X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fopengl%2Fr_game.pas;h=3a64ad534e7236e1eefcc9524d7ea8f1586e9591;hb=16342bee09fa001d05697571124e48a93cd35f2c;hp=75c3e2ee5e505cc63edb64cbb0622740f13fcf1d;hpb=aa7e40301df69aa13c00ff2bcdb8e532b06b8053;p=d2df-sdl.git diff --git a/src/game/opengl/r_game.pas b/src/game/opengl/r_game.pas index 75c3e2e..3a64ad5 100644 --- a/src/game/opengl/r_game.pas +++ b/src/game/opengl/r_game.pas @@ -44,14 +44,17 @@ implementation {$IFDEF ENABLE_MENU} g_gui, g_menu, {$ENDIF} + {$IFDEF ENABLE_GFX} + g_gfx, r_gfx, + {$ENDIF} SysUtils, Classes, Math, g_base, g_basic, r_graphics, - g_system, g_touch, + g_system, MAPDEF, xprofiler, utils, wadreader, CONFIG, e_input, e_sound, g_language, g_console, g_triggers, g_player, g_options, g_monsters, g_map, g_panel, - g_items, g_weapons, g_gfx, g_phys, g_net, g_netmaster, - g_game, r_console, r_gfx, r_items, r_map, r_monsters, r_weapons, r_netmaster, r_player, r_textures, + g_items, g_weapons, g_phys, g_net, g_netmaster, + g_game, r_console, r_items, r_map, r_monsters, r_weapons, r_netmaster, r_player, r_textures, r_playermodel ; @@ -1546,13 +1549,17 @@ begin drawOther('weapons', @r_Weapon_Draw); drawOther('shells', @r_Player_DrawShells); drawOther('drawall', @r_Player_DrawAll); - drawOther('gibs', @r_PlayerModel_DrawGibs); + {$IFDEF ENABLE_GIBS} + drawOther('gibs', @r_PlayerModel_DrawGibs); + {$ENDIF} drawOther('corpses', @r_Player_DrawCorpses); drawPanelType('*wall', PANEL_WALL, g_rlayer_wall); drawOther('monsters', @r_Monsters_Draw); drawOther('itemdrop', @r_Items_DrawDrop); drawPanelType('*door', PANEL_CLOSEDOOR, g_rlayer_door); - drawOther('gfx', @r_GFX_Draw); + {$IFDEF ENABLE_GFX} + drawOther('gfx', @r_GFX_Draw); + {$ENDIF} drawOther('flags', @r_Map_DrawFlags); drawPanelType('*acid1', PANEL_ACID1, g_rlayer_acid1); drawPanelType('*acid2', PANEL_ACID2, g_rlayer_acid2); @@ -2180,10 +2187,6 @@ begin e_SetRendertarget(False); e_SetViewPort(0, 0, gWinSizeX, gWinSizeY); e_BlitFramebuffer(gWinSizeX, gWinSizeY); - - // draw the overlay stuff on top of it - - g_Touch_Draw; end; end.