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raw | patch | inline | side by side (parent: 066dbcf)
raw | patch | inline | side by side (parent: 066dbcf)
author | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Tue, 20 Feb 2018 20:58:12 +0000 (23:58 +0300) | ||
committer | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Tue, 20 Feb 2018 20:58:12 +0000 (23:58 +0300) |
GL/gl.h | patch | blob | history | |
nanoWrap.cpp | patch | blob | history |
index 997814496bb4f1e111ed1300b752996e58977a0f..c8a34a008a437f09c8f0a78642b859c602c16ffd 100644 (file)
--- a/GL/gl.h
+++ b/GL/gl.h
void glBufferSubDataARB( GLuint target, GLsizei offset, GLsizei size, void *buffer );
void glBufferSubDataARB( GLuint target, GLsizei offset, GLsizei size, void *buffer );
-GLboolean glIsEnabled(GLenum cap);
+GLboolean glIsEnabled( GLenum cap );
+void glPushAttrib( GLbitfield mask );
+void glPopAttrib( void );
#ifdef __cplusplus
}
#ifdef __cplusplus
}
diff --git a/nanoWrap.cpp b/nanoWrap.cpp
index 9cf8c7c2055bc96645be154220b88f2da5c6119c..62e37ad3382b9be144ba24a03a1b5324629a60c9 100644 (file)
--- a/nanoWrap.cpp
+++ b/nanoWrap.cpp
static GLboolean skipnanogl;
static GLboolean skipnanogl;
+#define STACK_ATTRIB_ENABLE_BIT_LEN (sizeof(stackAttribEnableBit) / sizeof(stackAttribEnableBit[0]))
+static const GLenum stackAttribEnableBit[] =
+{
+ GL_ALPHA_TEST,
+ GL_BLEND,
+ GL_CLIP_PLANE0,
+ GL_CLIP_PLANE1,
+ GL_CLIP_PLANE2,
+ GL_CLIP_PLANE3,
+ GL_CLIP_PLANE4,
+ GL_CLIP_PLANE5,
+ GL_COLOR_MATERIAL,
+ GL_CULL_FACE,
+ GL_DEPTH_TEST,
+ GL_DITHER,
+ GL_FOG,
+ GL_LIGHT0,
+ GL_LIGHT1,
+ GL_LIGHT2,
+ GL_LIGHT3,
+ GL_LIGHT4,
+ GL_LIGHT5,
+ GL_LIGHT6,
+ GL_LIGHT7,
+ GL_LIGHTING,
+ GL_LINE_SMOOTH,
+ GL_COLOR_LOGIC_OP,
+ GL_MULTISAMPLE,
+ GL_NORMALIZE,
+ GL_POINT_SMOOTH,
+ GL_POLYGON_OFFSET_LINE,
+ GL_POLYGON_OFFSET_FILL,
+ GL_POLYGON_OFFSET_POINT,
+ GL_POLYGON_SMOOTH,
+ GL_POLYGON_STIPPLE,
+ GL_SAMPLE_ALPHA_TO_COVERAGE,
+ GL_SAMPLE_ALPHA_TO_ONE,
+ GL_SAMPLE_COVERAGE,
+ GL_SCISSOR_TEST,
+ GL_STENCIL_TEST,
+ GL_TEXTURE_1D,
+ GL_TEXTURE_2D,
+ GL_TEXTURE_GEN_S,
+ GL_TEXTURE_GEN_T,
+ GL_TEXTURE_GEN_R,
+ GL_TEXTURE_GEN_Q,
+};
+
+#define MAX_ATTRIB_STACK 16
+struct attribStore
+{
+ GLbitfield mask;
+ GLboolean enable[STACK_ATTRIB_ENABLE_BIT_LEN];
+};
+
+static struct attribStore attribStack[MAX_ATTRIB_STACK];
+static int attribStackCount = 0;
+
void InitGLStructs( )
{
ptrVertexAttribArray = vertexattribs;
void InitGLStructs( )
{
ptrVertexAttribArray = vertexattribs;
vertexMark = 0;
indexbase = 0;
arraysValid = GL_FALSE;
vertexMark = 0;
indexbase = 0;
arraysValid = GL_FALSE;
+
+ memset(attribStack, 0, sizeof( struct attribStore ));
+ attribStackCount = 0;
}
void ResetNanoState( )
}
void ResetNanoState( )
arraysValid = GL_FALSE;
skipnanogl = GL_FALSE;
arraysValid = GL_FALSE;
skipnanogl = GL_FALSE;
+
+ memset(attribStack, 0, sizeof( struct attribStore ));
+ attribStackCount = 0;
}
void FlushOnStateChange( )
}
void FlushOnStateChange( )
@@ -2561,3 +2625,146 @@ void glBufferSubDataARB( GLuint target, GLsizei offset, GLsizei size, void *buff
