X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fsdl%2Fg_system.pas;h=bba2caea3efb5b0c8fba366594002bec6f6057ed;hb=26f953e608c57414593e6c1168b8340751d41f91;hp=00770890eb99be483c7e1f2b6cfe3e7cad38efaf;hpb=91448a18a3dad8151acb610601f79bf82bca6c91;p=d2df-sdl.git diff --git a/src/game/sdl/g_system.pas b/src/game/sdl/g_system.pas index 0077089..bba2cae 100644 --- a/src/game/sdl/g_system.pas +++ b/src/game/sdl/g_system.pas @@ -74,10 +74,17 @@ implementation begin gWinSizeX := w; gWinSizeY := h; - gScreenWidth := w; - gScreenHeight := h; gRC_Width := w; gRC_Height := h; + if glRenderToFBO then + begin + // store real window size in gWinSize, downscale resolution now + w := round(w / r_pixel_scale); + h := round(h / r_pixel_scale); + e_ResizeFramebuffer(w, h); + end; + gScreenWidth := w; + gScreenHeight := h; {$IFDEF ENABLE_HOLMES} fuiScrWdt := w; fuiScrHgt := h; @@ -119,8 +126,15 @@ implementation if screen <> nil then begin {$IFDEF NOGL_INIT} - nogl_Init; + nogl_Init; + if glRenderToFBO and (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) then + {$ELSE} + if glRenderToFBO and (not Load_GL_ARB_framebuffer_object()) then {$ENDIF} + begin + e_LogWriteln('SDL: no framebuffer object support detected'); + glRenderToFBO := False + end; SDL_WM_SetCaption(GetTitle(), nil); gFullScreen := fullscreen; gRC_FullScreen := fullscreen; @@ -136,6 +150,8 @@ implementation procedure sys_Repaint; begin + if glRenderToFBO then + e_BlitFramebuffer(gWinSizeX, gWinSizeY); SDL_GL_SwapBuffers end;