X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fsdl%2Fg_system.pas;h=fe7225f6573ebfdaa68a1649600b74e12b600b66;hb=5c816a8e702fd39c65d0928a3315d81e979f30fb;hp=b8669727567d05f88805dd4cac5874201eab651f;hpb=e565c26d23694783974b5b8a971213e24a820654;p=d2df-sdl.git diff --git a/src/game/sdl/g_system.pas b/src/game/sdl/g_system.pas index b866972..fe7225f 100644 --- a/src/game/sdl/g_system.pas +++ b/src/game/sdl/g_system.pas @@ -24,7 +24,6 @@ interface procedure sys_Delay (ms: Integer); (* --- Graphics --- *) - function sys_LoadGL: Boolean; function sys_GetDisplayModes (bpp: Integer): SSArray; function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen, maximized: Boolean): Boolean; procedure sys_EnableVSync (yes: Boolean); @@ -43,7 +42,7 @@ implementation uses SysUtils, SDL, Math, {$INCLUDE ../nogl/noGLuses.inc} - e_log, e_graphics, e_input, e_sound, + e_log, r_graphics, e_input, e_sound, g_options, g_window, g_console, g_game, g_menu, g_gui, g_main, g_basic; const @@ -104,7 +103,13 @@ implementation // store real window size in gWinSize, downscale resolution now w := round(w / r_pixel_scale); h := round(h / r_pixel_scale); - e_ResizeFramebuffer(w, h); + if not e_ResizeFramebuffer(w, h) then + begin + e_LogWriteln('GL: could not create framebuffer, falling back to --no-fbo'); + glRenderToFBO := False; + w := gWinSizeX; + h := gWinSizeY; + end; end; gScreenWidth := w; gScreenHeight := h; @@ -168,8 +173,6 @@ implementation procedure sys_Repaint; begin - if glRenderToFBO then - e_BlitFramebuffer(gWinSizeX, gWinSizeY); SDL_GL_SwapBuffers end; @@ -446,9 +449,9 @@ implementation e_KeyUpDown(key, down); g_Console_ProcessBind(key, down); end - else if gConsoleShow or gChatShow or (g_ActiveWindow <> nil) then + else begin - KeyPress(key) // key repeat in menus and shit + g_Console_ProcessBindRepeat(key) end; if down and IsValid1251(ev.keysym.unicode) and IsPrintable1251(ch) then CharPress(ch)