X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Frenders%2Fopengl%2Fr_render.pas;h=7f52d9d74567f573656870c6f1a955114e214f24;hb=7ea33f434a86160ce9223f5946b5e3407026c76f;hp=4c1f097115acbf4a563cff0920db1970a0fc6225;hpb=6dd60afe238e2d7e403568cc286e8f1152b138a0;p=d2df-sdl.git diff --git a/src/game/renders/opengl/r_render.pas b/src/game/renders/opengl/r_render.pas index 4c1f097..7f52d9d 100644 --- a/src/game/renders/opengl/r_render.pas +++ b/src/game/renders/opengl/r_render.pas @@ -127,24 +127,24 @@ implementation r_LoadScreen_Load; r_Common_Load; r_Common_SetLoading('HUD Textures', 5 + (WP_LAST + 1) + 11); - hud := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/HUD'); - hudbg := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/HUDBG'); - hudhp[false] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/MED2'); - hudhp[true] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/BMED'); - hudap := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/ARMORHUD'); + hud := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/HUD', [TGLHints.txNoRepeat]); + hudbg := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/HUDBG', []); + hudhp[false] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/MED2', [TGLHints.txNoRepeat]); + hudhp[true] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/BMED', [TGLHints.txNoRepeat]); + hudap := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/ARMORHUD', [TGLHints.txNoRepeat]); for i := 0 to WP_LAST do - hudwp[i] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/' + WeapName[i]); - hudkey[0] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/KEYR'); - hudkey[1] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/KEYG'); - hudkey[2] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/KEYB'); - hudair := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/AIRBAR'); - hudjet := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/JETBAR'); - hudrflag := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_BASE'); - hudrflags := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_STOLEN'); - hudrflagd := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_DROP'); - hudbflag := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_BASE'); - hudbflags := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_STOLEN'); - hudbflagd := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_DROP'); + hudwp[i] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/' + WeapName[i], [TGLHints.txNoRepeat]); + hudkey[0] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/KEYR', [TGLHints.txNoRepeat]); + hudkey[1] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/KEYG', [TGLHints.txNoRepeat]); + hudkey[2] := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/KEYB', [TGLHints.txNoRepeat]); + hudair := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/AIRBAR', [TGLHints.txNoRepeat]); + hudjet := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/JETBAR', [TGLHints.txNoRepeat]); + hudrflag := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_BASE', [TGLHints.txNoRepeat]); + hudrflags := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_STOLEN', [TGLHints.txNoRepeat]); + hudrflagd := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_R_DROP', [TGLHints.txNoRepeat]); + hudbflag := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_BASE', [TGLHints.txNoRepeat]); + hudbflags := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_STOLEN', [TGLHints.txNoRepeat]); + hudbflagd := r_Common_LoadTextureFromFile(GameWAD + ':TEXTURES/FLAGHUD_B_DROP', [TGLHints.txNoRepeat]); r_Console_Load; r_Map_Load; {$IFDEF ENABLE_MENU}