2 := max(Obj.Rect.Height div ScaleSz, 1);
- // Ïðàâûé íèæíèé óãîë:
- aX2 := aX + aX2 - 1;
- aY2 := aY + aY2 - 1;
-
- if gPlayers[a] = p then
- e_DrawFillQuad(aX, aY, aX2, aY2, 0, 255, 0, 0)
- else
- case Team of
- TEAM_RED: e_DrawFillQuad(aX, aY, aX2, aY2, 255, 0, 0, 0);
- TEAM_BLUE: e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 255, 0);
- else e_DrawFillQuad(aX, aY, aX2, aY2, 255, 128, 0, 0);
- end;
- end;
- end;
- // Ðèñóåì ìîíñòðîâ
- g_Mons_ForEach(monDraw);
- end;
-end;
-
-
-procedure renderAmbientQuad (hasAmbient: Boolean; constref ambColor: TDFColor);
-begin
- if not hasAmbient then exit;
- e_AmbientQuad(sX, sY, sWidth, sHeight, ambColor.r, ambColor.g, ambColor.b, ambColor.a);
-end;
-
-
-// setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
-//FIXME: broken for splitscreen mode
-procedure renderDynLightsInternal ();
-var
- //hasAmbient: Boolean;
- //ambColor: TDFColor;
- lln: Integer;
- lx, ly, lrad: Integer;
- scxywh: array[0..3] of GLint;
- wassc: Boolean;
-begin
- if e_NoGraphics then exit;
-
- //TODO: lights should be in separate grid, i think
- // but on the other side: grid may be slower for dynlights, as their lifetime is short
- if (not gwin_k8_enable_light_experiments) or (not gwin_has_stencil) or (g_dynLightCount < 1) then exit;
-
- // rendering mode
- //ambColor := gCurrentMap['light_ambient'].rgba;
- //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
-
- { // this will multiply incoming color to alpha from framebuffer
- glEnable(GL_BLEND);
- glBlendFunc(GL_DST_ALPHA, GL_ONE);
- }
-
- (*
- * light rendering: (INVALID!)
- * glStencilFunc(GL_EQUAL, 0, $ff);
- * for each light:
- * glClear(GL_STENCIL_BUFFER_BIT);
- * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
- * draw shadow volume into stencil buffer
- * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
- * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
- * turn off blending
- * draw color-less quad with light alpha (WARNING! don't touch color!)
- * glEnable(GL_BLEND);
- * glBlendFunc(GL_DST_ALPHA, GL_ONE);
- * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
- *)
- wassc := (glIsEnabled(GL_SCISSOR_TEST) <> 0);
- if wassc then glGetIntegerv(GL_SCISSOR_BOX, @scxywh[0]) else glGetIntegerv(GL_VIEWPORT, @scxywh[0]);
-
- // setup OpenGL parameters
- glStencilMask($FFFFFFFF);
- glStencilFunc(GL_ALWAYS, 0, $FFFFFFFF);
- glEnable(GL_STENCIL_TEST);
- glEnable(GL_SCISSOR_TEST);
- glClear(GL_STENCIL_BUFFER_BIT);
- glStencilFunc(GL_EQUAL, 0, $ff);
-
- for lln := 0 to g_dynLightCount-1 do
- begin
- lx := g_dynLights[lln].x;
- ly := g_dynLights[lln].y;
- lrad := g_dynLights[lln].radius;
- if (lrad < 3) then continue;
-
- if (lx-sX+lrad < 0) then continue;
- if (ly-sY+lrad < 0) then continue;
- if (lx-sX-lrad >= gPlayerScreenSize.X) then continue;
- if (ly-sY-lrad >= gPlayerScreenSize.Y) then continue;
-
- // set scissor to optimize drawing
- if (g_dbg_scale = 1.0) then
- begin
- glScissor((lx-sX)-lrad+2, gPlayerScreenSize.Y-(ly-sY)-lrad-1+2, lrad*2-4, lrad*2-4);
- end
- else
- begin
- glScissor(0, 0, gScreenWidth, gScreenHeight);
- end;
- // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
- if (g_dbg_scale <> 1.0) then glClear(GL_STENCIL_BUFFER_BIT);
- glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
- // draw extruded panels
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_BLEND);
- glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // no need to modify color buffer
- if (lrad > 4) then g_Map_DrawPanelShadowVolumes(lx, ly, lrad);
- // render light texture
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
- glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); // draw light, and clear stencil buffer
- // blend it
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_TEXTURE_2D);
- // color and opacity
- glColor4f(g_dynLights[lln].r, g_dynLights[lln].g, g_dynLights[lln].b, g_dynLights[lln].a);
- glBindTexture(GL_TEXTURE_2D, g_Texture_Light());
- glBegin(GL_QUADS);
- glTexCoord2f(0.0, 0.0); glVertex2i(lx-lrad, ly-lrad); // top-left
- glTexCoord2f(1.0, 0.0); glVertex2i(lx+lrad, ly-lrad); // top-right
- glTexCoord2f(1.0, 1.0); glVertex2i(lx+lrad, ly+lrad); // bottom-right
- glTexCoord2f(0.0, 1.0); glVertex2i(lx-lrad, ly+lrad); // bottom-left
- glEnd();
- end;
-
- // done
- glDisable(GL_STENCIL_TEST);
- glDisable(GL_BLEND);
- glDisable(GL_SCISSOR_TEST);
- //glScissor(0, 0, sWidth, sHeight);
-
- glScissor(scxywh[0], scxywh[1], scxywh[2], scxywh[3]);
- if wassc then glEnable(GL_SCISSOR_TEST) else glDisable(GL_SCISSOR_TEST);
-end;
-
-
-function fixViewportForScale (): Boolean;
-var
- nx0, ny0, nw, nh: Integer;
-begin
- result := false;
- if (g_dbg_scale <> 1.0) then
- begin
- result := true;
- nx0 := round(sX-(gPlayerScreenSize.X-(sWidth*g_dbg_scale))/2/g_dbg_scale);
- ny0 := round(sY-(gPlayerScreenSize.Y-(sHeight*g_dbg_scale))/2/g_dbg_scale);
- nw := round(sWidth/g_dbg_scale);
- nh := round(sHeight/g_dbg_scale);
- sX := nx0;
- sY := ny0;
- sWidth := nw;
- sHeight := nh;
- end;
-end;
-
-
-// setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
-// WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
-procedure renderMapInternal (backXOfs, backYOfs: Integer; setTransMatrix: Boolean);
-type
- TDrawCB = procedure ();
-
-var
- hasAmbient: Boolean;
- ambColor: TDFColor;
- doAmbient: Boolean = false;
-
- procedure drawPanelType (profname: AnsiString; panType: DWord; doDraw: Boolean);
- var
- tagmask: Integer;
- pan: TPanel;
- begin
- if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin(profname);
- if gdbg_map_use_accel_render then
- begin
- tagmask := panelTypeToTag(panType);
- while (gDrawPanelList.count > 0) do
- begin
- pan := TPanel(gDrawPanelList.front());
- if ((pan.tag and tagmask) = 0) then break;
- if doDraw then pan.Draw(doAmbient, ambColor);
- gDrawPanelList.popFront();
- end;
- end
- else
- begin
- if doDraw then g_Map_DrawPanels(panType, hasAmbient, ambColor);
- end;
- if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
- end;
-
- procedure drawOther (profname: AnsiString; cb: TDrawCB);
- begin
- if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin(profname);
- if assigned(cb) then cb();
- if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
- end;
-
-begin
- if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('total');
-
- // our accelerated renderer will collect all panels to gDrawPanelList
- // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
- if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('collect');
- if gdbg_map_use_accel_render then
- begin
- g_Map_CollectDrawPanels(sX, sY, sWidth, sHeight);
- end;
- if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
-
- if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('skyback');
- g_Map_DrawBack(backXOfs, backYOfs);
- if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
-
- if setTransMatrix then
- begin
- //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
- glScalef(g_dbg_scale, g_dbg_scale, 1.0);
- glTranslatef(-sX, -sY, 0);
- end;
-
- // rendering mode
- ambColor := gCurrentMap['light_ambient'].rgba;
- hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
-
- {
- if hasAmbient then
- begin
- //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
- glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
- glClear(GL_COLOR_BUFFER_BIT);
- end;
- }
- //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
-
-
- drawPanelType('*back', PANEL_BACK, g_rlayer_back);
- drawPanelType('*step', PANEL_STEP, g_rlayer_step);
- drawOther('items', @g_Items_Draw);
- drawOther('weapons', @g_Weapon_Draw);
- drawOther('shells', @g_Player_DrawShells);
- drawOther('drawall', @g_Player_DrawAll);
- drawOther('corpses', @g_Player_DrawCorpses);
- drawPanelType('*wall', PANEL_WALL, g_rlayer_wall);
- drawOther('monsters', @g_Monsters_Draw);
- drawOther('itemdrop', @g_Items_DrawDrop);
- drawPanelType('*door', PANEL_CLOSEDOOR, g_rlayer_door);
- drawOther('gfx', @g_GFX_Draw);
- drawOther('flags', @g_Map_DrawFlags);
- drawPanelType('*acid1', PANEL_ACID1, g_rlayer_acid1);
- drawPanelType('*acid2', PANEL_ACID2, g_rlayer_acid2);
- drawPanelType('*water', PANEL_WATER, g_rlayer_water);
- drawOther('dynlights', @renderDynLightsInternal);
-
- if hasAmbient {and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
- begin
- renderAmbientQuad(hasAmbient, ambColor);
- end;
-
- doAmbient := true;
- drawPanelType('*fore', PANEL_FORE, g_rlayer_fore);
-
-
- if g_debug_HealthBar then
- begin
- g_Monsters_DrawHealth();
- g_Player_DrawHealth();
- end;
-
- if (profileFrameDraw <> nil) then profileFrameDraw.mainEnd(); // map rendering
-end;
-
-
-procedure DrawMapView(x, y, w, h: Integer);
-
-var
- bx, by: Integer;
-begin
- glPushMatrix();
-
- bx := Round(x/(gMapInfo.Width - w)*(gBackSize.X - w));
- by := Round(y/(gMapInfo.Height - h)*(gBackSize.Y - h));
-
- sX := x;
- sY := y;
- sWidth := w;
- sHeight := h;
-
- fixViewportForScale();
- renderMapInternal(-bx, -by, true);
-
- glPopMatrix();
-end;
-
-
-procedure DrawPlayer(p: TPlayer);
-var
- px, py, a, b, c, d, i, fX, fY: Integer;
- camObj: TObj;
- //R: TRect;
-begin
- if (p = nil) or (p.FDummy) then
- begin
- glPushMatrix();
- g_Map_DrawBack(0, 0);
- glPopMatrix();
- Exit;
- end;
-
- if (profileFrameDraw = nil) then profileFrameDraw := TProfiler.Create('RENDER', g_profile_history_size);
- if (profileFrameDraw <> nil) then profileFrameDraw.mainBegin(g_profile_frame_draw);
-
- gPlayerDrawn := p;
-
- glPushMatrix();
-
- camObj := p.getCameraObj();
- camObj.lerp(gLerpFactor, fX, fY);
- px := fX + PLAYER_RECT_CX;
- py := fY + PLAYER_RECT_CY+nlerp(p.SlopeOld, camObj.slopeUpLeft, gLerpFactor);
-
- if (g_dbg_scale = 1.0) and (not g_dbg_ignore_bounds) then
- begin
- if (px > (gPlayerScreenSize.X div 2)) then a := -px+(gPlayerScreenSize.X div 2) else a := 0;
- if (py > (gPlayerScreenSize.Y div 2)) then b := -py+(gPlayerScreenSize.Y div 2) else b := 0;
-
- if (px > gMapInfo.Width-(gPlayerScreenSize.X div 2)) then a := -gMapInfo.Width+gPlayerScreenSize.X;
- if (py > gMapInfo.Height-(gPlayerScreenSize.Y div 2)) then b := -gMapInfo.Height+gPlayerScreenSize.Y;
-
- if (gMapInfo.Width = gPlayerScreenSize.X) then a := 0
- else if (gMapInfo.Width < gPlayerScreenSize.X) then
- begin
- // hcenter
- a := (gPlayerScreenSize.X-gMapInfo.Width) div 2;
- end;
-
- if (gMapInfo.Height = gPlayerScreenSize.Y) then b := 0
- else if (gMapInfo.Height < gPlayerScreenSize.Y) then
- begin
- // vcenter
- b := (gPlayerScreenSize.Y-gMapInfo.Height) div 2;
- end;
- end
- else
- begin
- // scaled, ignore level bounds
- a := -px+(gPlayerScreenSize.X div 2);
- b := -py+(gPlayerScreenSize.Y div 2);
- end;
-
- sX := -a;
- sY := -b;
- sWidth := gPlayerScreenSize.X;
- sHeight := gPlayerScreenSize.Y;
- fixViewportForScale();
-
- i := py - (sY + sHeight div 2);
- if (p.IncCam > 0) then
- begin
- // clamp to level bounds
- if (sY - p.IncCam < 0) then
- p.IncCam := nclamp(sY, 0, 120);
- // clamp around player position
- if (i > 0) then
- p.IncCam := nclamp(p.IncCam, 0, max(0, 120 - i));
- end
- else if (p.IncCam < 0) then
- begin
- // clamp to level bounds
- if (sY + sHeight - p.IncCam > gMapInfo.Height) then
- p.IncCam := nclamp(sY + sHeight - gMapInfo.Height, -120, 0);
- // clamp around player position
- if (i < 0) then
- p.IncCam := nclamp(p.IncCam, min(0, -120 - i), 0);
- end;
-
- sY := sY - nlerp(p.IncCamOld, p.IncCam, gLerpFactor);
-
- if (not g_dbg_ignore_bounds) then
- begin
- if (sX+sWidth > gMapInfo.Width) then sX := gMapInfo.Width-sWidth;
- if (sY+sHeight > gMapInfo.Height) then sY := gMapInfo.Height-sHeight;
- if (sX < 0) then sX := 0;
- if (sY < 0) then sY := 0;
- end;
-
- if (gBackSize.X <= gPlayerScreenSize.X) or (gMapInfo.Width <= sWidth) then c := 0 else c := trunc((gBackSize.X-gPlayerScreenSize.X)*sX/(gMapInfo.Width-sWidth));
- if (gBackSize.Y <= gPlayerScreenSize.Y) or (gMapInfo.Height <= sHeight) then d := 0 else d := trunc((gBackSize.Y-gPlayerScreenSize.Y)*sY/(gMapInfo.Height-sHeight));
-
- //r_smallmap_h: 0: left; 1: center; 2: right
- //r_smallmap_v: 0: top; 1: center; 2: bottom
- // horiz small map?
