X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fsdl%2Fg_system.pas;h=d61dd32687131875cb94971afe76b3e6380e3425;hb=f8c006bbcbec547e9a3beda8372076a10ed049ae;hp=00770890eb99be483c7e1f2b6cfe3e7cad38efaf;hpb=91448a18a3dad8151acb610601f79bf82bca6c91;p=d2df-sdl.git diff --git a/src/game/sdl/g_system.pas b/src/game/sdl/g_system.pas index 0077089..d61dd32 100644 --- a/src/game/sdl/g_system.pas +++ b/src/game/sdl/g_system.pas @@ -37,13 +37,17 @@ interface procedure sys_Init; procedure sys_Final; + var (* hooks *) + sys_CharPress: procedure (ch: AnsiChar) = nil; + sys_ScreenResize: procedure (w, h: Integer) = nil; + implementation uses SysUtils, SDL, Math, {$INCLUDE ../nogl/noGLuses.inc} - e_log, e_graphics, e_input, e_sound, - g_options, g_window, g_console, g_game, g_menu, g_gui, g_main, g_basic; + e_log, r_graphics, e_input, e_sound, + g_options, g_console, g_game, g_menu, g_gui, g_basic; const GameTitle = 'Doom 2D: Forever (SDL 1.2, %s)'; @@ -70,23 +74,26 @@ implementation (* --------- Graphics --------- *) - procedure UpdateSize (w, h: Integer); + function LoadGL: Boolean; + begin + result := true; + {$IFDEF NOGL_INIT} + nogl_Init; + if glRenderToFBO and (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) then + {$ELSE} + if glRenderToFBO and (not Load_GL_ARB_framebuffer_object) then + {$ENDIF} + begin + e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering'); + glRenderToFBO := false; + end; + end; + + procedure FreeGL; begin - gWinSizeX := w; - gWinSizeY := h; - gScreenWidth := w; - gScreenHeight := h; - gRC_Width := w; - gRC_Height := h; - {$IFDEF ENABLE_HOLMES} - fuiScrWdt := w; - fuiScrHgt := h; + {$IFDEF NOGL_INIT} + nogl_Quit(); {$ENDIF} - e_ResizeWindow(w, h); - e_InitGL; - g_Game_SetupScreenSize; - g_Menu_Reset; - g_Game_ClearLoading; end; function GetTitle (): PChar; @@ -118,13 +125,16 @@ implementation screen := SDL_SetVideoMode(w, h, bpp, flags); if screen <> nil then begin - {$IFDEF NOGL_INIT} - nogl_Init; - {$ENDIF} + if not LoadGL then + begin + e_LogWriteln('GL: unable to load OpenGL functions', TMsgType.Fatal); + exit; + end; SDL_WM_SetCaption(GetTitle(), nil); gFullScreen := fullscreen; gRC_FullScreen := fullscreen; - UpdateSize(w, h); + if @sys_ScreenResize <> nil then + sys_ScreenResize(w, h); result := True end end @@ -412,20 +422,21 @@ implementation e_KeyUpDown(key, down); g_Console_ProcessBind(key, down); end - else if gConsoleShow or gChatShow or (g_ActiveWindow <> nil) then + else begin - KeyPress(key) // key repeat in menus and shit + g_Console_ProcessBindRepeat(key) end; - if down and IsValid1251(ev.keysym.unicode) and IsPrintable1251(ch) then - CharPress(ch) + if @sys_CharPress <> nil then + if down and IsValid1251(ev.keysym.unicode) and IsPrintable1251(ch) then + sys_CharPress(ch) end; procedure HandleResize (var ev: TSDL_ResizeEvent); begin if g_dbg_input then e_LogWritefln('Input Debug: SDL_VIDEORESIZE %s %s', [ev.w, ev.h]); - if modeResize = 1 then - UpdateSize(ev.w, ev.h) + if (modeResize = 1) and (@sys_ScreenResize <> nil) then + sys_ScreenResize(ev.w, ev.h); else if modeResize > 1 then InitWindow(ev.w, ev.h, gBPP, gFullscreen) end; @@ -481,9 +492,7 @@ implementation RemoveJoystick(i); if screen <> nil then begin - {$IFDEF NOGL_INIT} - nogl_Quit; - {$ENDIF} + FreeGL; SDL_FreeSurface(screen) end; SDL_Quit