X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fsdl2%2Fg_system.pas;h=058a03b9c16980df7aafc7bc7b5db3482547f4da;hb=83221a8d1b958465bd68e3c79575f4a94c8ffa42;hp=85b8b6d089ac4b931a8928957e32a8d1aea96f28;hpb=e29288453fa69bd586c70120e148ff85e4b24df2;p=d2df-sdl.git diff --git a/src/game/sdl2/g_system.pas b/src/game/sdl2/g_system.pas index 85b8b6d..058a03b 100644 --- a/src/game/sdl2/g_system.pas +++ b/src/game/sdl2/g_system.pas @@ -29,6 +29,11 @@ interface function sys_HandleInput (): Boolean; procedure sys_RequestQuit; +{$IFDEF ENABLE_TOUCH} + function sys_IsTextInputActive (): Boolean; + procedure sys_ShowKeyboard (yes: Boolean); +{$ENDIF} + (* --- Init --- *) procedure sys_Init; procedure sys_Final; @@ -40,12 +45,18 @@ interface implementation uses - SysUtils, SDL2, Math, ctypes, - e_log, e_input, e_sound, {$IFDEF ENABLE_HOLMES} sdlcarcass, {$ENDIF} - g_touch, g_options, g_console, g_game, g_basic + {$IFNDEF HEADLESS} + r_render, + {$ENDIF} + {$IFDEF ENABLE_MENU} + g_gui, + {$ENDIF} + SysUtils, SDL2, Math, ctypes, + e_log, e_input, e_sound, + g_options, g_console, g_game, g_basic ; const @@ -60,6 +71,10 @@ implementation JoystickHatState: array [0..e_MaxJoys - 1, 0..e_MaxJoyHats - 1, HAT_LEFT..HAT_DOWN] of Boolean; JoystickZeroAxes: array [0..e_MaxJoys - 1, 0..e_MaxJoyAxes - 1] of Integer; + var (* touch *) + angleFire: Boolean; + keyFinger: array [VK_FIRSTKEY..VK_LASTKEY] of Integer; + (* --------- Graphics --------- *) function GetTitle (): PChar; @@ -364,6 +379,136 @@ implementation end end; + (* --------- Touch --------- *) + +{$IFDEF ENABLE_TOUCH} + function sys_IsTextInputActive (): Boolean; + begin + Result := SDL_IsTextInputActive() = SDL_True + end; + + procedure sys_ShowKeyboard (yes: Boolean); + begin + {$IFNDEF HEADLESS} + if g_dbg_input then + e_LogWritefln('g_Touch_ShowKeyboard(%s)', [yes]); + (* on desktop we always receive text (needed for cheats) *) + if yes or (SDL_HasScreenKeyboardSupport() = SDL_FALSE) then + SDL_StartTextInput + else + SDL_StopTextInput + {$ENDIF} + end; + + procedure HandleTouch (const ev: TSDL_TouchFingerEvent); + var + x, y, i, finger: Integer; + + function IntersectControl(ctl, xx, yy: Integer): Boolean; + var x, y, w, h: Integer; founded: Boolean; + begin + r_Render_GetKeyRect(ctl, x, y, w, h, founded); + result := founded and (xx >= x) and (yy >= y) and (xx <= x + w) and (yy <= y + h); + end; + + procedure KeyUp (finger, i: Integer); + begin + if g_dbg_input then + e_LogWritefln('Input Debug: g_touch.KeyUp, finger=%s, key=%s', [finger, i]); + + keyFinger[i] := 0; + e_KeyUpDown(i, False); + g_Console_ProcessBind(i, False); + + (* up/down + fire hack *) +{$IFDEF ENABLE_MENU} + if g_touch_fire and (gGameSettings.GameType <> GT_NONE) and (g_ActiveWindow = nil) and angleFire then +{$ELSE} + if g_touch_fire and (gGameSettings.GameType <> GT_NONE) and angleFire then +{$ENDIF} + begin + if (i = VK_UP) or (i = VK_DOWN) then + begin + angleFire := False; + keyFinger[VK_FIRE] := 0; + e_KeyUpDown(VK_FIRE, False); + g_Console_ProcessBind(VK_FIRE, False) + end + end + end; + + procedure KeyDown (finger, i: Integer); + begin + if g_dbg_input then + e_LogWritefln('Input Debug: g_touch.KeyDown, finger=%s, key=%s', [finger, i]); + + keyFinger[i] := finger; + e_KeyUpDown(i, True); + g_Console_ProcessBind(i, True); + + (* up/down + fire hack *) +{$IFDEF ENABLE_MENU} + if g_touch_fire and (gGameSettings.GameType <> GT_NONE) and (g_ActiveWindow = nil) then +{$ELSE} + if g_touch_fire and (gGameSettings.GameType <> GT_NONE) then +{$ENDIF} + begin + if i = VK_UP then + begin + angleFire := True; + keyFinger[VK_FIRE] := -1; + e_KeyUpDown(VK_FIRE, True); + g_Console_ProcessBind(VK_FIRE, True) + end + else if i = VK_DOWN then + begin + angleFire := True; + keyFinger[VK_FIRE] := -1; + e_KeyUpDown(VK_FIRE, True); + g_Console_ProcessBind(VK_FIRE, True) + end + end + end; + + procedure KeyMotion (finger, i: Integer); + begin + if keyFinger[i] <> finger then + begin + KeyUp(finger, i); + KeyDown(finger, i) + end + end; + + begin + if not g_touch_enabled then + Exit; + + finger := ev.fingerId + 2; + x := Trunc(ev.x * gWinSizeX); + y := Trunc(ev.y * gWinSizeY); + + for i := VK_FIRSTKEY to VK_LASTKEY do + begin + if IntersectControl(i, x, y) then + begin + if ev.type_ = SDL_FINGERUP then + KeyUp(finger, i) + else if ev.type_ = SDL_FINGERMOTION then + KeyMotion(finger, i) + else if ev.type_ = SDL_FINGERDOWN then + keyDown(finger, i) + end + else if keyFinger[i] = finger then + begin + if ev.type_ = SDL_FINGERUP then + KeyUp(finger, i) + else if ev.type_ = SDL_FINGERMOTION then + KeyUp(finger, i) + end + end + end; +{$ENDIF} // TOUCH + (* --------- Input --------- *) function HandleWindow (var ev: TSDL_WindowEvent): Boolean; @@ -470,7 +615,9 @@ implementation SDL_JOYDEVICEADDED: HandleJoyAdd(ev.jdevice); SDL_JOYDEVICEREMOVED: HandleJoyRemove(ev.jdevice); SDL_TEXTINPUT: HandleTextInput(ev.text); - SDL_FINGERMOTION, SDL_FINGERDOWN, SDL_FINGERUP: g_Touch_HandleEvent(ev.tfinger); + {$IFDEF ENABLE_TOUCH} + SDL_FINGERMOTION, SDL_FINGERDOWN, SDL_FINGERUP: HandleTouch(ev.tfinger); + {$ENDIF} {$IFDEF ENABLE_HOLMES} SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP, SDL_MOUSEWHEEL, SDL_MOUSEMOTION: fuiOnSDLEvent(ev); {$ENDIF} @@ -508,6 +655,12 @@ implementation e_LogWritefln('SDL: Init subsystem failed: %s', [SDL_GetError()]); {$ENDIF} SDL_ShowCursor(SDL_DISABLE); + {$IFDEF ENABLE_TOUCH} + sys_ShowKeyboard(FALSE); + g_touch_enabled := SDL_GetNumTouchDevices() > 0; + {$ELSE} + g_touch_enabled := False; + {$ENDIF} end; procedure sys_Final;