X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_window.pas;h=c159ddd236d40221480036aa03394f51e41b51f9;hb=0968d19494ddf24230a822c02acbe3a3334bc3ad;hp=bb20c47dd3feba89956de37b19402342bcbdecc8;hpb=88ce644db1b40111bdb380f4357fa59bdb5173be;p=d2df-sdl.git diff --git a/src/game/g_window.pas b/src/game/g_window.pas index bb20c47..c159ddd 100644 --- a/src/game/g_window.pas +++ b/src/game/g_window.pas @@ -23,23 +23,27 @@ function g_Window_SetSize(W, H: Word; FScreen: Boolean): Boolean; implementation uses - SDL, GL, GLExt, e_graphics, e_log, g_main, + SDL2, GL, GLExt, e_graphics, e_log, g_main, g_console, SysUtils, e_input, g_options, g_game, g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net; var - h_Wnd: PSDL_Surface; + h_Wnd: PSDL_Window; + h_GL: TSDL_GLContext; wFlags: LongWord = 0; Time, Time_Delta, Time_Old: Int64; flag: Boolean; + wTitle: PChar = nil; wNeedTimeReset: Boolean = False; - wWindowCreated: Boolean = False; + //wWindowCreated: Boolean = False; //wCursorShown: Boolean = False; wMinimized: Boolean = False; //wNeedFree: Boolean = True; wLoadingProgress: Boolean = False; wLoadingQuit: Boolean = False; {wWinPause: Byte = 0;} + ticksOverflow: Int64 = -1; + lastTicks: Uint32 = 0; // to detect overflow const // TODO: move this to a separate file @@ -56,34 +60,64 @@ const // TODO: make a transition table or something function WCharToCP1251(wc: Word): Word; +var + n: Word; begin - for Result := 0 to 127 do - if CP1251[Result] = wc then - break; + Result := 0; + for n := 0 to 127 do + if CP1251[n] = wc then begin Result := n; break end; Result := Result + 128; end; function g_Window_SetDisplay(PreserveGL: Boolean = False): Boolean; +var + mode, cmode: TSDL_DisplayMode; begin +{$IFDEF HEADLESS} + Result := True; + Exit; +{$ENDIF} + Result := False; e_WriteLog('Setting display mode...', MSG_NOTIFY); - if wWindowCreated and PreserveGL then - e_SaveGLContext(); // we need this and restore because of a bug in SDL1.2, apparently - - wFlags := SDL_RESIZABLE or SDL_OPENGL; - if gFullscreen then wFlags := wFlags or SDL_FULLSCREEN; + wFlags := SDL_WINDOW_OPENGL or SDL_WINDOW_RESIZABLE; + if gFullscreen then wFlags := wFlags or SDL_WINDOW_FULLSCREEN; + if gWinMaximized then wFlags := wFlags or SDL_WINDOW_MAXIMIZED; + + if h_Wnd <> nil then + begin + SDL_DestroyWindow(h_Wnd); + h_Wnd := nil; + end; + + if gFullscreen then + begin + mode.w := gScreenWidth; + mode.h := gScreenHeight; + mode.format := 0; + mode.refresh_rate := 0; + mode.driverdata := nil; + if SDL_GetClosestDisplayMode(0, @mode, @cmode) = nil then + begin + gScreenWidth := 800; + gScreenHeight := 600; + end + else + begin + gScreenWidth := cmode.w; + gScreenHeight := cmode.h; + end; + end; - h_Wnd := SDL_SetVideoMode(gScreenWidth, gScreenHeight, gBPP, wFlags); - SDL_EnableUNICODE(SDL_ENABLE); - SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); + h_Wnd := SDL_CreateWindow(PChar(wTitle), gWinRealPosX, gWinRealPosY, gScreenWidth, gScreenHeight, wFlags); + if h_Wnd = nil then Exit; + + SDL_GL_MakeCurrent(h_Wnd, h_GL); SDL_ShowCursor(SDL_DISABLE); - if wWindowCreated and PreserveGL then - e_RestoreGLContext(); - - Result := h_Wnd <> nil; + Result := True; end; procedure ReShowCursor(); @@ -93,32 +127,29 @@ end; function GetDisplayModes(dBPP: DWORD; var SelRes: DWORD): SArray; var - modesp: PPSDL_Rect; - tmpp: PSDL_Rect; - tmpr: