X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fsdl2%2Fg_system.pas;h=aacb4fb09133cd58e18d1c4c4ab2e946db1fc282;hb=121a26337c4e9e6abcda3b0e5e5df042d6bf0525;hp=5e91cc0f285e0dfbeb08bea4a3e2e4227bbc6f18;hpb=e4186a2f4f35eec5321707bdc4eb2cbc94edccd0;p=d2df-sdl.git diff --git a/src/game/sdl2/g_system.pas b/src/game/sdl2/g_system.pas index 5e91cc0..aacb4fb 100644 --- a/src/game/sdl2/g_system.pas +++ b/src/game/sdl2/g_system.pas @@ -45,12 +45,12 @@ implementation uses SysUtils, SDL2, Math, ctypes, - e_log, r_graphics, e_input, e_sound, - {$INCLUDE ../nogl/noGLuses.inc} + e_log, e_input, e_sound, {$IFDEF ENABLE_HOLMES} - g_holmes, sdlcarcass, fui_ctls, + sdlcarcass, {$ENDIF} - g_touch, g_options, g_console, g_game, g_menu, g_gui, g_basic; + g_touch, g_options, g_console, g_game, g_basic + ; const GameTitle = 'Doom 2D: Forever (SDL 2, %s)'; @@ -78,38 +78,6 @@ implementation (* --------- Graphics --------- *) - function LoadGL: Boolean; - var ltmp: Integer; - begin - result := true; - {$IFDEF NOGL_INIT} - nogl_Init; - if glRenderToFBO and (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) then - begin - e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering'); - glRenderToFBO := false; - end; - {$ELSE} - if glRenderToFBO and (not Load_GL_ARB_framebuffer_object) then - begin - e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering'); - glRenderToFBO := false; - end; - {$ENDIF} - if SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, @ltmp) = 0 then - begin - e_LogWritefln('stencil buffer size: %s', [ltmp]); - gwin_has_stencil := (ltmp > 0); - end; - end; - - procedure FreeGL; - begin - {$IFDEF NOGL_INIT} - nogl_Quit(); - {$ENDIF} - end; - function GetTitle (): AnsiString; var info: AnsiString; begin @@ -161,12 +129,6 @@ implementation context := SDL_GL_CreateContext(window); if context <> nil then begin - if not LoadGL then - begin - e_LogWriteln('GL: unable to load OpenGL functions', TMsgType.Fatal); - SDL_GL_DeleteContext(context); context := nil; - exit; - end; if (fullscreen = false) and (maximized = false) and (wc = false) then begin SDL_GetWindowPosition(window, @x, @y); @@ -570,7 +532,6 @@ implementation e_WriteLog('Releasing SDL2', TMsgType.Notify); if context <> nil then begin - FreeGL; SDL_GL_DeleteContext(context); context := nil; end;