X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Frenders%2Fopengl%2Fr_render.pas;h=ec08bf13b4c4b2274e8902855850f8d8a462913c;hb=a0269440c6b9e8f1f0f578f26864804f9a412b13;hp=8b67f060679935e743f31a0bea4daa6c279a2cda;hpb=b874151ca697386d74cfbd29e1c21bca1b4825e2;p=d2df-sdl.git diff --git a/src/game/renders/opengl/r_render.pas b/src/game/renders/opengl/r_render.pas index 8b67f06..ec08bf1 100644 --- a/src/game/renders/opengl/r_render.pas +++ b/src/game/renders/opengl/r_render.pas @@ -95,7 +95,7 @@ implementation ); var - menuBG: TGLTexture; + BackgroundTexture: THereTexture; hud, hudbg: TGLTexture; hudhp: array [Boolean] of TGLTexture; @@ -122,7 +122,7 @@ implementation i: Integer; begin r_Common_Load; - menuBG := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/TITLE'); + BackgroundTexture := DEFAULT(THereTexture); hud := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/HUD'); hudbg := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/HUDBG'); hudhp[false] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/MED2'); @@ -166,7 +166,7 @@ implementation hudhp[false].Free; hudbg.Free; hud.Free; - menuBG.Free; + r_Common_FreeThis(BackgroundTexture); r_Common_Free; end; @@ -350,6 +350,24 @@ implementation r_Draw_SetRect(l, t, r, b); end; + procedure r_Render_DrawBackgroundImage (img: TGLTexture); + var fw, w, h: LongInt; + begin + if img <> nil then + begin + img := BackgroundTexture.id; + fw := img.width * 4 div 3; // fix aspect 4:3 + r_Common_CalcAspect(fw, img.height, gScreenWidth, gScreenHeight, false, w, h); + r_Draw_Texture(img, gScreenWidth div 2 - w div 2, 0, w, h, false, 255, 255, 255, 255, false); + end + end; + + procedure r_Render_DrawBackground (const name: AnsiString); + begin + if r_Common_LoadThis(name, BackgroundTexture) then + r_Render_DrawBackgroundImage(BackgroundTexture.id) + end; + procedure r_Render_Draw; begin if gExit = EXIT_QUIT then @@ -366,16 +384,13 @@ implementation //e_LogWritefln('r_render_draw: %sx%s', [gScreenWidth, gScreenHeight]); - if gGameOn or (gState = STATE_FOLD) then + if gGameOn or ((gState in [STATE_FOLD]) and (EndingGameCounter < 255)) then begin - // TODO setup player view // TODO setup sectator mode // TODO setup player hear point - // TODO setup player view siz - // TODO draw player view + setup screen coords if (gPlayer1 <> nil) and (gPlayer2 <> nil) then - begin + begin r_Render_DrawPlayerView(0, 0, gScreenWidth, gScreenHeight div 2 - 2, gPlayer1); r_Render_DrawPlayerView(0, gScreenHeight div 2 + 2, gScreenWidth, gScreenHeight div 2, gPlayer2); end @@ -399,12 +414,61 @@ implementation if not gGameOn then begin case gState of - STATE_MENU: ; // TODO draw menu bg - STATE_FOLD: ; - STATE_INTERCUSTOM: ; - STATE_INTERSINGLE: ; - STATE_ENDPIC: ; - STATE_SLIST: ; + STATE_NONE: (* do nothing *) ; + STATE_MENU: r_Render_DrawBackground(GameWad + ':TEXTURES/TITLE'); + STATE_FOLD: + begin + if EndingGameCounter > 0 then + r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, MIN(MAX(255 - EndingGameCounter, 0), 255)); + end; + STATE_INTERCUSTOM: + begin + if gLastMap and (gGameSettings.GameMode = GM_COOP) then + if EndPicPath <> '' then + r_Render_DrawBackground(EndPicPath) + else + r_Render_DrawBackground(GameWad + ':TEXTURES/' + _lc[I_TEXTURE_ENDPIC]) + else + r_Render_DrawBackground(GameWad + ':TEXTURES/INTER'); + // TODO draw custom stata + {$IFDEF ENABLE_MENU} + if g_ActiveWindow <> nil then + r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); + {$ENDIF} + end; + STATE_INTERSINGLE, STATE_INTERTEXT, STATE_INTERPIC: + begin + if EndingGameCounter > 0 then + begin + r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, MIN(MAX(255 - EndingGameCounter, 0), 255)); + end + else + begin + r_Render_DrawBackground(GameWad + ':TEXTURES/INTER'); + // TODO darw single stats + {$IFDEF ENABLE_MENU} + if g_ActiveWindow <> nil then + r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); + {$ENDIF} + end; + end; + STATE_ENDPIC: + begin + if EndPicPath <> '' then + r_Render_DrawBackground(EndPicPath) + else + r_Render_DrawBackground(GameWad + ':TEXTURES/' + _lc[I_TEXTURE_ENDPIC]); + {$IFDEF ENABLE_MENU} + if g_ActiveWindow <> nil then + r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); + {$ENDIF} + end; + STATE_SLIST: + begin + r_Render_DrawBackground(GameWad + ':TEXTURES/TITLE'); + r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); + // TODO draw serverlist + end; end; end;