X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fopengl%2Fr_player.pas;h=da9f8da41dc7cffeb415b1545e25a184ac7bee8e;hb=76bea6c6401cf1131d7f9caba198cdd8d839ee2b;hp=650aa225c859749b644559a233aa04cb755fbbc0;hpb=ae9f71c24837ae555baef3eaf8ebe06152cfe9e0;p=d2df-sdl.git diff --git a/src/game/opengl/r_player.pas b/src/game/opengl/r_player.pas index 650aa22..da9f8da 100644 --- a/src/game/opengl/r_player.pas +++ b/src/game/opengl/r_player.pas @@ -360,7 +360,7 @@ begin if p.FKeys[KEY_DOWN].Pressed then ID := PunchFrames[R_BERSERK in p.FRulez, 2] else if p.FKeys[KEY_UP].Pressed then ID := PunchFrames[R_BERSERK in p.FRulez, 1] else ID := PunchFrames[R_BERSERK in p.FRulez, 0]; - r_AnimationState_Draw(ID, p.PunchAnim, fX + IfThen(p.Direction = TDirection.D_LEFT, 15 - p.Obj.Rect.X, p.Obj.Rect.X - 15), fY + fSlope + p.Obj.Rect.Y - 11, Mirror); + r_AnimationState_Draw(ID, p.PunchAnim, fX + IfThen(p.Direction = TDirection.D_LEFT, 15 - p.Obj.Rect.X, p.Obj.Rect.X - 15), fY + fSlope + p.Obj.Rect.Y - 11, 0, Mirror, False); end; if (p.FMegaRulez[MR_INVUL] > gTime) and ((gPlayerDrawn <> p) or (p.SpawnInvul >= gTime)) then