X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Frenders%2Fopengl%2Fr_map.pas;h=86a69a11b85903f4cd83c81dee9eccef81d6c28a;hb=007ba24a2c0e0c07941679f415561c3cdf43cef2;hp=eb7321773680c186524226d53fe4553c0c88f757;hpb=7ea33f434a86160ce9223f5946b5e3407026c76f;p=d2df-sdl.git diff --git a/src/game/renders/opengl/r_map.pas b/src/game/renders/opengl/r_map.pas index eb73217..86a69a1 100644 --- a/src/game/renders/opengl/r_map.pas +++ b/src/game/renders/opengl/r_map.pas @@ -1125,6 +1125,7 @@ implementation glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + r_Draw_SetColor(255, 255, 255, 255); glBegin(GL_POINTS); for i := 0 to High(Particles) do begin @@ -1137,6 +1138,7 @@ implementation end; end; glEnd; + r_Draw_SetColor(0, 0, 0, 255); glDisable(GL_BLEND); end; @@ -1489,6 +1491,9 @@ implementation r_Map_DrawPanelType(PANEL_FORE); // TODO draw monsters health bar // TODO draw players health bar + + r_Draw_SetRect(x, y, x + w, y + h); + if gGameSettings.GameMode <> GM_SINGLE then r_Map_DrawPlayerIndicators(player, cx, cy, cw, ch); if DebugCameraScale <> 1.0 then