X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgx%2Fglgfx.pas;h=5fa57e737cd43880e78b30966723f54301b9acbc;hb=d369479ca2035870351aa379fae1f9aea6a324e6;hp=d6f8763b401724947277acb25e5b7c79d28beb8a;hpb=899e0378b0e0bb66f78a5b3786746c2d5a1108eb;p=d2df-sdl.git diff --git a/src/gx/glgfx.pas b/src/gx/glgfx.pas index d6f8763..5fa57e7 100644 --- a/src/gx/glgfx.pas +++ b/src/gx/glgfx.pas @@ -119,7 +119,7 @@ type procedure restore (); // set new scissor rect, bounded by the saved scissor rect - procedure setRect (x, y, w, h: Integer); + procedure combineRect (x, y, w, h: Integer); end; @@ -1063,7 +1063,7 @@ begin wassc := (glIsEnabled(GL_SCISSOR_TEST) <> 0); if wassc then glGetIntegerv(GL_SCISSOR_BOX, @scxywh[0]) else glGetIntegerv(GL_VIEWPORT, @scxywh[0]); //conwritefln('(%d,%d)-(%d,%d)', [scxywh[0], scxywh[1], scxywh[2], scxywh[3]]); - if enableScissoring then glEnable(GL_SCISSOR_TEST); + if enableScissoring and (not wassc) then glEnable(GL_SCISSOR_TEST); end; procedure TScissorSave.restore (); @@ -1072,30 +1072,44 @@ begin if wassc then glEnable(GL_SCISSOR_TEST) else glDisable(GL_SCISSOR_TEST); end; -procedure TScissorSave.setRect (x, y, w, h: Integer); +procedure TScissorSave.combineRect (x, y, w, h: Integer); +//var ox, oy, ow, oh: Integer; begin if (w < 1) or (h < 1) then begin glScissor(0, 0, 0, 0); exit; end; y := gScrHeight-(y+h); - if not intersectRect(x, y, w, h, scxywh[0], scxywh[1], scxywh[2], scxywh[3]) then glScissor(0, 0, 0, 0) else glScissor(x, y, w, h); + //ox := x; oy := y; ow := w; oh := h; + if not intersectRect(x, y, w, h, scxywh[0], scxywh[1], scxywh[2], scxywh[3]) then + begin + //writeln('oops: COMBINE: old=(', ox, ',', oy, ')-(', ox+ow-1, ',', oy+oh-1, '); sci: (', scxywh[0], ',', scxywh[1], ')-(', scxywh[0]+scxywh[2]-1, ',', scxywh[1]+scxywh[3]-1, ')'); + //writeln('oops: COMBINE: oldx=<', ox, '-', ox+ow-1, '>; oldy=<', oy, ',', oy+oh-1, '> : scix=<', scxywh[0], '-', scxywh[0]+scxywh[2]-1, '>; sciy=<', scxywh[1], '-', scxywh[1]+scxywh[3]-1, '>'); + glScissor(0, 0, 0, 0); + end + else + begin + glScissor(x, y, w, h); + end; end; //TODO: overflow checks function intersectRect (var x0, y0, w0, h0: Integer; const x1, y1, w1, h1: Integer): Boolean; var ex0, ey0: Integer; + ex1, ey1: Integer; begin result := false; - if (w0 < 1) or (h0 < 1) or (w1 < 1) or (h1 < 1) then exit; + if (w0 < 1) or (h0 < 1) or (w1 < 1) or (h1 < 1) then exit; // at least one rect is null // check for intersection - if (x0+w0 <= x1) or (y0+h0 <= y1) or (x1+w1 <= x0) or (y1+h1 <= y0) then exit; - if (x0 >= x1+w1) or (y0 >= y1+h1) or (x1 >= x0+h0) or (y1 >= y0+h0) then exit; - // ok, intersects ex0 := x0+w0; ey0 := y0+h0; + ex1 := x1+w1; + ey1 := y1+h1; + if (ex0 <= x1) or (ey0 <= y1) or (ex1 <= x0) or (ey1 <= y0) then exit; + if (x0 >= ex1) or (y0 >= ey1) or (x1 >= ex0) or (y1 >= ey0) then exit; + // ok, intersects if (x0 < x1) then x0 := x1; if (y0 < y1) then y0 := y1; - if (ex0 > x1+w1) then ex0 := x1+w1; - if (ey0 > y1+h1) then ey0 := y1+h1; + if (ex0 > ex1) then ex0 := ex1; + if (ey0 > ey1) then ey0 := ey1; w0 := ex0-x0; h0 := ey0-y0; result := (w0 > 0) and (h0 > 0);