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raw | patch | inline | side by side (parent: 8d74241)
raw | patch | inline | side by side (parent: 8d74241)
author | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Tue, 28 Apr 2020 21:22:57 +0000 (00:22 +0300) | ||
committer | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Tue, 28 Apr 2020 21:22:57 +0000 (00:22 +0300) |
mp2df.pas | patch | blob | history |
diff --git a/mp2df.pas b/mp2df.pas
index 11d46e0358cc773fbfc1fd94d714bb9aac063b86..68eaa44b452433777338998c8c8e5fbabf6befb5 100644 (file)
--- a/mp2df.pas
+++ b/mp2df.pas
width, height: Integer;
textures: array of Texture;
tiles: array of Tile;
width, height: Integer;
textures: array of Texture;
tiles: array of Tile;
+ havePanels: Boolean;
+ haveItems: Boolean;
+ haveAreas: Boolean;
+ haveTriggers: Boolean;
(* --------- Reader --------- *)
(* --------- Reader --------- *)
for i := 0 to High(tiles) do
begin
tiles[i].id := -1;
for i := 0 to High(tiles) do
begin
tiles[i].id := -1;
- if tiles[i].t in [MP_COLLIDE..MP_NOACT] then
- begin
- t := tiles[i].s;
- if (t in [MP_CLOSEDOOR..MP_DOOR]) or (t >= 101) and (t <= 400) or (t >= 501) and (t <= 800) then
- begin
- x := tiles[i].x0;
- y := tiles[i].y0;
- w := tiles[i].x1 - tiles[i].x0;
- h := tiles[i].y1 - tiles[i].y0;
- for j := 0 to High(tiles) do
+ case tiles[i].t of
+ MP_WALL..MP_LIFTRIGHT: havePanels := true;
+ MP_MEDKIT_SMALL..MP_WEAPON_SUPERPULEMET, MP_INVIS, MP_SUIT: haveItems := true;
+ MP_DMPOINT..MP_BLUEFLAG: haveAreas := true;
+ MP_COLLIDE..MP_NOACT:
begin
begin
- if tiles[j].t = MP_WALL then
+ haveTriggers := true;
+ t := tiles[i].s;
+ if (t in [MP_CLOSEDOOR..MP_DOOR]) or (t >= 101) and (t <= 400) or (t >= 501) and (t <= 800) then
begin
begin
- xx := tiles[j].x;
- yy := tiles[j].y;
- ww := textures[tiles[j].s].w;
- hh := textures[tiles[j].s].h;
- if isCollide(x, y, w, h, xx, yy, ww, hh) then
+ x := tiles[i].x0;
+ y := tiles[i].y0;
+ w := tiles[i].x1 - tiles[i].x0;
+ h := tiles[i].y1 - tiles[i].y0;
+ for j := 0 to High(tiles) do
begin
begin
- tiles[j].door := tiles[j].t = MP_WALL;
- if tiles[j].door and ((t = MP_DOOR) or ((t >= 101) and (t <= 400))) then
- tiles[j].switch := true;
+ if tiles[j].t = MP_WALL then
+ begin
+ xx := tiles[j].x;
+ yy := tiles[j].y;
+ ww := textures[tiles[j].s].w;
+ hh := textures[tiles[j].s].h;
+ if isCollide(x, y, w, h, xx, yy, ww, hh) then
+ begin
+ tiles[j].door := tiles[j].t = MP_WALL;
+ if tiles[j].door and ((t = MP_DOOR) or ((t >= 101) and (t <= 400))) then
+ tiles[j].switch := true
+ end
+ end
end
end
end
end
end
end
- end
- end
+ else assert(false)
