X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fsdl%2Fg_system.pas;h=6d7cf03ef433b371fb4abcad6cf440f1c9b8cbd5;hb=cf4041fda8857d538748aee9ddb3a13cad6157ab;hp=bb8c66ae3e28a1a1ffa8a68d642da52ac0ad4f6c;hpb=e4186a2f4f35eec5321707bdc4eb2cbc94edccd0;p=d2df-sdl.git diff --git a/src/game/sdl/g_system.pas b/src/game/sdl/g_system.pas index bb8c66a..6d7cf03 100644 --- a/src/game/sdl/g_system.pas +++ b/src/game/sdl/g_system.pas @@ -19,20 +19,36 @@ interface uses Utils; - (* --- Utils --- *) - function sys_GetTicks (): Int64; - procedure sys_Delay (ms: Integer); + type + TGLProfile = (Core, Compat, Common, CommonLite); + + TGLDisplayInfo = record + w, h, bpp: Integer; + fullscreen: Boolean; + maximized: Boolean; + major, minor: Integer; + profile: TGLProfile; + end; (* --- Graphics --- *) + function sys_GetDisplayModes (bpp: Integer): SSArray; function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen, maximized: Boolean): Boolean; procedure sys_EnableVSync (yes: Boolean); procedure sys_Repaint; + function sys_SetDisplayModeGL (const info: TGLDisplayInfo): Boolean; + (* --- Input --- *) + function sys_HandleInput (): Boolean; procedure sys_RequestQuit; +{$IFDEF ENABLE_TOUCH} + function sys_IsTextInputActive (): Boolean; + procedure sys_ShowKeyboard (yes: Boolean); +{$ENDIF} + (* --- Init --- *) procedure sys_Init; procedure sys_Final; @@ -51,9 +67,8 @@ implementation {$ENDIF} {$ENDIF} SysUtils, SDL, Math, - {$INCLUDE ../nogl/noGLuses.inc} - e_log, r_graphics, e_input, e_sound, - g_options, g_console, g_game, g_menu, g_gui, g_basic; + e_log, e_input, e_sound, + g_options, g_console, g_game, g_basic; const GameTitle = 'Doom 2D: Forever (SDL 1.2, %s, %s)'; @@ -67,52 +82,8 @@ implementation JoystickHatState: array [0..e_MaxJoys - 1, 0..e_MaxJoyHats - 1, HAT_LEFT..HAT_DOWN] of Boolean; JoystickZeroAxes: array [0..e_MaxJoys - 1, 0..e_MaxJoyAxes - 1] of Integer; - (* --------- Utils --------- *) - - function sys_GetTicks (): Int64; - begin - result := SDL_GetTicks() - end; - - procedure sys_Delay (ms: Integer); - begin - SDL_Delay(ms) - end; - (* --------- Graphics --------- *) - function LoadGL: Boolean; - var ltmp: Integer; - begin - result := true; - {$IFDEF NOGL_INIT} - nogl_Init; - if glRenderToFBO and (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) then - begin - e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering'); - glRenderToFBO := false; - end; - {$ELSE} - if glRenderToFBO and (not Load_GL_ARB_framebuffer_object) then - begin - e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering'); - glRenderToFBO := false; - end; - {$ENDIF} - if SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, ltmp) = 0 then - begin - e_LogWritefln('stencil buffer size: %s', [ltmp]); - gwin_has_stencil := (ltmp > 0); - end; - end; - - procedure FreeGL; - begin - {$IFDEF NOGL_INIT} - nogl_Quit(); - {$ENDIF} - end; - function GetDriver (): AnsiString; var buf: array [0..31] of AnsiChar; begin @@ -150,11 +121,6 @@ implementation screen := SDL_SetVideoMode(w, h, bpp, flags); if screen <> nil then begin - if not LoadGL then - begin - e_LogWriteln('GL: unable to load OpenGL functions', TMsgType.Fatal); - exit; - end; title := GetTitle(); SDL_WM_SetCaption(PChar(title), nil); gFullScreen := fullscreen; @@ -204,6 +170,14 @@ implementation result := InitWindow(w, h, bpp, fullscreen) end; + function sys_SetDisplayModeGL (const info: TGLDisplayInfo): Boolean; + begin + result := false; + case info.profile of + TGLProfile.Compat: result := InitWindow(info.w, info.h, info.bpp, info.fullscreen); + end; + end; + (* --------- Joystick --------- *) procedure HandleJoyButton (var ev: TSDL_JoyButtonEvent); @@ -502,6 +476,18 @@ implementation end; {$ENDIF} +{$IFDEF ENABLE_TOUCH} + procedure sys_ShowKeyboard (yes: Boolean); + begin + // stub + end; + + function sys_IsTextInputActive (): Boolean; + begin + Result := false + end; +{$ENDIF} + function Key2Stub (key: Integer): Integer; var x: Integer; begin @@ -689,10 +675,7 @@ implementation for i := 0 to e_MaxJoys - 1 do RemoveJoystick(i); if screen <> nil then - begin - FreeGL; - SDL_FreeSurface(screen) - end; + SDL_FreeSurface(screen); SDL_Quit end;