- if (gMapInfo.Width = sWidth) then
- begin
- sX := 0;
- end
- else if (gMapInfo.Width < sWidth) then
- begin
- case r_smallmap_h of
- 1: sX := -((sWidth-gMapInfo.Width) div 2); // center
- 2: sX := -(sWidth-gMapInfo.Width); // right
- else sX := 0; // left
- end;
- end;
- // vert small map?
- if (gMapInfo.Height = sHeight) then
- begin
- sY := 0;
- end
- else if (gMapInfo.Height < sHeight) then
- begin
- case r_smallmap_v of
- 1: sY := -((sHeight-gMapInfo.Height) div 2); // center
- 2: sY := -(sHeight-gMapInfo.Height); // bottom
- else sY := 0; // top
- end;
- end;
-
- p.viewPortX := sX;
- p.viewPortY := sY;
- p.viewPortW := sWidth;
- p.viewPortH := sHeight;
-
-{$IFDEF ENABLE_HOLMES}
- if (p = gPlayer1) then
- begin
- g_Holmes_plrViewPos(sX, sY);
- g_Holmes_plrViewSize(sWidth, sHeight);
- end;
-{$ENDIF}
-
- renderMapInternal(-c, -d, true);
-
- if (gGameSettings.GameMode <> GM_SINGLE) and (gPlayerIndicator > 0) then
- case gPlayerIndicator of
- 1:
- p.DrawIndicator(_RGB(255, 255, 255));
-
- 2:
- for i := 0 to High(gPlayers) do
- if gPlayers[i] <> nil then
- if gPlayers[i] = p then p.DrawIndicator(_RGB(255, 255, 255))
- else if (gPlayers[i].Team = p.Team) and (gPlayers[i].Team <> TEAM_NONE) then
- if gPlayerIndicatorStyle = 1 then
- gPlayers[i].DrawIndicator(_RGB(192, 192, 192))
- else gPlayers[i].DrawIndicator(gPlayers[i].GetColor);
- end;
-
- {
- for a := 0 to High(gCollideMap) do
- for b := 0 to High(gCollideMap[a]) do
- begin
- d := 0;
- if ByteBool(gCollideMap[a, b] and MARK_WALL) then
- d := d + 1;
- if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
- d := d + 2;
-
- case d of
- 1: e_DrawPoint(1, b, a, 200, 200, 200);
- 2: e_DrawPoint(1, b, a, 64, 64, 255);
- 3: e_DrawPoint(1, b, a, 255, 0, 255);
- end;
- end;
- }
-
- glPopMatrix();
-
- p.DrawPain();
- p.DrawPickup();
- p.DrawRulez();
- if gShowMap then DrawMinimap(p, _TRect(0, 0, 128, 128));
- if g_Debug_Player then
- g_Player_DrawDebug(p);
- p.DrawGUI();
-end;
-
-procedure drawProfilers ();
-var
- px: Integer = -1;
- py: Integer = -1;
-begin
- if g_profile_frame_draw and (profileFrameDraw <> nil) then px := px-drawProfiles(px, py, profileFrameDraw);
- if g_profile_collision and (profMapCollision <> nil) then begin px := px-drawProfiles(px, py, profMapCollision); py -= calcProfilesHeight(profMonsLOS); end;
- if g_profile_los and (profMonsLOS <> nil) then begin px := px-drawProfiles(px, py, profMonsLOS); py -= calcProfilesHeight(profMonsLOS); end;
-end;
-
-procedure g_Game_Draw();
-var
- ID: DWORD;
- w, h: Word;
- ww, hh: Byte;
- Time: Int64;
- back: string;
- plView1, plView2: TPlayer;
- Split: Boolean;
-begin
- if gExit = EXIT_QUIT then Exit;
-
- Time := sys_GetTicks() {div 1000};
- FPSCounter := FPSCounter+1;
- if Time - FPSTime >= 1000 then
- begin
- FPS := FPSCounter;
- FPSCounter := 0;
- FPSTime := Time;
- end;
-
- e_SetRendertarget(True);
- e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
-
- if gGameOn or (gState = STATE_FOLD) then
- begin
- if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
- begin
- gSpectMode := SPECT_NONE;
- if not gRevertPlayers then
- begin
- plView1 := gPlayer1;
- plView2 := gPlayer2;
- end
- else
- begin
- plView1 := gPlayer2;
- plView2 := gPlayer1;
- end;
- end
- else
- if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
- begin
- gSpectMode := SPECT_NONE;
- if gPlayer2 = nil then
- plView1 := gPlayer1
- else
- plView1 := gPlayer2;
- plView2 := nil;
- end
- else
- begin
- plView1 := nil;
- plView2 := nil;
- end;
-
- if (plView1 = nil) and (plView2 = nil) and (gSpectMode = SPECT_NONE) then
- gSpectMode := SPECT_STATS;
-
- if gSpectMode = SPECT_PLAYERS then
- if gPlayers <> nil then
- begin
- plView1 := GetActivePlayer_ByID(gSpectPID1);
- if plView1 = nil then
- begin
- gSpectPID1 := GetActivePlayerID_Next();
- plView1 := GetActivePlayer_ByID(gSpectPID1);
- end;
- if gSpectViewTwo then
- begin
- plView2 := GetActivePlayer_ByID(gSpectPID2);
- if plView2 = nil then
- begin
- gSpectPID2 := GetActivePlayerID_Next();
- plView2 := GetActivePlayer_ByID(gSpectPID2);
- end;
- end;
- end;
-
- if gSpectMode = SPECT_MAPVIEW then
- begin
- // Ðåæèì ïðîñìîòðà êàðòû
- Split := False;
- e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
- DrawMapView(gSpectX, gSpectY, gScreenWidth, gScreenHeight);
- gHearPoint1.Active := True;
- gHearPoint1.Coords.X := gScreenWidth div 2 + gSpectX;
- gHearPoint1.Coords.Y := gScreenHeight div 2 + gSpectY;
- gHearPoint2.Active := False;
- end
- else
- begin
- Split := (plView1 <> nil) and (plView2 <> nil);
-
- // Òî÷êè ñëóõà èãðîêîâ
- if plView1 <> nil then
- begin
- gHearPoint1.Active := True;
- gHearPoint1.Coords.X := plView1.GameX + PLAYER_RECT.Width;
- gHearPoint1.Coords.Y := plView1.GameY + PLAYER_RECT.Height DIV 2;
- end else
- gHearPoint1.Active := False;
- if plView2 <> nil then
- begin
- gHearPoint2.Active := True;
- gHearPoint2.Coords.X := plView2.GameX + PLAYER_RECT.Width;
- gHearPoint2.Coords.Y := plView2.GameY + PLAYER_RECT.Height DIV 2;
- end else
- gHearPoint2.Active := False;
-
- // Ðàçìåð ýêðàíîâ èãðîêîâ:
- gPlayerScreenSize.X := gScreenWidth-196;
- if Split then
- begin
- gPlayerScreenSize.Y := gScreenHeight div 2;
- if gScreenHeight mod 2 = 0 then
- Dec(gPlayerScreenSize.Y);
- end
- else
- gPlayerScreenSize.Y := gScreenHeight;
-
- if Split then
- if gScreenHeight mod 2 = 0 then
- e_SetViewPort(0, gPlayerScreenSize.Y+2, gPlayerScreenSize.X+196, gPlayerScreenSize.Y)
- else
- e_SetViewPort(0, gPlayerScreenSize.Y+1, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
-
- DrawPlayer(plView1);
- gPlayer1ScreenCoord.X := sX;
- gPlayer1ScreenCoord.Y := sY;
-
- if Split then
- begin
- e_SetViewPort(0, 0, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
-
- DrawPlayer(plView2);
- gPlayer2ScreenCoord.X := sX;
- gPlayer2ScreenCoord.Y := sY;
- end;
-
- e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
-
- if Split then
- e_DrawLine(2, 0, gScreenHeight div 2, gScreenWidth, gScreenHeight div 2, 0, 0, 0);
- end;
-
-{$IFDEF ENABLE_HOLMES}
- // draw inspector
- if (g_holmes_enabled) then g_Holmes_Draw();
-{$ENDIF}
-
- if MessageText <> '' then
- begin
- w := 0;
- h := 0;
- e_CharFont_GetSizeFmt(gMenuFont, MessageText, w, h);
- if Split then
- e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
- (gScreenHeight div 2)-(h div 2), MessageText)
- else
- e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
- Round(gScreenHeight / 2.75)-(h div 2), MessageText);
- end;
-
- if IsDrawStat or (gSpectMode = SPECT_STATS) then
- DrawStat();
-
- if gSpectHUD and (not gChatShow) and (gSpectMode <> SPECT_NONE) and (not gSpectAuto) then
- begin
- // Draw spectator GUI
- ww := 0;
- hh := 0;
- e_TextureFontGetSize(gStdFont, ww, hh);
- case gSpectMode of
- SPECT_STATS:
- e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Stats', gStdFont, 255, 255, 255, 1);
- SPECT_MAPVIEW:
- e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Observe Map', gStdFont, 255, 255, 255, 1);
- SPECT_PLAYERS:
- e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Watch Players', gStdFont, 255, 255, 255, 1);
- end;
- e_TextureFontPrintEx(2*ww, gScreenHeight - (hh+2), '< jump >', gStdFont, 255, 255, 255, 1);
- if gSpectMode = SPECT_STATS then
- begin
- e_TextureFontPrintEx(16*ww, gScreenHeight - (hh+2)*2, 'Autoview', gStdFont, 255, 255, 255, 1);
- e_TextureFontPrintEx(16*ww, gScreenHeight - (hh+2), '< fire >', gStdFont, 255, 255, 255, 1);
- end;
- if gSpectMode = SPECT_MAPVIEW then
- begin
- e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, '[-]', gStdFont, 255, 255, 255, 1);
- e_TextureFontPrintEx(26*ww, gScreenHeight - (hh+2)*2, 'Step ' + IntToStr(gSpectStep), gStdFont, 255, 255, 255, 1);
- e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2)*2, '[+]', gStdFont, 255, 255, 255, 1);
- e_TextureFontPrintEx(18*ww, gScreenHeight - (hh+2), '<prev weap>', gStdFont, 255, 255, 255, 1);
- e_TextureFontPrintEx(30*ww, gScreenHeight - (hh+2), '<next weap>', gStdFont, 255, 255, 255, 1);
- end;
- if gSpectMode = SPECT_PLAYERS then
- begin
- e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, 'Player 1', gStdFont, 255, 255, 255, 1);
- e_TextureFontPrintEx(20*ww, gScreenHeight - (hh+2), '<left/right>', gStdFont, 255, 255, 255, 1);
- if gSpectViewTwo then
- begin
- e_TextureFontPrintEx(37*ww, gScreenHeight - (hh+2)*2, 'Player 2', gStdFont, 255, 255, 255, 1);
- e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '<prev w/next w>', gStdFont, 255, 255, 255, 1);
- e_TextureFontPrintEx(52*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
- e_TextureFontPrintEx(51*ww, gScreenHeight - (hh+2), '<up/down>', gStdFont, 255, 255, 255, 1);
- end
- else
- begin
- e_TextureFontPrintEx(35*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
- e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '<up/down>', gStdFont, 255, 255, 255, 1);
- end;
- end;
- end;
- end;
-
- if gPauseMain and gGameOn and (g_ActiveWindow = nil) then
- begin
- //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
- e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
-
- e_CharFont_GetSize(gMenuFont, _lc[I_MENU_PAUSE], w, h);
- e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(w div 2),
- (gScreenHeight div 2)-(h div 2), _lc[I_MENU_PAUSE]);
- end;
-
- if not gGameOn then
- begin
- if (gState = STATE_MENU) then
- begin
- if (g_ActiveWindow = nil) or (g_ActiveWindow.BackTexture = '') then DrawMenuBackground('MENU_BACKGROUND');
- // F3 at menu will show game loading dialog
- if e_KeyPressed(IK_F3) then g_Menu_Show_LoadMenu(true);
- if (g_ActiveWindow <> nil) then
- begin
- //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
- e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
- end
- else
- begin
- // F3 at titlepic will show game loading dialog
- if e_KeyPressed(IK_F3) then
- begin
- g_Menu_Show_LoadMenu(true);
- if (g_ActiveWindow <> nil) then e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
- end;
- end;
- end;
-
- if gState = STATE_FOLD then
- begin
- e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter);
- end;
-
- if gState = STATE_INTERCUSTOM then
- begin
- if gLastMap and (gGameSettings.GameMode = GM_COOP) then
- begin
- back := 'TEXTURE_endpic';
- if not g_Texture_Get(back, ID) then
- back := _lc[I_TEXTURE_ENDPIC];
- end
- else
- back := 'INTER';
-
- DrawMenuBackground(back);
-
- DrawCustomStat();
-
- if g_ActiveWindow <> nil then
- begin
- //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
- e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
- end;
- end;
-
- if gState = STATE_INTERSINGLE then
- begin
- if EndingGameCounter > 0 then
- begin
- e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter);
- end
- else
- begin
- back := 'INTER';
-
- DrawMenuBackground(back);
-
- DrawSingleStat();
-
- if g_ActiveWindow <> nil then
- begin
- //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
- e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
- end;
- end;
- end;
-
- if gState = STATE_ENDPIC then
- begin
- ID := DWORD(-1);