+ end;
end;
j := 0;
for i := 0 to High(tiles) do
end;
j := 0;
for i := 0 to High(tiles) do
WriteBytes(f, [Ord('M'), Ord('A'), Ord('P'), 1]);
WriteLn('header...');
WriteHeader(f, name, '', desc, music, sky, width, height);
WriteBytes(f, [Ord('M'), Ord('A'), Ord('P'), 1]);
WriteLn('header...');
WriteHeader(f, name, '', desc, music, sky, width, height);
- WriteLn('textures...');
- BeginBlock(f, 1);
- for i := 1 to High(textures) do
+ if High(textures) > 0 then
begin
begin
- WriteTexture(f, ':' + textures[i].name, 0)
+ WriteLn('textures...');
+ BeginBlock(f, 1);
+ for i := 1 to High(textures) do
+ WriteTexture(f, ':' + textures[i].name, 0);
+ EndBlock(f);
end;
end;
- EndBlock(f);
- WriteLn('panels...');
- BeginBlock(f, 2);
- for i := 0 to High(tiles) do
+ if havePanels then
begin
begin
- t := tiles[i];
- if t.t in [MP_WALL..MP_LIFTRIGHT] then
+ WriteLn('panels...');
+ BeginBlock(f, 2);
+ for i := 0 to High(tiles) do
begin
begin
- tiles[i].id := wrPanels;
- if t.door then
- WritePanel(f, t.x, t.y, textures[t.s].w, textures[t.s].h, textures[t.s].id, PANEL_CLOSEDOOR, 0, textures[t.s].flags)
- else if t.t in [MP_LIFTUP..MP_LIFTRIGHT] then
- WritePanel(f, t.x, t.y, 16, 16, 0, mp2df_wall[t.t], 0, PANEL_FLAG_HIDE)
- else if t.t in [MP_WATER..MP_ACID2] then
- WritePanel(f, t.x, t.y, textures[t.s].w, textures[t.s].h, textures[t.s].id, mp2df_wall[t.t], 0, textures[t.s].flags or PANEL_FLAG_WATERTEXTURES)
- else
- WritePanel(f, t.x, t.y, textures[t.s].w, textures[t.s].h, textures[t.s].id, mp2df_wall[t.t], 0, textures[t.s].flags)
- end
+ t := tiles[i];
+ if t.t in [MP_WALL..MP_LIFTRIGHT] then
+ begin
+ tiles[i].id := wrPanels;
+ if t.door then
+ WritePanel(f, t.x, t.y, textures[t.s].w, textures[t.s].h, textures[t.s].id, PANEL_CLOSEDOOR, 0, textures[t.s].flags)
+ else if t.t in [MP_LIFTUP..MP_LIFTRIGHT] then
+ WritePanel(f, t.x, t.y, 16, 16, 0, mp2df_wall[t.t], 0, PANEL_FLAG_HIDE)
+ else if t.t in [MP_WATER..MP_ACID2] then
+ WritePanel(f, t.x, t.y, textures[t.s].w, textures[t.s].h, textures[t.s].id, mp2df_wall[t.t], 0, textures[t.s].flags or PANEL_FLAG_WATERTEXTURES)
+ else
+ WritePanel(f, t.x, t.y, textures[t.s].w, textures[t.s].h, textures[t.s].id, mp2df_wall[t.t], 0, textures[t.s].flags)
+ end
+ end;
+ EndBlock(f)
end;
end;
- EndBlock(f);
- WriteLn('items...');
- BeginBlock(f, 3);
- for i := 0 to High(tiles) do
+ if haveItems then
begin
begin
- t := tiles[i];
- if t.t in [MP_MEDKIT_SMALL..MP_WEAPON_SUPERPULEMET, MP_INVIS, MP_SUIT] then
- WriteItem(f, t.x, t.y, mp2df_item[t.t], 0)
+ WriteLn('items...');
+ BeginBlock(f, 3);
+ for i := 0 to High(tiles) do
+ begin
