X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fopengl%2Fr_player.pas;h=a7a01676b190617fff622c5addf09d72998e9613;hb=f4de0d349a282253a43c8dcf7cd69e098657c312;hp=c054d06e5739f91ed50b37ba2e7d2bf7449245a7;hpb=e12091dd9a87d838c40b0bf0956e40a967bb8dc9;p=d2df-sdl.git diff --git a/src/game/opengl/r_player.pas b/src/game/opengl/r_player.pas index c054d06..a7a0167 100644 --- a/src/game/opengl/r_player.pas +++ b/src/game/opengl/r_player.pas @@ -17,7 +17,7 @@ unit r_player; interface - uses g_player, e_graphics; // TPlayer, TRGB + uses g_player, g_base; // TPlayer, TRGB procedure r_Player_DrawAll; procedure r_Player_DrawDebug (p: TPlayer); @@ -42,7 +42,11 @@ implementation uses SysUtils, Classes, Math, MAPDEF, utils, - g_basic, g_game, g_phys, g_map, g_textures, g_menu, g_language, g_weapons, g_items, g_net, g_options + g_basic, g_game, g_phys, g_map, g_textures, g_menu, g_language, g_weapons, g_items, g_net, g_options, +{$IFDEF ENABLE_HOLMES} + g_holmes, +{$ENDIF} + r_playermodel, r_graphics, r_animations ; procedure r_Player_DrawAll; @@ -327,7 +331,7 @@ begin if p.PunchAnim <> nil then begin - p.PunchAnim.Draw(fX + IfThen(p.Direction = TDirection.D_LEFT, 15 - p.Obj.Rect.X, p.Obj.Rect.X - 15), fY + fSlope + p.Obj.Rect.Y - 11, Mirror); + r_Animation_Draw(p.PunchAnim, fX + IfThen(p.Direction = TDirection.D_LEFT, 15 - p.Obj.Rect.X, p.Obj.Rect.X - 15), fY + fSlope + p.Obj.Rect.Y - 11, Mirror); if p.PunchAnim.played then begin p.PunchAnim.Free; @@ -357,15 +361,15 @@ begin else dr := True; if dr then - p.Model.Draw(fX, fY + fSlope, 200) + r_PlayerModel_Draw(p.Model, fX, fY + fSlope, 200) else - p.Model.Draw(fX, fY + fSlope); + r_PlayerModel_Draw(p.Model, fX, fY + fSlope); end else - p.Model.Draw(fX, fY + fSlope, 254); + r_PlayerModel_Draw(p.Model, fX, fY + fSlope, 254); end else - p.Model.Draw(fX, fY + fSlope); + r_PlayerModel_Draw(p.Model, fX, fY + fSlope); end; if g_debug_Frames then @@ -395,7 +399,7 @@ procedure r_Player_DrawAim (p: TPlayer); begin {$IFDEF ENABLE_HOLMES} - if isValidViewPort and (self = gPlayer1) then + if p.isValidViewPort() and (p = gPlayer1) then begin g_Holmes_plrLaser(ax0, ay0, ax1, ay1); end; @@ -791,12 +795,12 @@ begin p.Obj.lerp(gLerpFactor, fX, fY); if p.Animation <> nil then - p.Animation.Draw(fX, fY, TMirrorType.None); + r_Animation_Draw(p.Animation, fX, fY, TMirrorType.None); if p.AnimationMask <> nil then begin e_Colors := p.Color; - p.AnimationMask.Draw(fX, fY, TMirrorType.None); + r_Animation_Draw(p.AnimationMask, fX, fY, TMirrorType.None); e_Colors.R := 255; e_Colors.G := 255; e_Colors.B := 255;