- if g_Texture_Get('TEXTURE_endpic', ID) then DrawMenuBackground('TEXTURE_endpic')
- else DrawMenuBackground(_lc[I_TEXTURE_ENDPIC]);
-
- if g_ActiveWindow <> nil then
- begin
- //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
- e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
- end;
- end;
-
- if gState = STATE_SLIST then
- begin
-// if g_Texture_Get('MENU_BACKGROUND', ID) then
-// begin
-// e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight);
-// //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
-// end;
- DrawMenuBackground('MENU_BACKGROUND');
- e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
- g_Serverlist_Draw(slCurrent, slTable);
- end;
- end;
-
- if g_ActiveWindow <> nil then
- begin
- if gGameOn then
- begin
- //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
- e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
- end;
- g_ActiveWindow.Draw();
- end;
-
-{$IFNDEF HEADLESS}
- r_Console_Draw();
-{$ENDIF}
-
- if g_debug_Sounds and gGameOn then
- begin
- for w := 0 to High(e_SoundsArray) do
- for h := 0 to e_SoundsArray[w].nRefs do
- e_DrawPoint(1, w+100, h+100, 255, 0, 0);
- end;
-
- if gShowFPS then
- begin
- e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS]), gStdFont);
- e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS]), gStdFont);
- end;
-
- if gGameOn and gShowTime then
- drawTime(gScreenWidth-72, gScreenHeight-16);
-
- if gGameOn then drawProfilers();
-
- // TODO: draw this after the FBO and remap mouse click coordinates
-
-{$IFDEF ENABLE_HOLMES}
- g_Holmes_DrawUI();
-{$ENDIF}
-
- // blit framebuffer to screen
-
- e_SetRendertarget(False);
- e_SetViewPort(0, 0, gWinSizeX, gWinSizeY);
- e_BlitFramebuffer(gWinSizeX, gWinSizeY);
-
- // draw the overlay stuff on top of it
-
- g_Touch_Draw;
-end;
-
-procedure g_Game_Quit();
-begin
- g_Game_StopAllSounds(True);
- gMusic.Free();
- g_Game_FreeData();
- g_PlayerModel_FreeData();
- g_Texture_DeleteAll();
- g_Frames_DeleteAll();
-{$IFNDEF HEADLESS}
- //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
-{$ENDIF}
-
- if NetInitDone then g_Net_Free;
-
-// Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
- if gMapToDelete <> '' then
- g_Game_DeleteTestMap();
-
- gExit := EXIT_QUIT;
- sys_RequestQuit;
-end;
-
procedure g_FatalError(Text: String);
begin
g_Console_Add(Format(_lc[I_FATAL_ERROR], [Text]), True);
rf: Single;
bw, bh: Word;
begin
-// Ðàçìåð ýêðàíîâ èãðîêîâ:
+// РазмеÑ\80 Ñ\8dкÑ\80анов игÑ\80оков:
gPlayerScreenSize.X := gScreenWidth-196;
if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
gPlayerScreenSize.Y := gScreenHeight div 2
else
gPlayerScreenSize.Y := gScreenHeight;
-// Ðàçìåð çàäíåãî ïëàíà:
+// РазмеÑ\80 заднего плана:
if BackID <> DWORD(-1) then
begin
s := SKY_STRETCH;
if not (Team in [TEAM_RED, TEAM_BLUE]) then
Team := gPlayer1Settings.Team;
- // Ñîçäàíèå ïåðâîãî èãðîêà:
+ // Создание первого игрока:
gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
gPlayer1Settings.Color,
Team, False));
if not (Team in [TEAM_RED, TEAM_BLUE]) then
Team := gPlayer2Settings.Team;
- // Ñîçäàíèå âòîðîãî èãðîêà:
+ // Создание второго игрока:
gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
gPlayer2Settings.Color,
Team, False));
g_Game_ClearLoading();
-// Íàñòðîéêè èãðû:
+// Настройки игры:
FillByte(gGameSettings, SizeOf(TGameSettings), 0);
gAimLine := False;
gShowMap := False;
g_Game_ExecuteEvent('ongamestart');
-// Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
+// Установка размеров окон игроков:
g_Game_SetupScreenSize();
-// Ñîçäàíèå ïåðâîãî èãðîêà:
+// Создание первого игрока:
gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
gPlayer1Settings.Color,
gPlayer1Settings.Team, False));
gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
nPl := 1;
-// Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
+// Создание второго игрока, если есть:
if TwoPlayers then
begin
gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
Inc(nPl);
end;
-// Çàãðóçêà è çàïóñê êàðòû:
+// Загрузка и запуск карты:
if not g_Game_StartMap(false{asMegawad}, MAP, True) then
begin
if (Pos(':\', Map) > 0) or (Pos(':/', Map) > 0) then tmps := Map else tmps := gGameSettings.WAD + ':\' + MAP;
Exit;
end;
-// Íàñòðîéêè èãðîêîâ è áîòîâ:
+// Настройки игроков и ботов:
g_Player_Init();
-// Ñîçäàåì áîòîâ:
+// Создаем ботов:
for i := nPl+1 to nPlayers do
g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
end;
g_Game_ClearLoading();
-// Íàñòðîéêè èãðû:
+// Настройки игры:
gGameSettings.GameType := GT_CUSTOM;
gGameSettings.GameMode := GameMode;
gSwitchGameMode := GameMode;
g_Game_ExecuteEvent('ongamestart');
-// Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
+// Установка размеров окон игроков:
g_Game_SetupScreenSize();
-// Ðåæèì íàáëþäàòåëÿ:
+// Режим наблÑ\8eдаÑ\82елÑ\8f:
if nPlayers = 0 then
begin
gPlayer1 := nil;
nPl := 0;
if nPlayers >= 1 then
begin
- // Ñîçäàíèå ïåðâîãî èãðîêà:
+ // Создание первого игрока:
gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
gPlayer1Settings.Color,
gPlayer1Settings.Team, False));
if nPlayers >= 2 then
begin
- // Ñîçäàíèå âòîðîãî èãðîêà:
+ // Создание второго игрока:
gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
gPlayer2Settings.Color,
gPlayer2Settings.Team, False));
Inc(nPl);
end;
-// Çàãðóçêà è çàïóñê êàðòû:
+// Загрузка и запуск карты:
if not g_Game_StartMap(true{asMegawad}, Map, True) then
begin
g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [Map]));
Exit;
end;
-// Íåò òî÷åê ïîÿâëåíèÿ:
+// Нет точек появления:
if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
g_Map_GetPointCount(RESPAWNPOINT_DM) +
Exit;
end;
-// Íàñòðîéêè èãðîêîâ è áîòîâ:
+// Настройки игроков и ботов:
g_Player_Init();
-// Ñîçäàåì áîòîâ:
+// Создаем ботов:
for i := nPl+1 to nPlayers do
g_Player_Create(STD_PLAYER_MODEL, _RGB(0, 0, 0), 0, True);
end;
ClearDebugCvars();
-// Íàñòðîéêè èãðû:
+// Настройки игры:
gGameSettings.GameType := GT_SERVER;
gGameSettings.GameMode := GameMode;
gSwitchGameMode := GameMode;
g_Game_ExecuteEvent('ongamestart');
-// Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
+// Установка размеров окна игрока
g_Game_SetupScreenSize();
-// Ðåæèì íàáëþäàòåëÿ:
+// Режим наблÑ\8eдаÑ\82елÑ\8f:
if nPlayers = 0 then
begin
gPlayer1 := nil;
if nPlayers >= 1 then
begin
- // Ñîçäàíèå ïåðâîãî èãðîêà:
+ // Создание первого игрока:
gPlayer1 := g_Player_Get(g_Player_Create(gPlayer1Settings.Model,
gPlayer1Settings.Color,
gPlayer1Settings.Team, False));
if nPlayers >= 2 then
begin
- // Ñîçäàíèå âòîðîãî èãðîêà:
+ // Создание второго игрока:
gPlayer2 := g_Player_Get(g_Player_Create(gPlayer2Settings.Model,
gPlayer2Settings.Color,
gPlayer2Settings.Team, False));
if NetForwardPorts then
g_Game_SetLoadingText(_lc[I_LOAD_PORTS], 0, False);
-// Ñòàðòóåì ñåðâåð
+// Стартуем сервер
if not g_Net_Host(IPAddr, Port, NetMaxClients) then
begin
g_FatalError(_lc[I_NET_MSG] + Format(_lc[I_NET_ERR_HOST], [Port]));
g_Net_Slist_ServerStarted();
-// Çàãðóçêà è çàïóñê êàðòû:
+// Загрузка и запуск карты:
if not g_Game_StartMap(false{asMegawad}, Map, True) then
begin
g_Net_Slist_ServerClosed();
Exit;
end;
-// Íåò òî÷åê ïîÿâëåíèÿ:
+// Нет точек появления:
if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1) +
g_Map_GetPointCount(RESPAWNPOINT_PLAYER2) +
g_Map_GetPointCount(RESPAWNPOINT_DM) +
Exit;
end;
-// Íàñòðîéêè èãðîêîâ è áîòîâ:
+// Настройки игроков и ботов:
g_Player_Init();
g_Net_Slist_ServerMapStarted();
ClearDebugCvars();
-// Íàñòðîéêè èãðû:
+// Настройки игры:
gGameSettings.GameType := GT_CLIENT;
gCoopTotalMonstersKilled := 0;
g_Game_ExecuteEvent('ongamestart');
-// Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
+// Установка размеров окон игроков:
g_Game_SetupScreenSize();
NetState := NET_STATE_AUTH;
gSpectLatchPID1 := 0;
gSpectLatchPID2 := 0;
-// Ñòàðòóåì êëèåíò
+// Стартуем клиент
if not g_Net_Connect(Addr, Port) then
begin
g_FatalError(_lc[I_NET_MSG] + _lc[I_NET_ERR_CONN]);
g_Game_ClearLoading();
Force := gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF];
- // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
+ // Если уровень завершился по триггеру Выход, не очищать инвентарь
if gExitByTrigger then
begin
Force := False;
begin
g_Map_ResetFlag(FLAG_RED);
g_Map_ResetFlag(FLAG_BLUE);
- // CTF, à ôëàãîâ íåò:
+ // CTF, а флагов нет:
if not g_Map_HaveFlagPoints() then
g_SimpleError(_lc[I_GAME_ERROR_CTF]);
end;
MH_SEND_GameEvent(NET_EV_MAPSTART, gGameSettings.GameMode, Map);
- // Ìàñòåðñåðâåð
+ // Мастерсервер
g_Net_Slist_ServerMapStarted();
if NetClients <> nil then
gCoopTotalMonsters := gCoopTotalMonsters + gTotalMonsters;
gCoopTotalSecrets := gCoopTotalSecrets + gSecretsCount;
-// Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
+// Вышли в выход в Одиночной игре:
if gGameSettings.GameType = GT_SINGLE then
gExit := EXIT_ENDLEVELSINGLE
- else // Âûøëè â âûõîä â Ñâîåé èãðå
+ else // Вышли в выход в Своей игре
begin
gExit := EXIT_ENDLEVELCUSTOM;
if gGameSettings.GameMode = GM_COOP then
if (a = 0) then a := Pos('.wad:/', toLowerCase1251(gMapToDelete));
if (a = 0) then exit;
- // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
+ // Выделяем имя wad-файла и имя карты
WadName := Copy(gMapToDelete, 1, a+3);
Delete(gMapToDelete, 1, a+5);
gMapToDelete := UpperCase(gMapToDelete);
//CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
{
-// Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
+// Имя карты не стандартное тестовое:
if MapName <> TEST_MAP_NAME then
Exit;
time := g_GetFileTime(WadName);
WAD := TWADFile.Create();
- // ×èòàåì Wad-ôàéë:
+ // Читаем Wad-файл:
if not WAD.ReadFile(WadName) then
- begin // Íåò òàêîãî WAD-ôàéëà
+ begin // Нет такого WAD-файла
WAD.Free();
Exit;
end;
- // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
+ // Составляем список карт и ищем нужную:
WAD.CreateImage();
MapList := WAD.GetResourcesList('');
for a := 0 to High(MapList) do
if MapList[a] = MapName then
begin
- // Óäàëÿåì è ñîõðàíÿåì:
+ // Удаляем и сохраняем:
WAD.RemoveResource('', MapName);
WAD.SaveTo(WadName);
Break;
//pt: TDFPoint;
mon: TMonster;
begin
-// Êîìàíäû îòëàäî÷íîãî ðåæèìà:
+// Команды отладочного режима:
if {gDebugMode}conIsCheatsEnabled then
begin
cmd := LowerCase(P[0]);
listen: LongWord;
found: Boolean;
begin
-// Îáùèå êîìàíäû:
+// Общие команды:
cmd := LowerCase(P[0]);
chstr := '';
if cmd = 'pause' then
if gPlayers[a] <> nil then
if Copy(LowerCase(gPlayers[a].Name), 1, Length(P[1])) = LowerCase(P[1]) then
begin
- // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
+ // Не отключать основных игроков в сингле
if not(gPlayers[a] is TBot) and (gGameSettings.GameType = GT_SINGLE) then
continue;
gPlayers[a].Lives := 0;
g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [gPlayers[a].Name]), True);
g_Player_Remove(gPlayers[a].UID);
g_Net_Slist_ServerPlayerLeaves();
- // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
+ // Если не перемешать, при добавлении новых ботов появятся старые
g_Bot_MixNames();
end;
end else
else
MC_SEND_CheatRequest(NET_CHEAT_DROPFLAG);
end