{
glEsImpl->glBufferSubData( target, offset, size, buffer );
}
{
glEsImpl->glBufferSubData( target, offset, size, buffer );
}
+
+GLboolean glIsEnabled(GLenum cap)
+{
+ FlushOnStateChange( );
+
+ if( skipnanogl )
+ {
+ return glEsImpl->glIsEnabled(cap);
+ }
+
+ switch ( cap )
+ {
+ case GL_ALPHA_TEST:
+ return nanoglState.alpha_test;
+ case GL_BLEND:
+ return nanoglState.blend;
+ case GL_COLOR_LOGIC_OP:
+ return nanoglState.color_logic_op;
+ case GL_COLOR_MATERIAL:
+ return nanoglState.color_material;
+ case GL_CULL_FACE:
+ return nanoglState.cull_face;
+ case GL_DEPTH_TEST:
+ return nanoglState.depth_test;
+ case GL_DITHER:
+ return nanoglState.dither;
+ case GL_FOG:
+ return nanoglState.fog;
+ case GL_LIGHT0:
+ return nanoglState.light0;
+ case GL_LIGHT1:
+ return nanoglState.light1;
+ case GL_LIGHT2:
+ return nanoglState.light2;
+ case GL_LIGHT3:
+ return nanoglState.light3;
+ case GL_LIGHT4:
+ return nanoglState.light4;
+ case GL_LIGHT5:
+ return nanoglState.light5;
+ case GL_LIGHT6:
+ return nanoglState.light6;
+ case GL_LIGHT7:
+ return nanoglState.light7;
+ case GL_LIGHTING:
+ return nanoglState.lighting;
+ case GL_LINE_SMOOTH:
+ return nanoglState.line_smooth;
+ case GL_MULTISAMPLE:
+ return nanoglState.multisample;
+ case GL_NORMALIZE:
+ return nanoglState.normalize;
+ case GL_POLYGON_OFFSET_FILL:
+ return nanoglState.polygon_offset_fill;
+ case GL_RESCALE_NORMAL:
+ return nanoglState.rescale_normal;
+ case GL_SAMPLE_ALPHA_TO_COVERAGE:
+ return nanoglState.sample_alpha_to_coverage;
+ case GL_SAMPLE_ALPHA_TO_ONE:
+ return nanoglState.sample_alpha_to_one;
+ case GL_SAMPLE_COVERAGE:
+ return nanoglState.sample_coverage;
+ case GL_SCISSOR_TEST:
+ return nanoglState.scissor_test;
+ case GL_STENCIL_TEST:
+ return nanoglState.stencil_test;
+ case GL_TEXTURE_2D:
+ return activetmuState->texture_2d.value;
+ default:
+ return glIsEnabled(cap);
+ }
+}
+
+void glPushAttrib(GLbitfield mask)
+{
+ FlushOnStateChange( );
+
+ if( (attribStackCount < 0) || (attribStackCount > MAX_ATTRIB_STACK) )
+ {
+ return;
+ }
+
+ attribStack[attribStackCount].mask = mask;
+
+ if( mask & GL_ENABLE_BIT )
+ {
+ for(int i = 0; i < STACK_ATTRIB_ENABLE_BIT_LEN; i++)
+ {
+ attribStack[attribStackCount].enable[i] = glIsEnabled(stackAttribEnableBit[i]);
+ }
+ }
+
+ if( mask & GL_COLOR_BUFFER_BIT )
+ {
+ // TODO
+ }
+
+ if( mask & GL_CURRENT_BIT )
+ {
+ // TODO
+ }
+
+ attribStackCount += 1;
+}
+
+void glPopAttrib()
+{
+ FlushOnStateChange( );
+
+ attribStackCount -= 1;
+ if((attribStackCount < 0) || (attribStackCount > MAX_ATTRIB_STACK))
+ {
+ attribStackCount += 1;
+ return;
+ }
+
+ GLbitfield mask = attribStack[attribStackCount].mask;
+
+ if( mask & GL_ENABLE_BIT )
+ {
+ for(int i = 0; i < STACK_ATTRIB_ENABLE_BIT_LEN; i++)
+ {
+ if( attribStack[attribStackCount].enable[i] )
+ {
+ glEnable(stackAttribEnableBit[i]);
+ }
+ else
+ {
+ glDisable(stackAttribEnableBit[i]);
+ }
+ }
+ }
+
+ if( mask & GL_COLOR_BUFFER_BIT )
+ {
+ // TODO
+ }
+
+ if( mask & GL_CURRENT_BIT )
+ {
+ // TODO
+ }
+}