X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Frenders%2Fopengl%2Fr_render.pas;h=369fa882a0aa8f1fe661833e9d1cfdf21c0f5c34;hb=0c447046675a6de0d4cfb88e3cfc31b885138ba1;hp=5a15b28869ec57ca5f3e30b1e18ed8fa19cb4e97;hpb=315aac20797d3060960df924fad4b7c98f970b34;p=d2df-sdl.git diff --git a/src/game/renders/opengl/r_render.pas b/src/game/renders/opengl/r_render.pas index 5a15b28..369fa88 100644 --- a/src/game/renders/opengl/r_render.pas +++ b/src/game/renders/opengl/r_render.pas @@ -1056,7 +1056,7 @@ implementation FPSTime := time; end; - r_Draw_Setup(gScreenWidth, gScreenHeight); + r_Draw_Setup(gWinSizeX, gWinSizeY, gScreenWidth, gScreenHeight); glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); @@ -1248,8 +1248,8 @@ implementation gWinSizeY := h; gRC_Width := w; gRC_Height := h; - gScreenWidth := w; - gScreenHeight := h; + gScreenWidth := Round(w / r_pixel_scale); + gScreenHeight := Round(h / r_pixel_scale); end; procedure r_Render_Apply;