-// Êîìàíäû Ñâîåé èãðû:
+// Команды Своей игры:
else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
begin
if cmd = 'bot_addred' then
begin
if (Length(P) = 1) or (StrToIntDef(P[1], -1) <= 0) then
Exit;
- // Äîïîëíèòåëüíîå âðåìÿ:
+ // Дополнительное время:
gGameSettings.TimeLimit := (gTime - gGameStartTime) div 1000 + Word(StrToIntDef(P[1], 0));
g_Console_Add(Format(_lc[I_MSG_TIME_LIMIT],
end;
g_Sound_PlayEx('MENU_OPEN');
- // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
+ // Пауза при меню только в одиночной игре:
if (not g_Game_IsNet) then
g_Game_Pause(True);
end
else
if (g_ActiveWindow <> nil) and (not Show) then
begin
- // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
+ // Пауза при меню только в одиночной игре:
if (not g_Game_IsNet) then
g_Game_Pause(False);
end;
var
i: Integer;
begin
-// Òðèããåðû:
+// Триггеры:
if gTriggers <> nil then
for i := 0 to High(gTriggers) do
with gTriggers[i] do
Sound.Pause(Enable);
end;
-// Çâóêè èãðîêîâ:
+// Звуки игроков:
if gPlayers <> nil then
for i := 0 to High(gPlayers) do
if gPlayers[i] <> nil then
gPlayers[i].PauseSounds(Enable);
-// Ìóçûêà:
+// Музыка:
if gMusic <> nil then
gMusic.Pause(Enable);
end;
procedure g_Game_SetDebugMode();
begin
gDebugMode := True;
-// ×èòû (äàæå â ñâîåé èãðå):
+// Читы (даже в своей игре):
gCheats := True;
end;
with LoadingStat do
begin
if not reWrite then
- begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
+ begin // Переходим на следующую строку или скроллируем:
if NextMsg = Length(Msgs) then
begin // scroll
for i := 0 to High(Msgs)-1 do
if (Length(s) > 1) and (s[1] = '-') then
begin
if (Length(s) > 2) and (s[2] = '-') then
- begin // Îäèíî÷íûé ïàðàìåòð
+ begin // Одиночный параметр
SetLength(pars, Length(pars) + 1);
with pars[High(pars)] do
begin
end
else
if (i < ParamCount) then
- begin // Ïàðàìåòð ñî çíà÷åíèåì
+ begin // Параметр со значением
Inc(i);
SetLength(pars, Length(pars) + 1);
with pars[High(pars)] do
diff --git a/src/game/g_main.pas b/src/game/g_main.pas
index ad97a79bb5c9182ebe9132632f113f606acb0cd1..4b227e0f020962f3385f21e2a281d57cd04dc534 100644 (file)
--- a/src/game/g_main.pas
+++ b/src/game/g_main.pas
e_sound, g_options, g_sound, g_player, g_basic,
g_weapons, SysUtils, g_triggers, MAPDEF, g_map, e_res,
g_menu, g_language, g_net, g_touch, g_system, g_res_downloader,
- conbuf, envvars,
+ conbuf, envvars, r_game,
xparser;
procedure Draw ();
begin
- g_Game_Draw();
+ r_Game_Draw();
end;
diff --git a/src/game/g_menu.pas b/src/game/g_menu.pas
index f021de31011bce9e4b0ad6e4a79123d234e89a4b..3bc2d4c0965c589852206bfac6bfa1a802df3a2e 100644 (file)
--- a/src/game/g_menu.pas
+++ b/src/game/g_menu.pas
MAPDEF, Math, g_saveload,
e_texture, g_language, e_res,
g_net, g_netmsg, g_netmaster, g_items, e_input, g_touch,
- utils, wadreader, g_system;
+ utils, wadreader, g_system, r_game;
type TYNCallback = procedure (yes:Boolean);
slWaitStr := _lc[I_NET_SLIST_WAIT];
- g_Game_Draw;
+ r_Game_Draw;
sys_Repaint;
slReturnPressed := True;
index ef68c00dcd59d745fcafb772c7f9240d4405bfeb..e6e7a6c5eed31414263719c61717a372ccf56d2f 100644 (file)
--- a/src/game/g_netmaster.pas
+++ b/src/game/g_netmaster.pas
uses
e_input, e_graphics, e_log, g_window, g_net, g_console,
- g_map, g_game, g_sound, g_gui, g_menu, g_options, g_language, g_basic,
+ g_map, g_game, g_sound, g_gui, g_menu, g_options, g_language, g_basic, r_game,
wadreader, g_system, utils, hashtable;
begin
slWaitStr := _lc[I_NET_SLIST_WAIT];
- g_Game_Draw;
+ r_Game_Draw;
sys_Repaint;
if g_Net_Slist_Fetch(SL) then
diff --git a/src/game/g_window.pas b/src/game/g_window.pas
index 34bd7dc8142affcb5f010881f9ece8f6b6a0dddd..720be1b85ce934a2ec0e834939402d0ca2f4c743 100644 (file)
--- a/src/game/g_window.pas
+++ b/src/game/g_window.pas
{$INCLUDE ../nogl/noGLuses.inc}
SysUtils, Classes, MAPDEF, Math,
e_graphics, e_log, e_texture, g_main,
- g_console, r_console, e_input, g_options, g_game,
+ g_console, r_console, e_input, g_options, g_game, r_game,
g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net,
g_map, g_gfx, g_monsters, xprofiler,
g_touch, g_gui, g_system, g_netmaster;
index 194efe18427f70edc2679efdb2f4a85f44f7ece3..78eccc9c6eb6c55dc75d69719e33df4d5b3ca345 100644 (file)
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*)
-{$INCLUDE ../shared/a_modes.inc}
+{$INCLUDE ../../shared/a_modes.inc}
unit r_console;
interface
diff --git a/src/game/opengl/r_game.pas b/src/game/opengl/r_game.pas
--- /dev/null
@@ -0,0 +1,1862 @@
+(* Copyright (C) Doom 2D: Forever Developers
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3 of the License ONLY.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *)
+{$INCLUDE ../../shared/a_modes.inc}
+unit r_game;
+
+interface
+
+ procedure r_Game_Draw;
+ procedure DrawLoadingStat;
+ procedure DrawMenuBackground (tex: AnsiString);
+
+implementation
+
+ uses
+ {$INCLUDE ../nogl/noGLuses.inc}
+ SysUtils, Classes, Math,
+ e_graphics,
+ g_system, g_touch,
+ MAPDEF, xprofiler, utils, wadreader,
+ g_textures, e_input, e_sound,
+ g_language, g_console, g_menu, g_triggers, g_player, g_options, g_monsters, g_map, g_panel, g_window,
+ g_items, g_weapons, g_gfx, g_phys, g_net, g_gui, g_netmaster,
+ g_game, r_console
+ ;
+
+ var
+ profileFrameDraw: TProfiler = nil;
+
+ FPS: Word;
+ FPSCounter: Word;
+ FPSTime: LongWord;
+
+function GetActivePlayer_ByID(ID: Integer): TPlayer;
+var
+ a: Integer;
+begin
+ Result := nil;
+ if ID < 0 then
+ Exit;
+ if gPlayers = nil then
+ Exit;
+ for a := Low(gPlayers) to High(gPlayers) do
+ if IsActivePlayer(gPlayers[a]) then
+ begin
+ if gPlayers[a].UID <> ID then
+ continue;
+ Result := gPlayers[a];
+ break;
+ end;
+end;
+
+function calcProfilesHeight (prof: TProfiler): Integer;
+begin
+ result := 0;
+ if (prof = nil) then exit;
+ if (length(prof.bars) = 0) then exit;
+ result := length(prof.bars)*(16+2);
+end;
+
+// returns width
+function drawProfiles (x, y: Integer; prof: TProfiler): Integer;
+var
+ wdt, hgt: Integer;
+ yy: Integer;
+ ii: Integer;
+begin
+ result := 0;
+ if (prof = nil) then exit;
+ // gScreenWidth
+ if (length(prof.bars) = 0) then exit;
+ wdt := 192;
+ hgt := calcProfilesHeight(prof);
+ if (x < 0) then x := gScreenWidth-(wdt-1)+x;
+ if (y < 0) then y := gScreenHeight-(hgt-1)+y;
+ // background
+ //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
+ //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
+ e_DarkenQuadWH(x, y, wdt, hgt, 150);
+ // title
+ yy := y+2;
+ for ii := 0 to High(prof.bars) do
+ begin
+ e_TextureFontPrintEx(x+2+4*prof.bars[ii].level, yy, Format('%s: %d', [prof.bars[ii].name, prof.bars[ii].value]), gStdFont, 255, 255, 0, 1, false);
+ Inc(yy, 16+2);
+ end;
+ result := wdt;
+end;
+
+procedure drawTime(X, Y: Integer); inline;
+begin
+ e_TextureFontPrint(x, y, Format('%d:%.2d:%.2d', [gTime div 1000 div 3600, (gTime div 1000 div 60) mod 60, gTime div 1000 mod 60]), gStdFont);
+end;
+
+procedure DrawStat();
+var
+ pc, x, y, w, h: Integer;
+ w1, w2, w3, w4: Integer;
+ a, aa: Integer;
+ cw, ch, r, g, b, rr, gg, bb: Byte;
+ s1, s2, s3: String;
+ _y: Integer;
+ stat: TPlayerStatArray;
+ wad, map: string;
+ mapstr: string;
+ namestr: string;
+begin
+ s1 := '';
+ s2 := '';
+ s3 := '';
+ pc := g_Player_GetCount;
+ e_TextureFontGetSize(gStdFont, cw, ch);
+
+ w := gScreenWidth-(gScreenWidth div 5);
+ if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
+ h := 32+ch*(11+pc)
+ else
+ h := 40+ch*5+(ch+8)*pc;
+ x := (gScreenWidth div 2)-(w div 2);
+ y := (gScreenHeight div 2)-(h div 2);
+
+ e_DrawFillQuad(x, y, x+w-1, y+h-1, 64, 64, 64, 32);
+ e_DrawQuad(x, y, x+w-1, y+h-1, 255, 127, 0);
+
+ drawTime(x+w-78, y+8);
+
+ wad := g_ExtractWadNameNoPath(gMapInfo.Map);
+ map := g_ExtractFileName(gMapInfo.Map);
+ mapstr := wad + ':\' + map + ' - ' + gMapInfo.Name;
+
+ case gGameSettings.GameMode of
+ GM_DM:
+ begin
+ if gGameSettings.MaxLives = 0 then
+ s1 := _lc[I_GAME_DM]
+ else
+ s1 := _lc[I_GAME_LMS];
+ s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.ScoreLimit]);
+ s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
+ end;
+
+ GM_TDM:
+ begin
+ if gGameSettings.MaxLives = 0 then
+ s1 := _lc[I_GAME_TDM]
+ else
+ s1 := _lc[I_GAME_TLMS];
+ s2 := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.ScoreLimit]);
+ s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
+ end;
+
+ GM_CTF:
+ begin
+ s1 := _lc[I_GAME_CTF];
+ s2 := Format(_lc[I_GAME_SCORE_LIMIT], [gGameSettings.ScoreLimit]);
+ s3 := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
+ end;
+
+ GM_COOP:
+ begin
+ if gGameSettings.MaxLives = 0 then
+ s1 := _lc[I_GAME_COOP]
+ else
+ s1 := _lc[I_GAME_SURV];
+ s2 := _lc[I_GAME_MONSTERS] + ' ' + IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters);
+ s3 := _lc[I_GAME_SECRETS] + ' ' + IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount);
+ end;
+
+ else
+ begin
+ s1 := '';
+ s2 := '';
+ end;
+ end;
+ _y := y+8;
+ e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*cw div 2), _y, s1, gStdFont, 255, 255, 255, 1);
+ _y := _y+ch+8;
+ e_TextureFontPrintEx(x+(w div 2)-(Length(mapstr)*cw div 2), _y, mapstr, gStdFont, 200, 200, 200, 1);
+ _y := _y+ch+8;
+ e_TextureFontPrintEx(x+16, _y, s2, gStdFont, 200, 200, 200, 1);
+
+ e_TextureFontPrintEx(x+w-16-(Length(s3))*cw, _y, s3,
+ gStdFont, 200, 200, 200, 1);
+
+ if NetMode = NET_SERVER then
+ e_TextureFontPrintEx(x+8, y + 8, _lc[I_NET_SERVER], gStdFont, 255, 255, 255, 1)
+ else
+ if NetMode = NET_CLIENT then
+ e_TextureFontPrintEx(x+8, y + 8,
+ NetClientIP + ':' + IntToStr(NetClientPort), gStdFont, 255, 255, 255, 1);
+
+ if pc = 0 then
+ Exit;
+ stat := g_Player_GetStats();
+ SortGameStat(stat);
+
+ w2 := (w-16) div 6 + 48; // ширина 2 столбца
+ w3 := (w-16) div 6; // ширина 3 и 4 столбцов
+ w4 := w3;
+ w1 := w-16-w2-w3-w4; // оставшееся пространство - для цвета и имени игрока
+
+ if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
+ begin
+ _y := _y+ch+ch;
+
+ for a := TEAM_RED to TEAM_BLUE do
+ begin
+ if a = TEAM_RED then
+ begin
+ s1 := _lc[I_GAME_TEAM_RED];
+ r := 255;
+ g := 0;
+ b := 0;
+ end
+ else
+ begin
+ s1 := _lc[I_GAME_TEAM_BLUE];
+ r := 0;
+ g := 0;
+ b := 255;
+ end;
+
+ e_TextureFontPrintEx(x+16, _y, s1, gStdFont, r, g, b, 1);
+ e_TextureFontPrintEx(x+w1+16, _y, IntToStr(gTeamStat[a].Score),
+ gStdFont, r, g, b, 1);
+
+ _y := _y+ch+(ch div 4);
+ e_DrawLine(1, x+16, _y, x+w-16, _y, r, g, b);
+ _y := _y+(ch div 4);
+
+ for aa := 0 to High(stat) do
+ if stat[aa].Team = a then
+ with stat[aa] do
+ begin
+ if Spectator then
+ begin
+ rr := r div 2;
+ gg := g div 2;
+ bb := b div 2;
+ end
+ else
+ begin
+ rr := r;
+ gg := g;
+ bb := b;
+ end;
+ if gShowPIDs then
+ namestr := Format('[%5d] %s', [UID, Name])
+ else
+ namestr := Name;
+ // Имя
+ e_TextureFontPrintEx(x+16, _y, namestr, gStdFont, rr, gg, bb, 1);
+ // Пинг/потери
+ e_TextureFontPrintEx(x+w1+16, _y, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, rr, gg, bb, 1);
+ // Фраги
+ e_TextureFontPrintEx(x+w1+w2+16, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
+ // Смерти
