X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fsdl2%2Fg_system.pas;h=ff52b1dc98ba163f82a82ed391c6564462da24bd;hb=9a066f2c58ac3b0c590f269787de0f6204dcf353;hp=eec03232f7d26e99fd2619d39994ff5291b26257;hpb=dac16ad95bb1fcf32130e3d6f7a301e63ba85ab0;p=d2df-sdl.git diff --git a/src/game/sdl2/g_system.pas b/src/game/sdl2/g_system.pas index eec0323..ff52b1d 100644 --- a/src/game/sdl2/g_system.pas +++ b/src/game/sdl2/g_system.pas @@ -37,16 +37,19 @@ interface procedure sys_Init; procedure sys_Final; + var (* hooks *) + sys_CharPress: procedure (ch: AnsiChar) = nil; + implementation uses SysUtils, SDL2, Math, ctypes, - e_log, e_graphics, e_input, e_sound, + e_log, r_graphics, e_input, e_sound, {$INCLUDE ../nogl/noGLuses.inc} {$IFDEF ENABLE_HOLMES} g_holmes, sdlcarcass, fui_ctls, {$ENDIF} - g_touch, g_options, g_window, g_console, g_game, g_menu, g_gui, g_main, g_basic; + g_touch, g_options, g_console, g_game, g_menu, g_gui, g_basic; const GameTitle = 'Doom 2D: Forever (SDL 2, %s)'; @@ -522,8 +525,9 @@ implementation sch := AnsiChar(wchar2win(ch)); if g_dbg_input then e_LogWritefln('Input Debug: text, text="%s", ch = %s, sch = %s', [ev.text, Ord(ch), Ord(sch)]); - if IsValid1251(Word(ch)) and IsPrintable1251(ch) then - CharPress(sch); + if @sys_CharPress <> nil then + if IsValid1251(Word(ch)) and IsPrintable1251(ch) then + sys_CharPress(sch) end; function sys_HandleInput (): Boolean;