X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Frenders%2Fopengl%2Fr_render.pas;h=3c2cd6fefbc27760a0871ea29e28a5e707400d8b;hb=b4e158834e92ec5c007a8af5a116855b8062c82d;hp=7f52d9d74567f573656870c6f1a955114e214f24;hpb=203d8922aa34a34fb63e312691c711c419c34ae1;p=d2df-sdl.git diff --git a/src/game/renders/opengl/r_render.pas b/src/game/renders/opengl/r_render.pas index 7f52d9d..3c2cd6f 100644 --- a/src/game/renders/opengl/r_render.pas +++ b/src/game/renders/opengl/r_render.pas @@ -39,6 +39,7 @@ interface procedure r_Render_LoadTextures; procedure r_Render_FreeTextures; + procedure r_Render_Reset; procedure r_Render_Update; procedure r_Render_Draw; @@ -73,20 +74,28 @@ interface procedure r_Render_StepLoading (incval: Integer); procedure r_Render_DrawLoading (force: Boolean); + {$IFDEF ENABLE_HOLMES} + function pmsCurMapX (): Integer; + function pmsCurMapY (): Integer; + function r_Render_HolmesViewIsSet (): Boolean; + {$ENDIF} + implementation uses - {$IFDEF USE_GLES1} - GLES11, - {$ELSE} - GL, GLEXT, - {$ENDIF} + {$I ../../../nogl/noGLuses.inc} {$IFDEF ENABLE_MENU} r_gui, {$ENDIF} {$IFDEF ENABLE_SYSTEM} g_system, {$ENDIF} + {$IFDEF ENABLE_TOUCH} + r_touch, + {$ENDIF} + {$IFDEF ENABLE_HOLMES} + r_holmes, + {$ENDIF} SysUtils, Classes, Math, g_basic, e_log, utils, wadreader, mapdef, @@ -193,11 +202,24 @@ implementation info.maximized := gRC_Maximized; info.major := 1; info.minor := 1; - info.profile := TGLProfile.Compat; + {$IFDEF USE_GLES1} + info.profile := TGLProfile.Common; + {$ELSE} + info.profile := TGLProfile.Compat; + {$ENDIF} result := info; end; {$ENDIF} + procedure r_Render_LogGLInfo; + begin + e_LogWritefln('GL Vendor: %s', [glGetString(GL_VENDOR)]); + e_LogWritefln('GL Renderer: %s', [glGetString(GL_RENDERER)]); + e_LogWritefln('GL Version: %s', [glGetString(GL_VERSION)]); + e_LogWritefln('GL Shaders: %s', [glGetString(GL_SHADING_LANGUAGE_VERSION)]); + e_LogWritefln('GL Extensions: %s', [glGetString(GL_EXTENSIONS)]); + end; + procedure r_Render_Initialize; begin {$IFDEF ENABLE_SYSTEM} @@ -205,6 +227,10 @@ implementation raise Exception.Create('Failed to set videomode on startup.'); sys_EnableVSync(gVSync); {$ENDIF} + {$IFDEF NOGL_INIT} + nogl_Init; + {$ENDIF} + r_Render_LogGLInfo; r_LoadScreen_Initialize; r_Textures_Initialize; r_Console_Initialize; @@ -217,6 +243,14 @@ implementation r_Console_Finalize; r_Textures_Finalize; r_LoadScreen_Finalize; + {$IFDEF NOGL_INIT} + nogl_Quit; + {$ENDIF} + end; + + procedure r_Render_Reset; + begin + r_Map_Reset; end; procedure r_Render_Update; @@ -277,12 +311,14 @@ implementation end; procedure r_Render_DrawHUDArea (x, y, w, h: Integer; p: TPlayer); - var s: AnsiString; + var s: AnsiString; oldy: Integer; begin r_Common_DrawTexture(hudbg, x, y, w, h, TBasePoint.BP_LEFTUP); if p <> nil then begin + oldy := y; + if h < 239 then y := y - 32; (* hack: hide nickname on 640x400 *) r_Render_DrawHUD(x + w - 196 + 2, y, p); if p.Spectator then begin @@ -292,6 +328,7 @@ implementation if p.NoRespawn then r_Common_DrawText(_lc[I_PLAYER_SPECT1S], x + 4, y + 290, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); end; + y := oldy; end; if gShowPing and g_Game_IsClient then @@ -308,7 +345,7 @@ implementation if gShowScore and (gGameSettings.GameMode in [GM_TDM, GM_CTF]) then begin - (* RED