+ e_TextureFontPrintEx(x+w1+w2+w3+16, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
+ _y := _y+ch;
+ end;
+
+ _y := _y+ch;
+ end;
+ end
+ else if gGameSettings.GameMode in [GM_DM, GM_COOP] then
+ begin
+ _y := _y+ch+ch;
+ e_TextureFontPrintEx(x+16, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
+ e_TextureFontPrintEx(x+16+w1, _y, _lc[I_GAME_PING], gStdFont, 255, 127, 0, 1);
+ e_TextureFontPrintEx(x+16+w1+w2, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
+ e_TextureFontPrintEx(x+16+w1+w2+w3, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
+
+ _y := _y+ch+8;
+ for aa := 0 to High(stat) do
+ with stat[aa] do
+ begin
+ if Spectator then
+ begin
+ r := 127;
+ g := 64;
+ end
+ else
+ begin
+ r := 255;
+ g := 127;
+ end;
+ if gShowPIDs then
+ namestr := Format('[%5d] %s', [UID, Name])
+ else
+ namestr := Name;
+ // Цвет игрока
+ e_DrawFillQuad(x+16, _y+4, x+32-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
+ e_DrawQuad(x+16, _y+4, x+32-1, _y+16+4-1, 192, 192, 192);
+ // Имя
+ e_TextureFontPrintEx(x+16+16+8, _y+4, namestr, gStdFont, r, g, 0, 1);
+ // Пинг/потери
+ e_TextureFontPrintEx(x+w1+16, _y+4, Format(_lc[I_GAME_PING_MS], [Ping, Loss]), gStdFont, r, g, 0, 1);
+ // Фраги
+ e_TextureFontPrintEx(x+w1+w2+16, _y+4, IntToStr(Frags), gStdFont, r, g, 0, 1);
+ // Смерти
+ e_TextureFontPrintEx(x+w1+w2+w3+16, _y+4, IntToStr(Deaths), gStdFont, r, g, 0, 1);
+ _y := _y+ch+8;
+ end;
+ end
+end;
+
+procedure DrawCustomStat();
+var
+ pc, x, y, w, _y,
+ w1, w2, w3,
+ t, p, m: Integer;
+ ww1, hh1: Word;
+ ww2, hh2, r, g, b, rr, gg, bb: Byte;
+ s1, s2, topstr: String;
+begin
+ e_TextureFontGetSize(gStdFont, ww2, hh2);
+
+ sys_HandleInput;
+
+ if g_Console_Action(ACTION_SCORES) then
+ begin
+ if not gStatsPressed then
+ begin
+ gStatsOff := not gStatsOff;
+ gStatsPressed := True;
+ end;
+ end
+ else
+ gStatsPressed := False;
+
+ if gStatsOff then
+ begin
+ s1 := _lc[I_MENU_INTER_NOTICE_TAB];
+ w := (Length(s1) * ww2) div 2;
+ x := gScreenWidth div 2 - w;
+ y := 8;
+ e_TextureFontPrint(x, y, s1, gStdFont);
+ Exit;
+ end;
+
+ if (gGameSettings.GameMode = GM_COOP) then
+ begin
+ if gMissionFailed then
+ topstr := _lc[I_MENU_INTER_MISSION_FAIL]
+ else
+ topstr := _lc[I_MENU_INTER_LEVEL_COMPLETE];
+ end
+ else
+ topstr := _lc[I_MENU_INTER_ROUND_OVER];
+
+ e_CharFont_GetSize(gMenuFont, topstr, ww1, hh1);
+ e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww1 div 2), 16, topstr);
+
+ if g_Game_IsNet then
+ begin
+ topstr := Format(_lc[I_MENU_INTER_NOTICE_TIME], [gServInterTime]);
+ if not gChatShow then
+ e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
+ gScreenHeight-(hh2+4)*2, topstr, gStdFont, 255, 255, 255, 1);
+ end;
+
+ if g_Game_IsClient then
+ topstr := _lc[I_MENU_INTER_NOTICE_MAP]
+ else
+ topstr := _lc[I_MENU_INTER_NOTICE_SPACE];
+ if not gChatShow then
+ e_TextureFontPrintEx((gScreenWidth div 2)-(Length(topstr)*ww2 div 2),
+ gScreenHeight-(hh2+4), topstr, gStdFont, 255, 255, 255, 1);
+
+ x := 32;
+ y := 16+hh1+16;
+
+ w := gScreenWidth-x*2;
+
+ w2 := (w-16) div 6;
+ w3 := w2;
+ w1 := w-16-w2-w3;
+
+ e_DrawFillQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 64, 64, 64, 32);
+ e_DrawQuad(x, y, gScreenWidth-x-1, gScreenHeight-y-1, 255, 127, 0);
+
+ m := Max(Length(_lc[I_MENU_MAP])+1, Length(_lc[I_GAME_GAME_TIME])+1)*ww2;
+
+ case CustomStat.GameMode of
+ GM_DM:
+ begin
+ if gGameSettings.MaxLives = 0 then
+ s1 := _lc[I_GAME_DM]
+ else
+ s1 := _lc[I_GAME_LMS];
+ end;
+ GM_TDM:
+ begin
+ if gGameSettings.MaxLives = 0 then
+ s1 := _lc[I_GAME_TDM]
+ else
+ s1 := _lc[I_GAME_TLMS];
+ end;
+ GM_CTF: s1 := _lc[I_GAME_CTF];
+ GM_COOP:
+ begin
+ if gGameSettings.MaxLives = 0 then
+ s1 := _lc[I_GAME_COOP]
+ else
+ s1 := _lc[I_GAME_SURV];
+ end;
+ else s1 := '';
+ end;
+
+ _y := y+16;
+ e_TextureFontPrintEx(x+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
+ _y := _y+8;
+
+ _y := _y+16;
+ e_TextureFontPrintEx(x+8, _y, _lc[I_MENU_MAP], gStdFont, 255, 127, 0, 1);
+ e_TextureFontPrint(x+8+m, _y, Format('%s - %s', [CustomStat.Map, CustomStat.MapName]), gStdFont);
+
+ _y := _y+16;
+ e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_GAME_TIME], gStdFont, 255, 127, 0, 1);
+ e_TextureFontPrint(x+8+m, _y, Format('%d:%.2d:%.2d', [CustomStat.GameTime div 1000 div 3600,
+ (CustomStat.GameTime div 1000 div 60) mod 60,
+ CustomStat.GameTime div 1000 mod 60]), gStdFont);
+
+ pc := Length(CustomStat.PlayerStat);
+ if pc = 0 then Exit;
+
+ if CustomStat.GameMode = GM_COOP then
+ begin
+ m := Max(Length(_lc[I_GAME_MONSTERS])+1, Length(_lc[I_GAME_SECRETS])+1)*ww2;
+ _y := _y+32;
+ s2 := _lc[I_GAME_MONSTERS];
+ e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
+ e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters), gStdFont, 255, 255, 255, 1);
+ _y := _y+16;
+ s2 := _lc[I_GAME_SECRETS];
+ e_TextureFontPrintEx(x+8, _y, s2, gStdFont, 255, 127, 0, 1);
+ e_TextureFontPrintEx(x+8+m, _y, IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount), gStdFont, 255, 255, 255, 1);
+ if gLastMap then
+ begin
+ m := Max(Length(_lc[I_GAME_MONSTERS_TOTAL])+1, Length(_lc[I_GAME_SECRETS_TOTAL])+1)*ww2;
+ _y := _y-16;
+ s2 := _lc[I_GAME_MONSTERS_TOTAL];
+ e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
+ e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalMonstersKilled) + '/' + IntToStr(gCoopTotalMonsters), gStdFont, 255, 255, 255, 1);
+ _y := _y+16;
+ s2 := _lc[I_GAME_SECRETS_TOTAL];
+ e_TextureFontPrintEx(x+250, _y, s2, gStdFont, 255, 127, 0, 1);
+ e_TextureFontPrintEx(x+250+m, _y, IntToStr(gCoopTotalSecretsFound) + '/' + IntToStr(gCoopTotalSecrets), gStdFont, 255, 255, 255, 1);
+ end;
+ end;
+
+ if CustomStat.GameMode in [GM_TDM, GM_CTF] then
+ begin
+ _y := _y+16+16;
+
+ with CustomStat do
+ if TeamStat[TEAM_RED].Score > TeamStat[TEAM_BLUE].Score then s1 := _lc[I_GAME_WIN_RED]
+ else if TeamStat[TEAM_BLUE].Score > TeamStat[TEAM_RED].Score then s1 := _lc[I_GAME_WIN_BLUE]
+ else s1 := _lc[I_GAME_WIN_DRAW];
+
+ e_TextureFontPrintEx(x+8+(w div 2)-(Length(s1)*ww2 div 2), _y, s1, gStdFont, 255, 255, 255, 1);
+ _y := _y+40;
+
+ for t := TEAM_RED to TEAM_BLUE do
+ begin
+ if t = TEAM_RED then
+ begin
+ e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_RED],
+ gStdFont, 255, 0, 0, 1);
+ e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_RED].Score),
+ gStdFont, 255, 0, 0, 1);
+ r := 255;
+ g := 0;
+ b := 0;
+ end
+ else
+ begin
+ e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_TEAM_BLUE],
+ gStdFont, 0, 0, 255, 1);
+ e_TextureFontPrintEx(x+w1+8, _y, IntToStr(CustomStat.TeamStat[TEAM_BLUE].Score),
+ gStdFont, 0, 0, 255, 1);
+ r := 0;
+ g := 0;
+ b := 255;
+ end;
+
+ e_DrawLine(1, x+8, _y+20, x-8+w, _y+20, r, g, b);
+ _y := _y+24;
+
+ for p := 0 to High(CustomStat.PlayerStat) do
+ if CustomStat.PlayerStat[p].Team = t then
+ with CustomStat.PlayerStat[p] do
+ begin
+ if Spectator then
+ begin
+ rr := r div 2;
+ gg := g div 2;
+ bb := b div 2;
+ end
+ else
+ begin
+ rr := r;
+ gg := g;
+ bb := b;
+ end;
+ if (gPlayers[Num] <> nil) and (gPlayers[Num].FReady) then
+ e_TextureFontPrintEx(x+16, _y, Name + ' *', gStdFont, rr, gg, bb, 1)
+ else
+ e_TextureFontPrintEx(x+16, _y, Name, gStdFont, rr, gg, bb, 1);
+ e_TextureFontPrintEx(x+w1+16, _y, IntToStr(Frags), gStdFont, rr, gg, bb, 1);
+ e_TextureFontPrintEx(x+w1+w2+16, _y, IntToStr(Deaths), gStdFont, rr, gg, bb, 1);
+ _y := _y+24;
+ end;
+
+ _y := _y+16+16;
+ end;
+ end
+ else if CustomStat.GameMode in [GM_DM, GM_COOP] then
+ begin
+ _y := _y+40;
+ e_TextureFontPrintEx(x+8, _y, _lc[I_GAME_PLAYER_NAME], gStdFont, 255, 127, 0, 1);
+ e_TextureFontPrintEx(x+8+w1, _y, _lc[I_GAME_FRAGS], gStdFont, 255, 127, 0, 1);
+ e_TextureFontPrintEx(x+8+w1+w2, _y, _lc[I_GAME_DEATHS], gStdFont, 255, 127, 0, 1);
+
+ _y := _y+24;
+ for p := 0 to High(CustomStat.PlayerStat) do
+ with CustomStat.PlayerStat[p] do
+ begin
+ e_DrawFillQuad(x+8, _y+4, x+24-1, _y+16+4-1, Color.R, Color.G, Color.B, 0);
+
+ if Spectator then
+ r := 127
+ else
+ r := 255;
+
+ if (gPlayers[Num] <> nil) and (gPlayers[Num].FReady) then
+ e_TextureFontPrintEx(x+8+16+8, _y+4, Name + ' *', gStdFont, r, r, r, 1, True)
+ else
+ e_TextureFontPrintEx(x+8+16+8, _y+4, Name, gStdFont, r, r, r, 1, True);
+ e_TextureFontPrintEx(x+w1+8+16+8, _y+4, IntToStr(Frags), gStdFont, r, r, r, 1, True);
+ e_TextureFontPrintEx(x+w1+w2+8+16+8, _y+4, IntToStr(Deaths), gStdFont, r, r, r, 1, True);
+ _y := _y+24;
+ end;
+ end;
+
+ // HACK: take stats screenshot immediately after the first frame of the stats showing
+ if gScreenshotStats and (not StatShotDone) and (Length(CustomStat.PlayerStat) > 1) then
+ begin
+ g_TakeScreenShot('stats/' + StatFilename);
+ StatShotDone := True;
+ end;
+end;
+
+procedure DrawSingleStat();
+var
+ tm, key_x, val_x, y: Integer;
+ w1, w2, h: Word;
+ s1, s2: String;
+
+ procedure player_stat(n: Integer);
+ var
+ kpm: Real;
+
+ begin
+ // "Kills: # / #":
+ s1 := Format(' %d ', [SingleStat.PlayerStat[n].Kills]);
+ s2 := Format(' %d', [gTotalMonsters]);
+
+ e_CharFont_Print(gMenuFont, key_x, y, _lc[I_MENU_INTER_KILLS]);
+ e_CharFont_PrintEx(gMenuFont, val_x, y, s1, _RGB(255, 0, 0));
+ e_CharFont_GetSize(gMenuFont, s1, w1, h);
+ e_CharFont_Print(gMenuFont, val_x+w1, y, '/');
+ s1 := s1 + '/';
+ e_CharFont_GetSize(gMenuFont, s1, w1, h);
+ e_CharFont_PrintEx(gMenuFont, val_x+w1, y, s2, _RGB(255, 0, 0));
+
+ // "Kills-per-minute: ##.#":
+ s1 := _lc[I_MENU_INTER_KPM];
+ if tm > 0 then
+ kpm := (SingleStat.PlayerStat[n].Kills / tm) * 60
+ else
+ kpm := SingleStat.PlayerStat[n].Kills;
+ s2 := Format(' %.1f', [kpm]);
+
+ e_CharFont_Print(gMenuFont, key_x, y+32, s1);
+ e_CharFont_PrintEx(gMenuFont, val_x, y+32, s2, _RGB(255, 0, 0));
+
+ // "Secrets found: # / #":
+ s1 := Format(' %d ', [SingleStat.PlayerStat[n].Secrets]);
+ s2 := Format(' %d', [SingleStat.TotalSecrets]);
+
+ e_CharFont_Print(gMenuFont, key_x, y+64, _lc[I_MENU_INTER_SECRETS]);
+ e_CharFont_PrintEx(gMenuFont, val_x, y+64, s1, _RGB(255, 0, 0));
+ e_CharFont_GetSize(gMenuFont, s1, w1, h);
+ e_CharFont_Print(gMenuFont, val_x+w1, y+64, '/');
+ s1 := s1 + '/';
+ e_CharFont_GetSize(gMenuFont, s1, w1, h);
+ e_CharFont_PrintEx(gMenuFont, val_x+w1, y+64, s2, _RGB(255, 0, 0));
+ end;
+
+begin
+// "Level Complete":
+ e_CharFont_GetSize(gMenuFont, _lc[I_MENU_INTER_LEVEL_COMPLETE], w1, h);
+ e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 32, _lc[I_MENU_INTER_LEVEL_COMPLETE]);
+
+// Определяем координаты выравнивания по самой длинной строке:
+ s1 := _lc[I_MENU_INTER_KPM];
+ e_CharFont_GetSize(gMenuFont, s1, w1, h);
+ Inc(w1, 16);
+ s1 := ' 9999.9';
+ e_CharFont_GetSize(gMenuFont, s1, w2, h);
+
+ key_x := (gScreenWidth-w1-w2) div 2;
+ val_x := key_x + w1;
+
+// "Time: #:##:##":
+ tm := SingleStat.GameTime div 1000;
+ s1 := _lc[I_MENU_INTER_TIME];
+ s2 := Format(' %d:%.2d:%.2d', [tm div (60*60), (tm mod (60*60)) div 60, tm mod 60]);
+
+ e_CharFont_Print(gMenuFont, key_x, 80, s1);
+ e_CharFont_PrintEx(gMenuFont, val_x, 80, s2, _RGB(255, 0, 0));
+
+ if SingleStat.TwoPlayers then
