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raw | patch | inline | side by side (parent: 9a8aeed)
raw | patch | inline | side by side (parent: 9a8aeed)
author | fgsfds <pvt.fgsfds@gmail.com> | |
Fri, 12 Apr 2019 12:09:51 +0000 (15:09 +0300) | ||
committer | fgsfds <pvt.fgsfds@gmail.com> | |
Fri, 12 Apr 2019 12:09:51 +0000 (15:09 +0300) |
src/game/g_window.pas | patch | blob | history |
diff --git a/src/game/g_window.pas b/src/game/g_window.pas
index df44683f8276c42d790daa11396ed1d141f32a33..95e2c4ddc0844d228cde4ed1397c4bc6cc38c6c2 100644 (file)
--- a/src/game/g_window.pas
+++ b/src/game/g_window.pas
g_console, e_input, g_options, g_game,
g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net,
g_map, g_gfx, g_monsters, xprofiler,
- g_touch;
+ g_touch, g_gui;
const
if g_dbg_input then
e_LogWritefln('Input Debug: keysym, press=%s, scancode=%s', [down, key]);
e_KeyUpDown(key, down);
- g_Console_ProcessBind(key, down)
+ g_Console_ProcessBind(key, down);
+ end
+ else if gConsoleShow or (g_ActiveWindow <> nil) then
+ begin
+ // key repeat in menus and shit
+ KeyPress(key);
end;
end;