+ t := tiles[i];
+ if t.t in [MP_MEDKIT_SMALL..MP_WEAPON_SUPERPULEMET, MP_INVIS, MP_SUIT] then
+ WriteItem(f, t.x, t.y, mp2df_item[t.t], 0)
+ end;
+ EndBlock(f)
end;
end;
- EndBlock(f);
- WriteLn('areas...');
- BeginBlock(f, 4);
- for i := 0 to High(tiles) do
+ if haveAreas then
begin
begin
- t := tiles[i];
- case t.t of
- MP_DMPOINT..MP_BLUETEAMPOINT: WriteArea(f, t.x, t.y + 12, mp2df_area[t.t], 0);
- MP_REDFLAG, MP_BLUEFLAG: WriteArea(f, t.x + 8, t.y - 4, mp2df_area[t.t], 1);
- end
+ WriteLn('areas...');
+ BeginBlock(f, 4);
+ for i := 0 to High(tiles) do
+ begin
+ t := tiles[i];
+ case t.t of
+ MP_DMPOINT..MP_BLUETEAMPOINT: WriteArea(f, t.x, t.y + 12, mp2df_area[t.t], 0);
+ MP_REDFLAG, MP_BLUEFLAG: WriteArea(f, t.x + 8, t.y - 4, mp2df_area[t.t], 1);
+ end
+ end;
+ EndBlock(f)
end;
end;
- EndBlock(f);
- WriteLn('triggers...');
- BeginBlock(f, 6);
- for i := 0 to High(tiles) do
+ if haveTriggers then
begin
begin
- t := tiles[i];
- if t.t in [MP_COLLIDE..MP_NOACT] then
+ WriteLn('triggers...');
+ BeginBlock(f, 6);
+ for i := 0 to High(tiles) do
begin
begin
- case t.s of
- MP_EXIT:
- begin
- BeginTrigger(f, t.x, t.y, Round(16 * t.sx), Round(16 * t.sy), 1, -1, TRIGGER_EXIT, mp2df_act[t.t], 0);
- ExitTrigger(f, '');
- EndTrigger(f)
- end;
- MP_TELEPORT:
- begin
- BeginTrigger(f, t.x, t.y, Round(16 * t.sx), Round(16 * t.sy), 1, -1, TRIGGER_TELEPORT, mp2df_act[t.t], 0);
- TeleportTrigger(f, t.x0, t.y0 + 32, true, false, 0);
- EndTrigger(f)
- end;
- MP_CLOSEDOOR, MP_OPENDOOR:
- begin
- for j := 0 to High(tiles) do
+ t := tiles[i];
+ if t.t in [MP_COLLIDE..MP_NOACT] then
+ begin
+ case t.s of
+ MP_EXIT:
begin
begin
- if tiles[j].door and isCollide(t.x0, t.y0, t.x1 - t.x0, t.y1 - t.y0, tiles[j].x, tiles[j].y, textures[tiles[j].s].w, textures[tiles[j].s].h) then
+ BeginTrigger(f, t.x, t.y, Round(16 * t.sx), Round(16 * t.sy), 1, -1, TRIGGER_EXIT, mp2df_act[t.t], 0);
+ ExitTrigger(f, '');
+ EndTrigger(f)
+ end;
+ MP_TELEPORT:
+ begin
+ BeginTrigger(f, t.x, t.y, Round(16 * t.sx), Round(16 * t.sy), 1, -1, TRIGGER_TELEPORT, mp2df_act[t.t], 0);
+ TeleportTrigger(f, t.x0, t.y0 + 32, true, false, 0);
+ EndTrigger(f)
+ end;
+ MP_CLOSEDOOR, MP_OPENDOOR:
+ begin
+ for j := 0 to High(tiles) do
begin
begin
- if tiles[j].switch then
+ if tiles[j].door and isCollide(t.x0, t.y0, t.x1 - t.x0, t.y1 - t.y0, tiles[j].x, tiles[j].y, textures[tiles[j].s].w, textures[tiles[j].s].h) then
begin
begin
- // sync with MP_DOOR
- BeginTrigger(f, t.x, t.y, Round(16 * t.sx), Round(16 * t.sy), 1, -1, TRIGGER_PRESS, mp2df_act[t.t], 0);
- SwitchTrigger(f, tiles[j].did * 32, IfThen(t.s = MP_CLOSEDOOR, -16, -32), 32, 16, 0, 1, 0, false);
