X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fopengl%2Fr_render.pas;h=1773ba729dd1090331bb415d4cc8efbb35bbd5bc;hb=e93442c2367bd3658f31ceb2156a0b4809b21e38;hp=1a35098c0216ed5f3575dc7cc90bf15b4f3bc29f;hpb=2490c26ff92664ba96915ef1a7c6bd38c8137bda;p=d2df-sdl.git diff --git a/src/game/opengl/r_render.pas b/src/game/opengl/r_render.pas index 1a35098..1773ba7 100644 --- a/src/game/opengl/r_render.pas +++ b/src/game/opengl/r_render.pas @@ -29,6 +29,7 @@ interface procedure r_Render_FreeTextures; procedure r_Render_Update; + procedure r_Render_Draw; procedure r_Render_Resize (w, h: Integer); procedure r_Render_Apply; @@ -38,12 +39,20 @@ interface function r_Render_GetGibRect (m, id: Integer): TRectWH; procedure r_Render_QueueEffect (AnimType, X, Y: Integer); +{$IFDEF ENABLE_TOUCH} + // touch screen button location and size + procedure r_Render_GetKeyRect (key: Integer; out x, y, w, h: Integer; out founded: Boolean); +{$ENDIF} + procedure r_Render_DrawLoading (force: Boolean); // !!! remove it implementation uses {$INCLUDE ../../nogl/noGLuses.inc} + {$IFDEF ENABLE_TOUCH} + r_touch, + {$ENDIF} SysUtils, Classes, Math, e_log, g_system, utils, g_game, g_options, g_console, @@ -54,24 +63,113 @@ implementation var LoadedGL: Boolean = false; + function GLExtensionList (): SSArray; + var s: PChar; i, j, num: GLint; + begin + result := nil; + s := glGetString(GL_EXTENSIONS); + if s <> nil then + begin + num := 0; + i := 0; + j := 0; + while (s[i] <> #0) and (s[i] = ' ') do Inc(i); + while (s[i] <> #0) do + begin + while (s[i] <> #0) and (s[i] <> ' ') do Inc(i); + SetLength(result, num+1); + result[num] := Copy(s, j+1, i-j); + while (s[i] <> #0) and (s[i] = ' ') do Inc(i); + j := i; + Inc(num) + end + end + end; + + function GLExtensionSupported (ext: AnsiString): Boolean; + var e: AnsiString; + begin + {$IFDEF NOGL_INIT} + Result := nogl_ExtensionSupported(ext); + {$ELSE} + result := false; + for e in GLExtensionList() do + begin + if strEquCI1251(e, ext) then + begin + result := true; + exit + end + end + {$ENDIF} + end; + + function HaveNPOTSupport (): Boolean; + begin + Result := GLExtensionSupported('GL_ARB_texture_non_power_of_two') or + GLExtensionSupported('GL_OES_texture_npot') + end; + + function HaveFBOSupport (): Boolean; + begin + Result := GLExtensionSupported('GL_ARB_framebuffer_object') or + GLExtensionSupported('GL_OES_framebuffer_object') + end; + + procedure PrintGLSupportedExtensions; + begin + e_LogWritefln('GL Vendor: %s', [glGetString(GL_VENDOR)]); + e_LogWritefln('GL Renderer: %s', [glGetString(GL_RENDERER)]); + e_LogWritefln('GL Version: %s', [glGetString(GL_VERSION)]); + e_LogWritefln('GL Shaders: %s', [glGetString(GL_SHADING_LANGUAGE_VERSION)]); + e_LogWritefln('GL Extensions: %s', [glGetString(GL_EXTENSIONS)]); + end; + + procedure r_Window_Initialize; + begin +{$IFNDEF USE_SYSSTUB} + PrintGLSupportedExtensions; + glLegacyNPOT := not HaveNPOTSupport(); +{$ELSE} + glLegacyNPOT := False; + glRenderToFBO := False; +{$ENDIF} + if glNPOTOverride and glLegacyNPOT then + begin + glLegacyNPOT := true; + e_logWriteln('NPOT texture emulation: FORCED') + end + else + begin + if glLegacyNPOT then + e_logWriteln('NPOT texture emulation: enabled') + else + e_logWriteln('NPOT texture emulation: disabled') + end + end; + procedure LoadGL; + var fboload: Boolean; begin if LoadedGL = false then begin {$IFDEF NOGL_INIT} nogl_Init; - if glRenderToFBO and (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) then - begin - e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering'); - glRenderToFBO := false - end; - {$ELSE} - if glRenderToFBO and (not Load_GL_ARB_framebuffer_object) then + {$ENDIF} + if glRenderToFBO then + begin + fboload := True; + {$IFDEF NOGL_INIT} + fboload := True; // !!! but if not? + {$ELSE} + fboload := Load_GL_ARB_framebuffer_object(); + {$ENDIF} + if (fboload = False) or (HaveFBOSupport() = False) or (HaveNPOTSupport() = False) then begin e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering'); glRenderToFBO := false end; - {$ENDIF} + end; LoadedGL := true end end; @@ -152,6 +250,14 @@ implementation r_Console_Update; end; + procedure r_Render_Draw; + begin + r_Game_Draw; + {$IFDEF ENABLE_TOUCH} + r_Touch_Draw; + {$ENDIF} + end; + procedure r_Render_Resize (w, h: Integer); begin LoadGL; @@ -215,6 +321,13 @@ implementation r_GFX_OnceAnim(AnimType, X, Y) end; +{$IFDEF ENABLE_TOUCH} + procedure r_Render_GetKeyRect (key: Integer; out x, y, w, h: Integer; out founded: Boolean); + begin + r_Touch_GetKeyRect (key, x, y, w, h, founded) + end; +{$ENDIF} + procedure r_Render_DrawLoading (force: Boolean); begin r_Window_DrawLoading(force)