X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fopengl%2Fr_render.pas;h=2eec521475ec4c7806fa08c8d63a59538c1da293;hb=c49ad9c9183b5120afb2d64af2584febe6a1c856;hp=b768075d9dd1ecf0c84e12c92445f0f354e0dfa2;hpb=f78ac74cc8c7789d25c8783b21feee74ce938bb3;p=d2df-sdl.git diff --git a/src/game/opengl/r_render.pas b/src/game/opengl/r_render.pas index b768075..2eec521 100644 --- a/src/game/opengl/r_render.pas +++ b/src/game/opengl/r_render.pas @@ -19,8 +19,17 @@ interface procedure r_Render_Initialize; procedure r_Render_Finalize; + + procedure r_Render_Load; + procedure r_Render_Free; + + procedure r_Render_LoadTextures; + procedure r_Render_FreeTextures; + procedure r_Render_Resize (w, h: Integer); + procedure r_Render_Update; + procedure r_Render_Apply; implementation @@ -30,7 +39,8 @@ implementation SysUtils, Classes, Math, e_log, g_system, g_game, g_options, g_console, - r_window, r_graphics, r_console, r_playermodel + r_window, r_graphics, r_console, r_playermodel, r_textures, r_animations, + r_weapons, r_items, r_gfx, r_monsters, r_map, r_player, r_game ; var @@ -69,6 +79,44 @@ implementation end end; + procedure r_Render_LoadTextures; + begin + r_Game_LoadTextures; + r_Map_LoadTextures; + end; + + procedure r_Render_FreeTextures; + begin + r_Map_FreeTextures; + r_Game_FreeTextures; + end; + + procedure r_Render_Load; + begin + r_Game_Load; // load first! + r_Player_Load; + r_Map_Load; + r_PlayerModel_Load; + r_Monsters_Load; + r_Weapon_Load; + r_Items_Load; + r_GFX_Load; + end; + + procedure r_Render_Free; + begin + r_GFX_Free; + r_Items_Free; + r_Weapon_Free; + r_Monsters_Free; + r_PlayerModel_Free; + r_Map_Free; + r_Player_Free; + r_Game_Free; + g_Texture_DeleteAll; + g_Frames_DeleteAll; + end; + procedure r_Render_Initialize; begin if sys_SetDisplayMode(gRC_Width, gRC_Height, gBPP, gRC_FullScreen, gRC_Maximized) = False then @@ -77,15 +125,23 @@ implementation r_Window_Initialize; r_Console_Init; r_PlayerModel_Initialize; + r_Map_Initialize; end; procedure r_Render_Finalize; begin - FreeGL; + r_Map_Finalize; r_PlayerModel_Finalize; + FreeGL; e_ReleaseEngine end; + procedure r_Render_Update; + begin + r_Map_Update; + r_PlayerModel_Update; + end; + procedure r_Render_Resize (w, h: Integer); begin LoadGL;