X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fopengl%2Fr_render.pas;h=2eec521475ec4c7806fa08c8d63a59538c1da293;hb=c49ad9c9183b5120afb2d64af2584febe6a1c856;hp=b26d0ecbea851752387b952675dc49f0e074789a;hpb=b07cc041c0c2cbb70ddddaddf81e3b03533d3ac8;p=d2df-sdl.git diff --git a/src/game/opengl/r_render.pas b/src/game/opengl/r_render.pas index b26d0ec..2eec521 100644 --- a/src/game/opengl/r_render.pas +++ b/src/game/opengl/r_render.pas @@ -20,11 +20,14 @@ interface procedure r_Render_Initialize; procedure r_Render_Finalize; - procedure r_Render_Resize (w, h: Integer); - procedure r_Render_Load; procedure r_Render_Free; + procedure r_Render_LoadTextures; + procedure r_Render_FreeTextures; + + procedure r_Render_Resize (w, h: Integer); + procedure r_Render_Update; procedure r_Render_Apply; @@ -36,8 +39,8 @@ implementation SysUtils, Classes, Math, e_log, g_system, g_game, g_options, g_console, - r_window, r_graphics, r_console, r_playermodel, - r_weapons, r_items, r_gfx, r_monsters + r_window, r_graphics, r_console, r_playermodel, r_textures, r_animations, + r_weapons, r_items, r_gfx, r_monsters, r_map, r_player, r_game ; var @@ -76,8 +79,23 @@ implementation end end; + procedure r_Render_LoadTextures; + begin + r_Game_LoadTextures; + r_Map_LoadTextures; + end; + + procedure r_Render_FreeTextures; + begin + r_Map_FreeTextures; + r_Game_FreeTextures; + end; + procedure r_Render_Load; begin + r_Game_Load; // load first! + r_Player_Load; + r_Map_Load; r_PlayerModel_Load; r_Monsters_Load; r_Weapon_Load; @@ -92,6 +110,11 @@ implementation r_Weapon_Free; r_Monsters_Free; r_PlayerModel_Free; + r_Map_Free; + r_Player_Free; + r_Game_Free; + g_Texture_DeleteAll; + g_Frames_DeleteAll; end; procedure r_Render_Initialize; @@ -102,10 +125,12 @@ implementation r_Window_Initialize; r_Console_Init; r_PlayerModel_Initialize; + r_Map_Initialize; end; procedure r_Render_Finalize; begin + r_Map_Finalize; r_PlayerModel_Finalize; FreeGL; e_ReleaseEngine @@ -113,6 +138,7 @@ implementation procedure r_Render_Update; begin + r_Map_Update; r_PlayerModel_Update; end;