X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fsdl2%2Fg_system.pas;h=c6f2cbf9f1c5e127aa62fe2309eb3be4ade48b02;hb=2d08438ad214136a161af303cc896e0d5ff706b8;hp=fd79aa60e30f651f9ecda934dcc1d90bf1cbc674;hpb=d0936017ccb8a078d1b03f55478af284bb015bbc;p=d2df-sdl.git diff --git a/src/game/sdl2/g_system.pas b/src/game/sdl2/g_system.pas index fd79aa6..c6f2cbf 100644 --- a/src/game/sdl2/g_system.pas +++ b/src/game/sdl2/g_system.pas @@ -39,17 +39,17 @@ interface var (* hooks *) sys_CharPress: procedure (ch: AnsiChar) = nil; + sys_ScreenResize: procedure (w, h: Integer) = nil; implementation uses SysUtils, SDL2, Math, ctypes, - e_log, r_graphics, e_input, e_sound, - {$INCLUDE ../nogl/noGLuses.inc} + e_log, e_input, e_sound, {$IFDEF ENABLE_HOLMES} g_holmes, sdlcarcass, fui_ctls, {$ENDIF} - g_touch, g_options, g_window, g_console, g_game, g_menu, g_gui, g_basic; + g_touch, g_options, g_console, g_game, g_menu, g_gui, g_basic; const GameTitle = 'Doom 2D: Forever (SDL 2, %s)'; @@ -77,66 +77,6 @@ implementation (* --------- Graphics --------- *) - function LoadGL: Boolean; - begin - result := true; - {$IFDEF NOGL_INIT} - nogl_Init; - if glRenderToFBO and (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) then - {$ELSE} - if glRenderToFBO and (not Load_GL_ARB_framebuffer_object) then - {$ENDIF} - begin - e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering'); - glRenderToFBO := false; - end; - end; - - procedure FreeGL; - begin - {$IFDEF NOGL_INIT} - nogl_Quit(); - {$ENDIF} - end; - - procedure UpdateSize (w, h: Integer); - begin - gWinSizeX := w; - gWinSizeY := h; - gRC_Width := w; - gRC_Height := h; - if glRenderToFBO then - begin - // store real window size in gWinSize, downscale resolution now - w := round(w / r_pixel_scale); - h := round(h / r_pixel_scale); - if not e_ResizeFramebuffer(w, h) then - begin - e_LogWriteln('GL: could not create framebuffer, falling back to --no-fbo'); - glRenderToFBO := False; - w := gWinSizeX; - h := gWinSizeY; - end; - end; - gScreenWidth := w; - gScreenHeight := h; - {$IFDEF ENABLE_HOLMES} - fuiScrWdt := w; - fuiScrHgt := h; - {$ENDIF} - e_ResizeWindow(w, h); - e_InitGL; - g_Game_SetupScreenSize; - {$IFNDEF ANDROID} - (* This will fix menu reset on keyboard showing *) - g_Menu_Reset; - {$ENDIF} - g_Game_ClearLoading; - {$IFDEF ENABLE_HOLMES} - if assigned(oglInitCB) then oglInitCB; - {$ENDIF} - end; - function GetTitle (): PChar; var info: AnsiString; begin @@ -187,12 +127,6 @@ implementation context := SDL_GL_CreateContext(window); if context <> nil then begin - if not LoadGL then - begin - e_LogWriteln('GL: unable to load OpenGL functions', TMsgType.Fatal); - SDL_GL_DeleteContext(context); context := nil; - exit; - end; if (fullscreen = false) and (maximized = false) and (wc = false) then begin SDL_GetWindowPosition(window, @x, @y); @@ -202,7 +136,8 @@ implementation gWinMaximized := maximized; gRC_FullScreen := fullscreen; gRC_Maximized := maximized; - UpdateSize(w, h); + if @sys_ScreenResize <> nil then + sys_ScreenResize(w, h); result := true end else @@ -243,7 +178,8 @@ implementation gWinMaximized := maximized; gRC_FullScreen := fullscreen; gRC_Maximized := maximized; - UpdateSize(w, h); + if @sys_ScreenResize <> nil then + sys_ScreenResize(w, h); result := true end end; @@ -451,7 +387,9 @@ implementation if g_dbg_input then e_LogWritefln('Window Event: event = %s, data1 = %s, data2 = %s', [ev.event, ev.data1, ev.data2]); case ev.event of - SDL_WINDOWEVENT_RESIZED: UpdateSize(ev.data1, ev.data2); + SDL_WINDOWEVENT_RESIZED: + if @sys_ScreenResize <> nil then + sys_ScreenResize(ev.data1, ev.data2); SDL_WINDOWEVENT_EXPOSED: sys_Repaint; SDL_WINDOWEVENT_CLOSE: result := true; SDL_WINDOWEVENT_MOVED: @@ -592,7 +530,6 @@ implementation e_WriteLog('Releasing SDL2', TMsgType.Notify); if context <> nil then begin - FreeGL; SDL_GL_DeleteContext(context); context := nil; end;