X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Frenders%2Fopengl%2Fr_map.pas;h=028c724541e5cd119949d364bef86ea4848e940d;hb=203d8922aa34a34fb63e312691c711c419c34ae1;hp=95c76a39787fc0297e1ca2c408548c2323a7dff8;hpb=1e771e35a95c5b3249971ca8ae7b61c8f2e16662;p=d2df-sdl.git diff --git a/src/game/renders/opengl/r_map.pas b/src/game/renders/opengl/r_map.pas index 95c76a3..028c724 100644 --- a/src/game/renders/opengl/r_map.pas +++ b/src/game/renders/opengl/r_map.pas @@ -343,9 +343,9 @@ implementation Models[i].anim[d, a].base := nil; Models[i].anim[d, a].mask := nil; if m.anim[d, a].resource <> '' then - Models[i].anim[d, a].base := r_Textures_LoadMultiFromFileAndInfo(prefix + m.anim[d, a].resource, 64, 64, m.anim[d, a].frames, true); + Models[i].anim[d, a].base := r_Textures_LoadMultiFromFileAndInfo(prefix + m.anim[d, a].resource, 64, 64, m.anim[d, a].frames, [TGLHints.txNoRepeat], true); if m.anim[d, a].mask <> '' then - Models[i].anim[d, a].mask := r_Textures_LoadMultiFromFileAndInfo(prefix + m.anim[d, a].mask, 64, 64, m.anim[d, a].frames, true); + Models[i].anim[d, a].mask := r_Textures_LoadMultiFromFileAndInfo(prefix + m.anim[d, a].mask, 64, 64, m.anim[d, a].frames, [TGLHints.txNoRepeat], true); end end; {$IFDEF ENABLE_GIBS} @@ -359,9 +359,9 @@ implementation SetLength(Models[i].gibs.rect, m.GibsCount); for a := 0 to m.GibsCount - 1 do Models[i].gibs.rect[a] := DefaultGibSize; - if r_Textures_LoadStreamFromFile(prefix + m.GibsResource, 32, 32, m.GibsCount, m.GibsCount, Models[i].gibs.base, Models[i].gibs.rect) then + if r_Textures_LoadStreamFromFile(prefix + m.GibsResource, 32, 32, m.GibsCount, m.GibsCount, Models[i].gibs.base, Models[i].gibs.rect, [TGLHints.txNoRepeat]) then begin - if r_Textures_LoadStreamFromFile(prefix + m.GibsMask, 32, 32, m.GibsCount, m.GibsCount, Models[i].gibs.mask, nil) then + if r_Textures_LoadStreamFromFile(prefix + m.GibsMask, 32, 32, m.GibsCount, m.GibsCount, Models[i].gibs.mask, nil, [TGLHints.txNoRepeat]) then begin // ok end; @@ -390,6 +390,7 @@ implementation w, h, count, + [TGLHints.txNoRepeat], False ); end @@ -415,6 +416,7 @@ implementation ItemAnim[i].w, ItemAnim[i].h, ItemAnim[i].anim.frames, + [TGLHints.txNoRepeat], false ); Items[i].frame := 0; @@ -428,7 +430,7 @@ implementation r_Map_LoadMonsterAnim(i, j, d); r_Common_StepLoading(1); end; - VileFire := r_Textures_LoadMultiFromFileAndInfo(GameWAD + ':TEXTURES/FIRE', 64, 128, VileFireAnim.frames); + VileFire := r_Textures_LoadMultiFromFileAndInfo(GameWAD + ':TEXTURES/FIRE', 64, 128, VileFireAnim.frames, [TGLHints.txNoRepeat]); // --------- player models --------- // if PlayerModelsArray <> nil then begin @@ -446,7 +448,7 @@ implementation begin for j := 0 to W_POS_LAST do for k := 0 to W_ACT_LAST do - WeapTextures[i, j, k] := r_Textures_LoadFromFile(GameWAD + ':WEAPONS\' + WeapName[i] + WeapPos[j] + WeapAct[k]); + WeapTextures[i, j, k] := r_Textures_LoadFromFile(GameWAD + ':WEAPONS\' + WeapName[i] + WeapPos[j] + WeapAct[k], [TGLHints.txNoRepeat]); r_Common_StepLoading(1); end; // --------- gfx animations --------- // @@ -455,7 +457,7 @@ implementation for i := 1 to R_GFX_LAST do begin if GFXAnim[i].anim.frames > 0 then - GFXTextures[i] := r_Common_LoadTextureMultiFromFileAndInfo(GameWad + ':TEXTURES/' + GFXAnim[i].name, GFXAnim[i].w, GFXAnim[i].h, GFXAnim[i].anim.frames); + GFXTextures[i] := r_Common_LoadTextureMultiFromFileAndInfo(GameWad + ':TEXTURES/' + GFXAnim[i].name, GFXAnim[i].w, GFXAnim[i].h, GFXAnim[i].anim.frames, [TGLHints.txNoRepeat]); end; {$ENDIF} // --------- shots --------- // @@ -463,30 +465,30 @@ implementation for i := 0 to WEAPON_LAST do begin if ShotAnim[i].anim.frames > 0 then - ShotTextures[i] := r_Common_LoadTextureMultiFromFileAndInfo(GameWad + ':TEXTURES/' + ShotAnim[i].name, ShotAnim[i].w, ShotAnim[i].h, ShotAnim[i].anim.frames); + ShotTextures[i] := r_Common_LoadTextureMultiFromFileAndInfo(GameWad + ':TEXTURES/' + ShotAnim[i].name, ShotAnim[i].w, ShotAnim[i].h, ShotAnim[i].anim.frames, [TGLHints.txNoRepeat]); end; // --------- flags --------- // r_Common_SetLoading('Flags', 2); FlagTextures[FLAG_NONE] := nil; - FlagTextures[FLAG_RED] := r_Common_LoadTextureMultiFromFileAndInfo(GameWad + ':TEXTURES/FLAGRED', 64, 64, 5); - FlagTextures[FLAG_BLUE] := r_Common_LoadTextureMultiFromFileAndInfo(GameWad + ':TEXTURES/FLAGBLUE', 64, 64, 5); - // FlagTextures[FLAG_DOM] := r_Common_LoadTextureMultiFromFileAndInfo(GameWad + ':TEXTURES/FLAGDOM', 64, 64, 8); + FlagTextures[FLAG_RED] := r_Common_LoadTextureMultiFromFileAndInfo(GameWad + ':TEXTURES/FLAGRED', 64, 64, 5, [TGLHints.txNoRepeat]); + FlagTextures[FLAG_BLUE] := r_Common_LoadTextureMultiFromFileAndInfo(GameWad + ':TEXTURES/FLAGBLUE', 64, 64, 5, [TGLHints.txNoRepeat]); + // FlagTextures[FLAG_DOM] := r_Common_LoadTextureMultiFromFileAndInfo(GameWad + ':TEXTURES/FLAGDOM', 64, 64, 8, [TGLHints.txNoRepeat]); // --------- shells --------- // {$IFDEF ENABLE_SHELLS} r_Common_SetLoading('Shells', SHELL_LAST + 1); for i := 0 to SHELL_LAST do - ShellTextures[i] := r_Common_LoadTextureFromFile(GameWad + ':TEXTURES/' + ShellAnim[i].name); + ShellTextures[i] := r_Common_LoadTextureFromFile(GameWad + ':TEXTURES/' + ShellAnim[i].name, [TGLHints.txNoRepeat]); {$ENDIF} // --------- other --------- // r_Common_SetLoading('Effects', 3 * 2 + 3); for b := false to true do begin for i := 0 to 2 do - PunchTextures[b, i] := r_Common_LoadTextureMultiFromFileAndInfo(GameWad + ':WEAPONS/' + PunchName[b] + WeapPos[i], 64, 64, PunchAnim.frames); + PunchTextures[b, i] := r_Common_LoadTextureMultiFromFileAndInfo(GameWad + ':WEAPONS/' + PunchName[b] + WeapPos[i], 64, 64, PunchAnim.frames, [TGLHints.txNoRepeat]); end; - InvulPenta := r_Common_LoadTextureFromFile(GameWad + ':TEXTURES/PENTA'); - IndicatorTexture := r_Common_LoadTextureFromFile(GameWad + ':TEXTURES/PLRIND'); - TalkTexture := r_Common_LoadTextureFromFile(GameWad + ':TEXTURES/TALKBUBBLE'); + InvulPenta := r_Common_LoadTextureFromFile(GameWad + ':TEXTURES/PENTA', [TGLHints.txNoRepeat]); + IndicatorTexture := r_Common_LoadTextureFromFile(GameWad + ':TEXTURES/PLRIND', [TGLHints.txNoRepeat]); + TalkTexture := r_Common_LoadTextureFromFile(GameWad + ':TEXTURES/TALKBUBBLE', [TGLHints.txNoRepeat]); end; procedure r_Map_Free; @@ -545,7 +547,7 @@ implementation TEXTURE_NAME_ACID2: RenTextures[i].spec := TEXTURE_SPECIAL_ACID2; else RenTextures[i].spec := 0; - RenTextures[i].tex := r_Textures_LoadMultiTextFromFile(Textures[i].FullName, txt); + RenTextures[i].tex := r_Textures_LoadMultiTextFromFile(Textures[i].FullName, txt, []); if RenTextures[i].tex = nil then e_LogWritefln('r_Map_LoadTextures: failed to load texture: %s', [Textures[i].FullName]) else @@ -557,7 +559,7 @@ implementation if gMapInfo.SkyFullName <> '' then begin r_Common_SetLoading(_lc[I_LOAD_SKY], 1); - SkyTexture := r_Common_LoadTextureFromFile(gMapInfo.SkyFullName); + SkyTexture := r_Common_LoadTextureFromFile(gMapInfo.SkyFullName, [TGLHints.txNoRepeat]); end; plist.Clear; end;