X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Frenders%2Fopengl%2Fr_textures.pas;h=f66708fbe57af0a95b177e3ba078d5d366c40877;hb=92cb2a1c5eab5380829b60c0c65b3e7730d76425;hp=34b5b9e7027c8863ad32a0777d22297047fb5dc2;hpb=203d8922aa34a34fb63e312691c711c419c34ae1;p=d2df-sdl.git diff --git a/src/game/renders/opengl/r_textures.pas b/src/game/renders/opengl/r_textures.pas index 34b5b9e..f66708f 100644 --- a/src/game/renders/opengl/r_textures.pas +++ b/src/game/renders/opengl/r_textures.pas @@ -18,11 +18,7 @@ unit r_textures; interface uses - {$IFDEF USE_GLES1} - GLES11, - {$ELSE} - GL, GLEXT, - {$ENDIF} + {$I ../../../nogl/noGLuses.inc} g_base, g_animations, // TRectHW, TAnimInfo utils, r_atlas, r_fonts @@ -139,6 +135,8 @@ interface function r_Textures_LoadFontFromFile (const filename: AnsiString; constref f: TFontInfo; font2enc: TConvProc; log: Boolean = true): TGLFont; + procedure r_Textures_GL_Bind (id: GLuint); + implementation uses @@ -154,6 +152,16 @@ implementation r_GL_RepeatOpt: Boolean; maxTileSize: Integer; atl, ratl: array of TGLAtlas; + currentTexture2D: GLuint; + + procedure r_Textures_GL_Bind (id: GLuint); + begin + if id <> currentTexture2D then + begin + glBindTexture(GL_TEXTURE_2D, id); + currentTexture2D := id; + end + end; (* --------- TGLAtlasNode --------- *) @@ -185,9 +193,9 @@ implementation ASSERT(n.l + x + w - 1 <= n.r); ASSERT(n.t + y + h - 1 <= n.b); ASSERT(n.id > 0); - glBindTexture(GL_TEXTURE_2D, n.id); + r_Textures_GL_Bind(n.id); glTexSubImage2D(GL_TEXTURE_2D, 0, n.l + x, n.t + y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, data); - glBindTexture(GL_TEXTURE_2D, 0); + r_Textures_GL_Bind(0); end; (* --------- TGLAtlas --------- *) @@ -221,13 +229,13 @@ implementation glGenTextures(1, @id); if id <> 0 then begin - glBindTexture(GL_TEXTURE_2D, id); + r_Textures_GL_Bind(id); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nil); - glBindTexture(GL_TEXTURE_2D, 0); + r_Textures_GL_Bind(0); end; result := id end; @@ -472,6 +480,7 @@ implementation procedure r_Textures_Initialize; begin + currentTexture2D := 0; maxTileSize := r_Textures_GetMaxHardwareSize(); e_LogWritefln('TEXTURE SIZE: %s', [maxTileSize]); end; @@ -636,7 +645,7 @@ implementation end; function r_Textures_LoadTextFromMemory (data: Pointer; size: LongInt; var txt: TAnimTextInfo): Boolean; - var cfg: TConfig; + var cfg: TConfig; text: TAnimTextInfo; begin result := false; if data <> nil then @@ -644,15 +653,27 @@ implementation cfg := TConfig.CreateMem(data, size); if cfg <> nil then begin - txt.name := cfg.ReadStr('', 'resource', ''); - txt.w := MAX(0, cfg.ReadInt('', 'framewidth', 0)); - txt.h := MAX(0, cfg.ReadInt('', 'frameheight', 0)); - txt.anim.loop := true; - txt.anim.delay := MAX(0, cfg.ReadInt('', 'waitcount', 0)); - txt.anim.frames := MAX(0, cfg.ReadInt('', 'framecount', 0)); - txt.anim.back := cfg.ReadBool('', 'backanim', false); + text.name := cfg.ReadStr('', 'resource', ''); + text.w := cfg.ReadInt('', 'framewidth', 0); + text.h := cfg.ReadInt('', 'frameheight', 0); + text.anim.loop := true; + text.anim.delay := cfg.ReadInt('', 'waitcount', 0); + text.anim.frames := cfg.ReadInt('', 'framecount', 0); + text.anim.back := cfg.ReadBool('', 'backanim', false); + if text.w <= 0 then e_LogWritefln('Warning: bad animation width %s for %s', [text.w, text.name]); + if text.h <= 0 then e_LogWritefln('Warning: bad animation height %s for %s', [text.h, text.name]); + if text.anim.delay <= 0 then e_LogWritefln('Warning: bad animation delay %s for %s', [text.anim.delay, text.name]); + if text.anim.frames <= 0 then e_LogWritefln('Warning: bad animation frame count %s for %s', [text.anim.frames, text.name]); + text.w := MAX(0, text.w); + text.h := MAX(0, text.h); + text.anim.delay := MAX(1, text.anim.delay); + text.anim.frames := MAX(1, text.anim.frames); cfg.Free; - result := (txt.name <> '') and (txt.w > 0) and (txt.h > 0) and (txt.anim.delay > 0) and (txt.anim.frames > 0); + if (txt.name <> '') and (txt.w > 0) and (txt.h > 0) and (txt.anim.delay > 0) and (txt.anim.frames > 0) then + begin + txt := text; + result := true; + end; end; end; end;