+ begin
+ // "Player 1":
+ s1 := _lc[I_MENU_PLAYER_1];
+ e_CharFont_GetSize(gMenuFont, s1, w1, h);
+ e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 128, s1);
+
+ // Статистика первого игрока:
+ y := 176;
+ player_stat(0);
+
+ // "Player 2":
+ s1 := _lc[I_MENU_PLAYER_2];
+ e_CharFont_GetSize(gMenuFont, s1, w1, h);
+ e_CharFont_Print(gMenuFont, (gScreenWidth-w1) div 2, 288, s1);
+
+ // Статистика второго игрока:
+ y := 336;
+ player_stat(1);
+ end
+ else
+ begin
+ // Статистика первого игрока:
+ y := 128;
+ player_stat(0);
+ end;
+end;
+
+procedure DrawLoadingStat();
+ procedure drawRect (x, y, w, h: Integer);
+ begin
+ if (w < 1) or (h < 1) then exit;
+ glBegin(GL_QUADS);
+ glVertex2f(x+0.375, y+0.375);
+ glVertex2f(x+w+0.375, y+0.375);
+ glVertex2f(x+w+0.375, y+h+0.375);
+ glVertex2f(x+0.375, y+h+0.375);
+ glEnd();
+ end;
+
+ function drawPBar (cur, total: Integer; washere: Boolean): Boolean;
+ var
+ rectW, rectH: Integer;
+ x0, y0: Integer;
+ wdt: Integer;
+ wl, hl: Integer;
+ wr, hr: Integer;
+ wb, hb: Integer;
+ wm, hm: Integer;
+ idl, idr, idb, idm: LongWord;
+ f, my: Integer;
+ begin
+ result := false;
+ if (total < 1) then exit;
+ if (cur < 1) then exit; // don't blink
+ if (not washere) and (cur >= total) then exit; // don't blink
+ //if (cur < 0) then cur := 0;
+ //if (cur > total) then cur := total;
+ result := true;
+
+ if (hasPBarGfx) then
+ begin
+ g_Texture_Get('UI_GFX_PBAR_LEFT', idl);
+ g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl);
+ g_Texture_Get('UI_GFX_PBAR_RIGHT', idr);
+ g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr);
+ g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb);
+ g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb);
+ g_Texture_Get('UI_GFX_PBAR_MARKER', idm);
+ g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm);
+
+ //rectW := gScreenWidth-360;
+ rectW := trunc(624.0*gScreenWidth/1024.0);
+ rectH := hl;
+
+ x0 := (gScreenWidth-rectW) div 2;
+ y0 := gScreenHeight-rectH-64;
+ if (y0 < 2) then y0 := 2;
+
+ glEnable(GL_SCISSOR_TEST);
+
+ // left and right
+ glScissor(x0, gScreenHeight-y0-rectH, rectW, rectH);
+ e_DrawSize(idl, x0, y0, 0, true, false, wl, hl);
+ e_DrawSize(idr, x0+rectW-wr, y0, 0, true, false, wr, hr);
+
+ // body
+ glScissor(x0+wl, gScreenHeight-y0-rectH, rectW-wl-wr, rectH);
+ f := x0+wl;
+ while (f < x0+rectW) do
+ begin
+ e_DrawSize(idb, f, y0, 0, true, false, wb, hb);
+ f += wb;
+ end;
+
+ // filled part
+ wdt := (rectW-wl-wr)*cur div total;
+ if (wdt > rectW-wl-wr) then wdt := rectW-wr-wr;
+ if (wdt > 0) then
+ begin
+ my := y0; // don't be so smart, ketmar: +(rectH-wm) div 2;
+ glScissor(x0+wl, gScreenHeight-my-rectH, wdt, hm);
+ f := x0+wl;
+ while (wdt > 0) do
+ begin
+ e_DrawSize(idm, f, y0, 0, true, false, wm, hm);
+ f += wm;
+ wdt -= wm;
+ end;
+ end;
+
+ glScissor(0, 0, gScreenWidth, gScreenHeight);
+ end
+ else
+ begin
+ rectW := gScreenWidth-64;
+ rectH := 16;
+
+ x0 := (gScreenWidth-rectW) div 2;
+ y0 := gScreenHeight-rectH-64;
+ if (y0 < 2) then y0 := 2;
+
+ glDisable(GL_BLEND);
+ glDisable(GL_TEXTURE_2D);
+
+ //glClearColor(0, 0, 0, 0);
+ //glClear(GL_COLOR_BUFFER_BIT);
+
+ glColor4ub(127, 127, 127, 255);
+ drawRect(x0-2, y0-2, rectW+4, rectH+4);
+
+ glColor4ub(0, 0, 0, 255);
+ drawRect(x0-1, y0-1, rectW+2, rectH+2);
+
+ glColor4ub(127, 127, 127, 255);
+ wdt := rectW*cur div total;
+ if (wdt > rectW) then wdt := rectW;
+ drawRect(x0, y0, wdt, rectH);
+ end;
+ end;
+
+var
+ ww, hh: Word;
+ xx, yy, i: Integer;
+ s: String;
+begin
+ if (Length(LoadingStat.Msgs) = 0) then exit;
+
+ e_CharFont_GetSize(gMenuFont, _lc[I_MENU_LOADING], ww, hh);
+ yy := (gScreenHeight div 3);
+ e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(ww div 2), yy-2*hh, _lc[I_MENU_LOADING]);
+ xx := (gScreenWidth div 3);
+
+ with LoadingStat do
+ begin
+ for i := 0 to NextMsg-1 do
+ begin
+ if (i = (NextMsg-1)) and (MaxValue > 0) then
+ s := Format('%s: %d/%d', [Msgs[i], CurValue, MaxValue])
+ else
+ s := Msgs[i];
+
+ e_CharFont_PrintEx(gMenuSmallFont, xx, yy, s, _RGB(255, 0, 0));
+ yy := yy + LOADING_INTERLINE;
+ PBarWasHere := drawPBar(CurValue, MaxValue, PBarWasHere);
+ end;
+ end;
+end;
+
+procedure DrawMenuBackground(tex: AnsiString);
+var
+ w, h: Word;
+ ID: DWord;
+
+begin
+ if g_Texture_Get(tex, ID) then
+ begin
+ e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
+ e_GetTextureSize(ID, @w, @h);
+ if w = h then
+ w := round(w * 1.333 * (gScreenHeight / h))
+ else
+ w := trunc(w * (gScreenHeight / h));
+ e_DrawSize(ID, (gScreenWidth - w) div 2, 0, 0, False, False, w, gScreenHeight);
+ end
+ else e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
+end;
+
+procedure DrawMinimap(p: TPlayer; RenderRect: e_graphics.TRect);
+var
+ a, aX, aY, aX2, aY2, Scale, ScaleSz: Integer;
+
+ function monDraw (mon: TMonster): Boolean;
+ begin
+ result := false; // don't stop
+ with mon do
+ begin
+ if alive then
+ begin
+ // Левый верхний угол
+ aX := Obj.X div ScaleSz + 1;
+ aY := Obj.Y div ScaleSz + 1;
+ // Размеры
+ aX2 := max(Obj.Rect.Width div ScaleSz, 1);
+ aY2 := max(Obj.Rect.Height div ScaleSz, 1);
+ // Правый нижний угол
+ aX2 := aX + aX2 - 1;
+ aY2 := aY + aY2 - 1;
+ e_DrawFillQuad(aX, aY, aX2, aY2, 255, 255, 0, 0);
+ end;
+ end;
+ end;
+
+begin
+ if (gMapInfo.Width > RenderRect.Right - RenderRect.Left) or
+ (gMapInfo.Height > RenderRect.Bottom - RenderRect.Top) then
+ begin
+ Scale := 1;
+ // Сколько пикселов карты в 1 пикселе мини-карты:
+ ScaleSz := 16 div Scale;
+ // Размеры мини-карты:
+ aX := max(gMapInfo.Width div ScaleSz, 1);
+ aY := max(gMapInfo.Height div ScaleSz, 1);
+ // Рамка карты:
+ e_DrawFillQuad(0, 0, aX-1, aY-1, 0, 0, 0, 0);
+
+ if gWalls <> nil then
+ begin
+ // Рисуем стены:
+ for a := 0 to High(gWalls) do
+ with gWalls[a] do
+ if PanelType <> 0 then
+ begin
+ // Левый верхний угол:
+ aX := X div ScaleSz;
+ aY := Y div ScaleSz;
+ // Размеры:
+ aX2 := max(Width div ScaleSz, 1);
+ aY2 := max(Height div ScaleSz, 1);
+ // Правый нижний угол:
+ aX2 := aX + aX2 - 1;
+ aY2 := aY + aY2 - 1;
+
+ case PanelType of
+ PANEL_WALL: e_DrawFillQuad(aX, aY, aX2, aY2, 208, 208, 208, 0);
+ PANEL_OPENDOOR, PANEL_CLOSEDOOR:
+ if Enabled then e_DrawFillQuad(aX, aY, aX2, aY2, 160, 160, 160, 0);
+ end;
+ end;
+ end;
+ if gSteps <> nil then
+ begin
+ // Рисуем ступени:
+ for a := 0 to High(gSteps) do
+ with gSteps[a] do
+ if PanelType <> 0 then
+ begin
+ // Левый верхний угол:
+ aX := X div ScaleSz;
+ aY := Y div ScaleSz;
+ // Размеры:
+ aX2 := max(Width div ScaleSz, 1);
+ aY2 := max(Height div ScaleSz, 1);
+ // Правый нижний угол:
+ aX2 := aX + aX2 - 1;
+ aY2 := aY + aY2 - 1;
+
+ e_DrawFillQuad(aX, aY, aX2, aY2, 128, 128, 128, 0);
+ end;
+ end;
+ if gLifts <> nil then
+ begin
+ // Рисуем лифты:
+ for a := 0 to High(gLifts) do
+ with gLifts[a] do
+ if PanelType <> 0 then
+ begin
+ // Левый верхний угол:
+ aX := X div ScaleSz;
+ aY := Y div ScaleSz;
+ // Размеры:
+ aX2 := max(Width div ScaleSz, 1);
+ aY2 := max(Height div ScaleSz, 1);
+ // Правый нижний угол:
+ aX2 := aX + aX2 - 1;
+ aY2 := aY + aY2 - 1;
+
+ case LiftType of
+ LIFTTYPE_UP: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 72, 36, 0);
+ LIFTTYPE_DOWN: e_DrawFillQuad(aX, aY, aX2, aY2, 116, 124, 96, 0);
+ LIFTTYPE_LEFT: e_DrawFillQuad(aX, aY, aX2, aY2, 200, 80, 4, 0);
+ LIFTTYPE_RIGHT: e_DrawFillQuad(aX, aY, aX2, aY2, 252, 140, 56, 0);
+ end;
+ end;
+ end;
+ if gWater <> nil then
+ begin
+ // Рисуем воду:
+ for a := 0 to High(gWater) do
+ with gWater[a] do
+ if PanelType <> 0 then
+ begin
+ // Левый верхний угол:
+ aX := X div ScaleSz;
+ aY := Y div ScaleSz;
+ // Размеры:
+ aX2 := max(Width div ScaleSz, 1);
+ aY2 := max(Height div ScaleSz, 1);
+ // Правый нижний угол:
+ aX2 := aX + aX2 - 1;
+ aY2 := aY + aY2 - 1;
+
+ e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 192, 0);
+ end;
+ end;
+ if gAcid1 <> nil then
+ begin
+ // Рисуем кислоту 1:
+ for a := 0 to High(gAcid1) do
+ with gAcid1[a] do
+ if PanelType <> 0 then
+ begin
+ // Левый верхний угол:
+ aX := X div ScaleSz;
+ aY := Y div ScaleSz;
+ // Размеры:
+ aX2 := max(Width div ScaleSz, 1);
+ aY2 := max(Height div ScaleSz, 1);
+ // Правый нижний угол:
+ aX2 := aX + aX2 - 1;
+ aY2 := aY + aY2 - 1;
+
+ e_DrawFillQuad(aX, aY, aX2, aY2, 0, 176, 0, 0);
+ end;
+ end;
+ if gAcid2 <> nil then
+ begin
+ // Рисуем кислоту 2:
+ for a := 0 to High(gAcid2) do
+ with gAcid2[a] do
+ if PanelType <> 0 then
+ begin
+ // Левый верхний угол:
+ aX := X div ScaleSz;
+ aY := Y div ScaleSz;
+ // Размеры:
+ aX2 := max(Width div ScaleSz, 1);
+ aY2 := max(Height div ScaleSz, 1);
+ // Правый нижний угол:
+ aX2 := aX + aX2 - 1;
+ aY2 := aY + aY2 - 1;
+
+ e_DrawFillQuad(aX, aY, aX2, aY2, 176, 0, 0, 0);
+ end;
+ end;
+ if gPlayers <> nil then
+ begin
+ // Рисуем игроков:
+ for a := 0 to High(gPlayers) do
+ if gPlayers[a] <> nil then with gPlayers[a] do
+ if alive then begin
+ // Левый верхний угол:
+ aX := Obj.X div ScaleSz + 1;
+ aY := Obj.Y div ScaleSz + 1;
+ // Размеры:
+ aX2 := max(Obj.Rect.Width div ScaleSz, 1);
+ aY2 := max(Obj.Rect.Height div ScaleSz, 1);
+ // Правый нижний угол:
+ aX2 := aX + aX2 - 1;
+ aY2 := aY + aY2 - 1;
+
+ if gPlayers[a] = p then
+ e_DrawFillQuad(aX, aY, aX2, aY2, 0, 255, 0, 0)
+ else
+ case Team of
+ TEAM_RED: e_DrawFillQuad(aX, aY, aX2, aY2, 255, 0, 0, 0);
+ TEAM_BLUE: e_DrawFillQuad(aX, aY, aX2, aY2, 0, 0, 255, 0);
+ else e_DrawFillQuad(aX, aY, aX2, aY2, 255, 128, 0, 0);
+ end;
+ end;
+ end;
+ // Рисуем монстров
+ g_Mons_ForEach(monDraw);
+ end;
+end;
+
+
+procedure renderAmbientQuad (hasAmbient: Boolean; constref ambColor: TDFColor);
+begin
+ if not hasAmbient then exit;
+ e_AmbientQuad(sX, sY, sWidth, sHeight, ambColor.r, ambColor.g, ambColor.b, ambColor.a);
+end;
+
+
+// setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
+//FIXME: broken for splitscreen mode
+procedure renderDynLightsInternal ();
+var
+ //hasAmbient: Boolean;
+ //ambColor: TDFColor;
+ lln: Integer;
+ lx, ly, lrad: Integer;
+ scxywh: array[0..3] of GLint;
+ wassc: Boolean;
+begin
+ if e_NoGraphics then exit;
+
+ //TODO: lights should be in separate grid, i think
+ // but on the other side: grid may be slower for dynlights, as their lifetime is short
+ if (not gwin_k8_enable_light_experiments) or (not gwin_has_stencil) or (g_dynLightCount < 1) then exit;
+
+ // rendering mode
+ //ambColor := gCurrentMap['light_ambient'].rgba;
+ //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
+
+ { // this will multiply incoming color to alpha from framebuffer
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_DST_ALPHA, GL_ONE);
+ }
+
+ (*
+ * light rendering: (INVALID!)
+ * glStencilFunc(GL_EQUAL, 0, $ff);
+ * for each light:
+ * glClear(GL_STENCIL_BUFFER_BIT);
+ * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
+ * draw shadow volume into stencil buffer
+ * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
+ * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
+ * turn off blending
+ * draw color-less quad with light alpha (WARNING! don't touch color!)
