X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fplayer.c;h=f593f3071d19b0fa691ed3302f4b12d3a17a6c76;hb=2bb81ea2565c3627c954b5c37326db89b0048472;hp=762049316c31de67fdbb5432de03d3d4a13547e7;hpb=c46b82f5794be555af272740e67ead316b9b1f90;p=flatwaifu.git diff --git a/src/player.c b/src/player.c index 7620493..f593f30 100644 --- a/src/player.c +++ b/src/player.c @@ -23,7 +23,6 @@ #include "glob.h" #include #include -#include "vga.h" #include "keyb.h" #include "view.h" #include "dots.h" @@ -36,8 +35,7 @@ #include "player.h" #include "misc.h" #include "my.h" - -extern int hit_xv,hit_yv; +#include "game.h" #define PL_RAD 8 #define PL_HT 26 @@ -45,30 +43,30 @@ extern int hit_xv,hit_yv; #define PL_SWUP 4 #define PL_FLYUP 4 -#define PL_AIR 360 #define PL_AQUA_AIR 1091 -byte p_immortal=0,p_fly=0; +byte p_immortal; +byte p_fly; -int PL_JUMP=10,PL_RUN=8; +int PL_JUMP=10; +int PL_RUN=8; -int wp_it[11]={0,I_CSAW,0,I_SGUN,I_SGUN2,I_MGUN,I_LAUN,I_PLAS,I_BFG,I_GUN2,0}; +static int wp_it[11]={0,I_CSAW,0,I_SGUN,I_SGUN2,I_MGUN,I_LAUN,I_PLAS,I_BFG,I_GUN2,0}; enum{STAND,GO,DIE,SLOP,DEAD,MESS,OUT,FALL}; typedef void fire_f(int,int,int,int,int); -player_t pl1,pl2; +player_t pl1; +player_t pl2; static int aitime; static void *aisnd[3]; static void *pdsnd[5]; -static void *spr[27*2],*snd[11]; -static char sprd[27*2]; -static void *wpn[11][6]; -static byte goanim[]="BDACDA", - dieanim[]="HHHHIIIIJJJJKKKKLLLLMMMM", - slopanim[]="OOPPQQRRSSTTUUVVWW"; +static void *snd[11]; +byte plr_goanim[]="BDACDA"; +byte plr_dieanim[]="HHHHIIIIJJJJKKKKLLLLMMMM"; +byte plr_slopanim[]="OOPPQQRRSSTTUUVVWW"; #pragma pack(1) @@ -77,7 +75,7 @@ struct { } _keys; #pragma pack() -void PL_save_player (player_t *p, FILE *h) { +static void PL_save_player (player_t *p, FILE *h) { myfwrite32(p->o.x, h); myfwrite32(p->o.y, h); myfwrite32(p->o.xv, h); @@ -131,7 +129,7 @@ void PL_savegame (FILE *h) { myfwrite8(p_immortal, h); } -void PL_load_player (player_t *p, FILE *h) { +static void PL_load_player (player_t *p, FILE *h) { p->o.x = myfread32(h); p->o.y = myfread32(h); p->o.xv = myfread32(h); @@ -185,7 +183,9 @@ void PL_loadgame (FILE *h) { p_immortal = myfread8(h); } -static int nonz(int a) {return (a)?a:1;} +static int nonz (int a) { + return a ? a : 1; +} static int firediry(player_t *p) { if(p->f&PLF_UP) return -42; @@ -287,7 +287,7 @@ static void jump(player_t *p,int st) { } } -int PL_isdead(player_t *p) { +int PL_isdead (player_t *p) { switch(p->st) { case DEAD: case MESS: case OUT: @@ -296,7 +296,7 @@ int PL_isdead(player_t *p) { return 0; } -void PL_init(void) { +void PL_init (void) { p_immortal=0; PL_JUMP=10;PL_RUN=8; aitime=0; @@ -317,17 +317,7 @@ void PL_alloc(void) { "SAWHIT", "PLFALL" }; - static char s[6]; - - for(i=0;i<27;++i) { - spr[i*2]=Z_getspr("PLAY",i,1,sprd+i*2); - spr[i*2+1]=Z_getspr("PLAY",i,2,sprd+i*2+1); - } - memcpy(s,"PWPx",4); - for(i=1;i<11;++i) { - s[3]=((i<10)?'0':('A'-10))+i; - for(j=0;j<6;++j) wpn[i][j]=Z_getspr(s,j,1,NULL); - } + char s[6]; for(i=0;i<11;++i) snd[i]=Z_getsnd(nm[i]); memcpy(s,"AIx",4); for(i=0;i<3;++i) { @@ -341,7 +331,7 @@ void PL_alloc(void) { } } -void PL_restore(player_t *p) { +static void PL_restore(player_t *p) { p->o.xv=p->o.yv=p->o.vx=p->o.vy=0; p->o.r=PL_RAD;p->o.h=PL_HT; p->pain=0; @@ -363,18 +353,18 @@ void PL_restore(player_t *p) { p->keys=(g_dm)?0x70:0; } -void PL_reset(void) { +void PL_reset (void) { pl1.st=pl2.st=DEAD; pl1.frag=pl2.frag=0; } -void