X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Frenders%2Fopengl%2Fr_map.pas;h=f010f29fff452175c44c0c14922ad7c9de88f642;hb=b874151ca697386d74cfbd29e1c21bca1b4825e2;hp=87379696680a2cf7d33bd88b5ea097f0891c72b7;hpb=7dcc180b241667692165effa2ec7d03a7fcfa855;p=d2df-sdl.git diff --git a/src/game/renders/opengl/r_map.pas b/src/game/renders/opengl/r_map.pas index 8737969..f010f29 100644 --- a/src/game/renders/opengl/r_map.pas +++ b/src/game/renders/opengl/r_map.pas @@ -55,6 +55,7 @@ implementation binheap, MAPDEF, utils, g_options, g_animations, g_basic, g_phys, g_game, g_map, g_panel, g_items, g_monsters, g_weapons, + g_console, {$IFDEF ENABLE_CORPSES} g_corpses, {$ENDIF} @@ -234,6 +235,7 @@ implementation TMonsterAnims = array [0..ANIM_LAST, TDirection] of TGLMultiTexture; var + DebugCameraScale: Single; SkyTexture: TGLTexture; RenTextures: array of record spec: LongInt; @@ -1264,34 +1266,44 @@ implementation end; procedure r_Map_Draw (x, y, w, h, camx, camy: Integer; player: TPlayer); - var iter: TPanelGrid.Iter; p: PPanel; cx, cy, xx, yy, ww, hh: Integer; sx, sy, sw, sh: LongInt; + var iter: TPanelGrid.Iter; p: PPanel; cx, cy, cw, ch, xx, yy, ww, hh: Integer; sx, sy, sw, sh: LongInt; l, t, r, b: Integer; begin - cx := camx - w div 2; - cy := camy - h div 2; - xx := x + cx; - yy := y + cy; - ww := w; - hh := h; + r_Draw_GetRect(l, t, r, b); + r_Draw_SetRect(x, y, x + w, y + h); + glTranslatef(x, y, 0); + (* camera rect *) + cx := (camx - w) + w div 2; + cy := (camy - h) + h div 2; + cw := w; + ch := h; + + (* camera bounds *) if g_dbg_ignore_bounds = false then begin - if xx + ww > gMapInfo.Width then - xx := gMapInfo.Width - ww; - if yy + hh > gMapInfo.Height then - yy := gMapInfo.Height - hh; - if xx < 0 then - xx := 0; - if yy < 0 then - yy := 0; - cx := xx - x; - cy := yy - y; + if cx + cw > gMapInfo.Width then + cx := gMapInfo.Width - cw; + if cy + ch > gMapInfo.Height then + cy := gMapInfo.Height - ch; + if cx < 0 then + cx := 0; + if cy < 0 then + cy := 0; end; - if SkyTexture <> nil then - begin - r_Map_CalcSkyParallax(cx, cy, ww, hh, SkyTexture.width, SkyTexture.height, gMapInfo.Width, gMapInfo.Height, sx, sy, sw, sh); - r_Draw_Texture(SkyTexture, x + sx, y + sy, sw, sh, false, 255, 255, 255, 255, false); - end; + (* map bounds *) + xx := cx; + yy := cy; + ww := cw; + hh := ch; + if xx + ww > gMapInfo.Width then + xx := gMapInfo.Width - ww; + if yy + hh > gMapInfo.Height then + yy := gMapInfo.Height - hh; + if xx < 0 then + xx := 0; + if yy < 0 then + yy := 0; plist.Clear; iter := mapGrid.ForEachInAABB(xx, yy, ww, hh, GridDrawableMask); @@ -1301,6 +1313,19 @@ implementation iter.Release; glPushMatrix; + if DebugCameraScale <> 1.0 then + begin + glTranslatef(cw div 2, ch div 2, 0); + glScalef(DebugCameraScale, DebugCameraScale, 1); + glTranslatef(-w div 2, -h div 2, 0); + end; + + if SkyTexture <> nil then + begin + r_Map_CalcSkyParallax(cx, cy, w, h, SkyTexture.width, SkyTexture.height, gMapInfo.Width, gMapInfo.Height, sx, sy, sw, sh); + r_Draw_Texture(SkyTexture, sx, sy, sw, sh, false, 255, 255, 255, 255, false); + end; + glTranslatef(-cx, -cy, 0); r_Map_DrawPanelType(PANEL_BACK); r_Map_DrawPanelType(PANEL_STEP); @@ -1332,12 +1357,20 @@ implementation // TODO draw monsters health bar // TODO draw players health bar // TODO draw players indicators + if DebugCameraScale <> 1.0 then + begin + r_Draw_Rect (cx, cy, cx + cw, cy + ch, 0, 255, 0, 255); + r_Draw_Rect (xx, yy, xx + ww, yy + hh, 255, 0, 0, 255); + end; glPopMatrix; r_Map_DrawScreenEffects(x, y, w, h, player); // TODO draw minimap (gShowMap) // TODO draw g_debug_player + + glTranslatef(-x, -y, 0); + r_Draw_SetRect(l, t, r, b); end; procedure r_Map_Update; @@ -1350,4 +1383,7 @@ implementation g_Anim_GetFrameByTime(FlagAnim, tick, count, FlagFrame); end; +initialization + conRegVar('r_debug_camera_scale', @DebugCameraScale, 0.0001, 1000.0, '', ''); + DebugCameraScale := 1.0; end.