X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fsdl%2Fg_system.pas;h=ddb29ceb3d56a5fa2dcf65229174791e3011d9b4;hb=83221a8d1b958465bd68e3c79575f4a94c8ffa42;hp=68f99188a830691b8f2d149e33ad70873d7a3191;hpb=7c06a96f799350b246c7ed39d30c2a08237edee5;p=d2df-sdl.git diff --git a/src/game/sdl/g_system.pas b/src/game/sdl/g_system.pas index 68f9918..ddb29ce 100644 --- a/src/game/sdl/g_system.pas +++ b/src/game/sdl/g_system.pas @@ -19,10 +19,6 @@ interface uses Utils; - (* --- Utils --- *) - function sys_GetTicks (): Int64; - procedure sys_Delay (ms: Integer); - (* --- Graphics --- *) function sys_GetDisplayModes (bpp: Integer): SSArray; function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen, maximized: Boolean): Boolean; @@ -33,17 +29,25 @@ interface function sys_HandleInput (): Boolean; procedure sys_RequestQuit; +{$IFDEF ENABLE_TOUCH} + function sys_IsTextInputActive (): Boolean; + procedure sys_ShowKeyboard (yes: Boolean); +{$ENDIF} + (* --- Init --- *) procedure sys_Init; procedure sys_Final; + var (* hooks *) + sys_CharPress: procedure (ch: AnsiChar) = nil; + sys_ScreenResize: procedure (w, h: Integer) = nil; + implementation uses SysUtils, SDL, Math, - {$INCLUDE ../nogl/noGLuses.inc} - e_log, e_graphics, e_input, e_sound, - g_options, g_window, g_console, g_game, g_menu, g_gui, g_main, g_basic; + e_log, e_input, e_sound, + g_options, g_console, g_game, g_basic; const GameTitle = 'Doom 2D: Forever (SDL 1.2, %s)'; @@ -56,74 +60,8 @@ implementation JoystickHatState: array [0..e_MaxJoys - 1, 0..e_MaxJoyHats - 1, HAT_LEFT..HAT_DOWN] of Boolean; JoystickZeroAxes: array [0..e_MaxJoys - 1, 0..e_MaxJoyAxes - 1] of Integer; - (* --------- Utils --------- *) - - function sys_GetTicks (): Int64; - begin - result := SDL_GetTicks() - end; - - procedure sys_Delay (ms: Integer); - begin - SDL_Delay(ms) - end; - (* --------- Graphics --------- *) - function LoadGL: Boolean; - begin - result := true; - {$IFDEF NOGL_INIT} - nogl_Init; - if glRenderToFBO and (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) then - {$ELSE} - if glRenderToFBO and (not Load_GL_ARB_framebuffer_object) then - {$ENDIF} - begin - e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering'); - glRenderToFBO := false; - end; - end; - - procedure FreeGL; - begin - {$IFDEF NOGL_INIT} - nogl_Quit(); - {$ENDIF} - end; - - procedure UpdateSize (w, h: Integer); - begin - gWinSizeX := w; - gWinSizeY := h; - gRC_Width := w; - gRC_Height := h; - if glRenderToFBO then - begin - // store real window size in gWinSize, downscale resolution now - w := round(w / r_pixel_scale); - h := round(h / r_pixel_scale); - if not e_ResizeFramebuffer(w, h) then - begin - e_LogWriteln('GL: could not create framebuffer, falling back to --no-fbo'); - glRenderToFBO := False; - w := gWinSizeX; - h := gWinSizeY; - end; - end; - gScreenWidth := w; - gScreenHeight := h; - {$IFDEF ENABLE_HOLMES} - fuiScrWdt := w; - fuiScrHgt := h; - {$ENDIF} - e_ResizeWindow(w, h); - e_InitGL; - g_Game_SetupScreenSize; - g_Menu_Reset; - g_Game_ClearLoading; - end; - function GetTitle (): PChar; var info: AnsiString; begin @@ -153,15 +91,11 @@ implementation screen := SDL_SetVideoMode(w, h, bpp, flags); if screen <> nil then begin - if not LoadGL then - begin - e_LogWriteln('GL: unable to load OpenGL functions', TMsgType.Fatal); - exit; - end; SDL_WM_SetCaption(GetTitle(), nil); gFullScreen := fullscreen; gRC_FullScreen := fullscreen; - UpdateSize(w, h); + if @sys_ScreenResize <> nil then + sys_ScreenResize(w, h); result := True end end @@ -173,8 +107,6 @@ implementation procedure sys_Repaint; begin - if glRenderToFBO then - e_BlitFramebuffer(gWinSizeX, gWinSizeY); SDL_GL_SwapBuffers end; @@ -346,6 +278,18 @@ implementation (* --------- Input --------- *) +{$IFDEF ENABLE_TOUCH} + procedure sys_ShowKeyboard (yes: Boolean); + begin + // stub + end; + + function sys_IsTextInputActive (): Boolean; + begin + Result := false + end; +{$ENDIF} + function Key2Stub (key: Integer): Integer; var x: Integer; begin @@ -451,20 +395,21 @@ implementation e_KeyUpDown(key, down); g_Console_ProcessBind(key, down); end - else if gConsoleShow or gChatShow or (g_ActiveWindow <> nil) then + else begin - KeyPress(key) // key repeat in menus and shit + g_Console_ProcessBindRepeat(key) end; - if down and IsValid1251(ev.keysym.unicode) and IsPrintable1251(ch) then - CharPress(ch) + if @sys_CharPress <> nil then + if down and IsValid1251(ev.keysym.unicode) and IsPrintable1251(ch) then + sys_CharPress(ch) end; procedure HandleResize (var ev: TSDL_ResizeEvent); begin if g_dbg_input then e_LogWritefln('Input Debug: SDL_VIDEORESIZE %s %s', [ev.w, ev.h]); - if modeResize = 1 then - UpdateSize(ev.w, ev.h) + if (modeResize = 1) and (@sys_ScreenResize <> nil) then + sys_ScreenResize(ev.w, ev.h) else if modeResize > 1 then InitWindow(ev.w, ev.h, gBPP, gFullscreen) end; @@ -519,10 +464,7 @@ implementation for i := 0 to e_MaxJoys - 1 do RemoveJoystick(i); if screen <> nil then - begin - FreeGL; - SDL_FreeSurface(screen) - end; + SDL_FreeSurface(screen); SDL_Quit end;