X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Frenders%2Fopengl%2Fr_render.pas;h=135141e69ca752e333f82730d8b9a251877df077;hb=b36923c380a9760c74967bc8c850517c386747db;hp=568b8b893e6c0b27a22445d5f19a5bdd18f08fc2;hpb=f4dd4b6d0fcdfa236212949133d63b7174585b44;p=d2df-sdl.git diff --git a/src/game/renders/opengl/r_render.pas b/src/game/renders/opengl/r_render.pas index 568b8b8..135141e 100644 --- a/src/game/renders/opengl/r_render.pas +++ b/src/game/renders/opengl/r_render.pas @@ -74,18 +74,37 @@ implementation {$ELSE} GL, GLEXT, {$ENDIF} + {$IFDEF ENABLE_MENU} + r_gui, + {$ENDIF} {$IFDEF ENABLE_SYSTEM} g_system, {$ENDIF} SysUtils, Classes, Math, e_log, utils, - g_game, g_options, g_console, - r_textures, r_map + g_game, g_options, g_console, g_player, g_weapons, g_language, + g_net, + r_draw, r_textures, r_fonts, r_common, r_console, r_map ; + type + TBasePoint = ( + BP_LEFTUP, BP_UP, BP_RIGHTUP, + BP_LEFT, BP_CENTER, BP_RIGHT, + BP_LEFTDOWN, BP_DOWN, BP_RIGHTDOWN + ); + var menuBG: TGLTexture; + hud, hudbg: TGLTexture; + hudhp: array [Boolean] of TGLTexture; + hudap: TGLTexture; + hudwp: array [0..WP_LAST] of TGLTexture; + hudkey: array [0..2] of TGLTexture; + hudair: TGLTexture; + hudjet: TGLTexture; + procedure r_Render_LoadTextures; begin r_Map_LoadTextures; @@ -97,15 +116,58 @@ implementation end; procedure r_Render_Load; + const + WeapName: array [0..WP_LAST] of AnsiString = ('KASTET', 'SAW', 'PISTOL', 'SHOTGUN1', 'SHOTGUN2', 'MGUN', 'RLAUNCHER', 'PGUN', 'BFG', 'SPULEMET', 'FLAMETHROWER'); + var + i: Integer; begin - menuBG := r_Textures_LoadFromFile(GameWAD + ':' + 'TEXTURES/TITLE'); + r_Common_Load; + menuBG := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/TITLE'); + hud := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/HUD'); + hudbg := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/HUDBG'); + hudhp[false] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/MED2'); + hudhp[true] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/BMED'); + hudap := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/ARMORHUD'); + for i := 0 to WP_LAST do + hudwp[i] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/' + WeapName[i]); + hudkey[0] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/KEYR'); + hudkey[1] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/KEYG'); + hudkey[2] := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/KEYB'); + hudair := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/AIRBAR'); + hudjet := r_Textures_LoadFromFile(GameWAD + ':TEXTURES/JETBAR'); + r_Console_Load; r_Map_Load; + {$IFDEF ENABLE_MENU} + r_GUI_Load; + {$ENDIF} end; procedure r_Render_Free; + var i: Integer; begin + {$IFDEF ENABLE_MENU} + r_GUI_Free; + {$ENDIF} r_Map_Free; + r_Console_Free; + hudjet.Free; + hudair.Free; + hudkey[0].Free; + hudkey[1].Free; + hudkey[2].Free; + for i := 0 to WP_LAST do + begin + if hudwp[i] <> nil then + hudwp[i].Free; + hudwp[i] := nil; + end; + hudap.Free; + hudhp[true].Free; + hudhp[false].Free; + hudbg.Free; + hud.Free; menuBG.Free; + r_Common_Free; end; {$IFDEF ENABLE_SYSTEM} @@ -133,17 +195,20 @@ implementation sys_EnableVSync(gVSync); {$ENDIF} r_Textures_Initialize; + r_Console_Initialize; r_Map_Initialize; end; procedure r_Render_Finalize; begin r_Map_Finalize; + r_Console_Finalize; r_Textures_Finalize; end; procedure r_Render_Update; begin + r_Console_Update; r_Map_Update; end; @@ -158,6 +223,134 @@ implementation glLoadIdentity; end; + procedure r_Render_GetBasePoint (x, y, w, h: Integer; p: