X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fsdl2%2Fg_system.pas;h=e4bd07046a8576bbecdc7763b13cbe282295e062;hb=1c7e7630a308e9c9dc03f1e6f3483f9ce8f52618;hp=6fff48bf9df526a268efb91334fdc23c31984b08;hpb=26f953e608c57414593e6c1168b8340751d41f91;p=d2df-sdl.git diff --git a/src/game/sdl2/g_system.pas b/src/game/sdl2/g_system.pas index 6fff48b..e4bd070 100644 --- a/src/game/sdl2/g_system.pas +++ b/src/game/sdl2/g_system.pas @@ -158,9 +158,9 @@ implementation begin {$IFDEF NOGL_INIT} nogl_Init; - if glRenderToFBO and (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) then + if (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) and glRenderToFBO then {$ELSE} - if glRenderToFBO and (not Load_GL_ARB_framebuffer_object()) then + if (not Load_GL_ARB_framebuffer_object()) and glRenderToFBO then {$ENDIF} begin e_LogWriteln('SDL: no framebuffer object support detected'); @@ -191,8 +191,12 @@ implementation end else begin + if fullScreen then flags := SDL_WINDOW_FULLSCREEN else flags := 0; + SDL_SetWindowFullscreen(window, flags); SDL_SetWindowSize(window, w, h); - if wc then + if maximized then SDL_MaximizeWindow(window); + // always reset to center when changing fullscreen->windowed for safety purposes + if wc or (gFullscreen and not fullscreen) or (gWinMaximized and not maximized) then begin x := SDL_WINDOWPOS_CENTERED; y := SDL_WINDOWPOS_CENTERED @@ -208,10 +212,6 @@ implementation SDL_GetWindowPosition(window, @x, @y); wx := x; wy := y end; - if maximized then - SDL_MaximizeWindow(window); - if fullScreen then flags := SDL_WINDOW_FULLSCREEN else flags := 0; - SDL_SetWindowFullscreen(window, flags); gFullScreen := fullscreen; gWinMaximized := maximized; gRC_FullScreen := fullscreen;