X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fsdl2%2Fg_system.pas;h=5e91cc0f285e0dfbeb08bea4a3e2e4227bbc6f18;hb=e4186a2f4f35eec5321707bdc4eb2cbc94edccd0;hp=eec03232f7d26e99fd2619d39994ff5291b26257;hpb=dac16ad95bb1fcf32130e3d6f7a301e63ba85ab0;p=d2df-sdl.git diff --git a/src/game/sdl2/g_system.pas b/src/game/sdl2/g_system.pas index eec0323..5e91cc0 100644 --- a/src/game/sdl2/g_system.pas +++ b/src/game/sdl2/g_system.pas @@ -37,16 +37,20 @@ interface procedure sys_Init; procedure sys_Final; + var (* hooks *) + sys_CharPress: procedure (ch: AnsiChar) = nil; + sys_ScreenResize: procedure (w, h: Integer) = nil; + implementation uses SysUtils, SDL2, Math, ctypes, - e_log, e_graphics, e_input, e_sound, + e_log, r_graphics, e_input, e_sound, {$INCLUDE ../nogl/noGLuses.inc} {$IFDEF ENABLE_HOLMES} g_holmes, sdlcarcass, fui_ctls, {$ENDIF} - g_touch, g_options, g_window, g_console, g_game, g_menu, g_gui, g_main, g_basic; + g_touch, g_options, g_console, g_game, g_menu, g_gui, g_basic; const GameTitle = 'Doom 2D: Forever (SDL 2, %s)'; @@ -75,17 +79,27 @@ implementation (* --------- Graphics --------- *) function LoadGL: Boolean; + var ltmp: Integer; begin result := true; {$IFDEF NOGL_INIT} - nogl_Init; - if glRenderToFBO and (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) then + nogl_Init; + if glRenderToFBO and (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) then + begin + e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering'); + glRenderToFBO := false; + end; {$ELSE} - if glRenderToFBO and (not Load_GL_ARB_framebuffer_object) then + if glRenderToFBO and (not Load_GL_ARB_framebuffer_object) then + begin + e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering'); + glRenderToFBO := false; + end; {$ENDIF} + if SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, @ltmp) = 0 then begin - e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering'); - glRenderToFBO := false; + e_LogWritefln('stencil buffer size: %s', [ltmp]); + gwin_has_stencil := (ltmp > 0); end; end; @@ -96,55 +110,17 @@ implementation {$ENDIF} end; - procedure UpdateSize (w, h: Integer); - begin - gWinSizeX := w; - gWinSizeY := h; - gRC_Width := w; - gRC_Height := h; - if glRenderToFBO then - begin - // store real window size in gWinSize, downscale resolution now - w := round(w / r_pixel_scale); - h := round(h / r_pixel_scale); - if not e_ResizeFramebuffer(w, h) then - begin - e_LogWriteln('GL: could not create framebuffer, falling back to --no-fbo'); - glRenderToFBO := False; - w := gWinSizeX; - h := gWinSizeY; - end; - end; - gScreenWidth := w; - gScreenHeight := h; - {$IFDEF ENABLE_HOLMES} - fuiScrWdt := w; - fuiScrHgt := h; - {$ENDIF} - e_ResizeWindow(w, h); - e_InitGL; - g_Game_SetupScreenSize; - {$IFNDEF ANDROID} - (* This will fix menu reset on keyboard showing *) - g_Menu_Reset; - {$ENDIF} - g_Game_ClearLoading; - {$IFDEF ENABLE_HOLMES} - if assigned(oglInitCB) then oglInitCB; - {$ENDIF} - end; - - function GetTitle (): PChar; + function GetTitle (): AnsiString; var info: AnsiString; begin info := g_GetBuildHash(false); if info = 'custom build' then info := info + ' by ' + g_GetBuilderName() + ' ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME; - result := PChar(Format(GameTitle, [info])) + result := Format(GameTitle, [info]); end; function InitWindow (w, h, bpp: Integer; fullScreen, maximized: Boolean): Boolean; - var flags: UInt32; x, y: cint; + var flags: UInt32; x, y: cint; title: AnsiString; begin // note: on window close make: if assigned(oglDeinitCB) then oglDeinitCB; e_LogWritefln('InitWindow %s %s %s %s', [w, h, bpp, fullScreen]); @@ -178,7 +154,8 @@ implementation x := wx; y := wy end; - window := SDL_CreateWindow(GetTitle(), x, y, w, h, flags); + title := GetTitle(); + window := SDL_CreateWindow(PChar(title), x, y, w, h, flags); if window <> nil then begin context := SDL_GL_CreateContext(window); @@ -199,7 +176,8 @@ implementation gWinMaximized := maximized; gRC_FullScreen := fullscreen; gRC_Maximized := maximized; - UpdateSize(w, h); + if @sys_ScreenResize <> nil then + sys_ScreenResize(w, h); result := true end else @@ -240,7 +218,8 @@ implementation gWinMaximized := maximized; gRC_FullScreen := fullscreen; gRC_Maximized := maximized; - UpdateSize(w, h); + if @sys_ScreenResize <> nil then + sys_ScreenResize(w, h); result := true end end; @@ -448,7 +427,9 @@ implementation if g_dbg_input then e_LogWritefln('Window Event: event = %s, data1 = %s, data2 = %s', [ev.event, ev.data1, ev.data2]); case ev.event of - SDL_WINDOWEVENT_RESIZED: UpdateSize(ev.data1, ev.data2); + SDL_WINDOWEVENT_RESIZED: + if @sys_ScreenResize <> nil then + sys_ScreenResize(ev.data1, ev.data2); SDL_WINDOWEVENT_EXPOSED: sys_Repaint; SDL_WINDOWEVENT_CLOSE: result := true; SDL_WINDOWEVENT_MOVED: @@ -522,8 +503,9 @@ implementation sch := AnsiChar(wchar2win(ch)); if g_dbg_input then e_LogWritefln('Input Debug: text, text="%s", ch = %s, sch = %s', [ev.text, Ord(ch), Ord(sch)]); - if IsValid1251(Word(ch)) and IsPrintable1251(ch) then - CharPress(sch); + if @sys_CharPress <> nil then + if IsValid1251(Word(ch)) and IsPrintable1251(ch) then + sys_CharPress(sch) end; function sys_HandleInput (): Boolean;