SDL_Rect; - i: Integer; + mode: TSDL_DisplayMode; + res, i, k, n, pw, ph: Integer; begin SetLength(Result, 0); - modesp := SDL_ListModes(nil, SDL_FULLSCREEN or SDL_HWSURFACE); - if modesp = nil then exit; - if Pointer(-1) = modesp then exit; - - tmpp := modesp^; - i := 0; - while tmpp <> nil do + {$IFDEF HEADLESS}Exit;{$ENDIF} + k := 0; SelRes := 0; + n := SDL_GetNumDisplayModes(0); + pw := 0; ph := 0; + for i := 0 to n do begin - tmpr := tmpp^; - if (tmpr.w = gScreenWidth) and (tmpr.h = gScreenHeight) then - SelRes := i; - SetLength(Result, Length(Result) + 1); - Result[i] := IntToStr(tmpr.w) + 'x' + IntToStr(tmpr.h); - - modesp := Pointer(Cardinal(modesp) + SizeOf(PSDL_Rect)); - tmpp := modesp^; - Inc(i); + res := SDL_GetDisplayMode(0, i, @mode); + if res < 0 then continue; + if SDL_BITSPERPIXEL(mode.format) = gBPP then continue; + if (mode.w = pw) and (mode.h = ph) then continue; + if (mode.w = gScreenWidth) and (mode.h = gScreenHeight) then + SelRes := k; + Inc(k); + SetLength(Result, k); + Result[k-1] := IntToStr(mode.w) + 'x' + IntToStr(mode.h); + pw := mode.w; ph := mode.h end; - e_WriteLog('SDL: Got ' + IntToStr(Length(Result)) + ' resolutions.', MSG_NOTIFY); + e_WriteLog('SDL: Got ' + IntToStr(k) + ' resolutions.', MSG_NOTIFY); end; procedure Sleep(ms: LongWord); @@ -130,6 +161,7 @@ procedure ChangeWindowSize(); begin gWinSizeX := gScreenWidth; gWinSizeY := gScreenHeight; + {$IFDEF HEADLESS}Exit;{$ENDIF} e_ResizeWindow(gScreenWidth, gScreenHeight); g_Game_SetupScreenSize(); g_Menu_Reset(); @@ -141,6 +173,7 @@ var Preserve: Boolean; begin Result := False; + {$IFDEF HEADLESS}Exit;{$ENDIF} Preserve := False; if (gScreenWidth <> W) or (gScreenHeight <> H) then @@ -164,103 +197,162 @@ begin end; end; -function EventHandler(ev: TSDL_Event): Boolean; +function WindowEventHandler(ev: TSDL_WindowEvent): Boolean; var - key, keychr: Word; - //joy: Integer; + wActivate, wDeactivate: Boolean; begin Result := False; - case ev.type_ of - SDL_VIDEORESIZE: + wActivate := False; + wDeactivate := False; + + case ev.event of + SDL_WINDOWEVENT_MOVED: begin - g_Window_SetSize(ev.resize.w, ev.resize.h, gFullscreen); - e_Clear(); + if not (gFullscreen or gWinMaximized) then + begin + gWinRealPosX := ev.data1; + gWinRealPosY := ev.data2; + end; end; - - SDL_ACTIVEEVENT: + + SDL_WINDOWEVENT_MINIMIZED: begin - if (ev.active.gain = 0) then + if not wMinimized then begin - if g_debug_WinMsgs then - begin - g_Console_Add('Inactive'); - e_WriteLog('[DEBUG] WinMsgs: Inactive', MSG_NOTIFY); - end; - - if LongBool(ev.active.state and SDL_APPINPUTFOCUS) and gWinActive then - begin - e_EnableInput := False; - e_ClearInputBuffer(); - - if gMuteWhenInactive then - e_MuteChannels(True); - - if g_debug_WinMsgs then - begin - g_Console_Add('Inactive indeed'); - e_WriteLog('[DEBUG] WinMsgs: Inactive indeed', MSG_NOTIFY); - end; - - gWinActive := False; - end; + e_ResizeWindow(0, 0); + wMinimized := True; - if LongBool(ev.active.state and SDL_APPACTIVE) and (not wMinimized) then + if g_debug_WinMsgs then begin - e_ResizeWindow(0, 0); - wMinimized := True; - - if g_debug_WinMsgs then - begin - g_Console_Add('Minimized indeed'); - e_WriteLog('[DEBUG] WinMsgs: Minimized indeed', MSG_NOTIFY); - end; + g_Console_Add('Now minimized'); + e_WriteLog('[DEBUG] WinMsgs: Now minimized', MSG_NOTIFY); end; - end - else + wDeactivate := True; + end; + end; + + SDL_WINDOWEVENT_RESIZED: + begin + gScreenWidth := ev.data1; + gScreenHeight := ev.data2; + ChangeWindowSize(); + SwapBuffers(); + if g_debug_WinMsgs then begin + g_Console_Add('Resized to ' + IntToStr(ev.data1) + 'x' + IntToStr(ev.data2)); + e_WriteLog('[DEBUG] WinMsgs: Resized to ' + IntToStr(ev.data1) + 'x' + IntToStr(ev.data2), MSG_NOTIFY); + end; + end; + + SDL_WINDOWEVENT_EXPOSED: + SwapBuffers(); + + SDL_WINDOWEVENT_MAXIMIZED: + begin + if wMinimized then + begin + e_ResizeWindow(gScreenWidth, gScreenHeight); + wMinimized := False; + wActivate := True; + end; + if not gWinMaximized then + begin + gWinMaximized := True; if g_debug_WinMsgs then begin - g_Console_Add('Active'); - e_WriteLog('[DEBUG] WinMsgs: Active', MSG_NOTIFY); + g_Console_Add('Now maximized'); + e_WriteLog('[DEBUG] WinMsgs: Now maximized', MSG_NOTIFY); end; + end; + end; + + SDL_WINDOWEVENT_RESTORED: + begin + if wMinimized then + begin + e_ResizeWindow(gScreenWidth, gScreenHeight); + wMinimized := False; + wActivate := True; + end; + if gWinMaximized then + gWinMaximized := False; + if g_debug_WinMsgs then + begin + g_Console_Add('Now restored'); + e_WriteLog('[DEBUG] WinMsgs: Now restored', MSG_NOTIFY); + end; + end; - // Åñëè îêíî áûëî íåàêòèâíûì: - if LongBool(ev.active.state and SDL_APPINPUTFOCUS) and (not gWinActive) then - begin - e_EnableInput := True; + SDL_WINDOWEVENT_FOCUS_GAINED: + begin + wActivate := True; + //e_WriteLog('window gained focus!', MSG_NOTIFY); + end; - if gMuteWhenInactive then - e_MuteChannels(False); + SDL_WINDOWEVENT_FOCUS_LOST: + begin + wDeactivate := True; + //e_WriteLog('window lost focus!', MSG_NOTIFY); + end; + end; - if g_debug_WinMsgs then - begin - g_Console_Add('Active indeed'); - e_WriteLog('[DEBUG] WinMsgs: Active indeed', MSG_NOTIFY); - end; + if wDeactivate then + begin + if gWinActive then + begin + e_WriteLog('deactivating window', MSG_NOTIFY); + e_EnableInput := False; + e_ClearInputBuffer(); - gWinActive := True; - end; + if gMuteWhenInactive then + begin + //e_WriteLog('deactivating sounds', MSG_NOTIFY); + e_MuteChannels(True); + end; - if LongBool(ev.active.state and SDL_APPACTIVE) and wMinimized then - begin - e_ResizeWindow(gScreenWidth, gScreenHeight); + if g_debug_WinMsgs then + begin + g_Console_Add('Now inactive'); + e_WriteLog('[DEBUG] WinMsgs: Now inactive', MSG_NOTIFY); + end; - wMinimized := False; + gWinActive := False; + end; + end + else if wActivate then + begin + if not gWinActive then + begin + //e_WriteLog('activating window', MSG_NOTIFY); + e_EnableInput := True; - if g_debug_WinMsgs then - begin - g_Console_Add('Restored indeed'); - e_WriteLog('[DEBUG] WinMsgs: Restored indeed', MSG_NOTIFY); - end; - end; + if gMuteWhenInactive then + begin + //e_WriteLog('activating sounds', MSG_NOTIFY); + e_MuteChannels(False); end; - end; - SDL_VIDEOEXPOSE: - begin - // TODO: the fuck is this event? - // Draw(); + if g_debug_WinMsgs then + begin + g_Console_Add('Now active'); + e_WriteLog('[DEBUG] WinMsgs: Now active', MSG_NOTIFY); + end; + + gWinActive := True; end; + end; +end; + +function EventHandler(ev: TSDL_Event): Boolean; +var + key, keychr: Word; + uc: UnicodeChar; + //joy: Integer; +begin + Result := False; + case ev.type_ of + SDL_WINDOWEVENT: + Result := WindowEventHandler(ev.window); SDL_QUITEV: begin @@ -279,29 +371,36 @@ begin SDL_KEYDOWN: begin - key := ev.key.keysym.sym; - keychr := ev.key.keysym.unicode; + key := ev.key.keysym.scancode; KeyPress(key); - if (keychr > 7) and (key <> IK_BACKSPACE) then - begin - if (keychr >= 128) then - keychr := WCharToCP1251(keychr); - CharPress(Chr(keychr)); - end; + end; + + SDL_TEXTINPUT: + begin + Utf8ToUnicode(@uc, PChar(ev.text.text), 1); + keychr := Word(uc); + if (keychr > 127) then + keychr := WCharToCP1251(keychr); + CharPress(Chr(keychr)); end; - // key presses and joysticks are handled in e_input + // other key presses and joysticks are handled in e_input end; end; procedure SwapBuffers(); begin - SDL_GL_SwapBuffers(); + {$IFDEF HEADLESS}Exit;{$ENDIF} + SDL_GL_SwapWindow(h_Wnd); end; procedure KillGLWindow(); begin - wWindowCreated := False; + if h_Wnd <> nil then SDL_DestroyWindow(h_Wnd); + if h_GL <> nil then SDL_GL_DeleteContext(h_GL); + h_Wnd := nil; + h_GL := nil; + //wWindowCreated := False; end; function CreateGLWindow(Title: PChar): Boolean; @@ -313,6 +412,7 @@ begin gWinSizeX := gScreenWidth; gWinSizeY := gScreenHeight; + wTitle := Title; e_WriteLog('Creating window', MSG_NOTIFY); if not g_Window_SetDisplay() then @@ -322,8 +422,11 @@ begin exit; end; - SDL_WM_SetCaption(Title, Title); - wWindowCreated := True; +{$IFNDEF HEADLESS} + h_Gl := SDL_GL_CreateContext(h_Wnd); + if h_Gl = nil then Exit; +{$ENDIF} + //wWindowCreated := True; e_ResizeWindow(gScreenWidth, gScreenHeight); e_InitGL(); @@ -332,8 +435,28 @@ begin end; function GetTimer(): Int64; +var + t: Uint32; + tt: Int64; begin - Result := SDL_GetTicks() * 1000; // TODO: do we really need microseconds here? + t := SDL_GetTicks() {* 1000}; // TODO: do we really need microseconds here? k8: NOPE! + if ticksOverflow = -1 then + begin + ticksOverflow := 0; + lastTicks := t; + end + else + begin + if lastTicks > t then + begin + // overflow, increment overflow ;-) + ticksOverflow := ticksOverflow+(Int64($ffffffff)+Int64(1)); + tt := (Int64($ffffffff)+Int64(1))+Int64(t); + t := Uint32(tt-lastTicks); + end; + end; + lastTicks := t; + result := ticksOverflow+Int64(t); end; procedure ResetTimer(); @@ -354,6 +477,7 @@ var ev: TSDL_Event; ID: DWORD; begin + FillChar(ev, SizeOf(ev), 0); //wNeedFree := False; wLoadingProgress := True; while SDL_PollEvent(@ev) > 0 do @@ -398,6 +522,7 @@ var ev: TSDL_Event; begin Result := False; + FillChar(ev, SizeOf(ev), 0); while SDL_PollEvent(@ev) > 0 do begin @@ -412,11 +537,11 @@ begin if wNeedTimeReset then begin - Time_Delta := 27777; + Time_Delta := (27777 div 1000); wNeedTimeReset := False; end; - t := Time_Delta div 27777; + t := Time_Delta div (27777 div 1000); if t > 0 then begin flag := True; @@ -448,7 +573,7 @@ begin // Âðåìÿ ïðåäûäóùåãî îáíîâëåíèÿ: if flag then begin - Time_Old := Time - (Time_Delta mod 27777); + Time_Old := Time - (Time_Delta mod (27777 div 1000)); if (not wMinimized) then begin Draw(); @@ -472,17 +597,24 @@ procedure InitOpenGL(VSync: Boolean); var v: Byte; begin + {$IFDEF HEADLESS}Exit;{$ENDIF} if VSync then v := 1 else v := 0; + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, v); + SDL_GL_SetSwapInterval(v); end; function SDLMain(): Integer; begin +{$IFDEF HEADLESS} + e_NoGraphics := True; +{$ENDIF} + e_WriteLog('Creating GL window', MSG_NOTIFY); if not CreateGLWindow(PChar(Format('Doom 2D: Forever %s', [GAME_VERSION]))) then begin