X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Frenders%2Fopengl%2Fr_map.pas;h=e81872aec3de2cb5c2e9dc780b2861b4abd9bf6b;hb=1c7ee44e1a322dcb170a94d39b3a37f36a9a17bd;hp=87379696680a2cf7d33bd88b5ea097f0891c72b7;hpb=90cf86c8e9339852b3c1831c446e242dea4d1074;p=d2df-sdl.git diff --git a/src/game/renders/opengl/r_map.pas b/src/game/renders/opengl/r_map.pas index 8737969..e81872a 100644 --- a/src/game/renders/opengl/r_map.pas +++ b/src/game/renders/opengl/r_map.pas @@ -55,6 +55,7 @@ implementation binheap, MAPDEF, utils, g_options, g_animations, g_basic, g_phys, g_game, g_map, g_panel, g_items, g_monsters, g_weapons, + g_console, {$IFDEF ENABLE_CORPSES} g_corpses, {$ENDIF} @@ -234,6 +235,7 @@ implementation TMonsterAnims = array [0..ANIM_LAST, TDirection] of TGLMultiTexture; var + DebugCameraScale: Single; SkyTexture: TGLTexture; RenTextures: array of record spec: LongInt; @@ -251,6 +253,7 @@ implementation PunchTextures: array [Boolean, 0..2] of TGLMultiTexture; // [berserk, center/up/down] VileFire: TGLMultiTexture; InvulPenta: TGLTexture; + IndicatorTexture: TGLTexture; Models: array of record anim: array [TDirection, 0..A_LAST] of record base, mask: TGLMultiTexture; @@ -464,11 +467,14 @@ implementation end; // --------- other --------- // InvulPenta := r_Textures_LoadFromFile(GameWad + ':TEXTURES/PENTA'); + IndicatorTexture := r_Textures_LoadFromFile(GameWad + ':TEXTURES/PLRIND'); end; procedure r_Map_Free; var i, j, k: Integer; d: TDirection; b: Boolean; begin + if IndicatorTexture <> nil then + IndicatorTexture.Free; if InvulPenta <> nil then InvulPenta.Free; InvulPenta := nil; @@ -1175,20 +1181,6 @@ implementation end; {$ENDIF} - procedure r_Map_CalcAspect (ow, oh, nw, nh: LongInt; horizontal: Boolean; out ww, hh: LongInt); - begin - if horizontal then - begin - ww := nw; - hh := nw * oh div ow; - end - else - begin - ww := nh * ow div oh; - hh := nh; - end; - end; - procedure r_Map_CalcSkyParallax (cx, cy, vw, vh, sw, sh, mw, mh: LongInt; out x, y, w, h: LongInt); const factor = 120; (* size ratio between view and sky (120%) *) @@ -1198,7 +1190,7 @@ implementation begin msw := vw * factor div 100; msh := vh * factor div 100; - r_Map_CalcAspect(sw, sh, msw, msh, (sw / sh) <= (msw / msh), w, h); + r_Common_CalcAspect(sw, sh, msw, msh, (sw / sh) <= (msw / msh), w, h); (* calc x parallax or sky center on speed limit *) mvw := MAX(1, mw - vw); @@ -1263,35 +1255,131 @@ implementation end; end; + procedure r_Map_DrawIndicator (p: TPlayer; color: TRGB; cx, cy, cw, ch: Integer); + var a, ax, ay, fx, fy, fSlope, xx, yy: Integer; + begin + if (p <> nil) and p.Alive then + begin + p.obj.Lerp(gLerpFactor, fx, fy); + fSlope := nlerp(p.SlopeOld, p.obj.slopeUpLeft, gLerpFactor); + case gPlayerIndicatorStyle of + 0: + if IndicatorTexture <> nil then + begin + ax := IndicatorTexture.width div 2; + ay := IndicatorTexture.height div 2; + if (p.obj.x + p.obj.rect.x) < cx then + begin + a := 90; + xx := fx + p.obj.rect.x + p.obj.rect.width; + yy := fy + p.obj.rect.y + (p.obj.rect.height - IndicatorTexture.width) div 2; + end + else if (p.obj.x + p.obj.rect.x + p.obj.rect.width) > (cx + cw) then + begin + a := 270; + xx := fx + p.obj.rect.x - IndicatorTexture.height; + yy := fy + p.obj.rect.y - (p.obj.rect.height - IndicatorTexture.width) div 2; + end + else if (p.obj.y - IndicatorTexture.height) < cy then + begin + a := 180; + xx := fx + p.obj.rect.x + (p.obj.rect.width - IndicatorTexture.width) div 2; + yy := fy + p.obj.rect.y + p.obj.rect.height; + end + else + begin + a := 0; + xx := fx + p.obj.rect.x + (p.obj.rect.width - IndicatorTexture.width) div 2; + yy := fy - IndicatorTexture.height; + end; + yy := yy + fSlope; + xx := MIN(MAX(xx, cx), cx + cw - IndicatorTexture.width); + yy := MIN(MAX(yy, cy), cy + ch - IndicatorTexture.height); + r_Draw_TextureRepeatRotate(IndicatorTexture, xx, yy, IndicatorTexture.width, IndicatorTexture.height, false, color.r, color.g, color.b, 255, false, ax, ay, a); + end; + 1: + begin + xx := fx + p.obj.rect.x + p.obj.rect.width div 2; + yy := fy + fSlope; + r_Common_DrawText(p.Name, xx, yy, color.r, color.g, color.b, 255, stdfont, TBasePoint.BP_DOWN); + end; + end; + end; + end; + + procedure r_Map_DrawPlayerIndicators (player: TPlayer; cx, cy, cw, ch: Integer); + var i: Integer; p: TPlayer; + begin + case gPlayerIndicator of + 1: + if player <> nil then + begin + r_Map_DrawIndicator(player, _RGB(255, 255, 255), cx, cy, cw, ch); + end; + 2: + if gPlayers <> nil then + begin + for i := 0 to HIGH(gPlayers) do + begin + p := gPlayers[i]; + if p <> nil then + begin + if (player <> nil) and (p = player) then + begin + r_Map_DrawIndicator(p, _RGB(255, 255, 255), cx, cy, cw, ch); + end + else if (player = nil) or ((p.Team = player.Team) and (p.Team <> TEAM_NONE)) then + begin + case gPlayerIndicatorStyle of + 0: r_Map_DrawIndicator(p, p.GetColor(), cx, cy, cw, ch); + 1: r_Map_DrawIndicator(p, _RGB(192, 192, 192), cx, cy, cw, ch); + end; + end; + end; + end; + end; + end; + end; + procedure r_Map_Draw (x, y, w, h, camx, camy: Integer; player: TPlayer); - var iter: TPanelGrid.Iter; p: PPanel; cx, cy, xx, yy, ww, hh: Integer; sx, sy, sw, sh: LongInt; + var iter: TPanelGrid.Iter; p: PPanel; cx, cy, cw, ch, xx, yy, ww, hh: Integer; sx, sy, sw, sh: LongInt; l, t, r, b: Integer; begin - cx := camx - w div 2; - cy := camy - h div 2; - xx := x + cx; - yy := y + cy; - ww := w; - hh := h; + r_Draw_GetRect(l, t, r, b); + r_Draw_SetRect(x, y, x + w, y + h); + glTranslatef(x, y, 0); + (* camera rect *) + cx := (camx - w) + w div 2; + cy := (camy - h) + h div 2; + cw := w; + ch := h; + + (* camera bounds *) if g_dbg_ignore_bounds = false then begin - if xx + ww > gMapInfo.Width then - xx := gMapInfo.Width - ww; - if yy + hh > gMapInfo.Height then - yy := gMapInfo.Height - hh; - if xx < 0 then - xx := 0; - if yy < 0 then - yy := 0; - cx := xx - x; - cy := yy - y; + if cx + cw > gMapInfo.Width then + cx := gMapInfo.Width - cw; + if cy + ch > gMapInfo.Height then + cy := gMapInfo.Height - ch; + if cx < 0 then + cx := 0; + if cy < 0 then + cy := 0; end; - if SkyTexture <> nil then - begin - r_Map_CalcSkyParallax(cx, cy, ww, hh, SkyTexture.width, SkyTexture.height, gMapInfo.Width, gMapInfo.Height, sx, sy, sw, sh); - r_Draw_Texture(SkyTexture, x + sx, y + sy, sw, sh, false, 255, 255, 255, 255, false); - end; + (* map bounds *) + xx := cx; + yy := cy; + ww := cw; + hh := ch; + if xx + ww > gMapInfo.Width then + xx := gMapInfo.Width - ww; + if yy + hh > gMapInfo.Height then + yy := gMapInfo.Height - hh; + if xx < 0 then + xx := 0; + if yy < 0 then + yy := 0; plist.Clear; iter := mapGrid.ForEachInAABB(xx, yy, ww, hh, GridDrawableMask); @@ -1301,6 +1389,19 @@ implementation iter.Release; glPushMatrix; + if DebugCameraScale <> 1.0 then + begin + glTranslatef(cw div 2, ch div 2, 0); + glScalef(DebugCameraScale, DebugCameraScale, 1); + glTranslatef(-w div 2, -h div 2, 0); + end; + + if SkyTexture <> nil then + begin + r_Map_CalcSkyParallax(cx, cy, w, h, SkyTexture.width, SkyTexture.height, gMapInfo.Width, gMapInfo.Height, sx, sy, sw, sh); + r_Draw_Texture(SkyTexture, sx, sy, sw, sh, false, 255, 255, 255, 255, false); + end; + glTranslatef(-cx, -cy, 0); r_Map_DrawPanelType(PANEL_BACK); r_Map_DrawPanelType(PANEL_STEP); @@ -1331,13 +1432,22 @@ implementation r_Map_DrawPanelType(PANEL_FORE); // TODO draw monsters health bar // TODO draw players health bar - // TODO draw players indicators + if gGameSettings.GameMode <> GM_SINGLE then + r_Map_DrawPlayerIndicators(player, cx, cy, cw, ch); + if DebugCameraScale <> 1.0 then + begin + r_Draw_Rect (cx, cy, cx + cw, cy + ch, 0, 255, 0, 255); + r_Draw_Rect (xx, yy, xx + ww, yy + hh, 255, 0, 0, 255); + end; glPopMatrix; r_Map_DrawScreenEffects(x, y, w, h, player); // TODO draw minimap (gShowMap) // TODO draw g_debug_player + + glTranslatef(-x, -y, 0); + r_Draw_SetRect(l, t, r, b); end; procedure r_Map_Update; @@ -1350,4 +1460,7 @@ implementation g_Anim_GetFrameByTime(FlagAnim, tick, count, FlagFrame); end; +initialization + conRegVar('r_debug_camera_scale', @DebugCameraScale, 0.0001, 1000.0, '', ''); + DebugCameraScale := 1.0; end.