- EndTrigger(f)
+ if tiles[j].switch then
+ begin
+ // sync with MP_DOOR
+ BeginTrigger(f, t.x, t.y, Round(16 * t.sx), Round(16 * t.sy), 1, -1, TRIGGER_PRESS, mp2df_act[t.t], 0);
+ SwitchTrigger(f, tiles[j].did * 32, IfThen(t.s = MP_CLOSEDOOR, -16, -32), 32, 16, 0, 1, 0, false);
+ EndTrigger(f)
+ end
+ else
+ begin
+ BeginTrigger(f, t.x, t.y, Round(16 * t.sx), Round(16 * t.sy), 1, -1, mp2df_trig[t.s], mp2df_act[t.t], 0);
+ DoorTrigger(f, tiles[j].id, false, false);
+ EndTrigger(f)
+ end
end
end
- else
- begin
- BeginTrigger(f, t.x, t.y, Round(16 * t.sx), Round(16 * t.sy), 1, -1, mp2df_trig[t.s], mp2df_act[t.t], 0);
- DoorTrigger(f, tiles[j].id, false, false);
- EndTrigger(f);
- end
- end
- end
- end;
- MP_DOOR, 101..400:
- begin
- wait := IfThen(t.s = MP_DOOR, 0, t.s - 100);
- // button: activate sequence in not locked
- BeginTrigger(f, t.x, t.y, Round(16 * t.sx), Round(16 * t.sy), 1, -1, TRIGGER_PRESS, mp2df_act[t.t], 0);
- SwitchTrigger(f, wrX, -80, 32, 16, 0, 1, 0, false);
- EndTrigger(f);
- // start: activate group + timer
- BeginTrigger(f, wrX, -80, 16, 16, 1, -1, TRIGGER_PRESS, 0, 0);
- SwitchTrigger(f, wrX, -64, 32, 32, 0, 1, 0, false);
- EndTrigger(f);
- // start: lock start
- BeginTrigger(f, wrX + 16, -80, 16, 16, 1, -1, TRIGGER_OFF, 0, 0);
- SwitchTrigger(f, wrX, -80, 16, 16, 0, 1, 0, false);
- EndTrigger(f);
- for j := 0 to High(tiles) do
- begin
- if tiles[j].switch and isCollide(t.x0, t.y0, t.x1 - t.x0, t.y1 - t.y0, tiles[j].x, tiles[j].y, textures[tiles[j].s].w, textures[tiles[j].s].h) then
- begin
- // group: activate both branches
- BeginTrigger(f, wrX, -64, 16, 16, 1, -1, TRIGGER_PRESS, 0, 0);
- SwitchTrigger(f, tiles[j].did * 32, -32, 32, 32, 0, 1, 0, false);
- EndTrigger(f);
end
end;
end
end;
- // timer: wait & activate group
- BeginTrigger(f, wrX, -48, 16, 16, 1, -1, TRIGGER_PRESS, 0, 0);
- SwitchTrigger(f, wrX, -64, 32, 16, SecToTick(wait), 1, 0, false);
- EndTrigger(f);
- // timer: wait & unlock start
- BeginTrigger(f, wrX + 16, -48, 16, 16, 1, -1, TRIGGER_ON, 0, 0);
- SwitchTrigger(f, wrX, -80, 16, 16, SecToTick(wait), 1, 0, false);
- EndTrigger(f);
- Inc(wrX, 32);
- end;
- MP_EXTENDER, MP_RANDOM, MP_SWITCH, 501..800:
- begin
- wait := IfThen(t.s in [MP_EXTENDER, MP_RANDOM, MP_SWITCH], 0, t.s - 500);
- typ := IfThen(t.s in [MP_EXTENDER, MP_RANDOM, MP_SWITCH], mp2df_trig[t.s], TRIGGER_PRESS);
- BeginTrigger(f, t.x, t.y, Round(16 * t.sx), Round(16 * t.sy), 1, -1, typ, mp2df_act[t.t], 0);
- SwitchTrigger(f, t.x0, t.y0, t.x1 - t.x0, t.y1 - t.y0, SecToTick(wait), 1, 0, t.s = MP_RANDOM);
