X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fopengl%2Fr_player.pas;h=faff88b0a63cdd2a576af72e10f28b483e539901;hb=e575ce001fa1150001a91db8c019f72a5ff48b32;hp=bb25f29eebfb6c6eec199fd8e812c5072d910c06;hpb=c5684c0c980bb96fd4fd0efae4d48cdeb469c8ff;p=d2df-sdl.git diff --git a/src/game/opengl/r_player.pas b/src/game/opengl/r_player.pas index bb25f29..faff88b 100644 --- a/src/game/opengl/r_player.pas +++ b/src/game/opengl/r_player.pas @@ -42,11 +42,11 @@ implementation uses SysUtils, Classes, Math, MAPDEF, utils, - g_basic, g_game, g_phys, g_map, g_textures, g_menu, g_language, g_weapons, g_items, g_net, g_options, + g_basic, g_game, g_phys, g_map, g_menu, g_language, g_weapons, g_items, g_net, g_options, {$IFDEF ENABLE_HOLMES} g_holmes, {$ENDIF} - r_playermodel, r_graphics + r_playermodel, r_graphics, r_animations, r_textures ; procedure r_Player_DrawAll; @@ -331,7 +331,7 @@ begin if p.PunchAnim <> nil then begin - p.PunchAnim.Draw(fX + IfThen(p.Direction = TDirection.D_LEFT, 15 - p.Obj.Rect.X, p.Obj.Rect.X - 15), fY + fSlope + p.Obj.Rect.Y - 11, Mirror); + r_Animation_Draw(p.PunchAnim, fX + IfThen(p.Direction = TDirection.D_LEFT, 15 - p.Obj.Rect.X, p.Obj.Rect.X - 15), fY + fSlope + p.Obj.Rect.Y - 11, Mirror); if p.PunchAnim.played then begin p.PunchAnim.Free; @@ -795,12 +795,12 @@ begin p.Obj.lerp(gLerpFactor, fX, fY); if p.Animation <> nil then - p.Animation.Draw(fX, fY, TMirrorType.None); + r_Animation_Draw(p.Animation, fX, fY, TMirrorType.None); if p.AnimationMask <> nil then begin e_Colors := p.Color; - p.AnimationMask.Draw(fX, fY, TMirrorType.None); + r_Animation_Draw(p.AnimationMask, fX, fY, TMirrorType.None); e_Colors.R := 255; e_Colors.G := 255; e_Colors.B := 255;