X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fsdl2%2Fg_system.pas;h=fd79aa60e30f651f9ecda934dcc1d90bf1cbc674;hb=d0936017ccb8a078d1b03f55478af284bb015bbc;hp=694042c37dea2db0f756e690b4d14a00f63f16e7;hpb=1aabd118ca7663db8646c6ee9ac07b35fc3fb51b;p=d2df-sdl.git diff --git a/src/game/sdl2/g_system.pas b/src/game/sdl2/g_system.pas index 694042c..fd79aa6 100644 --- a/src/game/sdl2/g_system.pas +++ b/src/game/sdl2/g_system.pas @@ -37,16 +37,19 @@ interface procedure sys_Init; procedure sys_Final; + var (* hooks *) + sys_CharPress: procedure (ch: AnsiChar) = nil; + implementation uses SysUtils, SDL2, Math, ctypes, - e_log, e_graphics, e_input, e_sound, + e_log, r_graphics, e_input, e_sound, {$INCLUDE ../nogl/noGLuses.inc} {$IFDEF ENABLE_HOLMES} g_holmes, sdlcarcass, fui_ctls, {$ENDIF} - g_touch, g_options, g_window, g_console, g_game, g_menu, g_gui, g_main, g_basic; + g_touch, g_options, g_window, g_console, g_game, g_menu, g_gui, g_basic; const GameTitle = 'Doom 2D: Forever (SDL 2, %s)'; @@ -74,14 +77,49 @@ implementation (* --------- Graphics --------- *) + function LoadGL: Boolean; + begin + result := true; + {$IFDEF NOGL_INIT} + nogl_Init; + if glRenderToFBO and (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) then + {$ELSE} + if glRenderToFBO and (not Load_GL_ARB_framebuffer_object) then + {$ENDIF} + begin + e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering'); + glRenderToFBO := false; + end; + end; + + procedure FreeGL; + begin + {$IFDEF NOGL_INIT} + nogl_Quit(); + {$ENDIF} + end; + procedure UpdateSize (w, h: Integer); begin gWinSizeX := w; gWinSizeY := h; - gScreenWidth := w; - gScreenHeight := h; gRC_Width := w; gRC_Height := h; + if glRenderToFBO then + begin + // store real window size in gWinSize, downscale resolution now + w := round(w / r_pixel_scale); + h := round(h / r_pixel_scale); + if not e_ResizeFramebuffer(w, h) then + begin + e_LogWriteln('GL: could not create framebuffer, falling back to --no-fbo'); + glRenderToFBO := False; + w := gWinSizeX; + h := gWinSizeY; + end; + end; + gScreenWidth := w; + gScreenHeight := h; {$IFDEF ENABLE_HOLMES} fuiScrWdt := w; fuiScrHgt := h; @@ -89,7 +127,7 @@ implementation e_ResizeWindow(w, h); e_InitGL; g_Game_SetupScreenSize; - {$IFNDEF ANDOIRD} + {$IFNDEF ANDROID} (* This will fix menu reset on keyboard showing *) g_Menu_Reset; {$ENDIF} @@ -149,9 +187,12 @@ implementation context := SDL_GL_CreateContext(window); if context <> nil then begin - {$IFDEF NOGL_INIT} - nogl_Init; - {$ENDIF} + if not LoadGL then + begin + e_LogWriteln('GL: unable to load OpenGL functions', TMsgType.Fatal); + SDL_GL_DeleteContext(context); context := nil; + exit; + end; if (fullscreen = false) and (maximized = false) and (wc = false) then begin SDL_GetWindowPosition(window, @x, @y); @@ -177,8 +218,12 @@ implementation end else begin + if fullScreen then flags := SDL_WINDOW_FULLSCREEN else flags := 0; + SDL_SetWindowFullscreen(window, flags); SDL_SetWindowSize(window, w, h); - if wc then + if maximized then SDL_MaximizeWindow(window); + // always reset to center when changing fullscreen->windowed for safety purposes + if wc or (gFullscreen and not fullscreen) or (gWinMaximized and not maximized) then begin x := SDL_WINDOWPOS_CENTERED; y := SDL_WINDOWPOS_CENTERED @@ -194,10 +239,6 @@ implementation SDL_GetWindowPosition(window, @x, @y); wx := x; wy := y end; - if maximized then - SDL_MaximizeWindow(window); - if fullScreen then flags := SDL_WINDOW_FULLSCREEN else flags := 0; - SDL_SetWindowFullscreen(window, flags); gFullScreen := fullscreen; gWinMaximized := maximized; gRC_FullScreen := fullscreen; @@ -469,9 +510,11 @@ implementation e_KeyUpDown(key, down); g_Console_ProcessBind(key, down); end - else if gConsoleShow or gChatShow or (g_ActiveWindow <> nil) then + else begin - KeyPress(key) // key repeat in menus and shit + if g_dbg_input then + e_LogWritefln('Input Debug: keyrep, scancode=%s', [key]); + g_Console_ProcessBindRepeat(key); end end; @@ -482,8 +525,9 @@ implementation sch := AnsiChar(wchar2win(ch)); if g_dbg_input then e_LogWritefln('Input Debug: text, text="%s", ch = %s, sch = %s', [ev.text, Ord(ch), Ord(sch)]); - if IsValid1251(Word(ch)) and IsPrintable1251(ch) then - CharPress(sch); + if @sys_CharPress <> nil then + if IsValid1251(Word(ch)) and IsPrintable1251(ch) then + sys_CharPress(sch) end; function sys_HandleInput (): Boolean; @@ -548,9 +592,7 @@ implementation e_WriteLog('Releasing SDL2', TMsgType.Notify); if context <> nil then begin - {$IFDEF NOGL_INIT} - nogl_Quit; - {$ENDIF} + FreeGL; SDL_GL_DeleteContext(context); context := nil; end;