+ * glEnable(GL_BLEND);
+ * glBlendFunc(GL_DST_ALPHA, GL_ONE);
+ * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
+ *)
+ wassc := (glIsEnabled(GL_SCISSOR_TEST) <> 0);
+ if wassc then glGetIntegerv(GL_SCISSOR_BOX, @scxywh[0]) else glGetIntegerv(GL_VIEWPORT, @scxywh[0]);
+
+ // setup OpenGL parameters
+ glStencilMask($FFFFFFFF);
+ glStencilFunc(GL_ALWAYS, 0, $FFFFFFFF);
+ glEnable(GL_STENCIL_TEST);
+ glEnable(GL_SCISSOR_TEST);
+ glClear(GL_STENCIL_BUFFER_BIT);
+ glStencilFunc(GL_EQUAL, 0, $ff);
+
+ for lln := 0 to g_dynLightCount-1 do
+ begin
+ lx := g_dynLights[lln].x;
+ ly := g_dynLights[lln].y;
+ lrad := g_dynLights[lln].radius;
+ if (lrad < 3) then continue;
+
+ if (lx-sX+lrad < 0) then continue;
+ if (ly-sY+lrad < 0) then continue;
+ if (lx-sX-lrad >= gPlayerScreenSize.X) then continue;
+ if (ly-sY-lrad >= gPlayerScreenSize.Y) then continue;
+
+ // set scissor to optimize drawing
+ if (g_dbg_scale = 1.0) then
+ begin
+ glScissor((lx-sX)-lrad+2, gPlayerScreenSize.Y-(ly-sY)-lrad-1+2, lrad*2-4, lrad*2-4);
+ end
+ else
+ begin
+ glScissor(0, 0, gScreenWidth, gScreenHeight);
+ end;
+ // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
+ if (g_dbg_scale <> 1.0) then glClear(GL_STENCIL_BUFFER_BIT);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
+ // draw extruded panels
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_BLEND);
+ glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // no need to modify color buffer
+ if (lrad > 4) then g_Map_DrawPanelShadowVolumes(lx, ly, lrad);
+ // render light texture
+ glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
+ glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); // draw light, and clear stencil buffer
+ // blend it
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_TEXTURE_2D);
+ // color and opacity
+ glColor4f(g_dynLights[lln].r, g_dynLights[lln].g, g_dynLights[lln].b, g_dynLights[lln].a);
+ glBindTexture(GL_TEXTURE_2D, g_Texture_Light());
+ glBegin(GL_QUADS);
+ glTexCoord2f(0.0, 0.0); glVertex2i(lx-lrad, ly-lrad); // top-left
+ glTexCoord2f(1.0, 0.0); glVertex2i(lx+lrad, ly-lrad); // top-right
+ glTexCoord2f(1.0, 1.0); glVertex2i(lx+lrad, ly+lrad); // bottom-right
+ glTexCoord2f(0.0, 1.0); glVertex2i(lx-lrad, ly+lrad); // bottom-left
+ glEnd();
+ end;
+
+ // done
+ glDisable(GL_STENCIL_TEST);
+ glDisable(GL_BLEND);
+ glDisable(GL_SCISSOR_TEST);
+ //glScissor(0, 0, sWidth, sHeight);
+
+ glScissor(scxywh[0], scxywh[1], scxywh[2], scxywh[3]);
+ if wassc then glEnable(GL_SCISSOR_TEST) else glDisable(GL_SCISSOR_TEST);
+end;
+
+
+function fixViewportForScale (): Boolean;
+var
+ nx0, ny0, nw, nh: Integer;
+begin
+ result := false;
+ if (g_dbg_scale <> 1.0) then
+ begin
+ result := true;
+ nx0 := round(sX-(gPlayerScreenSize.X-(sWidth*g_dbg_scale))/2/g_dbg_scale);
+ ny0 := round(sY-(gPlayerScreenSize.Y-(sHeight*g_dbg_scale))/2/g_dbg_scale);
+ nw := round(sWidth/g_dbg_scale);
+ nh := round(sHeight/g_dbg_scale);
+ sX := nx0;
+ sY := ny0;
+ sWidth := nw;
+ sHeight := nh;
+ end;
+end;
+
+
+// setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
+// WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
+procedure renderMapInternal (backXOfs, backYOfs: Integer; setTransMatrix: Boolean);
+type
+ TDrawCB = procedure ();
+
+var
+ hasAmbient: Boolean;
+ ambColor: TDFColor;
+ doAmbient: Boolean = false;
+
+ procedure drawPanelType (profname: AnsiString; panType: DWord; doDraw: Boolean);
+ var
+ tagmask: Integer;
+ pan: TPanel;
+ begin
+ if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin(profname);
+ if gdbg_map_use_accel_render then
+ begin
+ tagmask := panelTypeToTag(panType);
+ while (gDrawPanelList.count > 0) do
+ begin
+ pan := TPanel(gDrawPanelList.front());
+ if ((pan.tag and tagmask) = 0) then break;
+ if doDraw then pan.Draw(doAmbient, ambColor);
+ gDrawPanelList.popFront();
+ end;
+ end
+ else
+ begin
+ if doDraw then g_Map_DrawPanels(panType, hasAmbient, ambColor);
+ end;
+ if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
+ end;
+
+ procedure drawOther (profname: AnsiString; cb: TDrawCB);
+ begin
+ if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin(profname);
+ if assigned(cb) then cb();
+ if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
+ end;
+
+begin
+ if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('total');
+
+ // our accelerated renderer will collect all panels to gDrawPanelList
+ // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
+ if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('collect');
+ if gdbg_map_use_accel_render then
+ begin
+ g_Map_CollectDrawPanels(sX, sY, sWidth, sHeight);
+ end;
+ if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
+
+ if (profileFrameDraw <> nil) then profileFrameDraw.sectionBegin('skyback');
+ g_Map_DrawBack(backXOfs, backYOfs);
+ if (profileFrameDraw <> nil) then profileFrameDraw.sectionEnd();
+
+ if setTransMatrix then
+ begin
+ //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
+ glScalef(g_dbg_scale, g_dbg_scale, 1.0);
+ glTranslatef(-sX, -sY, 0);
+ end;
+
+ // rendering mode
+ ambColor := gCurrentMap['light_ambient'].rgba;
+ hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
+
+ {
+ if hasAmbient then
+ begin
+ //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
+ glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
+ glClear(GL_COLOR_BUFFER_BIT);
+ end;
+ }
+ //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
+
+
+ drawPanelType('*back', PANEL_BACK, g_rlayer_back);
+ drawPanelType('*step', PANEL_STEP, g_rlayer_step);
+ drawOther('items', @g_Items_Draw);
+ drawOther('weapons', @g_Weapon_Draw);
+ drawOther('shells', @g_Player_DrawShells);
+ drawOther('drawall', @g_Player_DrawAll);
+ drawOther('corpses', @g_Player_DrawCorpses);
+ drawPanelType('*wall', PANEL_WALL, g_rlayer_wall);
+ drawOther('monsters', @g_Monsters_Draw);
+ drawOther('itemdrop', @g_Items_DrawDrop);
+ drawPanelType('*door', PANEL_CLOSEDOOR, g_rlayer_door);
+ drawOther('gfx', @g_GFX_Draw);
+ drawOther('flags', @g_Map_DrawFlags);
+ drawPanelType('*acid1', PANEL_ACID1, g_rlayer_acid1);
+ drawPanelType('*acid2', PANEL_ACID2, g_rlayer_acid2);
+ drawPanelType('*water', PANEL_WATER, g_rlayer_water);
+ drawOther('dynlights', @renderDynLightsInternal);
+
+ if hasAmbient {and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
+ begin
+ renderAmbientQuad(hasAmbient, ambColor);
+ end;
+
+ doAmbient := true;
+ drawPanelType('*fore', PANEL_FORE, g_rlayer_fore);
+
+
+ if g_debug_HealthBar then
+ begin
+ g_Monsters_DrawHealth();
+ g_Player_DrawHealth();
+ end;
+
+ if (profileFrameDraw <> nil) then profileFrameDraw.mainEnd(); // map rendering
+end;
+
+
+procedure DrawMapView(x, y, w, h: Integer);
+
+var
+ bx, by: Integer;
+begin
+ glPushMatrix();
+
+ bx := Round(x/(gMapInfo.Width - w)*(gBackSize.X - w));
+ by := Round(y/(gMapInfo.Height - h)*(gBackSize.Y - h));
+
+ sX := x;
+ sY := y;
+ sWidth := w;
+ sHeight := h;
+
+ fixViewportForScale();
+ renderMapInternal(-bx, -by, true);
+
+ glPopMatrix();
+end;
+
+
+procedure DrawPlayer(p: TPlayer);
+var
+ px, py, a, b, c, d, i, fX, fY: Integer;
+ camObj: TObj;
+ //R: TRect;
+begin
+ if (p = nil) or (p.FDummy) then
+ begin
+ glPushMatrix();
+ g_Map_DrawBack(0, 0);
+ glPopMatrix();
+ Exit;
+ end;
+
+ if (profileFrameDraw = nil) then profileFrameDraw := TProfiler.Create('RENDER', g_profile_history_size);
+ if (profileFrameDraw <> nil) then profileFrameDraw.mainBegin(g_profile_frame_draw);
+
+ gPlayerDrawn := p;
+
+ glPushMatrix();
+
+ camObj := p.getCameraObj();
+ camObj.lerp(gLerpFactor, fX, fY);
+ px := fX + PLAYER_RECT_CX;
+ py := fY + PLAYER_RECT_CY+nlerp(p.SlopeOld, camObj.slopeUpLeft, gLerpFactor);
+
+ if (g_dbg_scale = 1.0) and (not g_dbg_ignore_bounds) then
+ begin
+ if (px > (gPlayerScreenSize.X div 2)) then a := -px+(gPlayerScreenSize.X div 2) else a := 0;
+ if (py > (gPlayerScreenSize.Y div 2)) then b := -py+(gPlayerScreenSize.Y div 2) else b := 0;
+
+ if (px > gMapInfo.Width-(gPlayerScreenSize.X div 2)) then a := -gMapInfo.Width+gPlayerScreenSize.X;
+ if (py > gMapInfo.Height-(gPlayerScreenSize.Y div 2)) then b := -gMapInfo.Height+gPlayerScreenSize.Y;
+
+ if (gMapInfo.Width = gPlayerScreenSize.X) then a := 0
+ else if (gMapInfo.Width < gPlayerScreenSize.X) then
+ begin
+ // hcenter
+ a := (gPlayerScreenSize.X-gMapInfo.Width) div 2;
+ end;
+
+ if (gMapInfo.Height = gPlayerScreenSize.Y) then b := 0
+ else if (gMapInfo.Height < gPlayerScreenSize.Y) then
+ begin
+ // vcenter
+ b := (gPlayerScreenSize.Y-gMapInfo.Height) div 2;
+ end;
+ end
+ else
+ begin
+ // scaled, ignore level bounds
+ a := -px+(gPlayerScreenSize.X div 2);
+ b := -py+(gPlayerScreenSize.Y div 2);
+ end;
+
+ sX := -a;
+ sY := -b;
+ sWidth := gPlayerScreenSize.X;
+ sHeight := gPlayerScreenSize.Y;
+ fixViewportForScale();
+
+ i := py - (sY + sHeight div 2);
+ if (p.IncCam > 0) then
+ begin
+ // clamp to level bounds
+ if (sY - p.IncCam < 0) then
+ p.IncCam := nclamp(sY, 0, 120);
+ // clamp around player position
+ if (i > 0) then
+ p.IncCam := nclamp(p.IncCam, 0, max(0, 120 - i));
+ end
+ else if (p.IncCam < 0) then
+ begin
+ // clamp to level bounds
+ if (sY + sHeight - p.IncCam > gMapInfo.Height) then
+ p.IncCam := nclamp(sY + sHeight - gMapInfo.Height, -120, 0);
+ // clamp around player position
+ if (i < 0) then
+ p.IncCam := nclamp(p.IncCam, min(0, -120 - i), 0);
+ end;
+
+ sY := sY - nlerp(p.IncCamOld, p.IncCam, gLerpFactor);
+
+ if (not g_dbg_ignore_bounds) then
+ begin
+ if (sX+sWidth > gMapInfo.Width) then sX := gMapInfo.Width-sWidth;
+ if (sY+sHeight > gMapInfo.Height) then sY := gMapInfo.Height-sHeight;
+ if (sX < 0) then sX := 0;
+ if (sY < 0) then sY := 0;
+ end;
+
+ if (gBackSize.X <= gPlayerScreenSize.X) or (gMapInfo.Width <= sWidth) then c := 0 else c := trunc((gBackSize.X-gPlayerScreenSize.X)*sX/(gMapInfo.Width-sWidth));
+ if (gBackSize.Y <= gPlayerScreenSize.Y) or (gMapInfo.Height <= sHeight) then d := 0 else d := trunc((gBackSize.Y-gPlayerScreenSize.Y)*sY/(gMapInfo.Height-sHeight));
+
+ //r_smallmap_h: 0: left; 1: center; 2: right
+ //r_smallmap_v: 0: top; 1: center; 2: bottom
+ // horiz small map?
+ if (gMapInfo.Width = sWidth) then
+ begin
+ sX := 0;
+ end
+ else if (gMapInfo.Width < sWidth) then
+ begin
+ case r_smallmap_h of
+ 1: sX := -((sWidth-gMapInfo.Width) div 2); // center
+ 2: sX := -(sWidth-gMapInfo.Width); // right
+ else sX := 0; // left
+ end;
+ end;
+ // vert small map?