- EndTrigger(f)
- end;
- MP_DAMAGE:
- begin
- if (t.x = t.x0) and (t.y = t.y0) and (16 * t.sx = t.x1 - t.x0) and (16 * t.sy = t.y1 - t.y0) then
+ MP_DOOR, 101..400:
begin
begin
- BeginTrigger(f, t.x, t.y, t.x1 - t.x0, t.y1 - t.y0, 1, -1, TRIGGER_DAMAGE, mp2df_act[t.t], 0);
- DamageTrigger(f, 666, 0, 0);
- EndTrigger(f)
- end
- else
- begin
- // TODO find non intersectable location for activation
+ wait := IfThen(t.s = MP_DOOR, 0, t.s - 100);
+ // button: activate sequence in not locked
BeginTrigger(f, t.x, t.y, Round(16 * t.sx), Round(16 * t.sy), 1, -1, TRIGGER_PRESS, mp2df_act[t.t], 0);
BeginTrigger(f, t.x, t.y, Round(16 * t.sx), Round(16 * t.sy), 1, -1, TRIGGER_PRESS, mp2df_act[t.t], 0);
- SwitchTrigger(f, t.x0, t.y0, 16, 16, 0, 1, 0, false);
+ SwitchTrigger(f, wrX, -80, 32, 16, 0, 1, 0, false);
EndTrigger(f);
EndTrigger(f);
- BeginTrigger(f, t.x0, t.y0, t.x1 - t.x0, t.y1 - t.y0, 1, -1, TRIGGER_DAMAGE, 0, 0);
- DamageTrigger(f, 999, 0, 0);
+ // start: activate group + timer
+ BeginTrigger(f, wrX, -80, 16, 16, 1, -1, TRIGGER_PRESS, 0, 0);
+ SwitchTrigger(f, wrX, -64, 32, 32, 0, 1, 0, false);
+ EndTrigger(f);
+ // start: lock start
+ BeginTrigger(f, wrX + 16, -80, 16, 16, 1, -1, TRIGGER_OFF, 0, 0);
+ SwitchTrigger(f, wrX, -80, 16, 16, 0, 1, 0, false);
EndTrigger(f);
for j := 0 to High(tiles) do
begin
EndTrigger(f);
for j := 0 to High(tiles) do
begin
- if (j <> i) and isCollide(t.x0, t.y0, 16, 16, tiles[j].x0, tiles[j].y0, tiles[j].x1 - tiles[j].x0, tiles[j].x1 - tiles[j].y0) then
+ if tiles[j].switch and isCollide(t.x0, t.y0, t.x1 - t.x0, t.y1 - t.y0, tiles[j].x, tiles[j].y, textures[tiles[j].s].w, textures[tiles[j].s].h) then
begin
begin
- WriteLn('waring: trigger damage may activate triggers at ', t.x0, 'x', t.y0);
+ // group: activate both branches
+ BeginTrigger(f, wrX, -64, 16, 16, 1, -1, TRIGGER_PRESS, 0, 0);
+ SwitchTrigger(f, tiles[j].did * 32, -32, 32, 32, 0, 1, 0, false);
+ EndTrigger(f)
end
end
+ end;
+ // timer: wait & activate group
+ BeginTrigger(f, wrX, -48, 16, 16, 1, -1, TRIGGER_PRESS, 0, 0);
+ SwitchTrigger(f, wrX, -64, 32, 16, SecToTick(wait), 1, 0, false);
+ EndTrigger(f);
+ // timer: wait & unlock start
+ BeginTrigger(f, wrX + 16, -48, 16, 16, 1, -1, TRIGGER_ON, 0, 0);
+ SwitchTrigger(f, wrX, -80, 16, 16, SecToTick(wait), 1, 0, false);
+ EndTrigger(f);
+ Inc(wrX, 32)
+ end;
+ MP_EXTENDER, MP_RANDOM, MP_SWITCH, 501..800:
+ begin
+ wait := IfThen(t.s in [MP_EXTENDER, MP_RANDOM, MP_SWITCH], 0, t.s - 500);
+ typ := IfThen(t.s in [MP_EXTENDER, MP_RANDOM, MP_SWITCH], mp2df_trig[t.s], TRIGGER_PRESS);