TBasePoint; out xx, yy: Integer); + begin + case p of + TBasePoint.BP_LEFTUP, TBasePoint.BP_LEFT, TBasePoint.BP_LEFTDOWN: xx := x; + TBasePoint.BP_UP, TBasePoint.BP_CENTER, TBasePoint.BP_DOWN: xx := x - w div 2; + TBasePoint.BP_RIGHTUP, TBasePoint.BP_RIGHT, TBasePoint.BP_RIGHTDOWN: xx := x - w; + end; + case p of + TBasePoint.BP_LEFTUP, TBasePoint.BP_UP, TBasePoint.BP_RIGHTUP: yy := y; + TBasePoint.BP_LEFT, TBasePoint.BP_CENTER, TBasePoint.BP_RIGHT: yy := y - h div 2; + TBasePoint.BP_LEFTDOWN, TBasePoint.BP_DOWN, TBasePoint.BP_RIGHTDOWN: yy := y - h; + end; + end; + + procedure r_Render_DrawText (const text: AnsiString; x, y: Integer; r, g, b, a: Byte; f: TGLFont; p: TBasePoint); + var w, h: Integer; + begin + if p <> TBasePoint.BP_LEFTUP then + begin + r_Draw_GetTextSize(text, f, w, h); + r_Render_GetBasePoint(x, y, w, h, p, x, y); + end; + r_Draw_Text(text, x, y, r, g, b, a, f); + end; + + procedure r_Render_DrawTexture (img: TGLTexture; x, y, w, h: Integer; p: TBasePoint); + begin + r_Render_GetBasePoint(x, y, w, h, p, x, y); + r_Draw_TextureRepeat(img, x, y, w, h, false, 255, 255, 255, 255, false); + end; + + procedure r_Render_DrawHUD (x, y: Integer; p: TPlayer); + var t: TGLTexture; s: AnsiString; + begin + ASSERT(p <> nil); + + // hud area is 196 x 240 pixels + r_Render_DrawTexture(hud, x, y, hud.width, hud.height, TBasePoint.BP_LEFTUP); + r_Render_DrawText(p.name, x + 98, y + 16, 255, 0, 0, 255, smallfont, TBasePoint.BP_CENTER); + + t := hudhp[R_BERSERK in p.FRulez]; + r_Render_DrawTexture(t, x + 51, y + 61, t.width, t.height, TBasePoint.BP_CENTER); + r_Render_DrawTexture(hudap, x + 50, y + 85, hudap.width, hudap.height, TBasePoint.BP_CENTER); + + r_Render_DrawText(IntToStr(MAX(0, p.health)), x + 174, y + 56, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT); + r_Render_DrawText(IntToStr(MAX(0, p.armor)), x + 174, y + 84, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT); + + case p.CurrWeap of + WEAPON_KASTET, WEAPON_SAW: s := '--'; + else s := IntToStr(p.GetAmmoByWeapon(p.CurrWeap)); + end; + r_Render_DrawText(s, x + 174, y + 174, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT); + + if p.CurrWeap <= WP_LAST then + begin + t := hudwp[p.CurrWeap]; + r_Render_DrawTexture(t, x + 18, y + 160, t.width, t.height, TBasePoint.BP_LEFTUP); + end; + + if R_KEY_RED in p.FRulez then + r_Render_DrawTexture(hudkey[0], x + 76, y + 214, 16, 16, TBasePoint.BP_LEFTUP); + if R_KEY_GREEN in p.FRulez then + r_Render_DrawTexture(hudkey[1], x + 93, y + 214, 16, 16, TBasePoint.BP_LEFTUP); + if R_KEY_BLUE in p.FRulez then + r_Render_DrawTexture(hudkey[2], x + 110, y + 214, 16, 16, TBasePoint.BP_LEFTUP); + + if p.JetFuel > 0 then + begin + r_Render_DrawTexture(hudair, x, y + 116, hudair.width, hudair.height, TBasePoint.BP_LEFTUP); + if p.air > 0 then + r_Draw_FillRect(x + 14, y + 116 + 4, x + 14 + 168 * p.air div AIR_MAX, y + 116 + 4 + 4, 0, 0, 196, 255); + r_Render_DrawTexture(hudjet, x, y + 126, hudjet.width, hudjet.height, TBasePoint.BP_LEFTUP); + r_Draw_FillRect(x + 14, y + 126 + 4, x + 14 + 168 * p.JetFuel div JET_MAX, y + 126 + 4 + 4, 208, 0, 0, 255); + end + else + begin + r_Render_DrawTexture(hudair, x, y + 124, hudair.width, hudair.height, TBasePoint.BP_LEFTUP); + if p.air > 0 then + r_Draw_FillRect(x + 14, y + 124 + 4, x + 14 + 168 * p.air div AIR_MAX, y + 124 + 4 + 4, 0, 0, 196, 255); + end; + end; + + procedure r_Render_DrawHUDArea (x, y, w, h: Integer; p: TPlayer); + var s: AnsiString; + begin + r_Render_DrawTexture(hudbg, x, y, w, h, TBasePoint.BP_LEFTUP); + + if