void glBufferSubDataARB( GLuint target, GLsizei offset, GLsizei size, void *buffer );
+GLboolean glIsEnabled(GLenum cap);
+
#ifdef __cplusplus
}
#endif
GL_ENTRY( void, glDeleteRenderbuffersOES, GLsizei n, const GLuint *renderbuffers )
GL_ENTRY( void, glDeleteFramebuffersOES, GLsizei n, const GLuint *framebuffers )
GL_ENTRY( void, glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer )
+
+GL_ENTRY( GLboolean, glIsEnabled, GLenum cap )
"glDeleteRenderbuffersOES",\r
"glDeleteFramebuffersOES",\r
"glFramebufferRenderbufferOES",\r
+\r
+ "glIsEnabled",\r