X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fopengl%2Fr_game.pas;h=213b27e471f090def65d8f4a9a272191f84a5fea;hb=6a5a13240c80890906dbc2cc4f1e6afc2ba20f84;hp=72c4d6253174f4489a9477a3deffc3efd65f3d4a;hpb=e962cbff359d8ee0abf003a2c4d0934f2a22f536;p=d2df-sdl.git diff --git a/src/game/opengl/r_game.pas b/src/game/opengl/r_game.pas index 72c4d62..213b27e 100644 --- a/src/game/opengl/r_game.pas +++ b/src/game/opengl/r_game.pas @@ -17,10 +17,21 @@ unit r_game; interface + procedure r_Game_Load; + procedure r_Game_Free; + + procedure r_Game_LoadTextures; + procedure r_Game_FreeTextures; + procedure r_Game_Draw; procedure r_Game_DrawLoadingStat; procedure r_Game_DrawMenuBackground (tex: AnsiString); + procedure r_Game_SetupScreenSize; + + var + gStdFont: DWORD; + implementation uses @@ -32,10 +43,11 @@ implementation g_base, r_graphics, g_system, g_touch, MAPDEF, xprofiler, utils, wadreader, - g_textures, e_input, e_sound, + e_input, e_sound, g_language, g_console, g_menu, g_triggers, g_player, g_options, g_monsters, g_map, g_panel, g_items, g_weapons, g_gfx, g_phys, g_net, g_gui, g_netmaster, - g_game, r_console, r_gfx, r_items, r_map, r_panel, r_monsters, r_weapons, r_netmaster, r_player + g_game, r_console, r_gfx, r_items, r_map, r_monsters, r_weapons, r_netmaster, r_player, r_textures, + r_playermodel ; var @@ -44,6 +56,145 @@ implementation FPS: Word; FPSCounter: Word; FPSTime: LongWord; + hasPBarGfx: Boolean; + + BackID: DWORD = DWORD(-1); + gBackSize: TDFPoint; + + procedure r_Game_Load; + var + wl, hl: Integer; + wr, hr: Integer; + wb, hb: Integer; + wm, hm: Integer; + begin + // early load + g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD + ':TEXTURES\TITLE', gTextureFilter); + g_Texture_CreateWADEx('INTER', GameWAD + ':TEXTURES\INTER', gTextureFilter); + g_Texture_CreateWADEx('ENDGAME_EN', GameWAD + ':TEXTURES\ENDGAME_EN', gTextureFilter); + g_Texture_CreateWADEx('ENDGAME_RU', GameWAD + ':TEXTURES\ENDGAME_RU', gTextureFilter); + LoadStdFont('STDTXT', 'STDFONT', gStdFont); + LoadFont('MENUTXT', 'MENUFONT', gMenuFont); + LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont); + // game data + g_Texture_CreateWADEx('NOTEXTURE', GameWAD + ':TEXTURES\NOTEXTURE'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD + ':TEXTURES\HUD'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD + ':TEXTURES\AIRBAR'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD + ':TEXTURES\JETBAR'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD + ':TEXTURES\HUDBG'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD + ':TEXTURES\ARMORHUD'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD + ':TEXTURES\FLAGHUD_R_BASE'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD + ':TEXTURES\FLAGHUD_R_STOLEN'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD + ':TEXTURES\FLAGHUD_R_DROP'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD + ':TEXTURES\FLAGHUD_B_BASE'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD + ':TEXTURES\FLAGHUD_B_STOLEN'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD + ':TEXTURES\FLAGHUD_B_DROP'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD + ':TEXTURES\TALKBUBBLE'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD + ':TEXTURES\PENTA'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD + ':TEXTURES\PLRIND'); + // bar + hasPBarGfx := true; + if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD+':TEXTURES\LLEFT') then hasPBarGfx := false; + if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD+':TEXTURES\LMARKER') then hasPBarGfx := false; + if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD+':TEXTURES\LMIDDLE') then hasPBarGfx := false; + if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD+':TEXTURES\LRIGHT') then hasPBarGfx := false; + if hasPBarGfx then + begin + g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl); + g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr); + g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb); + g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm); + if (wl > 0) and (hl > 0) and (wr > 0) and (hr = hl) and (wb > 0) and (hb = hl) and (wm > 0) and (hm > 0) and (hm <= hl) then + begin + // yay! + end + else + hasPBarGfx := false; + end; + end; + + procedure r_Game_Free; + begin + g_Texture_Delete('NOTEXTURE'); + g_Texture_Delete('TEXTURE_PLAYER_HUD'); + g_Texture_Delete('TEXTURE_PLAYER_HUDBG'); + g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD'); + g_Texture_Delete('TEXTURE_PLAYER_REDFLAG'); + g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S'); + g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D'); + g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG'); + g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S'); + g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D'); + g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE'); + g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA'); + end; + +procedure r_Game_SetupScreenSize; +const + RES_FACTOR = 4.0 / 3.0; +var + s: Single; + rf: Single; + bw, bh: Word; +begin +// Размер экранов игроков: + gPlayerScreenSize.X := gScreenWidth-196; + if (gPlayer1 <> nil) and (gPlayer2 <> nil) then + gPlayerScreenSize.Y := gScreenHeight div 2 + else + gPlayerScreenSize.Y := gScreenHeight; + +// Размер заднего плана: + if BackID <> DWORD(-1) then + begin + s := SKY_STRETCH; + if (gScreenWidth*s > gMapInfo.Width) or + (gScreenHeight*s > gMapInfo.Height) then + begin + gBackSize.X := gScreenWidth; + gBackSize.Y := gScreenHeight; + end + else + begin + e_GetTextureSize(BackID, @bw, @bh); + rf := Single(bw) / Single(bh); + if (rf > RES_FACTOR) then bw := Round(Single(bh) * RES_FACTOR) + else if (rf < RES_FACTOR) then bh := Round(Single(bw) / RES_FACTOR); + s := Max(gScreenWidth / bw, gScreenHeight / bh); + if (s < 1.0) then s := 1.0; + gBackSize.X := Round(bw*s); + gBackSize.Y := Round(bh*s); + end; + end; +end; + + procedure r_Game_LoadTextures; + begin + g_Texture_CreateWADEx('TEXTURE_endpic', EndPicPath, gTextureFilter); + if gMapInfo.SkyFullName <> '' then + g_Texture_CreateWAD(BackID, gMapInfo.SkyFullName, gTextureFilter); + r_Game_SetupScreenSize; + end; + + procedure r_Game_FreeTextures; + begin + g_Texture_Delete('TEXTURE_endpic'); + if BackID <> DWORD(-1) then + begin + gBackSize.X := 0; + gBackSize.Y := 0; + e_DeleteTexture(BackID); + BackID := DWORD(-1); + end + end; + +procedure r_Map_DrawBack(dx, dy: Integer); +begin + if gDrawBackGround and (BackID <> DWORD(-1)) then + e_DrawSize(BackID, dx, dy, 0, False, False, gBackSize.X, gBackSize.Y) + else + e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0); +end; function GetActivePlayer_ByID(ID: Integer): TPlayer; var @@ -1304,6 +1455,7 @@ begin drawOther('weapons', @r_Weapon_Draw); drawOther('shells', @r_Player_DrawShells); drawOther('drawall', @r_Player_DrawAll); + drawOther('gibs', @r_PlayerModel_DrawGibs); drawOther('corpses', @r_Player_DrawCorpses); drawPanelType('*wall', PANEL_WALL, g_rlayer_wall); drawOther('monsters', @r_Monsters_Draw);