TEAM GOALS *) + (* RED TEAM SCORE *) fw := 0; if gGameSettings.GameMode = GM_CTF then begin @@ -325,7 +362,7 @@ implementation end; r_Common_DrawText(IntToStr(gTeamStat[TEAM_RED].Score), x + w - 16 - fw, y + 240 - 72 - 4, TEAMCOLOR[TEAM_RED].R, TEAMCOLOR[TEAM_RED].G, TEAMCOLOR[TEAM_RED].B, 255, menufont, TBasePoint.BP_RIGHTUP); - (* BLUE TEAM GOALS *) + (* BLUE TEAM SCORE *) fw := 0; if gGameSettings.GameMode = GM_CTF then begin @@ -383,7 +420,7 @@ implementation end; procedure r_Render_DrawView (x, y, w, h: Integer; p: TPlayer); - var l, t, r, b, xx, yy: Integer; + var l, t, r, b, xx, yy, cx, cy: Integer; begin r_Draw_GetRect(l, t, r, b); r_Draw_SetRect(x, y, x + w, y + h); @@ -391,25 +428,32 @@ implementation r_Common_GetCameraPos(p, true, xx, yy); if p <> nil then begin - r_Map_Draw(x, y, w, h, xx, yy, p); + r_Map_Draw(x, y, w, h, xx, yy, p, cx, cy); + {$IFDEF ENABLE_HOLMES} + if p = gPlayer1 then + begin + r_Holmes_plrViewPos(cx, cy); + r_Holmes_plrViewSize(h, w); + end; + {$ENDIF} r_Render_DrawStatsView(x, y, w, h, p); if p.Spectator and p.NoRespawn then r_Common_DrawText(_lc[I_PLAYER_SPECT4], x div 2 + w div 2, y div 2 + h div 2, 255, 255, 255, 255, stdfont, TBasePoint.BP_CENTER); end else begin - r_Map_Draw(x, y, w, h, xx, yy, nil); + r_Map_Draw(x, y, w, h, xx, yy, nil, cx, cy); end; r_Draw_SetRect(l, t, r, b); end; procedure r_Render_DrawMapView (x, y, w, h, camx, camy: Integer); - var l, t, r, b: Integer; + var l, t, r, b, cx, cy: Integer; begin r_Draw_GetRect(l, t, r, b); r_Draw_SetRect(x, y, x + w, y + h); - r_Map_Draw(x, y, w, h, camx, camy, nil); + r_Map_Draw(x, y, w, h, camx, camy, nil, cx, cy); r_Draw_SetRect(l, t, r, b); end; @@ -435,33 +479,33 @@ implementation r_Draw_GetTextSize('W', stdfont, cw, ch); motdh := gScreenHeight - 49 - ch * b_Text_LineCount(slMOTD); - r_Draw_FillRect(16, 64, gScreenWidth - 16, motdh, 64, 64, 64, 145); - r_Draw_Rect(16, 64, gScreenWidth - 16, motdh, 255, 127, 0, 255); + (* window background *) + r_Draw_Rect(16, 64, gScreenWidth - 16, motdh + 1, 255, 127, 0, 255); + r_Draw_FillRect(16 + 1, 64 + 1, gScreenWidth - 16 - 1, motdh, 64, 64, 64, 145); r_Common_DrawText(_lc[I_NET_SLIST_HELP], gScreenWidth div 2, gScreenHeight - 8, 255, 255, 255, 255, stdfont, TBasePoint.BP_DOWN); if slMOTD <> '' then begin - r_Draw_FillRect(16, motdh, gScreenWidth - 16, gScreenHeight - 44, 64, 64, 64, 110); r_Draw_Rect(16, motdh, gScreenWidth - 16, gScreenHeight - 44, 255, 127, 0, 255); + r_Draw_FillRect(16 + 1, motdh + 1, gScreenWidth - 16 - 1, gScreenHeight - 44 - 1, 64, 64, 64, 145); r_Common_DrawFormatText(slMOTD, 20, motdh + 3, 255, stdfont, TBasePoint.BP_LEFTUP); end; if not slReadUrgent and (slUrgent <> '') then begin - r_Draw_FillRect(17, 65, gScreenWidth - 17, motdh - 1, 64, 64, 64, 127); - r_Draw_FillRect(scrx - 256, scry - 60, scrx + 256, scry + 60, 64, 64, 64, 127); - r_Draw_Rect(scrx - 256, scry - 60, scrx + 256, scry + 60, 255, 127, 0, 255); - r_Draw_FillRect(scrx - 256, scry - 40, scrx + 256, scry - 40, 255, 127, 0, 255); + r_Draw_Rect(scrx - 256, scry - 60, scrx + 256, scry + 60 + 1, 255, 127, 0, 255); + r_Draw_FillRect(scrx - 256 + 1, scry - 60 + 1, scrx + 256 - 1, scry + 60, 64, 64, 64, 127); + r_Draw_FillRect(scrx - 256, scry - 40, scrx + 256, scry - 40 + 1, 255, 127, 0, 255); + r_Draw_FillRect(scrx - 256, scry + 40, scrx + 256, scry + 40 + 1, 255, 127, 0, 255); r_Common_DrawText(_lc[I_NET_SLIST_URGENT], scrx, scry - 58, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP); - r_Common_DrawFormatText(slUrgent, scrx - 253, scry - 38, 255, stdfont, TBasePoint.BP_LEFTUP); r_Common_DrawText(_lc[I_NET_SLIST_URGENT_CONT], scrx, scry + 41, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP); - r_Draw_FillRect(scrx - 256, scry + 40, scrx + 256, scry + 40, 255, 127, 0, 255); + r_Common_DrawFormatText(slUrgent, scrx - 253, scry - 38, 255, stdfont, TBasePoint.BP_LEFTUP); end else if SL = nil then begin - r_Draw_FillRect(17, 65, gScreenWidth - 17, motdh - 1, 64, 64, 64, 127); - r_Draw_Rect(scrx - 192, scry - 10, scrx + 192, scry + 11, 255, 127, 0, 255); + r_Draw_Rect(scrx - 192, scry - 10, scrx + 192, scry + 10, 255, 127, 0, 255); + r_Draw_FillRect(scrx - 192 + 1, scry - 10 + 1, scrx + 192 - 1, scry + 10 - 1, 64, 64, 64, 145); r_Common_DrawText(slWaitStr, scrx, scry, 255, 255, 255, 255, stdfont, TBasePoint.BP_CENTER); end else @@ -479,17 +523,20 @@ implementation mw := gScreenWidth - 188; mx := 16 + mw; - r_Draw_FillRect(16 + 1, sy, gScreenWidth - 16 - 1, sy + 40, 64, 64, 64, 255); - r_Draw_FillRect(16 + 1, sy, gScreenWidth - 16 - 1, sy, 205, 205, 205, 255); - r_Draw_FillRect(16 + 1, sy + 41, gScreenWidth - 16 - 1, sy + 41, 255, 255, 255, 255); + (* current selection *) + r_Draw_FillRect(16 + 1, sy + 1, gScreenWidth - 16 - 1, sy + 1 + 40, 64, 64, 64, 255); + r_Draw_FillRect(16 + 1, sy, gScreenWidth - 16 - 1, sy + 1, 255, 255, 255, 255); + r_Draw_FillRect(16 + 1, sy + 1 + 40, gScreenWidth - 16 - 1, sy + 1 + 40 + 1, 255, 255, 255, 255); - r_Draw_FillRect(16, 85, gScreenWidth - 16, 85, 255, 127, 0, 255); - r_Draw_FillRect(16, motdh - 20, gScreenWidth - 16, motdh - 20, 255, 127, 0, 255); + (* line separators for name/ping/mode.. & address/pasword *) + r_Draw_FillRect(16, 85, gScreenWidth - 16, 85 + 1, 255, 127, 0, 255); + r_Draw_FillRect(16, motdh - 20, gScreenWidth - 16, motdh - 20 + 1, 255, 127, 0, 255); - r_Draw_FillRect(mx - 70, 64, mx - 70, motdh, 255, 127, 0, 255); - r_Draw_FillRect(mx, 64, mx, motdh - 20, 255, 127, 0, 255); - r_Draw_FillRect(mx + 52, 64, mx + 52, motdh - 20, 255, 127, 0, 255); - r_Draw_FillRect(mx + 104, 64, mx + 104, motdh - 20, 255, 127, 0, 255); + (* column separators for name/ping/mode/players/version *) + r_Draw_FillRect(mx - 70, 64 + 1, mx - 70 + 1, motdh, 255, 127, 0, 255); + r_Draw_FillRect(mx, 64 + 1, mx + 1, motdh - 20, 255, 127, 0, 255); + r_Draw_FillRect(mx + 52, 64 + 1, mx + 52 + 1, motdh - 20, 255, 127, 0, 255); + r_Draw_FillRect(mx + 104, 64 + 1, mx + 104 + 1, motdh - 20, 255, 127, 0, 255); r_Common_DrawText('NAME/MAP', 18, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); r_Common_DrawText('PING', mx - 68, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP); @@ -535,7 +582,7 @@ implementation w3 := cw * 8; (* frags width *) w2 := cw * 12; (* ping/loss width *) w1 := w - w2 - w3 - w4; (* name width *) - tw := w1 - cw * 2 - w2; (* team goals *) + tw := w1 - cw * 2 - w2; (* team score *) if cs.PlayerStat = nil then players := 0 else players := Length(cs.PlayerStat); yy := y; if cs.GameMode in [GM_TDM, GM_CTF] then @@ -563,7 +610,7 @@ implementation INC(yy, ch); INC(yy, ch div 