X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Flib%2Ffmod%2Ffmodtypes.pas;h=bdd59427f3fb717ca1c003430e3fc0dce503a443;hb=09a3fc27cebc28afeb6c54d6cbc69b8b792e604d;hp=8402041c4582c83153b8a92bcf2a8f04ef5e747c;hpb=88ce644db1b40111bdb380f4357fa59bdb5173be;p=d2df-sdl.git diff --git a/src/lib/fmod/fmodtypes.pas b/src/lib/fmod/fmodtypes.pas index 8402041..bdd5942 100644 --- a/src/lib/fmod/fmodtypes.pas +++ b/src/lib/fmod/fmodtypes.pas @@ -30,9 +30,9 @@ type FMOD_CHANNELGROUP = Pointer; FMOD_DSP = Pointer; FMOD_BOOL = LongBool; - FMOD_POLYGON = Pointer; + FMOD_POLYGON = Pointer; FMOD_GEOMETRY = Pointer; - FMOD_SYNCPOINT = Pointer; + FMOD_SYNCPOINT = Pointer; FMOD_TIMEUNIT = Cardinal; fmod_mode=cardinal; @@ -69,7 +69,7 @@ type *) type PFMOD_VECTOR = ^FMOD_VECTOR; FMOD_VECTOR = record - x, y, z: Single; + x, y, z: Single; end; @@ -253,7 +253,7 @@ type FMOD_OUTPUTTYPE_GC, (* GameCube - Native hardware output. (Default on GameCube) *) FMOD_OUTPUTTYPE_XBOX360, (* Xbox 360 - Native hardware output. (Default on Xbox 360) *) FMOD_OUTPUTTYPE_PSP, (* PSP - Native hardware output. (Default on PSP) *) - FMOD_OUTPUTTYPE_WII, (* Wii - Native hardware output. (Default on Wii) *) + FMOD_OUTPUTTYPE_WII, (* Wii - Native hardware output. (Default on Wii) *) FMOD_OUTPUTTYPE_MAX (* Maximum number of output types supported. *) ); @@ -287,7 +287,7 @@ const FMOD_CAPS_REVERB_EAX2 = $00000100; (* Device supports EAX2 reverb. *) FMOD_CAPS_REVERB_EAX3 = $00000200; (* Device supports EAX3 reverb. *) FMOD_CAPS_REVERB_EAX4 = $00000400; (* Device supports EAX4 reverb *) - FMOD_CAPS_REVERB_EAX5 = $00000800; (* Device supports EAX5 reverb *) + FMOD_CAPS_REVERB_EAX5 = $00000800; (* Device supports EAX5 reverb *) FMOD_CAPS_REVERB_I3DL2 = $00001000; (* Device supports I3DL2 reverb. *) FMOD_CAPS_REVERB_LIMITED = $00002000; (* Device supports some form of limited hardware reverb, maybe parameterless and only selectable by environment. *) @@ -707,9 +707,9 @@ type type FMOD_CHANNEL_CALLBACKTYPE = ( - FMOD_CHANNEL_CALLBACKTYPE_END, (* Called when a sound ends. *) - FMOD_CHANNEL_CALLBACKTYPE_VIRTUALVOICE, (* Called when a voice is swapped out or swapped in. *) - FMOD_CHANNEL_CALLBACKTYPE_SYNCPOINT, (* Called when a syncpoint is encountered. Can be from wav file markers. *) + FMOD_CHANNEL_CALLBACKTYPE_END, (* Called when a sound ends. *) + FMOD_CHANNEL_CALLBACKTYPE_VIRTUALVOICE, (* Called when a voice is swapped out or swapped in. *) + FMOD_CHANNEL_CALLBACKTYPE_SYNCPOINT, (* Called when a syncpoint is encountered. Can be from wav file markers. *) FMOD_CHANNEL_CALLBACKTYPE_OCCLUSION, (* Called when the channel has its geometry occlusion value calculated. Can be used to clamp or change the value. *) FMOD_CHANNEL_CALLBACKTYPE_MAX , (* Maximum number of callback types supported. *)