+ if (gMapInfo.Height = sHeight) then
+ begin
+ sY := 0;
+ end
+ else if (gMapInfo.Height < sHeight) then
+ begin
+ case r_smallmap_v of
+ 1: sY := -((sHeight-gMapInfo.Height) div 2); // center
+ 2: sY := -(sHeight-gMapInfo.Height); // bottom
+ else sY := 0; // top
+ end;
+ end;
+
+ p.viewPortX := sX;
+ p.viewPortY := sY;
+ p.viewPortW := sWidth;
+ p.viewPortH := sHeight;
+
+{$IFDEF ENABLE_HOLMES}
+ if (p = gPlayer1) then
+ begin
+ g_Holmes_plrViewPos(sX, sY);
+ g_Holmes_plrViewSize(sWidth, sHeight);
+ end;
+{$ENDIF}
+
+ renderMapInternal(-c, -d, true);
+
+ if (gGameSettings.GameMode <> GM_SINGLE) and (gPlayerIndicator > 0) then
+ case gPlayerIndicator of
+ 1:
+ p.DrawIndicator(_RGB(255, 255, 255));
+
+ 2:
+ for i := 0 to High(gPlayers) do
+ if gPlayers[i] <> nil then
+ if gPlayers[i] = p then p.DrawIndicator(_RGB(255, 255, 255))
+ else if (gPlayers[i].Team = p.Team) and (gPlayers[i].Team <> TEAM_NONE) then
+ if gPlayerIndicatorStyle = 1 then
+ gPlayers[i].DrawIndicator(_RGB(192, 192, 192))
+ else gPlayers[i].DrawIndicator(gPlayers[i].GetColor);
+ end;
+
+ {
+ for a := 0 to High(gCollideMap) do
+ for b := 0 to High(gCollideMap[a]) do
+ begin
+ d := 0;
+ if ByteBool(gCollideMap[a, b] and MARK_WALL) then
+ d := d + 1;
+ if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
+ d := d + 2;
+
+ case d of
+ 1: e_DrawPoint(1, b, a, 200, 200, 200);
+ 2: e_DrawPoint(1, b, a, 64, 64, 255);
+ 3: e_DrawPoint(1, b, a, 255, 0, 255);
+ end;
+ end;
+ }
+
+ glPopMatrix();
+
+ p.DrawPain();
+ p.DrawPickup();
+ p.DrawRulez();
+ if gShowMap then DrawMinimap(p, _TRect(0, 0, 128, 128));
+ if g_Debug_Player then
+ g_Player_DrawDebug(p);
+ p.DrawGUI();
+end;
+
+procedure drawProfilers ();
+var
+ px: Integer = -1;
+ py: Integer = -1;
+begin
+ if g_profile_frame_draw and (profileFrameDraw <> nil) then px := px-drawProfiles(px, py, profileFrameDraw);
+ if g_profile_collision and (profMapCollision <> nil) then begin px := px-drawProfiles(px, py, profMapCollision); py -= calcProfilesHeight(profMonsLOS); end;
+ if g_profile_los and (profMonsLOS <> nil) then begin px := px-drawProfiles(px, py, profMonsLOS); py -= calcProfilesHeight(profMonsLOS); end;
+end;
+
+procedure r_Game_Draw();
+var
+ ID: DWORD;
+ w, h: Word;
+ ww, hh: Byte;
+ Time: Int64;
+ back: string;
+ plView1, plView2: TPlayer;
+ Split: Boolean;
+begin
+ if gExit = EXIT_QUIT then Exit;
+
+ Time := sys_GetTicks() {div 1000};
+ FPSCounter := FPSCounter+1;
+ if Time - FPSTime >= 1000 then
+ begin
+ FPS := FPSCounter;
+ FPSCounter := 0;
+ FPSTime := Time;
+ end;
+
+ e_SetRendertarget(True);
+ e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
+
+ if gGameOn or (gState = STATE_FOLD) then
+ begin
+ if (gPlayer1 <> nil) and (gPlayer2 <> nil) then
+ begin
+ gSpectMode := SPECT_NONE;
+ if not gRevertPlayers then
+ begin
+ plView1 := gPlayer1;
+ plView2 := gPlayer2;
+ end
+ else
+ begin
+ plView1 := gPlayer2;
+ plView2 := gPlayer1;
+ end;
+ end
+ else
+ if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
+ begin
+ gSpectMode := SPECT_NONE;
+ if gPlayer2 = nil then
+ plView1 := gPlayer1
+ else
+ plView1 := gPlayer2;
+ plView2 := nil;
+ end
+ else
+ begin
+ plView1 := nil;
+ plView2 := nil;
+ end;
+
+ if (plView1 = nil) and (plView2 = nil) and (gSpectMode = SPECT_NONE) then
+ gSpectMode := SPECT_STATS;
+
+ if gSpectMode = SPECT_PLAYERS then
+ if gPlayers <> nil then
+ begin
+ plView1 := GetActivePlayer_ByID(gSpectPID1);
+ if plView1 = nil then
+ begin
+ gSpectPID1 := GetActivePlayerID_Next();
+ plView1 := GetActivePlayer_ByID(gSpectPID1);
+ end;
+ if gSpectViewTwo then
+ begin
+ plView2 := GetActivePlayer_ByID(gSpectPID2);
+ if plView2 = nil then
+ begin
+ gSpectPID2 := GetActivePlayerID_Next();
+ plView2 := GetActivePlayer_ByID(gSpectPID2);
+ end;
+ end;
+ end;
+
+ if gSpectMode = SPECT_MAPVIEW then
+ begin
+ // Режим просмотра карты
+ Split := False;
+ e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
+ DrawMapView(gSpectX, gSpectY, gScreenWidth, gScreenHeight);
+ gHearPoint1.Active := True;
+ gHearPoint1.Coords.X := gScreenWidth div 2 + gSpectX;
+ gHearPoint1.Coords.Y := gScreenHeight div 2 + gSpectY;
+ gHearPoint2.Active := False;
+ end
+ else
+ begin
+ Split := (plView1 <> nil) and (plView2 <> nil);
+
+ // Точки слуха игроков
+ if plView1 <> nil then
+ begin
+ gHearPoint1.Active := True;
+ gHearPoint1.Coords.X := plView1.GameX + PLAYER_RECT.Width;
+ gHearPoint1.Coords.Y := plView1.GameY + PLAYER_RECT.Height DIV 2;
+ end else
+ gHearPoint1.Active := False;
+ if plView2 <> nil then
+ begin
+ gHearPoint2.Active := True;
+ gHearPoint2.Coords.X := plView2.GameX + PLAYER_RECT.Width;
+ gHearPoint2.Coords.Y := plView2.GameY + PLAYER_RECT.Height DIV 2;
+ end else
+ gHearPoint2.Active := False;
+
+ // Размер экранов игроков:
+ gPlayerScreenSize.X := gScreenWidth-196;
+ if Split then
+ begin
+ gPlayerScreenSize.Y := gScreenHeight div 2;
+ if gScreenHeight mod 2 = 0 then
+ Dec(gPlayerScreenSize.Y);
+ end
+ else
+ gPlayerScreenSize.Y := gScreenHeight;
+
+ if Split then
+ if gScreenHeight mod 2 = 0 then
+ e_SetViewPort(0, gPlayerScreenSize.Y+2, gPlayerScreenSize.X+196, gPlayerScreenSize.Y)
+ else
+ e_SetViewPort(0, gPlayerScreenSize.Y+1, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
+
+ DrawPlayer(plView1);
+ gPlayer1ScreenCoord.X := sX;
+ gPlayer1ScreenCoord.Y := sY;
+
+ if Split then
+ begin
+ e_SetViewPort(0, 0, gPlayerScreenSize.X+196, gPlayerScreenSize.Y);
+
+ DrawPlayer(plView2);
+ gPlayer2ScreenCoord.X := sX;
+ gPlayer2ScreenCoord.Y := sY;
+ end;
+
+ e_SetViewPort(0, 0, gScreenWidth, gScreenHeight);
+
+ if Split then
+ e_DrawLine(2, 0, gScreenHeight div 2, gScreenWidth, gScreenHeight div 2, 0, 0, 0);
+ end;
+
+{$IFDEF ENABLE_HOLMES}
+ // draw inspector
+ if (g_holmes_enabled) then g_Holmes_Draw();
+{$ENDIF}
+
+ if MessageText <> '' then
+ begin
+ w := 0;
+ h := 0;
+ e_CharFont_GetSizeFmt(gMenuFont, MessageText, w, h);
+ if Split then
+ e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
+ (gScreenHeight div 2)-(h div 2), MessageText)
+ else
+ e_CharFont_PrintFmt(gMenuFont, (gScreenWidth div 2)-(w div 2),
+ Round(gScreenHeight / 2.75)-(h div 2), MessageText);
+ end;
+
+ if IsDrawStat or (gSpectMode = SPECT_STATS) then
+ DrawStat();
+
+ if gSpectHUD and (not gChatShow) and (gSpectMode <> SPECT_NONE) and (not gSpectAuto) then
+ begin
+ // Draw spectator GUI
+ ww := 0;
+ hh := 0;
+ e_TextureFontGetSize(gStdFont, ww, hh);
+ case gSpectMode of
+ SPECT_STATS:
+ e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Stats', gStdFont, 255, 255, 255, 1);
+ SPECT_MAPVIEW:
+ e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Observe Map', gStdFont, 255, 255, 255, 1);
+ SPECT_PLAYERS:
+ e_TextureFontPrintEx(0, gScreenHeight - (hh+2)*2, 'MODE: Watch Players', gStdFont, 255, 255, 255, 1);
+ end;
+ e_TextureFontPrintEx(2*ww, gScreenHeight - (hh+2), '< jump >', gStdFont, 255, 255, 255, 1);
+ if gSpectMode = SPECT_STATS then
+ begin
+ e_TextureFontPrintEx(16*ww, gScreenHeight - (hh+2)*2, 'Autoview', gStdFont, 255, 255, 255, 1);
+ e_TextureFontPrintEx(16*ww, gScreenHeight - (hh+2), '< fire >', gStdFont, 255, 255, 255, 1);
+ end;
+ if gSpectMode = SPECT_MAPVIEW then
+ begin
+ e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, '[-]', gStdFont, 255, 255, 255, 1);
+ e_TextureFontPrintEx(26*ww, gScreenHeight - (hh+2)*2, 'Step ' + IntToStr(gSpectStep), gStdFont, 255, 255, 255, 1);
+ e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2)*2, '[+]', gStdFont, 255, 255, 255, 1);
+ e_TextureFontPrintEx(18*ww, gScreenHeight - (hh+2), '<prev weap>', gStdFont, 255, 255, 255, 1);
+ e_TextureFontPrintEx(30*ww, gScreenHeight - (hh+2), '<next weap>', gStdFont, 255, 255, 255, 1);
+ end;
+ if gSpectMode = SPECT_PLAYERS then
+ begin
+ e_TextureFontPrintEx(22*ww, gScreenHeight - (hh+2)*2, 'Player 1', gStdFont, 255, 255, 255, 1);
+ e_TextureFontPrintEx(20*ww, gScreenHeight - (hh+2), '<left/right>', gStdFont, 255, 255, 255, 1);
+ if gSpectViewTwo then
+ begin
+ e_TextureFontPrintEx(37*ww, gScreenHeight - (hh+2)*2, 'Player 2', gStdFont, 255, 255, 255, 1);
+ e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '<prev w/next w>', gStdFont, 255, 255, 255, 1);
+ e_TextureFontPrintEx(52*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
+ e_TextureFontPrintEx(51*ww, gScreenHeight - (hh+2), '<up/down>', gStdFont, 255, 255, 255, 1);
+ end
+ else
+ begin
+ e_TextureFontPrintEx(35*ww, gScreenHeight - (hh+2)*2, '2x View', gStdFont, 255, 255, 255, 1);
+ e_TextureFontPrintEx(34*ww, gScreenHeight - (hh+2), '<up/down>', gStdFont, 255, 255, 255, 1);
+ end;
+ end;
+ end;
+ end;
+
+ if gPauseMain and gGameOn and (g_ActiveWindow = nil) then
+ begin
+ //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
+ e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
+
+ e_CharFont_GetSize(gMenuFont, _lc[I_MENU_PAUSE], w, h);
+ e_CharFont_Print(gMenuFont, (gScreenWidth div 2)-(w div 2),
+ (gScreenHeight div 2)-(h div 2), _lc[I_MENU_PAUSE]);
+ end;
+
+ if not gGameOn then
+ begin
+ if (gState = STATE_MENU) then
+ begin
+ if (g_ActiveWindow = nil) or (g_ActiveWindow.BackTexture = '') then DrawMenuBackground('MENU_BACKGROUND');
+ // F3 at menu will show game loading dialog
+ if e_KeyPressed(IK_F3) then g_Menu_Show_LoadMenu(true);
+ if (g_ActiveWindow <> nil) then
+ begin
+ //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
+ e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
+ end
+ else
+ begin
+ // F3 at titlepic will show game loading dialog
+ if e_KeyPressed(IK_F3) then
+ begin
+ g_Menu_Show_LoadMenu(true);
+ if (g_ActiveWindow <> nil) then e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
+ end;
+ end;
+ end;
+
+ if gState = STATE_FOLD then
+ begin
+ e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter);
+ end;
+
+ if gState = STATE_INTERCUSTOM then
+ begin
+ if gLastMap and (gGameSettings.GameMode = GM_COOP) then
+ begin
+ back := 'TEXTURE_endpic';
+ if not g_Texture_Get(back, ID) then
+ back := _lc[I_TEXTURE_ENDPIC];
+ end
+ else
+ back := 'INTER';
+
+ DrawMenuBackground(back);
+
+ DrawCustomStat();
+
+ if g_ActiveWindow <> nil then
+ begin
+ //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
+ e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
+ end;
+ end;
+
+ if gState = STATE_INTERSINGLE then
+ begin
+ if EndingGameCounter > 0 then
+ begin
+ e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 0, 0, 0, EndingGameCounter);
+ end
+ else
+ begin
+ back := 'INTER';
+
+ DrawMenuBackground(back);
+
+ DrawSingleStat();
+
+ if g_ActiveWindow <> nil then
+ begin
+ //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
+ e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
+ end;
+ end;
+ end;
+
+ if gState = STATE_ENDPIC then
+ begin
+ ID := DWORD(-1);
+ if g_Texture_Get('TEXTURE_endpic', ID) then DrawMenuBackground('TEXTURE_endpic')
+ else DrawMenuBackground(_lc[I_TEXTURE_ENDPIC]);
+
+ if g_ActiveWindow <> nil then
+ begin
+ //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
+ e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
+ end;
+ end;
+
+ if gState = STATE_SLIST then
+ begin
+// if g_Texture_Get('MENU_BACKGROUND', ID) then
+// begin
+// e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight);
+// //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
+// end;
+ DrawMenuBackground('MENU_BACKGROUND');
+ e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
+ g_Serverlist_Draw(slCurrent, slTable);
+ end;
+ end;
+
+ if g_ActiveWindow <> nil then
+ begin
+ if gGameOn then
+ begin
+ //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
+ e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
+ end;
+ g_ActiveWindow.Draw();
+ end;
+
+{$IFNDEF HEADLESS}
+ r_Console_Draw();
+{$ENDIF}
+
+ if g_debug_Sounds and gGameOn then
+ begin
+ for w := 0 to High(e_SoundsArray) do
+ for h := 0 to e_SoundsArray[w].nRefs do
+ e_DrawPoint(1, w+100, h+100, 255, 0, 0);
+ end;
+
+ if gShowFPS then
+ begin
+ e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS]), gStdFont);
+ e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS]), gStdFont);
+ end;
+
+ if gGameOn and gShowTime then
+ drawTime(gScreenWidth-72, gScreenHeight-16);
+
+ if gGameOn then drawProfilers();
+
+ // TODO: draw this after the FBO and remap mouse click coordinates
+
+{$IFDEF ENABLE_HOLMES}
+ g_Holmes_DrawUI();
+{$ENDIF}
+
+ // blit framebuffer to screen
+
+ e_SetRendertarget(False);
+ e_SetViewPort(0, 0, gWinSizeX, gWinSizeY);
+ e_BlitFramebuffer(gWinSizeX, gWinSizeY);
+
+ // draw the overlay stuff on top of it
+
+ g_Touch_Draw;
+end;
+
+end.