+ BeginTrigger(f, t.x, t.y, Round(16 * t.sx), Round(16 * t.sy), 1, -1, typ, mp2df_act[t.t], 0);
+ SwitchTrigger(f, t.x0, t.y0, t.x1 - t.x0, t.y1 - t.y0, SecToTick(wait), 1, 0, t.s = MP_RANDOM);
+ EndTrigger(f)
+ end;
+ MP_DAMAGE:
+ begin
+ if (t.x = t.x0) and (t.y = t.y0) and (16 * t.sx = t.x1 - t.x0) and (16 * t.sy = t.y1 - t.y0) then
+ begin
+ BeginTrigger(f, t.x, t.y, t.x1 - t.x0, t.y1 - t.y0, 1, -1, TRIGGER_DAMAGE, mp2df_act[t.t], 0);
+ DamageTrigger(f, 666, 0, 0);
+ EndTrigger(f)
+ end
+ else
+ begin
+ // TODO find non intersectable location for activation
+ BeginTrigger(f, t.x, t.y, Round(16 * t.sx), Round(16 * t.sy), 1, -1, TRIGGER_PRESS, mp2df_act[t.t], 0);
+ SwitchTrigger(f, t.x0, t.y0, 16, 16, 0, 1, 0, false);
+ EndTrigger(f);
+ BeginTrigger(f, t.x0, t.y0, t.x1 - t.x0, t.y1 - t.y0, 1, -1, TRIGGER_DAMAGE, 0, 0);
+ DamageTrigger(f, 999, 0, 0);
+ EndTrigger(f);
+ for j := 0 to High(tiles) do
+ if (j <> i) and isCollide(t.x0, t.y0, 16, 16, tiles[j].x0, tiles[j].y0, tiles[j].x1 - tiles[j].x0, tiles[j].x1 - tiles[j].y0) then
+ WriteLn('waring: trigger damage may activate triggers at ', t.x0, 'x', t.y0)
end
end
end
end
- end;
- else WriteLn('warning: unknown MP trigger ', t.s)
+ else WriteLn('warning: unknown MP trigger ', t.s)
+ end
end
end
- end
- end;
- // MP_DOOR intermediate triggers
- for i := 0 to High(tiles) do
- begin
- if tiles[i].switch then
+ end;
+ // MP_DOOR intermediate triggers
+ for i := 0 to High(tiles) do
begin
begin
- // invert state
- BeginTrigger(f, tiles[i].did * 32 + 16, -32, 16, 32, 1, -1, TRIGGER_ONOFF, 0, 0);
- SwitchTrigger(f, tiles[i].did * 32, -32, 16, 32, 0, 1, 0, false);
- EndTrigger(f);
- // open trap
- BeginTrigger(f, tiles[i].did * 32, -32, 16, 16, 1, -1, TRIGGER_OPENDOOR, 0, 0);
- DoorTrigger(f, tiles[i].id, false, false);
- EndTrigger(f);
- // close trap
- BeginTrigger(f, tiles[i].did * 32, -16, 16, 16, 0, -1, TRIGGER_CLOSETRAP, 0, 0);
- DoorTrigger(f, tiles[i].id, false, false);
- EndTrigger(f);
- end
+ if tiles[i].switch then
+ begin
+ // invert state
+ BeginTrigger(f, tiles[i].did * 32 + 16, -32, 16, 32, 1, -1, TRIGGER_ONOFF, 0, 0);
+ SwitchTrigger(f, tiles[i].did * 32, -32, 16, 32, 0, 1, 0, false);
+ EndTrigger(f);
+ // open trap
+ BeginTrigger(f, tiles[i].did * 32, -32, 16, 16, 1, -1, TRIGGER_OPENDOOR, 0, 0);
+ DoorTrigger(f, tiles[i].id, false, false);
+ EndTrigger(f);
+ // close trap
+ BeginTrigger(f, tiles[i].did * 32, -16, 16, 16, 0, -1, TRIGGER_CLOSETRAP, 0, 0);
+ DoorTrigger(f, tiles[i].id, false, false);
+ EndTrigger(f)
+ end
+ end;
+ EndBlock(f)
end;
end;
- EndBlock(f);
WriteEnd(f);
f.Free;
end;
WriteEnd(f);
f.Free;
end;