DEADSOFTWARE

moved Holmes UI and most of it's low-level gfx subsystem to separate modules (to...
authorKetmar Dark <ketmar@ketmar.no-ip.org>
Fri, 22 Sep 2017 18:47:25 +0000 (21:47 +0300)
committerKetmar Dark <ketmar@ketmar.no-ip.org>
Fri, 22 Sep 2017 18:52:33 +0000 (21:52 +0300)
commit73dcd471279fb6cc58e944fb56ad863955eb742e
tree2469e20e97b3e1bac767ac8d210db44323507428
parentced86723781e0d693b29b8902f863fbf6486ad91
moved Holmes UI and most of it's low-level gfx subsystem to separate modules (to ease UI developing and testing)
src/game/Doom2DF.dpr
src/game/g_holmes.inc
src/game/g_holmes.pas
src/game/g_window.pas
src/gx/gh_ui.pas [moved from src/game/g_holmes_ui.inc with 84% similarity]
src/gx/glgfx.pas [new file with mode: 0644]
src/gx/sdlcarcass.pas [new file with mode: 0644]