X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fopengl%2Fr_render.pas;h=76ef595268ff0ee9640d7d49ce70eb2ae84b0f42;hb=c6b9f83af191797b22c2a07e2046d74802cb2336;hp=5deccdbdfd29a40c7983a34bfc26226b53356dcd;hpb=7f57e4b195f1a553c5bb01638cc7d9908c992c88;p=d2df-sdl.git diff --git a/src/game/opengl/r_render.pas b/src/game/opengl/r_render.pas index 5deccdb..76ef595 100644 --- a/src/game/opengl/r_render.pas +++ b/src/game/opengl/r_render.pas @@ -19,22 +19,29 @@ interface procedure r_Render_Initialize; procedure r_Render_Finalize; - procedure r_Render_Resize (w, h: Integer); procedure r_Render_Load; procedure r_Render_Free; + procedure r_Render_LoadTextures; + procedure r_Render_FreeTextures; + + procedure r_Render_Update; + + procedure r_Render_Resize (w, h: Integer); procedure r_Render_Apply; + function r_Render_WriteScreenShot (filename: String): Boolean; + implementation uses {$INCLUDE ../../nogl/noGLuses.inc} SysUtils, Classes, Math, - e_log, g_system, + e_log, g_system, utils, g_game, g_options, g_console, - r_window, r_graphics, r_console, r_playermodel, - r_weapons, r_items, r_gfx, r_monsters + r_window, r_graphics, r_console, r_playermodel, r_textures, r_animations, + r_weapons, r_items, r_gfx, r_monsters, r_map, r_player, r_game ; var @@ -73,8 +80,23 @@ implementation end end; + procedure r_Render_LoadTextures; + begin + r_Game_LoadTextures; + r_Map_LoadTextures; + end; + + procedure r_Render_FreeTextures; + begin + r_Map_FreeTextures; + r_Game_FreeTextures; + end; + procedure r_Render_Load; begin + r_Game_Load; // load first! + r_Player_Load; + r_Map_Load; r_PlayerModel_Load; r_Monsters_Load; r_Weapon_Load; @@ -89,6 +111,11 @@ implementation r_Weapon_Free; r_Monsters_Free; r_PlayerModel_Free; + r_Map_Free; + r_Player_Free; + r_Game_Free; + g_Texture_DeleteAll; + g_Frames_DeleteAll; end; procedure r_Render_Initialize; @@ -98,14 +125,24 @@ implementation LoadGL; r_Window_Initialize; r_Console_Init; + r_PlayerModel_Initialize; + r_Map_Initialize; end; procedure r_Render_Finalize; begin + r_Map_Finalize; + r_PlayerModel_Finalize; FreeGL; e_ReleaseEngine end; + procedure r_Render_Update; + begin + r_Map_Update; + r_PlayerModel_Update; + end; + procedure r_Render_Resize (w, h: Integer); begin LoadGL; @@ -129,7 +166,8 @@ implementation gScreenWidth := w; gScreenHeight := h; e_ResizeWindow(w, h); - e_InitGL + e_InitGL; + r_Game_SetupScreenSize; end; procedure r_Render_Apply; @@ -141,4 +179,21 @@ implementation sys_EnableVSync(gVSync) end; + function r_Render_WriteScreenShot (filename: String): Boolean; + var s: TStream; + begin + Result := False; + try + s := CreateDiskFile(filename); + try + e_MakeScreenshot(s, gScreenWidth, gScreenHeight); + Result := True; + except + DeleteFile(filename) + end; + s.Free; + finally + end + end; + end.