X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fsdl2%2Fg_system.pas;h=9485fd9b6e9a0897a5eb328b7232ae8f7ac8a3d9;hb=4171d8dd0b8d733da27c584616e431811bf0fdcf;hp=afc18999b4df54d9ac716742cb87eda0b9bc0df7;hpb=684f59b7bf1a5735fbd5169a0239f22794d94613;p=d2df-sdl.git diff --git a/src/game/sdl2/g_system.pas b/src/game/sdl2/g_system.pas index afc1899..9485fd9 100644 --- a/src/game/sdl2/g_system.pas +++ b/src/game/sdl2/g_system.pas @@ -40,10 +40,13 @@ interface implementation uses - SysUtils, SDL2, GL, Math, - e_log, e_graphics, e_input, - g_touch, - g_options, g_window, g_console, g_game, g_menu, g_gui, g_main; + SysUtils, SDL2, Math, + e_log, e_graphics, e_input, e_sound, + {$INCLUDE ../nogl/noGLuses.inc} + {$IFDEF ENABLE_HOLMES} + g_holmes, sdlcarcass, fui_ctls, + {$ENDIF} + g_touch, g_options, g_window, g_console, g_game, g_menu, g_gui, g_main; const GameTitle = 'Doom 2D: Forever (SDL 2)'; @@ -85,13 +88,20 @@ implementation e_ResizeWindow(w, h); e_InitGL; g_Game_SetupScreenSize; - g_Menu_Reset; + {$IFNDEF ANDOIRD} + (* This will fix menu reset on keyboard showing *) + g_Menu_Reset; + {$ENDIF} g_Game_ClearLoading; + {$IFDEF ENABLE_HOLMES} + if assigned(oglInitCB) then oglInitCB; + {$ENDIF} end; function InitWindow (w, h, bpp: Integer; fullScreen: Boolean): Boolean; var flags: UInt32; begin + // note: on window close make: if assigned(oglDeinitCB) then oglDeinitCB; e_LogWritefln('InitWindow %s %s %s %s', [w, h, bpp, fullScreen]); result := false; if window = nil then @@ -118,6 +128,9 @@ implementation context := SDL_GL_CreateContext(window); if context <> nil then begin + {$IFDEF USE_NOGL} + nogl_Init; + {$ENDIF} UpdateSize(w, h); result := true end @@ -345,6 +358,22 @@ implementation SDL_WINDOWEVENT_RESIZED: UpdateSize(ev.data1, ev.data2); SDL_WINDOWEVENT_EXPOSED: sys_Repaint; SDL_WINDOWEVENT_CLOSE: result := true; + SDL_WINDOWEVENT_FOCUS_LOST, SDL_WINDOWEVENT_MINIMIZED: + begin + e_UnpressAllKeys; + if gMuteWhenInactive then + e_MuteChannels(true); + {$IFDEF ENABLE_HOLMES} + if assigned(winBlurCB) then winBlurCB; + {$ENDIF} + end; + SDL_WINDOWEVENT_FOCUS_GAINED, SDL_WINDOWEVENT_MAXIMIZED, SDL_WINDOWEVENT_RESTORED: + begin + e_MuteChannels(false); + {$IFDEF ENABLE_HOLMES} + if assigned(winFocusCB) then winFocusCB; + {$ENDIF} + end; end end; @@ -355,6 +384,14 @@ implementation down := (ev.type_ = SDL_KEYDOWN); if key = SDL_SCANCODE_AC_BACK then key := SDL_SCANCODE_ESCAPE; + {$IFDEF ENABLE_HOLMES} + if fuiOnSDLEvent(PSDL_Event(@ev)^) then + begin + // event eaten, but... + if not down then e_KeyUpDown(key, false); + exit; + end; + {$ENDIF} if ev._repeat = 0 then begin if g_dbg_input then @@ -398,6 +435,9 @@ implementation SDL_JOYDEVICEREMOVED: HandleJoyRemove(ev.jdevice); SDL_TEXTINPUT: HandleTextInput(ev.text); SDL_FINGERMOTION, SDL_FINGERDOWN, SDL_FINGERUP: g_Touch_HandleEvent(ev.tfinger); + {$IFDEF ENABLE_HOLMES} + SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP, SDL_MOUSEWHEEL, SDL_MOUSEMOTION: fuiOnSDLEvent(ev); + {$ENDIF} end end end; @@ -412,7 +452,7 @@ implementation (* --------- Init --------- *) procedure sys_Init; - var flags: UInt32; ok: Boolean; + var flags: UInt32; begin e_WriteLog('Init SDL2', TMsgType.Notify); {$IFDEF HEADLESS} @@ -427,20 +467,25 @@ implementation SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, '0'); if SDL_Init(flags) <> 0 then raise Exception.Create('SDL: Init failed: ' + SDL_GetError); - ok := InitWindow(gScreenWidth, gScreenHeight, gBPP, gFullscreen); - if not ok then - raise Exception.Create('SDL: Failed to set videomode: ' + SDL_GetError); + SDL_ShowCursor(SDL_DISABLE); end; procedure sys_Final; begin e_WriteLog('Releasing SDL2', TMsgType.Notify); if context <> nil then + begin + {$IFDEF USE_NOGL} + nogl_Quit; + {$ENDIF} SDL_GL_DeleteContext(context); + context := nil; + end; if window <> nil then + begin SDL_DestroyWindow(window); - window := nil; - context := nil; + window := nil; + end; SDL_Quit end;