4); - r_Draw_FillRect(x, yy, x + w - 1, yy, r, g, b, 255); + r_Draw_FillRect(x, yy, x + w, yy + 1, r, g, b, 255); INC(yy, ch div 4); for i := 0 to players - 1 do @@ -617,7 +664,7 @@ implementation end; // Player color - r_Draw_Rect(x, yy, x + 16 - 1, yy + 16 - 1, 192, 192, 192, 255); + r_Draw_Rect(x, yy, x + 16, yy + 16, 192, 192, 192, 255); r_Draw_FillRect(x + 1, yy + 1, x + 16 - 1, yy + 16 - 1, cs.PlayerStat[i].Color.R, cs.PlayerStat[i].Color.G, cs.PlayerStat[i].Color.B, 255); // Player name if gShowPIDs then s := Format('[%5d] %s', [cs.PlayerStat[i].UID, cs.PlayerStat[i].Name]) else s := cs.PlayerStat[i].Name; @@ -646,8 +693,8 @@ implementation begin xoff := 0; yoff := 8; r_Draw_GetTextSize('W', stdfont, cw, ch); - r_Draw_FillRect(x, y, x + w - 1, y + h - 1, 64, 64, 64, 224); - r_Draw_Rect(x, y, x + w - 1, y + h - 1, 255, 127, 0, 255); + r_Draw_Rect(x, y, x + w, y + h, 255, 127, 0, 255); + r_Draw_FillRect(x + 1, y + 1, x + w - 1, y + h - 1, 64, 64, 64, 224); (* LINE 1 *) @@ -946,8 +993,8 @@ implementation begin x0 := x + xx div scale; y0 := y + yy div scale; - x1 := x + (xx + ww - 1) div scale; - y1 := y + (yy + hh - 1) div scale; + x1 := x + (xx + ww) div scale; + y1 := y + (yy + hh) div scale; r_Draw_FillRect(x0, y0, x1, y1, r, g, b, alpha); end; @@ -1014,7 +1061,7 @@ implementation end; begin - r_Draw_FillRect(x, y, (x + gMapInfo.Width - 1) div scale, (y + gMapInfo.Height - 1) div scale, 0, 0, 0, alpha); + r_Draw_FillRect(x, y, (x + gMapInfo.Width) div scale, (y + gMapInfo.Height) div scale, 0, 0, 0, alpha); DrawPanels(gSteps); DrawPanels(gLifts); DrawPanels(gWater); @@ -1026,11 +1073,20 @@ implementation end; procedure r_Render_Draw; - var p1, p2: TPlayer; time: LongWord; + var p1, p2: TPlayer; time: LongWord; pw, ph: Integer; begin if gExit = EXIT_QUIT then exit; + {$IFDEF ENABLE_SYSTEM} + (* hack: if r_pixel_scale changed, reset menu and other things *) + pw := Round(gWinSizeX / r_pixel_scale); + ph := Round(gWinSizeY / r_pixel_scale); + if (pw <> gScreenWidth) or (ph <> gScreenHeight) then + if assigned(sys_ScreenResize) then + sys_ScreenResize(gWinSizeX, gWinSizeY); + {$ENDIF} + INC(FPSCounter); time := GetTickCount64(); if time - FPSTime >= 1000 then @@ -1040,10 +1096,10 @@ implementation FPSTime := time; end; - r_Draw_Setup(gScreenWidth, gScreenHeight); + r_Draw_Setup(gWinSizeX, gWinSizeY, gScreenWidth, gScreenHeight); glClearColor(0.0, 0.0, 0.0, 0.0); - glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); + glClear(GL_COLOR_BUFFER_BIT); p1 := nil; p2 := nil; @@ -1107,7 +1163,9 @@ implementation if gShowMap then r_Render_DrawMiniMap(0, 0, 160); - // TODO draw holmes inspector + {$IFDEF ENABLE_HOLMES} + r_Holmes_Draw; + {$ENDIF} if MessageText <> '' then r_Common_DrawFormatText(MessageText, (gScreenWidth - 196) div 2, gScreenHeight div 2, 255, menufont, TBasePoint.BP_CENTER); @@ -1121,7 +1179,7 @@ implementation if gPauseMain and gGameOn {$IFDEF ENABLE_MENU}and (g_ActiveWindow = nil){$ENDIF} then begin - r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); + r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, 105); r_Common_DrawText(_lc[I_MENU_PAUSE], gScreenWidth div 2, gScreenHeight div 2, 255, 255, 255, 255, menufont, TBasePoint.BP_CENTER); end; @@ -1134,7 +1192,7 @@ implementation STATE_FOLD: begin if