p <> nil then + r_Render_DrawHUD(x + w - 196 + 2, y, p); + + if gShowPing and g_Game_IsClient then + begin + s := _lc[I_GAME_PING_HUD] + IntToStr(NetPeer.lastRoundTripTime) + _lc[I_NET_SLIST_PING_MS]; + r_Render_DrawText(s, x + 4, y + 242, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + end; + + if p.Spectator then + begin + r_Render_DrawText(_lc[I_PLAYER_SPECT], x + 4, y + 242, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Render_DrawText(_lc[I_PLAYER_SPECT2], x + 4, y + 258, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Render_DrawText(_lc[I_PLAYER_SPECT1], x + 4, y + 274, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + if p.NoRespawn then + r_Render_DrawText(_lc[I_PLAYER_SPECT1S], x + 4, y + 290, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + end; + end; + + procedure r_Render_DrawView (x, y, w, h: Integer; p: TPlayer); + begin + if p <> nil then + r_Map_Draw(x, y, w, h, p.obj.x + PLAYER_RECT_CX, p.obj.y + PLAYER_RECT_CY, p) + else + r_Map_Draw(x, y, w, h, 0, 0, nil); + + // TODO draw stats + + if p <> nil then + begin + if p.Spectator and p.NoRespawn then + r_Render_DrawText(_lc[I_PLAYER_SPECT4], x div 2 + w div 2, y div 2 + h div 2, 255, 255, 255, 255, stdfont, TBasePoint.BP_CENTER); + end; + end; + + procedure r_Render_DrawPlayerView (x, y, w, h: Integer; p: TPlayer); + begin + r_Render_DrawView(x, y, w - 196, h, p); + r_Render_DrawHUDArea(x + w - 196, y, 196, h, p); + end; + procedure r_Render_Draw; begin if gExit = EXIT_QUIT then @@ -170,7 +363,7 @@ implementation glColor4ub(255, 255, 255, 255); - e_LogWritefln('r_render_draw: %sx%s', [gScreenWidth, gScreenHeight]); + //e_LogWritefln('r_render_draw: %sx%s', [gScreenWidth, gScreenHeight]); if gGameOn or (gState = STATE_FOLD) then begin @@ -180,7 +373,7 @@ implementation // TODO setup player view siz // TODO draw player view + setup screen coords - r_Map_Draw(0, 0, gScreenWidth, gScreenHeight, gPlayer1.obj.x + 32, gPlayer1.obj.y + 32); // !!! remove unnamed consts + r_Render_DrawPlayerView(0, 0, gScreenWidth, gScreenHeight, gPlayer1); // TODO draw holmes inspector @@ -209,11 +402,13 @@ implementation {$IFDEF ENABLE_MENU} if g_ActiveWindow <> nil then begin - // TODO draw menu widgets + if gGameOn then + r_Draw_FillRect(0, 0, gScreenWidth - 1, gScreenHeight - 1, 0, 0, 0, 105); + r_GUI_Draw_Window(g_ActiveWindow); end; {$ENDIF} - // TODO draw console + r_Console_Draw(false); // TODO draw holmes interface @@ -251,16 +446,14 @@ implementation {$IFDEF ENABLE_GIBS} function r_Render_GetGibRect (m, id: Integer): TRectWH; begin - Result.X := 16; - Result.Y := 16; - Result.Width := 16; - Result.Height := 16; + result := r_Map_GetGibSize(m, id); end; {$ENDIF} {$IFDEF ENABLE_GFX} procedure r_Render_QueueEffect (AnimType, X, Y: Integer); begin + r_Map_NewGFX(AnimType, X, Y); end; {$ENDIF} @@ -274,27 +467,28 @@ implementation {$IFDEF ENABLE_MENU} procedure r_Render_GetControlSize (ctrl: TGUIControl; out w, h: Integer); begin - w := 0; h := 0; + r_GUI_GetSize(ctrl, w, h); end; procedure r_Render_GetLogoSize (out w, h: Integer); begin - w := 0; h := 0; + r_GUI_GetLogoSize(w, h); end; procedure r_Render_GetMaxFontSize (BigFont: Boolean; out w, h: Integer); begin - w := 0; h := 0; + r_GUI_GetMaxFontSize(BigFont, w, h); end; procedure r_Render_GetStringSize (BigFont: Boolean; str: String; out w, h: Integer); begin - w := 0; h := 0; + r_GUI_GetStringSize(BigFont, str, w, h); end; {$ENDIF} procedure r_Render_DrawLoading (force: Boolean); begin + // TODO draw loading screen end; end.