X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fsdl%2Fg_system.pas;h=d61dd32687131875cb94971afe76b3e6380e3425;hb=f8c006bbcbec547e9a3beda8372076a10ed049ae;hp=b8669727567d05f88805dd4cac5874201eab651f;hpb=e565c26d23694783974b5b8a971213e24a820654;p=d2df-sdl.git diff --git a/src/game/sdl/g_system.pas b/src/game/sdl/g_system.pas index b866972..d61dd32 100644 --- a/src/game/sdl/g_system.pas +++ b/src/game/sdl/g_system.pas @@ -24,7 +24,6 @@ interface procedure sys_Delay (ms: Integer); (* --- Graphics --- *) - function sys_LoadGL: Boolean; function sys_GetDisplayModes (bpp: Integer): SSArray; function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen, maximized: Boolean): Boolean; procedure sys_EnableVSync (yes: Boolean); @@ -38,13 +37,17 @@ interface procedure sys_Init; procedure sys_Final; + var (* hooks *) + sys_CharPress: procedure (ch: AnsiChar) = nil; + sys_ScreenResize: procedure (w, h: Integer) = nil; + implementation uses SysUtils, SDL, Math, {$INCLUDE ../nogl/noGLuses.inc} - e_log, e_graphics, e_input, e_sound, - g_options, g_window, g_console, g_game, g_menu, g_gui, g_main, g_basic; + e_log, r_graphics, e_input, e_sound, + g_options, g_console, g_game, g_menu, g_gui, g_basic; const GameTitle = 'Doom 2D: Forever (SDL 1.2, %s)'; @@ -93,32 +96,6 @@ implementation {$ENDIF} end; - procedure UpdateSize (w, h: Integer); - begin - gWinSizeX := w; - gWinSizeY := h; - gRC_Width := w; - gRC_Height := h; - if glRenderToFBO then - begin - // store real window size in gWinSize, downscale resolution now - w := round(w / r_pixel_scale); - h := round(h / r_pixel_scale); - e_ResizeFramebuffer(w, h); - end; - gScreenWidth := w; - gScreenHeight := h; - {$IFDEF ENABLE_HOLMES} - fuiScrWdt := w; - fuiScrHgt := h; - {$ENDIF} - e_ResizeWindow(w, h); - e_InitGL; - g_Game_SetupScreenSize; - g_Menu_Reset; - g_Game_ClearLoading; - end; - function GetTitle (): PChar; var info: AnsiString; begin @@ -156,7 +133,8 @@ implementation SDL_WM_SetCaption(GetTitle(), nil); gFullScreen := fullscreen; gRC_FullScreen := fullscreen; - UpdateSize(w, h); + if @sys_ScreenResize <> nil then + sys_ScreenResize(w, h); result := True end end @@ -168,8 +146,6 @@ implementation procedure sys_Repaint; begin - if glRenderToFBO then - e_BlitFramebuffer(gWinSizeX, gWinSizeY); SDL_GL_SwapBuffers end; @@ -446,20 +422,21 @@ implementation e_KeyUpDown(key, down); g_Console_ProcessBind(key, down); end - else if gConsoleShow or gChatShow or (g_ActiveWindow <> nil) then + else begin - KeyPress(key) // key repeat in menus and shit + g_Console_ProcessBindRepeat(key) end; - if down and IsValid1251(ev.keysym.unicode) and IsPrintable1251(ch) then - CharPress(ch) + if @sys_CharPress <> nil then + if down and IsValid1251(ev.keysym.unicode) and IsPrintable1251(ch) then + sys_CharPress(ch) end; procedure HandleResize (var ev: TSDL_ResizeEvent); begin if g_dbg_input then e_LogWritefln('Input Debug: SDL_VIDEORESIZE %s %s', [ev.w, ev.h]); - if modeResize = 1 then - UpdateSize(ev.w, ev.h) + if (modeResize = 1) and (@sys_ScreenResize <> nil) then + sys_ScreenResize(ev.w, ev.h); else if modeResize > 1 then InitWindow(ev.w, ev.h, gBPP, gFullscreen) end;