EndingGameCounter > 0 then - r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, MIN(MAX(255 - EndingGameCounter, 0), 255)); + r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, MIN(MAX(255 - EndingGameCounter, 0), 255)); end; STATE_INTERCUSTOM: begin @@ -1150,14 +1208,14 @@ implementation {$IFDEF ENABLE_MENU} if g_ActiveWindow <> nil then - r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); + r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, 105); {$ENDIF} end; STATE_INTERSINGLE, STATE_INTERTEXT, STATE_INTERPIC: begin if EndingGameCounter > 0 then begin - r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, MIN(MAX(255 - EndingGameCounter, 0), 255)); + r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, MIN(MAX(255 - EndingGameCounter, 0), 255)); end else begin @@ -1165,7 +1223,7 @@ implementation r_Render_DrawSingleStats; {$IFDEF ENABLE_MENU} if g_ActiveWindow <> nil then - r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); + r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, 105); {$ENDIF} end; end; @@ -1177,13 +1235,13 @@ implementation r_Common_DrawBackground(GameWad + ':TEXTURES/' + _lc[I_TEXTURE_ENDPIC]); {$IFDEF ENABLE_MENU} if g_ActiveWindow <> nil then - r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); + r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, 105); {$ENDIF} end; STATE_SLIST: begin r_Common_DrawBackground(GameWad + ':TEXTURES/TITLE'); - r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); + r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, 105); r_Render_DrawServerList(slCurrent, slTable); end; end; @@ -1193,7 +1251,7 @@ implementation if g_ActiveWindow <> nil then begin if gGameOn then - r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); + r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, 105); r_GUI_Draw_Window(g_ActiveWindow); end; {$ENDIF} @@ -1215,9 +1273,14 @@ implementation // TODO draw profilers - // TODO draw holmes interface + {$IFDEF ENABLE_HOLMES} + r_Holmes_DrawUI; + {$ENDIF} - // TODO draw touch screen controls + {$IFDEF ENABLE_TOUCH} + glScalef(1 / r_pixel_scale, 1 / r_pixel_scale, 0); + r_Touch_Draw; + {$ENDIF} sys_Repaint; end; @@ -1228,8 +1291,8 @@ implementation gWinSizeY := h; gRC_Width := w; gRC_Height := h; - gScreenWidth := w; - gScreenHeight := h; + gScreenWidth := Round(w / r_pixel_scale); + gScreenHeight := Round(h / r_pixel_scale); end; procedure r_Render_Apply; @@ -1239,7 +1302,10 @@ implementation e_LogWriteln('resolution changed') else e_LogWriteln('resolution not changed'); - sys_EnableVSync(gVSync) + sys_EnableVSync(gVSync); + {$ENDIF} + {$IFDEF NOGL_INIT} + nogl_Init; {$ENDIF} end; @@ -1266,8 +1332,7 @@ implementation {$IFDEF ENABLE_TOUCH} procedure r_Render_GetKeyRect (key: Integer; out x, y, w, h: Integer; out founded: Boolean); begin - // TODO implement touchscreen - founded := False; + r_Touch_GetKeyRect(key, x, y, w, h, founded) end; {$ENDIF} @@ -1318,4 +1383,21 @@ implementation r_Common_DrawLoading(force); end; +{$IFDEF ENABLE_HOLMES} + function pmsCurMapX (): Integer; + begin + result := r_holmes.pmsCurMapX(); + end; + + function pmsCurMapY (): Integer; + begin + result := r_holmes.pmsCurMapY(); + end; + + function r_Render_HolmesViewIsSet (): Boolean; + begin + result := vpSet; + end; +{$ENDIF} + end.