X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Frenders%2Fopengl%2Fr_render.pas;h=3c2cd6fefbc27760a0871ea29e28a5e707400d8b;hb=b4e158834e92ec5c007a8af5a116855b8062c82d;hp=95c89678a665edb1451bb329be2f77fde1975c3c;hpb=8eceec602ff7e4107e330a44a3cea2067b4ce327;p=d2df-sdl.git diff --git a/src/game/renders/opengl/r_render.pas b/src/game/renders/opengl/r_render.pas index 95c8967..3c2cd6f 100644 --- a/src/game/renders/opengl/r_render.pas +++ b/src/game/renders/opengl/r_render.pas @@ -39,6 +39,7 @@ interface procedure r_Render_LoadTextures; procedure r_Render_FreeTextures; + procedure r_Render_Reset; procedure r_Render_Update; procedure r_Render_Draw; @@ -247,6 +248,11 @@ implementation {$ENDIF} end; + procedure r_Render_Reset; + begin + r_Map_Reset; + end; + procedure r_Render_Update; begin r_Console_Update; @@ -473,33 +479,33 @@ implementation r_Draw_GetTextSize('W', stdfont, cw, ch); motdh := gScreenHeight - 49 - ch * b_Text_LineCount(slMOTD); - r_Draw_FillRect(16, 64, gScreenWidth - 16, motdh, 64, 64, 64, 145); - r_Draw_Rect(16, 64, gScreenWidth - 16, motdh, 255, 127, 0, 255); + (* window background *) + r_Draw_Rect(16, 64, gScreenWidth - 16, motdh + 1, 255, 127, 0, 255); + r_Draw_FillRect(16 + 1, 64 + 1, gScreenWidth - 16 - 1, motdh, 64, 64, 64, 145); r_Common_DrawText(_lc[I_NET_SLIST_HELP], gScreenWidth div 2, gScreenHeight - 8, 255, 255, 255, 255, stdfont, TBasePoint.BP_DOWN); if slMOTD <> '' then begin - r_Draw_FillRect(16, motdh, gScreenWidth - 16, gScreenHeight - 44, 64, 64, 64, 110); r_Draw_Rect(16, motdh, gScreenWidth - 16, gScreenHeight - 44, 255, 127, 0, 255); + r_Draw_FillRect(16 + 1, motdh + 1, gScreenWidth - 16 - 1, gScreenHeight - 44 - 1, 64, 64, 64, 145); r_Common_DrawFormatText(slMOTD, 20, motdh + 3, 255, stdfont, TBasePoint.BP_LEFTUP); end; if not slReadUrgent and (slUrgent <> '') then begin - r_Draw_FillRect(17, 65, gScreenWidth - 17, motdh - 1, 64, 64, 64, 127); - r_Draw_FillRect(scrx - 256, scry - 60, scrx + 256, scry + 60, 64, 64, 64, 127); - r_Draw_Rect(scrx - 256, scry - 60, scrx + 256, scry + 60, 255, 127, 0, 255); - r_Draw_FillRect(scrx - 256, scry - 40, scrx + 256, scry - 40, 255, 127, 0, 255); + r_Draw_Rect(scrx - 256, scry - 60, scrx + 256, scry + 60 + 1, 255, 127, 0, 255); + r_Draw_FillRect(scrx - 256 + 1, scry - 60 + 1, scrx + 256 - 1, scry + 60, 64, 64, 64, 127); + r_Draw_FillRect(scrx - 256, scry - 40, scrx + 256, scry - 40 + 1, 255, 127, 0, 255); + r_Draw_FillRect(scrx - 256, scry + 40, scrx + 256, scry + 40 + 1, 255, 127, 0, 255); r_Common_DrawText(_lc[I_NET_SLIST_URGENT], scrx, scry - 58, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP); - r_Common_DrawFormatText(slUrgent, scrx - 253, scry - 38, 255, stdfont, TBasePoint.BP_LEFTUP); r_Common_DrawText(_lc[I_NET_SLIST_URGENT_CONT], scrx, scry + 41, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP); - r_Draw_FillRect(scrx - 256, scry + 40, scrx + 256, scry + 40, 255, 127, 0, 255); + r_Common_DrawFormatText(slUrgent, scrx - 253, scry - 38, 255, stdfont, TBasePoint.BP_LEFTUP); end else if SL = nil then begin - r_Draw_FillRect(17, 65, gScreenWidth - 17, motdh - 1, 64, 64, 64, 127); - r_Draw_Rect(scrx - 192, scry - 10, scrx + 192, scry + 11, 255, 127, 0, 255); + r_Draw_Rect(scrx - 192, scry - 10, scrx + 192, scry + 10, 255, 127, 0, 255); + r_Draw_FillRect(scrx - 192 + 1, scry - 10 + 1, scrx + 192 - 1, scry + 10 - 1, 64, 64, 64, 145); r_Common_DrawText(slWaitStr, scrx, scry, 255, 255, 255, 255, stdfont, TBasePoint.BP_CENTER); end else @@ -517,17 +523,20 @@ implementation mw := gScreenWidth - 188; mx := 16 + mw; - r_Draw_FillRect(16 + 1, sy, gScreenWidth - 16 - 1, sy + 40, 64, 64, 64, 255); - r_Draw_FillRect(16 + 1, sy, gScreenWidth - 16 - 1, sy, 205, 205, 205, 255); - r_Draw_FillRect(16 + 1, sy + 41, gScreenWidth - 16 - 1, sy + 41, 255, 255, 255, 255); + (* current selection *) + r_Draw_FillRect(16 + 1, sy + 1, gScreenWidth - 16 - 1, sy + 1 + 40, 64, 64, 64, 255); + r_Draw_FillRect(16 + 1, sy, gScreenWidth - 16 - 1, sy + 1, 255, 255, 255, 255); + r_Draw_FillRect(16 + 1, sy + 1 + 40, gScreenWidth - 16 - 1, sy + 1 + 40 + 1, 255, 255, 255, 255); - r_Draw_FillRect(16, 85, gScreenWidth - 16, 85, 255, 127, 0, 255); - r_Draw_FillRect(16, motdh - 20, gScreenWidth - 16, motdh - 20, 255, 127, 0, 255); + (* line separators for name/ping/mode.. & address/pasword *) + r_Draw_FillRect(16, 85, gScreenWidth - 16, 85 + 1, 255, 127, 0, 255); + r_Draw_FillRect(16, motdh - 20, gScreenWidth - 16, motdh - 20 + 1, 255, 127, 0, 255); - r_Draw_FillRect(mx - 70, 64, mx - 70, motdh, 255, 127, 0, 255); - r_Draw_FillRect(mx, 64, mx, motdh - 20, 255, 127, 0, 255); - r_Draw_FillRect(mx + 52, 64, mx + 52, motdh - 20, 255, 127, 0, 255); - r_Draw_FillRect(mx + 104, 64, mx + 104, motdh - 20, 255, 127, 0, 255); + (* column separators for name/ping/mode/players/version *) + r_Draw_FillRect(mx - 70, 64 + 1, mx - 70 + 1, motdh, 255, 127, 0, 255); + r_Draw_FillRect(mx, 64 + 1, mx + 1, motdh - 20, 255, 127, 0, 255); + r_Draw_FillRect(mx + 52, 64 + 1, mx + 52 + 1, motdh - 20, 255, 127, 0, 255); + r_Draw_FillRect(mx + 104, 64 + 1, mx + 104 + 1, motdh - 20, 255, 127, 0, 255); r_Common_DrawText('NAME/MAP', 18, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); r_Common_DrawText('PING', mx - 68, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); @@ -601,7 +610,7 @@ implementation INC(yy, ch); INC(yy, ch div 4); - r_Draw_FillRect(x, yy, x + w - 1, yy, r, g, b, 255); + r_Draw_FillRect(x, yy, x + w, yy + 1, r, g, b, 255); INC(yy, ch div 4); for i := 0 to players - 1 do @@ -655,7 +664,7 @@ implementation end; // Player color - r_Draw_Rect(x, yy, x + 16 - 1, yy + 16 - 1, 192, 192, 192, 255); + r_Draw_Rect(x, yy, x + 16, yy + 16, 192, 192, 192, 255); r_Draw_FillRect(x + 1, yy + 1, x + 16 - 1, yy + 16 - 1, cs.PlayerStat[i].Color.R, cs.PlayerStat[i].Color.G, cs.PlayerStat[i].Color.B, 255); // Player name if gShowPIDs then s := Format('[%5d] %s', [cs.PlayerStat[i].UID, cs.PlayerStat[i].Name]) else s := cs.PlayerStat[i].Name; @@ -684,8 +693,8 @@ implementation begin xoff := 0; yoff := 8; r_Draw_GetTextSize('W', stdfont, cw, ch); - r_Draw_FillRect(x, y, x + w - 1, y + h - 1, 64, 64, 64, 224); - r_Draw_Rect(x, y, x + w - 1, y + h - 1, 255, 127, 0, 255); + r_Draw_Rect(x, y, x + w, y + h, 255, 127, 0, 255); + r_Draw_FillRect(x + 1, y + 1, x + w - 1, y + h - 1, 64, 64, 64, 224); (* LINE 1 *) @@ -984,8 +993,8 @@ implementation begin x0 := x + xx div scale; y0 := y + yy div scale; - x1 := x + (xx + ww - 1) div scale; - y1 := y + (yy + hh - 1) div scale; + x1 := x + (xx + ww) div scale; + y1 := y + (yy + hh) div scale; r_Draw_FillRect(x0, y0, x1, y1, r, g, b, alpha); end; @@ -1052,7 +1061,7 @@ implementation end; begin - r_Draw_FillRect(x, y, (x + gMapInfo.Width - 1) div scale, (y + gMapInfo.Height - 1) div scale, 0, 0, 0, alpha); + r_Draw_FillRect(x, y, (x + gMapInfo.Width) div scale, (y + gMapInfo.Height) div scale, 0, 0, 0, alpha); DrawPanels(gSteps); DrawPanels(gLifts); DrawPanels(gWater); @@ -1064,11 +1073,20 @@ implementation end; procedure r_Render_Draw; - var p1, p2: TPlayer; time: LongWord; + var p1, p2: TPlayer; time: LongWord; pw, ph: Integer; begin if gExit = EXIT_QUIT then exit; + {$IFDEF ENABLE_SYSTEM} + (* hack: if r_pixel_scale changed, reset menu and other things *) + pw := Round(gWinSizeX / r_pixel_scale); + ph := Round(gWinSizeY / r_pixel_scale); + if (pw <> gScreenWidth) or (ph <> gScreenHeight) then + if assigned(sys_ScreenResize) then + sys_ScreenResize(gWinSizeX, gWinSizeY); + {$ENDIF} + INC(FPSCounter); time := GetTickCount64(); if time - FPSTime >= 1000 then @@ -1161,7 +1179,7 @@ implementation if gPauseMain and gGameOn {$IFDEF ENABLE_MENU}and (g_ActiveWindow = nil){$ENDIF} then begin - r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); + r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, 105); r_Common_DrawText(_lc[I_MENU_PAUSE], gScreenWidth div 2, gScreenHeight div 2, 255, 255, 255, 255, menufont, TBasePoint.BP_CENTER); end; @@ -1174,7 +1192,7 @@ implementation STATE_FOLD: begin if EndingGameCounter > 0 then - r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, MIN(MAX(255 - EndingGameCounter, 0), 255)); + r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, MIN(MAX(255 - EndingGameCounter, 0), 255)); end; STATE_INTERCUSTOM: begin @@ -1190,14 +1208,14 @@ implementation {$IFDEF ENABLE_MENU} if g_ActiveWindow <> nil then - r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); + r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, 105); {$ENDIF} end; STATE_INTERSINGLE, STATE_INTERTEXT, STATE_INTERPIC: begin if EndingGameCounter > 0 then begin - r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, MIN(MAX(255 - EndingGameCounter, 0), 255)); + r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, MIN(MAX(255 - EndingGameCounter, 0), 255)); end else begin @@ -1205,7 +1223,7 @@ implementation r_Render_DrawSingleStats; {$IFDEF ENABLE_MENU} if g_ActiveWindow <> nil then - r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); + r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, 105); {$ENDIF} end; end; @@ -1217,13 +1235,13 @@ implementation r_Common_DrawBackground(GameWad + ':TEXTURES/' + _lc[I_TEXTURE_ENDPIC]); {$IFDEF ENABLE_MENU} if g_ActiveWindow <> nil then - r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); + r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, 105); {$ENDIF} end; STATE_SLIST: begin r_Common_DrawBackground(GameWad + ':TEXTURES/TITLE'); - r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); + r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, 105); r_Render_DrawServerList(slCurrent, slTable); end; end; @@ -1233,7 +1251,7 @@ implementation if g_ActiveWindow <> nil then begin if gGameOn then - r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); + r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, 105); r_GUI_Draw_Window(g_ActiveWindow); end; {$ENDIF} @@ -1260,6 +1278,7 @@ implementation {$ENDIF} {$IFDEF ENABLE_TOUCH} + glScalef(1 / r_pixel_scale, 1 / r_pixel_scale, 0); r_Touch_Draw; {$ENDIF}