PL_spawn(player_t *p,int x,int y,char d) { +void PL_spawn (player_t *p,int x,int y,char d) { PL_restore(p); p->o.x=x;p->o.y=y;p->d=d; p->kills=p->secrets=0; } -int PL_hit(player_t *p,int d,int o,int t) { +int PL_hit (player_t *p,int d,int o,int t) { if(!d) return 0; switch(p->st) { case DIE: case SLOP: @@ -396,7 +386,7 @@ int PL_hit(player_t *p,int d,int o,int t) { return 1; } -void PL_damage(player_t *p) { +void PL_damage (player_t *p) { int i; if(!p->hit && p->life>0) return; @@ -440,12 +430,12 @@ void PL_damage(player_t *p) { return; } -void PL_cry(player_t *p) { +void PL_cry (player_t *p) { Z_sound(snd[(p->pain>20)?1:0],128); p->f|=PLF_PNSND; } -int PL_give(player_t *p,int t) { +int PL_give (player_t *p, int t) { int i; switch(p->st) { @@ -567,7 +557,7 @@ int PL_give(player_t *p,int t) { } } -void PL_act(player_t *p) { +void PL_act (player_t *p) { int st; if(--aitime<0) aitime=0; @@ -603,12 +593,12 @@ void PL_act(player_t *p) { switch(p->st) { case DIE: p->o.h=7; - if(!dieanim[++p->s]) {p->st=DEAD;MN_killedp();} + if(!plr_dieanim[++p->s]) {p->st=DEAD;MN_killedp();} p->o.xv=Z_dec(p->o.xv,1); break; case SLOP: p->o.h=6; - if(!slopanim[++p->s]) {p->st=MESS;MN_killedp();} + if(!plr_slopanim[++p->s]) {p->st=MESS;MN_killedp();} p->o.xv=Z_dec(p->o.xv,1); break; case GO: @@ -659,56 +649,6 @@ void PL_act(player_t *p) { } } -static int standspr(player_t *p) { - if(p->f&PLF_UP) return 'X'; - if(p->f&PLF_DOWN) return 'Z'; - return 'E'; -} - -static int wpnspr(player_t *p) { - if(p->f&PLF_UP) return 'C'; - if(p->f&PLF_DOWN) return 'E'; - return 'A'; -} - -void PL_draw(player_t *p) { - int s,w,wx,wy; - static int wytab[]={-1,-2,-1,0}; - - s='A';w=0;wx=wy=0; - switch(p->st) { - case STAND: - if(p->f&PLF_FIRE) {s=standspr(p)+1;w=wpnspr(p)+1;} - else if(p->pain) {s='G';w='A';wx=p->d?2:-2;wy=1;} - else {s=standspr(p);w=wpnspr(p);} - break; - case DEAD: - s='N';break; - case MESS: - s='W';break; - case GO: - if(p->pain) {s='G';w='A';wx=p->d?2:-2;wy=1;} - else { - s=goanim[p->s/8];w=(p->f&PLF_FIRE)?'B':'A'; - wx=p->d?2:-2;wy=1+wytab[s-'A']; - } - break; - case DIE: - s=dieanim[p->s];break; - case SLOP: - s=slopanim[p->s];break; - case OUT: - s=0;break; - } - if(p->wpn==0) w=0; - if(w) Z_drawspr(p->o.x+wx,p->o.y+wy,wpn[p->wpn][w-'A'],p->d); - if(s) Z_drawmanspr(p->o.x,p->o.y,spr[(s-'A')*2+p->d],sprd[(s-'A')*2+p->d],p->color); -} - -void *PL_getspr(int s,int d) { - return spr[(s-'A')*2+d]; -} - static void chk_bfg(player_t *p,int x,int y) { int dx,dy; @@ -724,40 +664,9 @@ static void chk_bfg(player_t *p,int x,int y) { } } -void bfg_fly(int x,int y,int o) { +void bfg_fly (int x,int y,int o) { // if(!g_dm) return; if(o!=-1) chk_bfg(&pl1,x,y); if(_2pl) if(o!=-2) chk_bfg(&pl2,x,y); if(o==-1 || o==-2) MN_warning(x-50,y-50,x+50,y+50); } - -void PL_drawst(player_t *p) { - V_setrect(WD,120,w_o,HT);Z_clrst(); - int i; - - if(p->drawst&PL_DRAWAIR) - if (p->airair); - if(p->drawst&PL_DRAWLIFE) - Z_drawstprcnt(0,p->life); - if(p->drawst&PL_DRAWARMOR) - Z_drawstprcnt(1,p->armor); - if(p->drawst&PL_DRAWWPN) { - switch(p->wpn) { - case 2: case 5: - i=p->ammo;break; - case 3: case 4: case 9: - i=p->shel;break; - case 6: - i=p->rock;break; - case 10: - i=p->fuel;break; - case 7: case 8: - i=p->cell;break; - } - Z_drawstwpn(p->wpn,i); - } - if(p->drawst&PL_DRAWFRAG) Z_drawstnum(p->frag); - if(p->drawst&PL_DRAWKEYS) Z_drawstkeys(p->keys); - if(!_2pl) if(p->drawst&PL_DRAWLIVES) Z_drawstlives(p->lives); -}