X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fsdl2%2Fmain.c;h=98fb2cf84ef2506bf1cb839b31c1e0f46c275ce5;hb=b7c6f2a0e12b4ee2d4111d1e671bf2b8b14c71b4;hp=67387dba6b6d8bf2cabfc2e1382ceeb00628e2fb;hpb=abdc9afc1453ccca8e3c7cb6ec0ca455cf79d230;p=flatwaifu.git diff --git a/src/sdl2/main.c b/src/sdl2/main.c index 67387db..98fb2cf 100644 --- a/src/sdl2/main.c +++ b/src/sdl2/main.c @@ -1,3 +1,18 @@ +/* Copyright (C) 2020 SovietPony + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, version 3 of the License ONLY. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + #ifdef __EMSCRIPTEN__ # include #endif @@ -11,21 +26,22 @@ #include "system.h" #include "input.h" -#include "cp866.h" - -#include "my.h" // fexists #include "player.h" // pl1 pl2 #include "menu.h" // G_keyf #include "error.h" // logo +#include "monster.h" // nomon #include "files.h" // F_startup F_addwad F_initwads F_allocres #include "config.h" // CFG_args CFG_load CFG_save +#include "args.h" // ARG_parse #include "memory.h" // M_startup #include "game.h" // G_init G_act #include "sound.h" // S_init S_done #include "music.h" // S_initmusic S_updatemusic S_donemusic #include "render.h" // R_init R_draw R_done +#include "common/cp866.h" + #define TITLE_STR "Doom 2D (SDL2)" static Uint32 ticks; @@ -35,6 +51,60 @@ static SDL_GLContext context; static SDL_Surface *surf; static videomode_t vlist; +static const cfg_t arg[] = { + {"file", NULL, Y_FILES}, + {"cheat", &cheat, Y_SW_ON}, +// {"vga", &shot_vga, Y_SW_ON}, +// {"musvol", &mus_vol, Y_WORD}, + {"mon", &nomon, Y_SW_OFF}, + {"warp", &_warp, Y_BYTE}, +// {"config", NULL, cfg_file, Y_STRING}, + {NULL, NULL, 0} // end +}; + +static const cfg_t cfg[] = { +// {"screenshot", &shot_vga, Y_SW_ON}, +// {"music_volume", &mus_vol, Y_WORD}, +// {"music_random", &music_random, Y_SW_ON}, +// {"music_time", &music_time, Y_DWORD}, +// {"music_fade", &music_fade, Y_DWORD}, + {"pl1_left", &pl1.kl, Y_KEY}, + {"pl1_right",&pl1.kr, Y_KEY}, + {"pl1_up", &pl1.ku, Y_KEY}, + {"pl1_down", &pl1.kd, Y_KEY}, + {"pl1_jump", &pl1.kj, Y_KEY}, + {"pl1_fire", &pl1.kf, Y_KEY}, + {"pl1_next", &pl1.kwr, Y_KEY}, + {"pl1_prev", &pl1.kwl, Y_KEY}, + {"pl1_use", &pl1.kp, Y_KEY}, + {"pl2_left", &pl2.kl, Y_KEY}, + {"pl2_right", &pl2.kr, Y_KEY}, + {"pl2_up", &pl2.ku, Y_KEY}, + {"pl2_down", &pl2.kd, Y_KEY}, + {"pl2_jump", &pl2.kj, Y_KEY}, + {"pl2_fire", &pl2.kf, Y_KEY}, + {"pl2_next", &pl2.kwr, Y_KEY}, + {"pl2_prev", &pl2.kwl, Y_KEY}, + {"pl2_use", &pl2.kp, Y_KEY}, + {NULL, NULL, 0} // end +}; + +static void CFG_args (int argc, char **argv) { + const cfg_t *list[] = { arg, R_args(), S_args(), MUS_args() }; + ARG_parse(argc, argv, 4, list); +} + +static void CFG_load (void) { + const cfg_t *list[] = { cfg, R_conf(), S_conf(), MUS_conf() }; + CFG_read_config("default.cfg", 4, list); + CFG_read_config("doom2d.cfg", 4, list); +} + +static void CFG_save (void) { + const cfg_t *list[] = { cfg, R_conf(), S_conf(), MUS_conf() }; + CFG_update_config("doom2d.cfg", "doom2d.cfg", 4, list, "generated by doom2d, do not modify"); +} + /* --- error.h --- */ void logo (const char *s, ...) { @@ -55,22 +125,21 @@ void ERR_failinit (char *s, ...) { vprintf(s, ap); va_end(ap); puts(""); - exit(1); + abort(); } void ERR_fatal (char *s, ...) { va_list ap; R_done(); + MUS_done(); S_done(); - S_donemusic(); - M_shutdown(); SDL_Quit(); - puts("\nКРИТИЧЕСКАЯ ОШИБКА:"); + puts("\nCRITICAL ERROR:"); va_start(ap, s); vprintf(s, ap); va_end(ap); puts(""); - exit(1); + abort(); } void ERR_quit (void) { @@ -487,7 +556,7 @@ static void poll_events (void) { static void step (void) { poll_events(); - S_updatemusic(); + MUS_update(); Uint32 t = SDL_GetTicks(); if (t - ticks > DELAY) { ticks = t; @@ -497,7 +566,7 @@ static void step (void) { } int main (int argc, char **argv) { - char *pw; + CFG_args(argc, argv); logo("system: initialize SDL2\n"); if (SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_EVENTS) == -1) { logo("system: failed to init SDL2: %s\n", SDL_GetError()); @@ -524,24 +593,11 @@ int main (int argc, char **argv) { pl2.kwr = KEY_2; pl2.kp = KEY_E; srand(SDL_GetTicks()); - F_startup(); -#ifndef WIN32 - pw = "/usr/share/doom2d-rembo/doom2d.wad"; -#else - pw = "doom2d.wad"; -#endif - if (fexists(pw)) { - F_addwad(pw); - } else { - F_addwad("doom2d.wad"); - } - CFG_args(argc, argv); CFG_load(); + F_addwad("doom2d.wad"); F_initwads(); - M_startup(); - F_allocres(); S_init(); - S_initmusic(); + MUS_init(); R_init(); G_init(); ticks = SDL_GetTicks(); @@ -554,9 +610,8 @@ int main (int argc, char **argv) { #endif CFG_save(); R_done(); - S_donemusic(); + MUS_done(); S_done(); - M_shutdown(); SDL_Quit(); return 0; }