X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Frenders%2Fopengl%2Fr_render.pas;h=aff2252b8c6c2d00ab240100249e2480a4d9c377;hb=6148346280a8004f75dfb87fb4f77f0753365e69;hp=8b67f060679935e743f31a0bea4daa6c279a2cda;hpb=b874151ca697386d74cfbd29e1c21bca1b4825e2;p=d2df-sdl.git diff --git a/src/game/renders/opengl/r_render.pas b/src/game/renders/opengl/r_render.pas index 8b67f06..aff2252 100644 --- a/src/game/renders/opengl/r_render.pas +++ b/src/game/renders/opengl/r_render.pas @@ -82,8 +82,9 @@ implementation {$ENDIF} SysUtils, Classes, Math, e_log, utils, + g_basic, g_game, g_options, g_console, g_player, g_weapons, g_language, - g_net, + g_net, g_netmaster, r_draw, r_textures, r_fonts, r_common, r_console, r_map ; @@ -95,7 +96,7 @@ implementation ); var - menuBG: TGLTexture; + BackgroundTexture: THereTexture; hud, hudbg: TGLTexture; hudhp: array [Boolean] of TGLTexture; @@ -122,7 +123,7 @@ implementation i: Integer; begin r_Common_Load; - menuBG := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/TITLE'); + BackgroundTexture := DEFAULT(THereTexture); hud := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/HUD'); hudbg := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/HUDBG'); hudhp[false] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/MED2'); @@ -166,7 +167,7 @@ implementation hudhp[false].Free; hudbg.Free; hud.Free; - menuBG.Free; + r_Common_FreeThis(BackgroundTexture); r_Common_Free; end; @@ -350,6 +351,132 @@ implementation r_Draw_SetRect(l, t, r, b); end; + procedure r_Render_DrawBackgroundImage (img: TGLTexture); + var fw, w, h: LongInt; + begin + if img <> nil then + begin + img := BackgroundTexture.id; + fw := img.width * 4 div 3; // fix aspect 4:3 + r_Common_CalcAspect(fw, img.height, gScreenWidth, gScreenHeight, false, w, h); + r_Draw_Texture(img, gScreenWidth div 2 - w div 2, 0, w, h, false, 255, 255, 255, 255, false); + end + end; + + procedure r_Render_DrawBackground (const name: AnsiString); + begin + if r_Common_LoadThis(name, BackgroundTexture) then + r_Render_DrawBackgroundImage(BackgroundTexture.id) + end; + + procedure r_Render_DrawServerList (var SL: TNetServerList; var ST: TNetServerTable); + var ip: AnsiString; ww, hh, cw, ch, mw, mh, motdh, scrx, scry, i, mx, y: Integer; msg: SSArray; Srv: TNetServer; + begin + scrx := gScreenWidth div 2; + scry := gScreenHeight div 2; + + r_Draw_GetTextSize(_lc[I_NET_SLIST], menufont, ww, hh); + r_Render_DrawText(_lc[I_NET_SLIST], gScreenWidth div 2, 16, 255, 255, 255, 255, menufont, TBasePoint.BP_UP); + + r_Draw_GetTextSize('W', stdfont, cw, ch); + motdh := gScreenHeight - 49 - ch * b_Text_LineCount(slMOTD); + + r_Draw_FillRect(16, 64, gScreenWidth - 16, motdh, 64, 64, 64, 145); + r_Draw_Rect(16, 64, gScreenWidth - 16, motdh, 255, 127, 0, 255); + + r_Render_DrawText(_lc[I_NET_SLIST_HELP], gScreenWidth div 2, gScreenHeight - 8, 255, 255, 255, 255, stdfont, TBasePoint.BP_DOWN); + + if slMOTD <> '' then + begin + r_Draw_FillRect(16, motdh, gScreenWidth - 16, gScreenHeight - 44, 64, 64, 64, 110); + r_Draw_Rect(16, motdh, gScreenWidth - 16, gScreenHeight - 44, 255, 127, 0, 255); + msg := Parse2(slMOTD, #10); + for i := 0 to High(msg) do + r_Render_DrawText(msg[i], 20, motdh + 3 + ch * i, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + end; + + if not slReadUrgent and (slUrgent <> '') then + begin + r_Draw_FillRect(17, 65, gScreenWidth - 17, motdh - 1, 64, 64, 64, 127); + r_Draw_FillRect(scrx - 256, scry - 60, scrx + 256, scry + 60, 64, 64, 64, 127); + r_Draw_Rect(scrx - 256, scry - 60, scrx + 256, scry + 60, 255, 127, 0, 255); + r_Draw_FillRect(scrx - 256, scry - 40, scrx + 256, scry - 40, 255, 127, 0, 255); + r_Render_DrawText(_lc[I_NET_SLIST_URGENT], scrx, scry - 58, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP); + msg := Parse2(slUrgent, #10); + for i := 0 to High(msg) do + r_Render_DrawText(msg[i], scrx - 253, scry - 38 + ch * i, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Render_DrawText(_lc[I_NET_SLIST_URGENT_CONT], scrx, scry + 41, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP); + r_Draw_FillRect(scrx - 256, scry + 40, scrx + 256, scry + 40, 255, 127, 0, 255); + end + else if SL = nil then + begin + r_Draw_FillRect(17, 65, gScreenWidth - 17, motdh - 1, 64, 64, 64, 127); + r_Draw_Rect(scrx - 192, scry - 10, scrx + 192, scry + 11, 255, 127, 0, 255); + r_Render_DrawText(slWaitStr, scrx, scry, 255, 255, 255, 255, stdfont, TBasePoint.BP_CENTER); + end + else + begin + y := 90; + if slSelection < Length(ST) then + begin + sy := y + 42 * slSelection - 4; + Srv := GetServerFromTable(slSelection, SL, ST); + ip := _lc[I_NET_ADDRESS] + ' ' + Srv.IP + ':' + IntToStr(Srv.Port); + ip := ip + ' ' + _lc[I_NET_SERVER_PASSWORD] + ' '; + if Srv.Password then ip := ip + _lc[I_MENU_YES] else ip := ip +_lc[I_MENU_NO]; + end; + + mw := gScreenWidth - 188; + mx := 16 + mw; + + r_Draw_FillRect(16 + 1, sy, gScreenWidth - 16 - 1, sy + 40, 64, 64, 64, 255); + r_Draw_FillRect(16 + 1, sy, gScreenWidth - 16 - 1, sy, 205, 205, 205, 255); + r_Draw_FillRect(16 + 1, sy + 41, gScreenWidth - 16 - 1, sy + 41, 255, 255, 255, 255); + + r_Draw_FillRect(16, 85, gScreenWidth - 16, 85, 255, 127, 0, 255); + r_Draw_FillRect(16, motdh - 20, gScreenWidth - 16, motdh - 20, 255, 127, 0, 255); + + r_Draw_FillRect(mx - 70, 64, mx - 70, motdh, 255, 127, 0, 255); + r_Draw_FillRect(mx, 64, mx, motdh - 20, 255, 127, 0, 255); + r_Draw_FillRect(mx + 52, 64, mx + 52, motdh - 20, 255, 127, 0, 255); + r_Draw_FillRect(mx + 104, 64, mx + 104, motdh - 20, 255, 127, 0, 255); + + r_Render_DrawText('NAME/MAP', 18, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Render_DrawText('PING', mx - 68, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Render_DrawText('MODE', mx + 2, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Render_DrawText('PLRS', mx + 54, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Render_DrawText('VER', mx + 106, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); + + for i := 0 to High(ST) do + begin + Srv := GetServerFromTable(i, SL, ST); + r_Render_DrawText(Srv.Name, 18, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Render_DrawText(Srv.Map, 18, y + 16, 210, 210, 210, 255, stdfont, TBasePoint.BP_LEFTUP); + + if Srv.Ping = 0 then + r_Render_DrawText('<1' + _lc[I_NET_SLIST_PING_MS], mx - 68, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP) + else if (Srv.Ping >= 0) and (Srv.Ping <= 999) then + r_Render_DrawText(IntToStr(Srv.Ping) + _lc[I_NET_SLIST_PING_MS], mx - 68, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP) + else + r_Render_DrawText(_lc[I_NET_SLIST_NO_ACCESS], mx - 68, y, 255, 0, 0, 255, stdfont, TBasePoint.BP_LEFTUP); + if Length(ST[I].Indices) > 1 then + r_Render_DrawText('<' + IntToStr(Length(ST[I].Indices)) + '>', mx - 68, y + 16, 210, 210, 210, 255, stdfont, TBasePoint.BP_LEFTUP); + + r_Render_DrawText(g_Game_ModeToText(Srv.GameMode), mx + 2, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + + r_Render_DrawText(IntToStr(Srv.Players) + '/' + IntToStr(Srv.MaxPlayers), mx + 54, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Render_DrawText(IntToStr(Srv.LocalPl) + '+' + IntToStr(Srv.Bots), mx + 54, y + 16, 210, 210, 210, 255, stdfont, TBasePoint.BP_LEFTUP); + + r_Render_DrawText(IntToStr(Srv.Protocol), mx + 106, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + + y := y + 42; + end; + + r_Render_DrawText(ip, 20, motdh - 20 + 3, 205, 205, 205, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Render_DrawText(IntToStr(Length(ST)) + _lc[I_NET_SLIST_SERVERS], gScreenWidth - 48, motdh - 20 + 3, 255, 255, 255, 255, stdfont, TBasePoint.BP_RIGHTUP); + end; + end; + procedure r_Render_Draw; begin if gExit = EXIT_QUIT then @@ -366,16 +493,13 @@ implementation //e_LogWritefln('r_render_draw: %sx%s', [gScreenWidth, gScreenHeight]); - if gGameOn or (gState = STATE_FOLD) then + if gGameOn or ((gState in [STATE_FOLD]) and (EndingGameCounter < 255)) then begin - // TODO setup player view // TODO setup sectator mode // TODO setup player hear point - // TODO setup player view siz - // TODO draw player view + setup screen coords if (gPlayer1 <> nil) and (gPlayer2 <> nil) then - begin + begin r_Render_DrawPlayerView(0, 0, gScreenWidth, gScreenHeight div 2 - 2, gPlayer1); r_Render_DrawPlayerView(0, gScreenHeight div 2 + 2, gScreenWidth, gScreenHeight div 2, gPlayer2); end @@ -399,12 +523,61 @@ implementation if not gGameOn then begin case gState of - STATE_MENU: ; // TODO draw menu bg - STATE_FOLD: ; - STATE_INTERCUSTOM: ; - STATE_INTERSINGLE: ; - STATE_ENDPIC: ; - STATE_SLIST: ; + STATE_NONE: (* do nothing *) ; + STATE_MENU: r_Render_DrawBackground(GameWad + ':TEXTURES/TITLE'); + STATE_FOLD: + begin + if EndingGameCounter > 0 then + r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, MIN(MAX(255 - EndingGameCounter, 0), 255)); + end; + STATE_INTERCUSTOM: + begin + if gLastMap and (gGameSettings.GameMode = GM_COOP) then + if EndPicPath <> '' then + r_Render_DrawBackground(EndPicPath) + else + r_Render_DrawBackground(GameWad + ':TEXTURES/' + _lc[I_TEXTURE_ENDPIC]) + else + r_Render_DrawBackground(GameWad + ':TEXTURES/INTER'); + // TODO draw custom stata + {$IFDEF ENABLE_MENU} + if g_ActiveWindow <> nil then + r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); + {$ENDIF} + end; + STATE_INTERSINGLE, STATE_INTERTEXT, STATE_INTERPIC: + begin + if EndingGameCounter > 0 then + begin + r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, MIN(MAX(255 - EndingGameCounter, 0), 255)); + end + else + begin + r_Render_DrawBackground(GameWad + ':TEXTURES/INTER'); + // TODO darw single stats + {$IFDEF ENABLE_MENU} + if g_ActiveWindow <> nil then + r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); + {$ENDIF} + end; + end; + STATE_ENDPIC: + begin + if EndPicPath <> '' then + r_Render_DrawBackground(EndPicPath) + else + r_Render_DrawBackground(GameWad + ':TEXTURES/' + _lc[I_TEXTURE_ENDPIC]); + {$IFDEF ENABLE_MENU} + if g_ActiveWindow <> nil then + r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); + {$ENDIF} + end; + STATE_SLIST: + begin + r_Render_DrawBackground(GameWad + ':TEXTURES/TITLE'); + r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); + r_Render_DrawServerList(slCurrent, slTable); + end; end; end; @@ -421,8 +594,8 @@ implementation // TODO draw holmes interface - glFinish(); glFlush(); + glFinish(); sys_Repaint; end;