X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fsave.c;h=a40160df359f3ab815a7e10754888ce2d25be655;hb=65130d9f6581e4bd39ceae50d820c9774e4972a9;hp=c5dcb76d66404c84dff790595cfed8fccc012c73;hpb=10bdd396f0cd0ff1fc0a504cd41949ff39937b30;p=flatwaifu.git diff --git a/src/save.c b/src/save.c index c5dcb76..a40160d 100644 --- a/src/save.c +++ b/src/save.c @@ -44,7 +44,7 @@ char savname[SAVE_MAX][SAVE_MAXLEN]; char savok[SAVE_MAX]; -static void DOT_savegame (Writer *h) { +static void DOT_savegame (Stream *h) { int i, n; for (i = n = 0; i < MAXDOT; ++i) { if (dot[i].t) { @@ -68,7 +68,7 @@ static void DOT_savegame (Writer *h) { } } -static void DOT_loadgame (Reader *h) { +static void DOT_loadgame (Stream *h) { int i, n; n = stream_read32(h); for (i = 0; i < n; i++) { @@ -85,7 +85,7 @@ static void DOT_loadgame (Reader *h) { } } -static void FX_savegame (Writer *h) { +static void FX_savegame (Stream *h) { int i, n; for (i = n = 0; i < MAXFX; ++i) { if (fx[i].t) { @@ -105,7 +105,7 @@ static void FX_savegame (Writer *h) { } } -static void FX_loadgame (Reader *h) { +static void FX_loadgame (Stream *h) { int i, n; n = stream_read32(h); for (i = 0; i < n; i++) { @@ -118,7 +118,7 @@ static void FX_loadgame (Reader *h) { } } -static void G_savegame (Writer *h) { +static void G_savegame (Stream *h) { stream_write8(_2pl, h); stream_write8(g_dm, h); stream_write8(g_exit, h); @@ -138,7 +138,7 @@ static void G_savegame (Writer *h) { stream_write(g_music, 8, 1, h); } -static void G_loadgame (Reader *h) { +static void G_loadgame (Stream *h) { _2pl = stream_read8(h); g_dm = stream_read8(h); g_exit = stream_read8(h); @@ -159,7 +159,7 @@ static void G_loadgame (Reader *h) { MUS_load(g_music); } -static void IT_savegame (Writer *h) { +static void IT_savegame (Stream *h) { int i, n; for (n = MAXITEM - 1; n >= 0 && it[n].t == 0; n--) { // empty @@ -181,7 +181,7 @@ static void IT_savegame (Writer *h) { stream_write32(itm_rtime, h); } -static void IT_loadgame (Reader *h) { +static void IT_loadgame (Stream *h) { int i, n; n = stream_read32(h); for (i = 0; i < n; i++) { @@ -199,7 +199,7 @@ static void IT_loadgame (Reader *h) { itm_rtime = stream_read32(h); } -static void MN_savegame (Writer *h) { +static void MN_savegame (Stream *h) { int i, n; for (n = MAXMN - 1; n >= 0 && mn[n].t == 0; n--) { // empty @@ -235,7 +235,7 @@ static void MN_savegame (Writer *h) { stream_write32(gsndt, h); } -static void MN_loadgame (Reader *h) { +static void MN_loadgame (Stream *h) { int i, n, c; n = stream_read32(h); for (i = 0; i < n; i++) { @@ -274,7 +274,7 @@ static void MN_loadgame (Reader *h) { } } -static void PL_save_player (player_t *p, Writer *h) { +static void PL_save_player (player_t *p, Stream *h) { stream_write32(p->o.x, h); stream_write32(p->o.y, h); stream_write32(p->o.xv, h); @@ -318,7 +318,7 @@ static void PL_save_player (player_t *p, Writer *h) { // k* not saved } -static void PL_savegame (Writer *h) { +static void PL_savegame (Stream *h) { PL_save_player(&pl1, h); if (_2pl) { PL_save_player(&pl2, h); @@ -328,7 +328,7 @@ static void PL_savegame (Writer *h) { stream_write8(p_immortal, h); } -static void PL_load_player (player_t *p, Reader *h) { +static void PL_load_player (player_t *p, Stream *h) { p->o.x = stream_read32(h); p->o.y = stream_read32(h); p->o.xv = stream_read32(h); @@ -372,7 +372,7 @@ static void PL_load_player (player_t *p, Reader *h) { // k* not saved } -static void PL_loadgame (Reader *h) { +static void PL_loadgame (Stream *h) { PL_load_player(&pl1, h); if (_2pl) { PL_load_player(&pl2, h); @@ -382,7 +382,7 @@ static void PL_loadgame (Reader *h) { p_immortal = stream_read8(h); } -static void SMK_savegame (Writer *h) { +static void SMK_savegame (Stream *h) { int i, n; for (i = n = 0; i < MAXSMOK; ++i) { if (sm[i].t) { @@ -403,7 +403,7 @@ static void SMK_savegame (Writer *h) { } } -static void SMK_loadgame (Reader *h) { +static void SMK_loadgame (Stream *h) { int i, n; n = stream_read32(h); for (i = 0; i < n; ++i) { @@ -417,7 +417,7 @@ static void SMK_loadgame (Reader *h) { } } -static void SW_savegame (Writer *h) { +static void SW_savegame (Stream *h) { int i, n; for (n = MAXSW - 1; n >= 0 && sw[n].t == 0; n--) { // empty @@ -438,7 +438,7 @@ static void SW_savegame (Writer *h) { stream_write32(sw_secrets, h); } -static void SW_loadgame (Reader *h) { +static void SW_loadgame (Stream *h) { int i, n; n = stream_read32(h); for (i = 0; i < n; i++) { @@ -455,7 +455,7 @@ static void SW_loadgame (Reader *h) { sw_secrets = stream_read32(h); } -static void W_savegame (Writer* h) { +static void W_savegame (Stream* h) { char s[8]; int i; stream_write32(sky_type, h); @@ -474,7 +474,7 @@ static void W_savegame (Writer* h) { stream_write(fldf, FLDW*FLDH, 1, h); } -static void W_loadgame (Reader *h) { +static void W_loadgame (Stream *h) { int i; char s[8]; sky_type = stream_read32(h); @@ -498,7 +498,7 @@ static void W_loadgame (Reader *h) { stream_read(fldf, FLDW*FLDH, 1, h); } -static void WP_savegame (Writer *h) { +static void WP_savegame (Stream *h) { int i, n; for (n = MAXWPN - 1; n >= 0 && wp[n].t == 0; n--) { // empty @@ -521,7 +521,7 @@ static void WP_savegame (Writer *h) { } } -static void WP_loadgame (Reader *h) { +static void WP_loadgame (Stream *h) { int i, n; n = stream_read32(h); for (i = 0; i < n; i++) { @@ -559,7 +559,7 @@ static char *getsavfpname (int n, int ro) { return p; } -void SAVE_save (Writer *w, const char name[24]) { +void SAVE_save (Stream *w, const char name[24]) { assert(w != NULL); stream_write(name, 24, 1, w); // slot name stream_write16(3, w); // version @@ -576,17 +576,17 @@ void SAVE_save (Writer *w, const char name[24]) { } void F_savegame (int n, char *s) { - FILE_Writer wr; + FILE_Stream wr; char *p = getsavfpname(n, 0); - if (FILE_OpenWriter(&wr, p)) { + if (FILE_Open(&wr, p, "wb")) { SAVE_save(&wr.base, s); - FILE_CloseWriter(&wr); + FILE_Close(&wr); } } -void SAVE_load (Reader *h) { +void SAVE_load (Stream *h) { int16_t version; - h->setpos(h, 24); // skip name + stream_setpos(h, 24); // skip name version = stream_read16(h); if (version == 3) { G_loadgame(h); @@ -605,28 +605,28 @@ void SAVE_load (Reader *h) { void F_getsavnames (void) { int i; char *p; - FILE_Reader rd; + FILE_Stream rd; int16_t version; for (i = 0; i < 7; ++i) { p = getsavfpname(i, 1); memset(savname[i], 0, 24); savok[i] = 0; - if (FILE_OpenReader(&rd, p)) { + if (FILE_Open(&rd, p, "rb")) { version = -1; stream_read(savname[i], 24, 1, &rd.base); version = stream_read16(&rd.base); savname[i][23] = 0; savok[i] = version == 3; - FILE_CloseReader(&rd); + FILE_Close(&rd); } } } void F_loadgame (int n) { - FILE_Reader rd; + FILE_Stream rd; char *p = getsavfpname(n, 1); - if (FILE_OpenReader(&rd, p)) { + if (FILE_Open(&rd, p, "rb")) { SAVE_load(&rd.base); - FILE_CloseReader(&rd); + FILE_Close(&rd); } }