X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgl%2Frender.c;h=8b16371346818b370be4fa518a279c3e8d8d0520;hb=adac70590f44505dbc9e99a05e8c5bfde8649dd6;hp=73ce92a4390892e76009478be58d04f916003c08;hpb=8191e06a991c4733abb2166b14934be4e3ea8ed7;p=flatwaifu.git diff --git a/src/gl/render.c b/src/gl/render.c index 73ce92a..8b16371 100644 --- a/src/gl/render.c +++ b/src/gl/render.c @@ -345,7 +345,7 @@ static node *R_cache_alloc (cache *root, int w, int h) { if (n) { //logo("new node %p {%i:%i:%i:%i}\n", n, n->l, n->t, n->r, n->b); } else { - logo("new node failed\n"); + logo("new node failed {%i:%i}\n", w, h); } return n; } @@ -504,6 +504,9 @@ static image R_gl_create_image (const rgba *buf, int w, int h) { static image R_gl_get_special_image (int id, rgba *(*fn)(vgaimg*)) { image img; + //char name[8]; + //F_getresname(name, id); + //logo("load image: %.8s\n", name); vgaimg *v = R_getvga(id); if (v != NULL) { rgba *buf = (*fn)(v); @@ -1450,7 +1453,6 @@ void R_alloc (void) { logo("R_alloc: load graphics\n"); /* Game */ scrnh[0] = R_gl_loadimage("TITLEPIC"); - assert(scrnh[0].n); scrnh[1] = R_gl_loadimage("INTERPIC"); scrnh[2] = R_gl_loadimage("ENDPIC"); for (i = 0; i < 2; i++) { @@ -1656,7 +1658,7 @@ void R_alloc (void) { mslotr = R_gl_loadimage("M_LSRGHT"); // walls for (i = 1; i < ANIT; i++) { - for (j = 0; anm[i - 1][j]; j++) { + for (j = 0; j < 5 && anm[i - 1][j]; j++) { anip[i][j] = R_gl_loadimage(anm[i - 1][j]); } for(; j < 5; j++) { @@ -1670,37 +1672,45 @@ void R_alloc (void) { } } +static void R_reload_textures (void); + void R_set_videomode (int w, int h, int fullscreen) { assert(w > 0); assert(h > 0); int was = Y_videomode_setted(); - int flags = SYSTEM_USE_OPENGL; - if (fullscreen) { - flags |= SYSTEM_USE_FULLSCREEN; + if (root != NULL) { + R_cache_free(root, 0); + root = NULL; } - int res = Y_set_videomode(w, h, flags); + int res = Y_set_videomode_opengl(w, h, fullscreen); if (res == 0) { if (was == 0) { ERR_failinit("Unable to set video mode\n"); } } else { - SCRW = w; - SCRH = h; + Y_get_videomode(&SCRW, &SCRH); + root = R_cache_new(); + assert(root); + R_alloc(); + R_reload_textures(); } } void R_toggle_fullscreen (void) { + R_cache_free(root, 0); Y_set_fullscreen(!Y_get_fullscreen()); fullscreen = Y_get_fullscreen(); + Y_get_videomode(&SCRW, &SCRH); + root = R_cache_new(); + assert(root); + R_alloc(); + R_reload_textures(); } void R_init (void) { logo("R_init: intialize opengl render\n"); R_init_playpal(); R_set_videomode(SCRW, SCRH, fullscreen); - root = R_cache_new(); - assert(root); - R_alloc(); } void R_done (void) { @@ -1744,6 +1754,20 @@ int R_get_special_id (int n) { return walp[n].res == -2 ? (intptr_t)walp[n].n : -1; } +static void R_reload_textures (void) { + int i; + char s[8]; + for (i = 0; i < max_textures; i++) { + R_get_name(i, s); + if (walp[i].res >= 0) { + walp[i] = R_gl_getimage(walp[i].res); + } + } + if (horiz.n) { + horiz = R_gl_getimage(horiz.res); + } +} + void R_begin_load (void) { int i; for (i = 0; i < 256; i++) { @@ -1812,6 +1836,7 @@ void R_end_load (void) { if (k >= 256) { k = j; j += 1; + max_textures += 1; walp[k] = R_gl_getimage(g); walf[k] = g & 0x8000 ? 1 : 0; }